setSaveSlot
Definition
-- @/lua/ge/extensions/career/saveSystem.lua:70
local function setSaveSlot(slotName, specificAutosave)
extensions.hook("onBeforeSetSaveSlot")
if not slotName then
currentSavePath = nil
currentSaveSlot = nil
creationDateOfCurrentSaveSlot = nil
extensions.hook("onSetSaveSlot", nil, nil)
return false
end
if not isLegalDirectoryName(slotName) then
return false
end
local savePath = specificAutosave and (saveRoot .. slotName .. "/" .. specificAutosave) or getAutosave(saveRoot .. slotName, false) -- get newest autosave
local data = jsonReadFile(savePath .. "/info.json")
if data then
if not data.version or M.getBackwardsCompVersion() > data.version then
return false
end
creationDateOfCurrentSaveSlot = data.creationDate
else
creationDateOfCurrentSaveSlot = nil
end
currentSavePath = savePath
currentSaveSlot = slotName
extensions.hook("onSetSaveSlot", currentSavePath, slotName)
return true
end
Callers
@/lua/ge/extensions/career/saveSystem.lua
if not career_career.isActive() then
setSaveSlot(nil)
FS:directoryRemove(saveRoot .. slotName)
if not career_career.isActive() then
setSaveSlot(nil)
return renameFolder(saveRoot .. slotName, saveRoot .. newName)
@/lua/ge/extensions/gameplay/missions/progress.lua
local function setSaveSlot(slotName)
plog("I", "", "Progress Save Slot changed to " .. dumps(slotName))
@/lua/ge/extensions/career/career.lua
log("I","",string.format("Create or Load Career: %s - %s", name, specificAutosave))
if career_saveSystem.setSaveSlot(name, specificAutosave) then
M.tutorialEnabled = tutorial