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saveFailed

Definition


-- @/lua/ge/extensions/career/saveSystem.lua:166

local function saveFailed()
  infoData = nil
end

Callers

@/lua/ge/extensions/career/modules/missionWrapper.lua
      if gameplay_missions_progress.saveMissionSaveData(id, dirtyDate) == false then
        career_saveSystem.saveFailed()
      end
@/lua/ge/extensions/career/saveSystem.lua
  end
  saveFailed()
  return false
  if not jsonWriteFileSafe(oldestSave .. "/info.json", infoData, true) then
    saveFailed()
    saveCompleted()