-- @/lua/ge/extensions/career/saveSystem.lua:166
local function saveFailed()
infoData = nil
end
if gameplay_missions_progress.saveMissionSaveData(id, dirtyDate) == false then
career_saveSystem.saveFailed()
end
end
saveFailed()
return false
if not jsonWriteFileSafe(oldestSave .. "/info.json", infoData, true) then
saveFailed()
saveCompleted()