onAnyMissionChanged
Definition
-- @/lua/ge/extensions/career/career.lua:506
local function onAnyMissionChanged(state, mission)
if not careerActive then return end
if mission then
if state == "stopped" then
blockInputActions(true)
elseif state == "started" then
blockInputActions(false)
end
end
end
Callers
@/lua/ge/extensions/util/richPresence.lua
local function onAnyMissionChanged()
msgFormat()
@/lua/ge/extensions/core/gameContext.lua
local function onAnyMissionChanged(state, mission)
guihooks.trigger('onAnyMissionChanged', state, mission and mission.id)
@/lua/ge/extensions/gameplay/drag/general.lua
local function onAnyMissionChanged(status, mission)
if status == "stopped" then
@/lua/ge/extensions/gameplay/drift/general.lua
local function onAnyMissionChanged(status, mission)
clear()
@/lua/ge/extensions/gameplay/crawl/general.lua
local function onAnyMissionChanged(status, id)
if status == "stopped" then
@/lua/ge/extensions/career/modules/inspectVehicle.lua
local function onAnyMissionChanged(status, id)
if not (career_career and career_career.isActive()) then return end
@/lua/ge/extensions/gameplay/markerInteraction.lua
local function onAnyMissionChanged(state)
freeroam_bigMapPoiProvider.forceSend()
@/lua/ge/extensions/career/modules/milestones/generalMilestones/missions.lua
local function onAnyMissionChanged(state, mission)
if state == "stopped" then
@/lua/ge/extensions/gameplay/crashTest/scenarioManager.lua
local function onAnyMissionChanged(status, mission)
if status == "stopped" and mission.missionType == "crashTest" then
@/lua/ge/extensions/flowgraph/nodes/career/onMissionRunstateChanged.lua
function C:onAnyMissionChanged(newState, mission)
if newState == "stopped" then
@/lua/ge/extensions/career/modules/vehicleDeletionService.lua
local function onAnyMissionChanged(state, mission)
if not (career_career and career_career.isActive()) then return end
@/lua/ge/extensions/career/modules/missionWrapper.lua
local function onAnyMissionChanged(state, mission)
if mission and state == "stopped" then
@/lua/ge/extensions/freeroam/crashCamMode.lua
local function onAnyMissionChanged(state)
if state == "started" then