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isAutosaveEnabled

Definition


-- @/lua/ge/extensions/career/career.lua:542

local function isAutosaveEnabled()
  return autosaveEnabled
end

Callers

@/lua/ge/extensions/career/modules/partShopping.lua
local function endShopping(_closeMenuAfterSaving)
  closeMenuAfterSaving = career_career.isAutosaveEnabled() and _closeMenuAfterSaving
  shoppingSessionActive = false
  career_modules_playerAttributes.addAttributes({money=-shoppingCart.total}, {tags={"partsBought", "buying"},label=buyingLabel})
  if career_career.isAutosaveEnabled() then
    career_saveSystem.saveCurrent({currentVehicle})
@/lua/ge/extensions/career/modules/inventory.lua
local function teleportedFromBigmap()
  if currentVehicle and career_career.isAutosaveEnabled() then
    career_saveSystem.saveCurrent()
@/lua/ge/extensions/career/modules/insurance/insurance.lua
local function closeMenu(_closeMenuAfterSaving)
  closeMenuAfterSaving = career_career.isAutosaveEnabled() and _closeMenuAfterSaving
@/lua/ge/extensions/career/modules/vehicleShopping.lua

  if career_career.isAutosaveEnabled() then
    career_saveSystem.saveCurrent()
@/lua/ge/extensions/career/modules/tuning.lua
  Engine.Audio.playOnce('AudioGui','event:>UI>Career>Buy_01')
  if career_career.isAutosaveEnabled() then
    closeMenuAfterSaving = true
@/lua/ge/extensions/career/modules/delivery/progress.lua

  if career_career.isAutosaveEnabled() then
    career_saveSystem.saveCurrent()
@/lua/ge/extensions/career/modules/vehiclePerformance.lua
        core_input_actionFilter.addAction(0, 'certificationBlockedActions', false)
        if career_career.isAutosaveEnabled() then
          career_saveSystem.saveCurrent()
@/lua/ge/extensions/career/modules/missionWrapper.lua

  if career_career.isAutosaveEnabled() then
    career_saveSystem.saveCurrent()
@/lua/ge/extensions/career/modules/partInventory.lua
  local dirtyVehicles = career_modules_inventory.getDirtiedVehicles()
  if career_career.isAutosaveEnabled() and dirtyVehicles and next(dirtyVehicles) then
    local dirtyVehiclesList = {}
@/lua/ge/extensions/career/modules/fuel.lua
  activateSound(electricSoundId, false)
  if career_career.isAutosaveEnabled() then
    career_saveSystem.saveCurrent()
@/lua/ge/extensions/career/modules/painting.lua

  closeMenuAfterSaving = career_career.isAutosaveEnabled() and _closeMenuAfterSaving