hasBoughtStarterVehicle
Definition
-- @/lua/ge/extensions/career/career.lua:517
local function hasBoughtStarterVehicle()
return boughtStarterVehicle
end
Callers
@/lua/ge/extensions/career/modules/linearTutorial.lua
if step == -1 then
if career_career.hasBoughtStarterVehicle() then return end
if not saveData.buyVehicleFlowgraphStarted then
@/lua/ge/extensions/gameplay/rawPois.lua
-- only show dealership when car not bought
if not career_career.hasBoughtStarterVehicle() then
local elements = {}
@/lua/ge/extensions/career/modules/vehicleShopping.lua
local sellers = {}
local onlyStarterVehicles = not career_career.hasBoughtStarterVehicle()
buyingAvailable = (not computer or computer.functions.vehicleShop) and "true" or "false",
marketplaceAvailable = (career_career.hasBoughtStarterVehicle() and not currentSeller) and "true" or "false"
}})
if not career_career.hasBoughtStarterVehicle() then
data.forceNoDelivery = true
@/lua/ge/extensions/career/modules/uiUtils.lua
if not career_modules_linearTutorial.isLinearTutorialActive() and career_career.hasBoughtStarterVehicle() then
table.insert(data.buttons, {
@/lua/ge/extensions/career/career.lua
end
if not career_modules_linearTutorial.isLinearTutorialActive() and M.hasBoughtStarterVehicle() then
table.insert(ret, {label = "Progress", luaFun = "guihooks.trigger('ChangeState', {state = 'domainSelection'})", showIndicator = career_modules_milestones_milestones.unclaimedMilestonesCount() > 0})