deactivateCareer
Definition
-- @/lua/ge/extensions/career/career.lua:258
local function deactivateCareer(saveCareer)
if not careerActive then return end
M.onUpdate = nil
careerActive = false
toggleCareerModules(false)
blockInputActions(false)
gameplay_rawPois.clear()
core_recoveryPrompt.setDefaultsForFreeroam()
extensions.hook("onCareerActive", false)
guihooks.trigger("HideCareerTasklist")
end
Callers
@/lua/ge/extensions/career/career.lua
if endCareerMode then
M.deactivateCareer()
return true
if not careerActive then return end
deactivateCareer(saveCareer)
freeroam_freeroam.startFreeroam(path.getPathLevelMain(getCurrentLevelIdentifier()))
if isActive() then
deactivateCareer()
end
if levelNameToLoad == levelName then
deactivateCareer()
end
data.reactivate = true
deactivateCareer()
end
@/lua/ge/extensions/editor/missionPlaybook.lua
if im.MenuItem1("Clear Testing Slot") then
career_career.deactivateCareer()
career_saveSystem.removeSaveSlot(testingSlotName)
if im.MenuItem1("Play with Empty Slot") then
career_career.deactivateCareer()
career_saveSystem.removeSaveSlot(testingSlotName)
@/ui/modules/careerPause/careerPause.js
savedNotify()
bngApi.engineLua("career_career.deactivateCareer()");
bngApi.engineLua("endActiveGameMode()");
if ($scope.tutorialActive) {
bngApi.engineLua("career_career.deactivateCareer()");
bngApi.engineLua("endActiveGameMode()");
else if (res === 2) {
bngApi.engineLua("career_career.deactivateCareer()");
bngApi.engineLua("endActiveGameMode()");