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getBranchIcon

Definition


-- @/lua/ge/extensions/career/branches.lua:360

local function getBranchIcon(id)
  local branch = getBranchByPath(id)
  if branch.id == 'missing' then return nil end
  return branch.icon
end

Callers

@/lua/ge/extensions/gameplay/missions/missionScreen.lua
      if entryFee[key] > 0 then
        table.insert(entryFeeAsList, {rewardAmount = entryFee[key], icon = career_branches.getBranchIcon(key), attributeKey = key})
      end
@/lua/ge/extensions/flowgraph/modules/uiModule.lua
      for _, reward in ipairs(star.rewards) do
        reward.icon = career_branches.getBranchIcon(reward.attributeKey)
      end
@/lua/ge/extensions/career/modules/delivery/progress.lua
      branchInfo[key] = {
        icon = career_branches.getBranchIcon(key),
        order = career_branches.getOrder(key)
      branchInfo[key] = {
        icon = career_branches.getBranchIcon(key),
        order = career_branches.getOrder(key),
@/lua/ge/extensions/career/modules/playerAttributes.lua
        else
          table.insert(rewards, {attributeKey = key, rewardAmount = change.attributeChange[key], icon = career_branches.getBranchIcon(key)})
        end
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenBegin.lua
        if entryFee[key] > 0 then
          table.insert(entryFeeAsList, {rewardAmount = entryFee[key], icon = career_branches.getBranchIcon(key), attributeKey = key})
        end
@/lua/ge/extensions/career/modules/branches/landing.lua
  for _, attKey in ipairs(keys) do
    table.insert(newRet, {attributeKey = attKey, rewardAmount = ret[attKey], icon=career_branches.getBranchIcon(attKey) })
  end
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenWhole.lua
        if entryFee[key] > 0 then
          table.insert(entryFeeAsList, {rewardAmount = entryFee[key], icon = career_branches.getBranchIcon(key), attributeKey = key})
        end
@/lua/ge/extensions/gameplay/missions/progress.lua
  for _, key in ipairs(ordered) do
    table.insert(starRewards.sumList,{attributeKey = key, rewardAmount = starRewards.sums[key], icon = career_branches.getBranchIcon(key) })
  end
          total = 0,
          icon = career_branches.getBranchIcon(reward.attributeKey),
          breakdown = {}
    for _, reward in ipairs(list) do
      local elem = {rewardAmount = reward.rewardAmount, icon = career_branches.getBranchIcon(reward.attributeKey), attributeKey = reward.attributeKey}
      if elem.rewardAmount > 0 then