setInstant
Definition
-- @/lua/ge/simTimeAuthority.lua:137
local function setInstant(val)
setTargetSpeed(val)
simulationSpeed_smooth:set(M.simulationSpeed)
end
Callers
@/lua/ge/extensions/freeroam/crashCamMode.lua
ui_visibility.set(false)
simTimeAuthority.setInstant(0.15)
core_camera.setByName(0, 'crash', false, {veh1Id = crashCamData.id1, veh2Id = crashCamData.id2, hitPoint = crashCamData.hitPoint, camOffset = crashCamData.camOffset, camMode = mode})
@/lua/ge/extensions/flowgraph/nodes/environment/setBulletTime.lua
if self.pinIn.instant.value then
simTimeAuthority.setInstant(self.pinIn.value.value or 1)
else
@/lua/ge/extensions/freeroam/bigMapMode.lua
job.sleep(0.1)
simTimeAuthority.setInstant(simTimeAuthority.getInitialTimeScale() or 1)
enterBigMapActual(true)
@/lua/ge/extensions/gameplay/missions/missionManager.lua
simTimeAuthority.pause(false)
simTimeAuthority.setInstant(1)
be:resetTireMarks()
simTimeAuthority.pause(false)
simTimeAuthority.setInstant(1)
be:resetTireMarks()