requestValue
Definition
-- @/lua/ge/simTimeAuthority.lua:142
local function requestValue()
guihooks.trigger("BullettimeValueChanged", M.simulationSpeed)
end
Callers
@/lua/ge/extensions/career/modules/insurance/insurance.lua
if not veh then return end
core_vehicleBridge.requestValue(veh,
function(res)
@/lua/ge/extensions/core/recoveryPrompt.lua
if buttonOptions[buttonId].fadeActive then
core_vehicleBridge.requestValue(getPlayerVehicle(0), function()
if buttonOptions[buttonId].fadeStartSound then
@/lua/ge/extensions/career/modules/vehiclePerformance.lua
local function refuelCar(veh)
core_vehicleBridge.requestValue(veh,
function(ret)
function()
core_vehicleBridge.requestValue(getObjectByID(vehId), function(ret)
certificationData = ret
core_vehicleBridge.executeAction(getObjectByID(vehId),'stopRecording', "power")
core_vehicleBridge.requestValue(getObjectByID(vehId), function(ret)
recordingDataRetrieved = true
core_vehicleBridge.executeAction(getObjectByID(vehId),'stopRecording', "lateralAcceleration")
core_vehicleBridge.requestValue(getObjectByID(vehId), function(ret)
recordingDataRetrieved = true
@/lua/ge/extensions/career/modules/delivery/general.lua
core_vehicleBridge.requestValue(veh, function(vehCargoContainerData)
vehCargoData[vehId] = {}
local veh = scenetree.findObjectById(vehId)
core_vehicleBridge.requestValue(veh, function(vehCargoContainerData)
local maxForContainer = 0
@/lua/ge/extensions/flowgraph/nodes/vehicle/getGearboxMode.lua
if veh then
core_vehicleBridge.requestValue(veh, function(val) self.receivedInfo = val.result end,"mainController", "gearboxMode")
self:setDurationState('started')
@/lua/ge/extensions/career/modules/fuel.lua
local veh = getPlayerVehicle(0)
core_vehicleBridge.requestValue(veh, saveEnergyStorageData, 'energyStorage')
end
if veh then
core_vehicleBridge.requestValue(veh, function(data) setMinimumFuel(data, veh) end, 'energyStorage')
end
@/lua/ge/extensions/flowgraph/nodes/career/setFuelLevel.lua
if not veh then return end
core_vehicleBridge.requestValue(veh,function(ret) self.fuelData = ret[1] self.receivedData = true end, 'energyStorage')
self:setDurationState('started')
@/lua/ge/extensions/career/modules/painting.lua
local veh = getObjectByID(vehId)
core_vehicleBridge.requestValue(veh, function()
career_modules_inventory.enterVehicle(inventoryId)
@/lua/ge/extensions/flowgraph/modules/vehicleModule.lua
for tag, _ in pairs(couplerTags) do
core_vehicleBridge.requestValue(veh,
function(ret)
--core_vehicleBridge.requestValue(veh,function(...) dump(...) end, 'couplerOffset', 'tow_hitch')
-- instantly get the damage tracker
if veh then
core_vehicleBridge.requestValue(veh, fun, 'energyStorage')
end
@/lua/ge/extensions/career/modules/delivery/vehicleTasks.lua
step.sentCommand = true
core_vehicleBridge.requestValue(veh, function(res)
local partConditions = res.result
local vehData = core_vehicle_manager.getVehicleData(taskData.vehId)
core_vehicleBridge.requestValue(veh, function(res)
step.odometerComplete = true
step.sentCommand = true
core_vehicleBridge.requestValue(veh, function(res)
local partConditions = res.result
local vehData = core_vehicle_manager.getVehicleData(taskData.vehId)
core_vehicleBridge.requestValue(veh, function(res)
step.odometerComplete = true
@/lua/ge/extensions/freeroam/gasStations.lua
--ui_missionInfo.closeDialogue()
core_vehicleBridge.requestValue(veh,
function(ret)
@/lua/ge/extensions/gameplay/missions/missionManager.lua
core_vehicleBridge.executeAction(vehObj, 'setPartConditionResetSnapshotKey', "beforeMission")
core_vehicleBridge.requestValue(vehObj, function()
step.complete = true
@/lua/ge/extensions/core/vehicleBridge.lua
local function requestValue(veh, callback, ...)
if not veh then
@/gameplay/missionTypes/hypermiling/customNodes/getFuelLevelNode.lua
if not veh then return end
core_vehicleBridge.requestValue(veh, function(res)dump(res) end, 'energyStorage')
core_vehicleBridge.requestValue(veh, function(res)self.pinOut.fuelLevel.value = res.currentEnergy end, 'energyStorage')
core_vehicleBridge.requestValue(veh, function(res)dump(res) end, 'energyStorage')
core_vehicleBridge.requestValue(veh, function(res)self.pinOut.fuelLevel.value = res.currentEnergy end, 'energyStorage')
@/lua/ge/extensions/career/modules/loanerVehicles.lua
core_vehicleBridge.executeAction(vehObj, 'initPartConditions', {}, offer.vehMileage or 0, 1, 1)
core_vehicleBridge.requestValue(vehObj,
function(res)
@/lua/ge/extensions/core/funstuff.lua
if veh then
core_vehicleBridge.requestValue(veh,function(ret)
if not ret or not ret[1] then return end
@/lua/ge/extensions/career/modules/delivery/vehicleOfferManager.lua
local veh = getObjectByID(vehId)
core_vehicleBridge.requestValue(veh, function(res)
step.pingComplete = true
local veh = getObjectByID(vehId)
core_vehicleBridge.requestValue(veh, function(res)
step.odometerComplete = true
@/lua/ge/extensions/flowgraph/nodes/vehicle/getPowertrainData.lua
if veh then
core_vehicleBridge.requestValue(veh, function(val) dump(val) dumpz(self, 1) self.receivedInfo = val.result end,'powertrainDevice', self.pinIn.device.value, self.pinIn.property.value)
self:setDurationState('started')
@/lua/ge/extensions/career/modules/inventory.lua
core_vehicleBridge.requestValue(
veh,
if callback then
core_vehicleBridge.requestValue(vehObj, callback, 'ping')
end
core_vehicleBridge.executeAction(vehObj, 'initPartConditions', {}, 0, 1, 1)
core_vehicleBridge.requestValue(vehObj, function(res) career_modules_inventory.updatePartConditions(nil, inventoryId, callback) end, 'ping')
end
if callback then
core_vehicleBridge.requestValue(veh, callback, "ping")
end
@/lua/ge/extensions/career/modules/partShopping.lua
-- Doing the callback immediately will result in wrong values for some parts, so we do it one frame later
core_vehicleBridge.requestValue(getCurrentVehicleObj(),
function()
@/ui/lib/int/beamng-data.js
var _requestSimulationSpeed = RateLimiter.debounce(function () {
bngApi.engineLua('simTimeAuthority.requestValue()')
}, 30, false)
bngApi.engineLua('core_environment.requestState()')
bngApi.engineLua('simTimeAuthority.requestValue()')
}
@/lua/ge/extensions/career/modules/quickTravel.lua
local function turnTowardsPos(pos)
core_vehicleBridge.requestValue(getPlayerVehicle(0), function()
gameplay_walk.setRot(pos - getPlayerVehicle(0):getPosition())
@/lua/vehicle/bullettime.lua
local function requestValue()
deprecated()
deprecated()
obj:queueGameEngineLua('simTimeAuthority.requestValue()')
end
@/lua/ge/extensions/career/modules/inspectVehicle.lua
local function turnTowardsPos(pos)
core_vehicleBridge.requestValue(getPlayerVehicle(0), function()
gameplay_walk.setRot(pos - getPlayerVehicle(0):getPosition())
@/lua/ge/extensions/editor/vehicleBridgeTest.lua
if im.Button("Get Value!") then
core_vehicleBridge.requestValue(scenetree.findObjectById(vehId),function(...) editor_vehicleBridgeTest.callback(...) end, key)
result = "Waiting for Reply..."
@/lua/ge/extensions/flowgraph/nodes/vehicle/vehiclePing.lua
if veh then
core_vehicleBridge.requestValue(veh, function(val) self.receivedInfo = true end,'ping')
self:setDurationState('started')