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bnot

Definition


-- @/=[C]:-1
function bnot(...)

Callers

@/lua/ge/extensions/editor/api/gui.lua
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
  imgui.SameLine()
  res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateY)) valueChanged = true end
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
  imgui.SameLine()
  res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateY)) valueChanged = true end
  imgui.SameLine()
  res = uiInputFloatEx_componentInput(v, 2, id .. "_zcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateZ)) valueChanged = true end
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
  imgui.SameLine()
  res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateY)) valueChanged = true end
  imgui.SameLine()
  res = uiInputFloatEx_componentInput(v, 2, id .. "_zcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateZ)) valueChanged = true end
  imgui.SameLine()
  res = uiInputFloatEx_componentInput(v, 3, id .. "_wcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateW)) valueChanged = true end
@/lua/ge/extensions/editor/materialEditor.lua
          if not worldEditorCppApi.getClassIsSelectable("TSStatic") then
            defaultFlags = bit.band(defaultFlags, bit.bnot(SOTStaticShape))
          end
@/lua/ge/extensions/editor/objectTool.lua
    if not worldEditorCppApi.getClassIsSelectable("TSStatic") then
      defaultFlags = bit.band(defaultFlags, bit.bnot(SOTStaticShape))
    end
      if not worldEditorCppApi.getClassIsSelectable("TSStatic") then
        defaultFlags = bit.band(defaultFlags, bit.bnot(SOTStaticShape))
      end
        if not worldEditorCppApi.getClassIsSelectable("TSStatic") then
          defaultFlags = bit.band(defaultFlags, bit.bnot(SOTStaticShape))
        end
    if not worldEditorCppApi.getClassIsSelectable("TSStatic") then
      defaultFlags = bit.band(defaultFlags, bit.bnot(SOTStaticShape))
    end
@/lua/common/libs/lua-websockets/websocket/tools.lua
      if i > 0 and i < 21 then
        f = bor(band(b,c),band(bnot(b),d))
        k = 0x5A827999