@/lua/ge/extensions/editor/api/gui.lua
res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
imgui.SameLine()
res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateY)) valueChanged = true end
res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
imgui.SameLine()
res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateY)) valueChanged = true end
imgui.SameLine()
res = uiInputFloatEx_componentInput(v, 2, id .. "_zcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateZ)) valueChanged = true end
res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
imgui.SameLine()
res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateY)) valueChanged = true end
imgui.SameLine()
res = uiInputFloatEx_componentInput(v, 2, id .. "_zcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateZ)) valueChanged = true end
imgui.SameLine()
res = uiInputFloatEx_componentInput(v, 3, id .. "_wcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateW)) valueChanged = true end