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init

Definition


-- @/=[C]:-1
function init(...)

Callers

@/gameplay/missions/italy/flowgraph/001-Gravity/constructor.lua

function C:init()
  self.defaultAggregateValues = {
return function()
  C:init()
  return C
@/lua/ge/extensions/editor/missionEditor/startTrigger.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/pneumatics/crossFlowValve.lua

local function init(jbeamData)
  local sourceTankName = jbeamData.sourceTankName or "mainAirTank"
@/lua/ge/extensions/flowgraph/nodes/scene/camera/setCameraRotation.lua

function C:init()
  self.rotation = quat(0,0,0,0)
@/lua/ge/extensions/gameplay/rally/notebook/missionSettings.lua

function C:init(missionDir)
  self.missionDir = missionDir
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/gauges/customModules/environmentData.lua

local function init(jbeamData)
end
@/gameplay/missionTypes/rallyStage/editor.lua

function C:init()
  self:addDecoHeader("Mission Screen Text",'orange')
@/lua/ge/extensions/editor/sitesEditor/parkingSpots.lua

function C:init(sitesEditor, key)
  self.sitesEditor = sitesEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/parkingParams.lua

function C:init()
  self.vars = {}
@/lua/ge/extensions/scenario/raceGoals.lua
  for _, goal in pairs(goals) do
    goal.init(scenario)
  end
@/lua/vehicle/controller/gauges/customModules/combustionEngineData.lua

local function init(jbeamData)
  avgConsumptionSmoother:set(avgConsumptionDefaultValue)
@/gameplay/missionTypes/busMode/constructor.lua

function C:init()
  self.latestVersion = version
@/gameplay/missionTypes/drift/customNodes/waitTriggerNode.lua

function C:init(mgr, ...)
  --self.data.duration = 3
@/lua/ge/extensions/editor/crawlEditor/trails.lua

function C:init()
  self.currentTab = "paths"
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/logic/and.lua

function C:init()
  self.count = 2
@/lua/vehicle/controller/drivingDynamics/actuators/activeDiffBias.lua

local function init(jbeamData)
  M.isActing = false
@/gameplay/missionTypes/aiRace/constructor.lua

function C:init()
  self.supportsReplay = true
@/lua/ge/extensions/gameplay/markers/gasStationMarker.lua
local tmpVec = vec3()
function C:init()
  self.visible = true
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/pneumatics/airbrakes.lua

local function init(jbeamData)
  local airTankName = jbeamData.airTankName or "mainAirTank"
@/lua/ge/extensions/flowgraph/nodes/mission/lightsController.lua

function C:init()
  self.started = false
@/lua/ge/extensions/flowgraph/nodes/mission/UpdateDisplayDragRace.lua

function C:init()
  self.pinOut.flow.value = false
@/lua/ge/extensions/flowgraph/nodes/vehicle/onVehicleReset.lua

function C:init(mgr, ...)
@/ui/ui-vue/src/modules/liveryEditor/stores/layerSettingsStore.js

  function init() {
    if (!active.value) rootStore.toggleShowDecalSelector()
@/lua/ge/extensions/flowgraph/nodes/gameplay/missionDefaults.lua

function C:init()
  self.clearOutPinsOnStart = false
@/lua/ge/extensions/flowgraph/modules/missionReplayModule.lua

function C:init()
  self.replayRecording = false
@/lua/vehicle/controller/drivingDynamics/supervisors/tractionControl.lua

local function init(jbeamData)
  slipProviders = {}
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/signals/instanceByName.lua

function C:init()
  self:onNodeReset()
@/lua/ge/extensions/flowgraph/nodes/activity/activityAttempt.lua

function C:init()
  self.savePins = true
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/setVehicleData.lua

function C:init()
  self.vars = {}
@/lua/ge/extensions/flowgraph/nodes/vehicle/freeze.lua

function C:init()
@/lua/ge/extensions/flowgraph/modules/threadModule.lua

function C:init()
  self:clear()
@/lua/ge/extensions/editor/util/transformUtil.lua
-- initializes stuff for the helper.
function C:init(editName, objectName)
  self.id = getNextUniqueIdentifier()
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/audio/fadeIn.lua

function C:init()
  self.timer = 0
@/lua/ge/extensions/flowgraph/nodes/vehicle/getGearboxMode.lua

function C:init()
  self:onNodeReset()
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/trackVehicleDistanceToPos.lua

function C:init(mgr, ...)
  self.targetPos = nil
@/lua/ge/extensions/flowgraph/nodes/vehicle/gForce.lua

function C:init()
  self:onNodeReset()
@/lua/ge/extensions/gameplay/markers/invisibleTrigger.lua
-- called when this object is created. initialize variables here (but dont spawn objects)
function C:init() end
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/events/onMissionEnded.lua

function C:init(mgr, ...)
end
@/lua/ge/extensions/core/cameraModes/external.lua

function C:init()
  self.disabledByDefault = true
  self.noise = noise()
  self.noise:init(0.14)
  self.smooth = smooth()
  self.smooth = smooth()
  self.smooth:init(20, 2.0)
  self.handheld = handheld()
    if self.isFanMode then
      self.autozoom:init(newTemporalSmoothing(15, 15))
      self.autozoom.steps = { {  0, z*70}, {1.5, z*60}, {  3, z*40}, {  6, z*30}, { 10, z*25}, { 40, z*15}, { 90, z*15}, {150, z*15} }
    else
      self.autozoom:init(newTemporalSpring(15, 10))
      self.autozoom.steps = { {  0, z*70}, {1.5, z*60}, {  3, z*60}, {  8, z*60}, { 20, z*40}, { 50, z*30}, {125, z* 20}, {200, z* 15} }
    if carStopped then
      self.handheld:init(20, 5, 2)
      self.noise:init(0.02)
      self.handheld:init(20, 5, 2)
      self.noise:init(0.02)
    else
    else
      self.handheld:init(40, 9, dzRandom(0.25, 0.7))
      self.noise:init(0.04)
      self.handheld:init(40, 9, dzRandom(0.25, 0.7))
      self.noise:init(0.04)
    end
  else
    self.handheld:init(80, 15, 0.05)
    self.predictor.future = dzRandom(0.05,0.35)
  end
  self.smooth:init(nil, nil, self.camPos)
  self:applyOffset(nx, ny, nz, findRandomAttachedNodePosition(veh), openxrSessionRunning) -- distance to current vehicle center
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/flowgraph/nodes/util/popActionMap.lua

function C:init(mgr, ...)
  self:_executionStopped()
@/lua/ge/extensions/gameplay/rally/cutCapture.lua

function C:init(vehicle, missionDir)
  log('I', logTag, 'initializing cutCapture for vehicle='..vehicle:getId())
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/editor/crawlEditor/paths.lua

function C:init(crawlEditorParam)
  self.crawlEditor = crawlEditorParam
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/loggerTemplate.lua
-- This is called once when a vehicle is created
local function init()
  csvData = csvWriter.newCSV("time", "throttle", "brake", "batteryCapacity", "motorPower")
@/lua/vehicle/controller/lineLock.lua

local function init(jbeamData)
  name = jbeamData.name
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/parkingspot.lua

function C:init(mgr, ...)
  self.options = {"key"}
@/lua/ge/extensions/editor/missionEditor/objectives.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/advancedCouplerControl.lua

local function init(jbeamData)
  --print(M.name)
@/lua/ge/extensions/editor/util/vehicleSelectUtil.lua

function C:init(name, data)
  self.id = getNextUniqueIdentifier()
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/wheels.lua

local function init()
  initWheels()
@/lua/ge/extensions/editor/missionEditor/progressSingle.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/gameplay/missionTypes/scatterPickup/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/vehicle/extensions/api.lua
        log('E', "default.init", "INIT WEBSERVER TO PORT "..port)
        httpJsonServer.init(bindHost, port, handleServerRequest)
        inited = true
@/lua/ge/extensions/flowgraph/nodes/environment/setTimeOfDay.lua

function C:init(mgr)
  self.data.restoreTod = true
@/lua/vehicle/controller/sbrGauges.lua

local function init(jbeamData)
  log("E", "sbrGauges", "This controller is deprecated and shall not be used. It might be removed without further notice in the future! Please switch to the 'genericGauges' controller instead.")
@/lua/ge/extensions/flowgraph/nodes/environment/simplePlanet.lua

function C:init()
  self.vehicle = nil
@/lua/ge/extensions/editor/flowgraph/stateView.lua

function C:init()
  self.filter = im.ImGuiTextFilterPtr()
@/lua/vehicle/controller/vehicleController/shiftLogic/sequentialGearbox.lua

local function init(jbeamData, sharedFunctionTable)
  sharedFunctions = sharedFunctionTable
@/lua/ge/extensions/flowgraph/basenode.lua

function C:init(mgr, graph, forceId)
  self.mgr = mgr
  C.__index = C
  o:init(...)
  return o
  if o.init ~= baseInit then
    o:init()
  end
@/lua/ge/extensions/flowgraph/nodes/ui/monologue.lua

function C:init()
  self.count = 1
@/lua/vehicle/controller/tech/vehicleSystemsCoupling.lua
-- The controller initialisation function. This is called once when the controller is loaded, and sets up the UDP sockets for all future communication.
local function init(jbeamData)
  debugFile = jbeamData.debugFile
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficSpawnGroup.lua

function C:init()
  self:resetState()
@/lua/ge/extensions/flowgraph/nodes/math/vector/split.lua

function C:init()
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceMarkers.lua

function C:init()
  self.markers = nil
        self.markers = require('scenario/race_marker')
        self.markers.init()
        local wps = {}
@/lua/ge/extensions/flowgraph/nodes/career/customTowAction.lua

function C:init()
  self.flags = {}
@/lua/ge/extensions/flowgraph/nodes/scene/particleEmitter.lua

function C:init(mgr, ...)
  self.position = {}
@/lua/ge/extensions/flowgraph/nodes/vehicle/vehicleOOBB.lua

function C:init(mgr, ...)
end
@/lua/ge/extensions/flowgraph/nodes/ui/startScreen.lua

function C:init()
  self.open = false
@/lua/vehicle/controller/propAnimation/googlyEyes.lua

local function init(jbeamData)
  local eyeBeamTag = jbeamData.eyeBeamTag or "eyeBeam"
@/lua/ge/extensions/gameplay/rally/driveline/drivelineRoute.lua

function C:init()
  -- callbacks. not all may be used.
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/input.lua

local function init()
  --inRate (towards the center), outRate (away from the center), autoCenterRate, startingValue
@/lua/ge/extensions/flowgraph/nodes/macro/getForeach.lua

function C:init(mgr, ...)
@/lua/ge/extensions/flowgraph/baseModule.lua

function C:init(mgr)
  self.mgr = mgr
  C.__index = C
  o:init(...)
  return o
  if o.init ~= baseInit then
    o:init()
  end
@/lua/ge/extensions/flowgraph/nodes/states/stateNode.lua
-- This gets called when the node has been created for the first time. Init field here
function C:init(mgr)
@/lua/ge/extensions/flowgraph/manager.lua

function C:init(parent)
  self.graphs = {}
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/dragTimer.lua

local function init(jbeamData)
  state = "ready"
@/gameplay/missionTypes/dragStripRace/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/flowgraph/modules/foreachModule.lua

function C:init()
  self:clear()
@/lua/ge/extensions/flowgraph/nodes/vehicle/vehicleConfigProvider.lua

function C:init()
  self.models = {}
@/lua/ge/extensions/flowgraph/nodes/string/subString.lua

function C:init()
  self.data.from = 0
@/gameplay/missionTypes/simpleLapconfigScenario/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/gameplay/traffic/roles/suspect.lua

function C:init()
  self.personalityModifiers = {
@/lua/ge/extensions/flowgraph/nodes/scene/raceLineParking.lua

function C:init(mgr, ...)
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua

function C:init()
  editor.registerWindow(self.windowName, im.ImVec2(150,300), nil, false)
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceCheckpoint.lua

function C:init(mgr, ...)
  self.enterFlag = false
@/lua/ge/extensions/flowgraph/nodes/career/getLinearTutorialStep.lua

function C:init()
@/gameplay/missionTypes/rallyStage/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalPath.lua

function C:init()
end
@/lua/vehicle/controller/etkGauges.lua

local function init(jbeamData)
  log("E", "etkGauges", "This controller is deprecated and shall not be used. It might be removed without further notice in the future! Please switch to the 'genericGauges' controller instead.")
@/lua/ge/extensions/flowgraph/nodes/activity/requestAbandon.lua

function C:init(mgr, ...)
  self.reset = false
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceRestarted.lua

function C:init(mgr, ...)
  self.restart = false
@/lua/ge/extensions/flowgraph/nodes/vehicle/onVehicleDestroyed.lua

function C:init(mgr, ...)
@/gameplay/missionTypes/evade/customNodes/getClosestTrafficNode.lua

function C:init()
  self.pos = vec3()
@/lua/ge/extensions/flowgraph/nodes/ui/getGamestate.lua

function C:init()
end
@/lua/ge/extensions/core/cameraModes/topDown.lua

function C:init()
  self.disabledByDefault = true
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/flowgraph/nodes/macro/integrated.lua

function C:init()
  self.savePins = true
@/lua/ge/extensions/flowgraph/nodes/mission/knockAwayCheck.lua

function C:init()
  self.data.zOffset = 0
        self.markers = require('scenario/race_marker')
        self.markers.init()
        local wps = {}
@/lua/ge/extensions/core/cameraModes/autozoom.lua

function C:init(smoother)
  self.isFilter = true
  setmetatable(o, C)
  o:init()
  return o
@/ui/ui-vue/src/services/settings.js
  constructor(eventBus = undefined, lua = undefined) {
    if (eventBus && lua) this.init(eventBus, lua)
  }

  init(eventBus = undefined, lua = undefined) {
    if (this.inited || this.loaded) return
export function useSettings() {
  settings.init()
  return settings
export async function useSettingsAsync() {
  settings.init()
  await settings.waitForData()
@/lua/ge/extensions/editor/missionEditor/playbookUtils.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/vehicle/randomConfigProvider.lua

function C:init()
  self.models = {}
@/lua/ge/extensions/editor/util/searchUtil.lua
-- initializes stuff for the helper.
function C:init()
  self.scoringFunction = defaultScoringFunction
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/controlModes.lua

local function init(jbeamData)
  controlModes = tableFromHeaderTable(jbeamData.modes)
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua

function C:init(crawlEditorParam)
  self.crawlEditor = crawlEditorParam
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/pathEndTransform.lua

function C:init(mgr, ...)
  self.path = nil
@/lua/vehicle/controller/tech/powertrainSensor.lua
-- Initialises this powertrain sensor instance.
local function init(data)
  sensorId = data.sensorId
@/lua/ge/extensions/flowgraph/nodes/vehicle/onVehicleSpawned.lua

function C:init(mgr, ...)
@/lua/vehicle/controller/controllerTemplate.lua

local function init(jbeamData)
end
@/lua/ge/extensions/gameplay/markers/zoneMarker.lua

function C:init() end
  C.__index = C
  o:init(...)
  return o
@/gameplay/missionTypes/hypermiling/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/vehicle/controller/tech/MQTToutput.lua

local function init(jbeamData)
  for wheelId, wheel in pairs(wheels.wheels) do
@/ui/ui-vue/src/services/uiNavFocus.js

function init() {
  if (inited) return
  // init if not done that yet
  if (!inited) init()
  // modify or create
@/lua/vehicle/controller/braking/transbrake.lua

local function init(jbeamData)
  local gearboxName = jbeamData.gearboxName or "gearbox"
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalLine.lua

function C:init()
  self.data.snapToTerrain = false
@/gameplay/missionTypes/aiRace/editor.lua

function C:init()
  ---- mandatory settings ----
@/lua/ge/extensions/flowgraph/nodes/logic/once.lua

function C:init(mgr, ...)
  self.ready = true
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/handleLapChange.lua

-- function C:init()
-- end
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua

function C:init(rallyEditor)
  self.rallyEditor = rallyEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/events/onBeamNGTrigger.lua

function C:init(mgr, ...)
  self.data.filterName = ""
@/lua/ge/extensions/flowgraph/builder.lua

function C:init()
  self.CurrentNodeId = 0 -- NodeId
  setmetatable(o, C)
  o:init()
  return o
@/lua/vehicle/controller/esc.lua

local function init(jbeamData)
  configData = jbeamData
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/vehicleStoppedNearPlane.lua

function C:init(mgr, ...)
  self.timer = 0
@/lua/ge/extensions/core/camera.lua
      cam:update(camData)
      if not validateData(camData) and cam.init then cam:init() end -- if present, clean up NaN/infs in camera state, by re-initting it
    else
@/lua/ge/extensions/flowgraph/nodes/events/controlsAction.lua

function C:init(mgr, ...)
  self.reset = false
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/imRaceTimes.lua

function C:init(mgr, ...)
  self.data.detailed = false
@/gameplay/missionTypes/collection/editor.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/scene/camera/setCameraPosition.lua

function C:init()
  self.position = vec3(0,0,0)
@/lua/ge/extensions/editor/crawlEditor/waypoints.lua

function C:init(crawlEditorParam)
  self.crawlEditor = crawlEditorParam
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/scenario/distanceGoal.lua

local function init(scenario)
  M.instances = {}
@/lua/ge/extensions/editor/raceEditor/startPositions.lua

function C:init(raceEditor)
  self.raceEditor = raceEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/vehicle/beamstate/couple.lua

function C:init(mgr, ...)
  self.data.mode = "activate"
@/lua/ge/extensions/editor/rallyEditor/testTab.lua

function C:init(rallyEditor)
  self.path = nil
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/editor/missionEditor/setupModules.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/scenario/race_marker.lua

local function init()
  -- clear previous markers.
@/lua/ge/extensions/flowgraph/nodes/vehicle/special/vehicleAction.lua

function C:init()
  self.models = {}
@/lua/vehicle/controller/inputOutputDemo.lua
--This is called once when a vehicle is created
local function init()
  csvHeaders = {"time", "throttle", "brake", "batteryCapacity", "motorPower"}
@/lua/vehicle/controller/vehicleController/shiftLogic/manualGearbox.lua

local function init(jbeamData, sharedFunctionTable)
  sharedFunctions = sharedFunctionTable
@/lua/ge/extensions/flowgraph/nodes/vehicle/vehicleWheels.lua

function C:init(mgr, ...)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/setVehicleFlowgraph.lua

function C:init()
  self.savePins = true
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/directlyTo.lua

function C:init()
  self.started = false
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenWhole.lua

function C:init()
  self.open = false
@/lua/ge/extensions/flowgraph/nodes/util/loadProject.lua

function C:init(mgr, ...)
  self.data.destroyTargetOnStop = true
@/lua/ge/extensions/flowgraph/nodes/scene/spawnTSStatic.lua

function C:init(mgr, ...)
  self.objects = {}
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalCircle.lua

function C:init()
  self.data.snapToTerrain = true
@/lua/vehicle/controller/gauges/customModules/accelerationData.lua

local function init(jbeamData)
end
@/gameplay/missionTypes/dragStripAPM/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua

function C:init()
  self.commentSize = im.ImVec2(200, 200)
@/lua/ge/extensions/core/cameraModes/manualzoom.lua

function C:init(fovDefault, fovMin, fovMax, uiTxt)
  self.isFilter = true
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/gameplay/rally/vehicleTracker.lua

function C:init(damageThreshold)
  -- log('D', logTag, 'VehicleTracker init')
  C.__index = C
  o:init(...)
  return o
@/ui/ui-vue/src/modules/vehicleConfig/stores/tuningStore.js

  async function init() {
    editedTuningVars = {}
@/lua/ge/main.lua
-- Also called on reload (Control-L)
function init(reason)
  settings.initSettings(reason)
  -- Init the physics plugin.
  PhysicsPlugin.init("")
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficActivate.lua

function C:init()
  self:onNodeReset()
@/lua/ge/extensions/scenario/raceMarkers/sideColumnMarker.lua
-- called when this object is created. initialize variables here (but dont spawn objects)
function C:init(id)
  self.id = id
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/editor/roadArchitect.lua
                local bmp = GBitmap()
                bmp:init(width, height)
                bmp:allocateBitmap(width, height, false, "GFXFormatR16")
@/lua/vehicle/controller/pneumatics/actuators.lua

local function init(jbeamData)
  local airTankName = jbeamData.airTankName or "mainAirTank"
@/lua/ge/extensions/core/settings/graphic.lua
    if graphicsOptions[k] and type(graphicsOptions[k].init) == 'function' then
      graphicsOptions[k].init(v)
    end
@/lua/ge/extensions/scenario/driftGoal.lua

local function init(scenario)
  M.instances = {}
@/lua/ge/extensions/flowgraph/nodes/vehicle/moveTo.lua

function C:init()
  --self.data.useWheelCenter = false
@/lua/ge/extensions/flowgraph/nodes/vehicle/isPlayerUsable.lua
}
function C:init()
@/lua/ge/extensions/flowgraph/nodes/vehicle/teleportToLastRoad.lua

function C:init()
  --self.data.useWheelCenter = false
@/lua/ge/extensions/flowgraph/nodes/math/accumulator.lua

function C:init()
  self.data.currentSum = 0
@/lua/ge/extensions/gameplay/drift/stuntZones/nearPole.lua

function C:init(data)
  self.data = data
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/tech/mesh.lua
-- Initialises this sensor instance.
local function init(data)
    sensorId = data.sensorId
@/lua/ge/extensions/core/cameraModes/unicycle.lua

function C:init()
  self.hidden = true
  self.manualzoom = manualzoom()
  self.manualzoom:init(55)
  self:onSettingsChanged()
  setmetatable(o, C)
  o:init()
  return o
@/gameplay/missionTypes/generatedTimeTrial/editor.lua

function C:init()
  self:addDecoHeader("Creating a Time Trial")
@/ui/lib/int/utilities.js
          // otherwise we would never be able to apply new data that was available only after compilation
          function init () {
            if (scope.visibleItems.length === 0) {
            scope.allData = val || []
            init()
          })
          window.onresize = function () {
            init()
          }
@/lua/ge/extensions/flowgraph/nodes/environment/setCloud.lua

function C:init(mgr)
  self.data.restoreCloud = true
@/lua/common/utils/httpJsonServer.lua
local bindHost = 'localhost'
httpJsonServer.init(bindHost, port, handleServerRequest)

local function init(_bindhost, _bindport, _callback)
    bindhost = _bindhost
@/lua/vehicle/controller/drivingDynamics/supervisors/yawControl.lua

local function init(jbeamData)
  controlParameters = {isEnabled = true}
@/lua/ge/extensions/flowgraph/nodes/util/customLua.lua

function C:init()
  self.clearOutPinsOnStart = false
@/lua/ge/extensions/tech/terrainImporter.lua
  local bmp = GBitmap()
  bmp:init(bmpSize, bmpSize)
  bmp:allocateBitmap(bmpSize, bmpSize, false, "GFXFormatR16")
@/ui/modules/scenariocontrol/scenariocontrol.js
      // returned funciton will start the loaded comic
      function init (assets, path, sounds) {
        var assetManager = new spine.canvas.AssetManager()
          var soundFiles = data.filter((elem) => ['.ogg'].filter((e) => elem.endsWith(e)).length > 0)
          init(animationFiles, animationPath, soundFiles).then((renderFunc) => {
            deferred.resolve(renderFunc)
@/lua/vehicle/controller/hydraulics/hydraulicsCombustionEngineControl.lua

local function init(jbeamData)
  local mode = jbeamData.mode
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceDisqualify.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/types/transform.lua

function C:init()
  local cameraPosition = core_camera.getPosition()
@/lua/ge/extensions/editor/missionEditor/general.lua
local noTranslation = "No Translation found!"
function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/gameplay/rally/loop/roadSectionPenaltyKeeper.lua

function C:init(manager)
  self.manager = manager
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/mission/selectGarageSpots.lua

function C:init()
  self.spots = {}
@/lua/ge/extensions/scenario/waypointAction.lua

local function init(scenario)
  M.instances = {}
@/lua/ge/extensions/flowgraph/nodes/environment/setFogDensity.lua

function C:init(mgr)
  self.data.restoreTod = true
@/lua/ge/extensions/flowgraph/nodes/environment/setScatterSky.lua

function C:init(mgr)
  self.data.restoreScatterSky = true
@/lua/ge/extensions/editor/missionEditor/progressMulti.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/editor/flowgraph/history.lua

function C:init()
    editor.registerWindow(self.windowName, im.ImVec2(150,300), nil, false)
@/lua/ge/extensions/flowgraph/nodes/vehicle/toShowroom.lua

function C:init() end
@/lua/vehicle/controller/pneumatics/liftAxleControl.lua

local function init(jbeamData)
  maximumSupplyPressure = jbeamData.defaultMaximumSupplyPressure or 0
@/lua/vehicle/controller/axleLift.lua

local function init(jbeamData)
  velocityThresholdDisable = jbeamData.velocityThresholdDisable or 14
@/lua/ge/extensions/gameplay/rally/audioManager.lua

function C:init(rallyManager)
  self.rallyManager = rallyManager
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/core/cameraModes/collision.lua

function C:init()
  lastDistance = nil
function C:onVehicleSwitched()
  self:init()
end
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/flowgraph/nodes/gfx/dof.lua

function C:init(mgr, ...)
  self:reset()
@/lua/ge/extensions/flowgraph/nodes/scene/storeStatics.lua

function C:init(mgr, ...)
  self.objects = {}
@/lua/ge/extensions/flowgraph/nodes/logic/select.lua

function C:init()
  self.count = 1
  local var = {value = nil}
  fg_utils.mergeFuns.any[self.mode].init(var)
  local selecting = false
@/lua/ge/extensions/gameplay/rally/cameraPathPlayer.lua

function C:init(snaproad)
  self.snaproad = snaproad
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/ui/buttons/getMultipleButtons.lua

function C:init()
  self.count = 1
@/lua/ge/extensions/gameplay/markers/parkingMarker.lua
local idCounter = 0
function C:init()
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/tech/capturePlayer.lua
  local bitmap = GBitmap()
  bitmap:init(size[1], size[2], true)
  bitmap:fromBuffer(data)
@/gameplay/missionTypes/arrive/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/vehicle/drivetrain.lua

local function init()
  M.wheels = wheels.wheels
@/lua/vehicle/electrics.lua

local function init()
  M.disabledState = {}
@/lua/vehicle/controller/tech/idealRADARSensor.lua

local function init(data)
  sensorId = data.sensorId
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/arrive.lua

function C:init()
  self.sentCommand = false
@/lua/ge/extensions/editor/rallyEditor/measurementsTab.lua

function C:init(rallyEditor)
  self.rallyEditor = rallyEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/gameplay/markers/walkingMarker.lua
local screenObjTemp = nil
function C:init()
  self.visible = true
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/startScreenDial.lua

function C:init()
  self.panel = {
@/lua/ge/extensions/core/cameraModes/driver.lua

function C:init()
  self.saveTimeout = nil
  self.lookAheadSmoothness = settings.getValue("cameraDriverLookAheadSmoothness") / 100
  self.manualzoom:init(settings.getValue('cameraDriverFov'), nil, nil, "ui.camera.fovDriver")
  self.openXRsnapTurnDriver = settings.getValue('openXRsnapTurnDriver')
  setmetatable(o, C)
  o:init()
  return o
@/lua/vehicle/controller/braking/compressionBrake.lua

local function init(jbeamData)
  local engineName = jbeamData.controlledEngine or "mainEngine"
@/lua/ge/extensions/flowgraph/nodes/math/increaser.lua

function C:init()
  self.data.currentValue = 0
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/sound/reverseWarn.lua

local function init(jbeamData)
  electricsName = jbeamData.electricsName or "reverse"
@/lua/ge/extensions/flowgraph/nodes/types/number.lua

function C:init()
  self.data.value = 0
@/lua/vehicle/controller/pneumatics.lua

local function init(jbeamData)
  local pressureLevels = {minPressure = 0, maxPressure = 0}
@/lua/ge/extensions/scenario/raceMarkers/attention.lua
-- called when this object is created. initialize variables here (but dont spawn objects)
function C:init(id)
  self.id = id
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/modules/driftModule.lua

function C:init()
  self:resetModule()
@/lua/ge/extensions/flowgraph/nodes/activity/activityHook.lua

function C:init()
  self.data.eventName = "start"
@/lua/ge/extensions/flowgraph/nodes/scene/singleMarker.lua

function C:init(mgr, ...)
  self.position = {}
@/lua/vehicle/controller/trailerFeet.lua

local function init(jbeamData)
  electricsName = jbeamData.electricsName or "feet"
@/lua/ge/extensions/flowgraph/states.lua

function C:init(mgr)
  self.mgr = mgr
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/editor/tech/roadArchitect/terraform.lua
  local bmp = GBitmap()
  bmp:init(xSize, ySize)
  bmp:allocateBitmap(xSize, ySize, false, "GFXFormatR16")
@/gameplay/missionTypes/dragStripAPM/editor.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/ui/multiDescription.lua

function C:init()
  self.count = 1
@/lua/ge/extensions/flowgraph/nodes/gameplay/recoveryPrompt/setRecoveryPromptLimit.lua
}
function C:init()
  self.savePins = true
@/lua/vehicle/controller/gauges/customModules/tireData.lua

local function init(jbeamData)
end
@/lua/objectpool/main.lua
-- called in object Lua VM
function init(path, initData)
  local object
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/vehicleStoppedNearPos.lua

function C:init(mgr, ...)
  self.timer = 0
@/lua/ge/extensions/gameplay/rally/transcripts/path.lua

function C:init(fname)
  self.fname = fname
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/thread/receiveMessage.lua

function C:init()
  self.savePins = true
@/lua/ge/extensions/flowgraph/nodes/util/template.lua
-- This gets called when the node has been created for the first time. Init field here
function C:init(mgr)
  print("This node was initalized!")
@/lua/vehicle/controller/drivingDynamics/actuators/adaptiveTorsionBars.lua

local function init(jbeamData)
  local torsionBarNames = jbeamData.torsionBarNames or {}
@/lua/ge/extensions/flowgraph/nodes/scene/keepPrefab.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceHighscoresComplete.lua

function C:init()
  self.markers = nil
@/lua/ge/extensions/editor/raceEditor/testing.lua

function C:init(raceEditor)
  self.raceEditor = raceEditor
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/playerController.lua

local function init(jbeamData)
  isCrouching = false
@/lua/ge/extensions/gameplay/rally/recce.lua

function C:init(missionDir)
  self.missionDir = missionDir
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/modules/buttonModule.lua

function C:init()
  self.variables = require('/lua/ge/extensions/flowgraph/variableStorage')(self.mgr)
@/lua/ge/extensions/flowgraph/nodes/util/routePosition.lua

function C:init()
  self:onNodeReset()
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua

function C:init()
  self.list = {}
@/lua/ge/extensions/scenario/raceMarkers/singleHologramMarker.lua

function C:init(id)
  self.id = id
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/multiseat.lua

function C:init(mgr, ...)
  self.activated = false
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/goToEndLine.lua

function C:init()
  self.data.autoDisableOnArrive = true
@/lua/vehicle/powertrain/combustionEngineThermals.lua

local function init(engine, engineJbeamData)
  parentEngine = engine
@/lua/ge/extensions/flowgraph/modules/vehicleModule.lua
C.hooks = {'onCouplerAttached', 'onCouplerDetached','onBusUpdate', 'onVehicleResetted'}
function C:init()
  self.vehicles = {}
@/lua/vehicle/controller/braking/brakedDifferentialSteering.lua

local function init(jbeamData)
  steeringPlay = jbeamData.steeringPlay or 0
@/lua/ge/extensions/flowgraph/nodes/career/onRefueling.lua

function C:init()
  self.flags = {}
@/lua/vehicle/controller/lightbar.lua

local function init(jbeamData)
  -- Load the electric value name from jbeam data, default to "lightbar" for backwards compatibility
@/lua/ge/extensions/flowgraph/nodes/ui/onBigmapStateChange.lua

function C:init()
  self.flags = {}
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/scriptAI/pathStored.lua

function C:init()
  self.aiPath = {}
@/lua/ge/extensions/flowgraph/nodes/ui/fadeToBlack.lua

function C:init()
  self:setDurationState('inactive')
@/lua/vehicle/beamstate.lua

local function init()
  M.damage = 0
local function reset()
  init()
  M.lowpressure = false
@/lua/vehicle/controller/vehicleController/shiftLogic/cvtGearbox2.lua

local function init(jbeamData, sharedFunctionTable)
  sharedFunctions = sharedFunctionTable
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/loop/rallyClock.lua

function C:init(mgr, ...)
  -- Cache for scheduled event time lookup
@/lua/ge/extensions/gameplay/garageMode.lua
    camData.orbit:setSkipFovModifier(false)
    camData.orbit:init()
  end
@/lua/ge/extensions/scenario/speedGoal.lua

local function init(scenario)
  M.instances = {}
@/ui/modules/apps/ForcedInductionDebug/app.js

      init()
@/lua/ge/extensions/flowgraph/nodes/ui/rtMessage.lua

function C:init()
@/gameplay/missionTypes/dragStripRace/editor.lua

function C:init()
@/lua/ge/extensions/gameplay/rally/driveline/drivelineV3.lua

function C:init(missionDir)
  self.missionDir = missionDir
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/pursuitParams.lua

function C:init()
  self.vars = {}
@/lua/ge/extensions/flowgraph/nodes/types/bool.lua

function C:init()
  self.data.value = true
@/lua/ge/extensions/flowgraph/nodes/events/onUpdate.lua

function C:init(mgr, ...)
end
@/lua/ge/extensions/flowgraph/nodes/scene/getPlayerVehicle.lua

function C:init()
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/setDragVehicle.lua

function C:init()
  self.count = 1
@/lua/ge/extensions/flowgraph/nodes/mission/goToStartLine.lua

function C:init()
  self.vehicle = nil
@/lua/vehicle/controller/couplings/kingpin.lua

local function init(jbeamData)
  local kingpinNodeName = jbeamData.kingpinNode
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/filePath.lua

function C:init(mgr, ...)
  self.path = nil
@/lua/common/utils/pixellib.lua

function LuaPixelBuffer:init(width, height)
  self.width = math.floor(width)
  local bitmap = GBitmap()
  bitmap:init(width, height, true)
  local pb = create()
  pb:init(250, 250)
  print(tostring(pb))
@/lua/vehicle/controller/drivingDynamics/actuators/activeDiffLock.lua

local function init(jbeamData)
  M.isActing = false
@/lua/ge/extensions/flowgraph/nodes/ui/missionEndScreen.lua

function C:init()
  self.open = false
@/lua/ge/extensions/flowgraph/nodes/vehicle/boost.lua

function C:init()
  self.loaded = false
@/lua/ge/extensions/editor/missionEditor/layers.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/core/busRouteManager.lua

local function init()
  busLines={routes={}}
@/lua/ge/extensions/flowgraph/nodes/career/addToInventory.lua

function C:init()
@/lua/vehicle/controller/drivingDynamics/actuators/electronicDiffLock.lua

local function init(jbeamData)
  M.isActing = false
@/lua/ge/extensions/editor/missionEditor/progressSetup.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/states/transition.lua

function C:init()
  self.savePins = true
@/lua/ge/extensions/gameplay/missions/missionTypes/flowMission.lua
-- This is called when a mission of this type is being created. Load files, initialize variables etc
function C:init()
  self.missionTypeLabel = "bigMap.missionLabels."..self.missionType
  C.__index = C
  o:init()
  for k, v in pairs(derivedClass) do
  end
  local init = o:init()
  return o, init
@/lua/ge/extensions/gameplay/rally/loop/speedingDetector.lua

function C:init(manager)
  self.manager = manager
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/fileSites.lua

function C:init(mgr, ...)
  self.sites = nil
@/lua/vehicle/controller/drivingDynamics/CMU.lua

local function init(jbeamData)
  isUDPConnected = false
@/lua/vehicle/controller/powertrainControl/rimPullControl.lua

local function init(jbeamData)
  local torqueConverterName = jbeamData.torqueConverterName or "torqueConverter"
@/lua/vehicle/controller/pneumatics/lowAirPressureWarning.lua

local function init(jbeamData)
  lowAirWarningElectric = jbeamData.lowAirWarningElectric or "lowAirPressure"
@/lua/ge/extensions/flowgraph/nodes/ui/flashMessage.lua

function C:init()
  self.helper = require('scenario/scenariohelper')
@/lua/ge/extensions/flowgraph/nodes/math/smoothers/spring.lua

function C:init()
  C.oldSet = 0
@/lua/vehicle/controller/4wd.lua

local function init(jbeamData)
  shaft = powertrain.getDevice(jbeamData.shaftName)
@/lua/ge/extensions/flowgraph/nodes/string/match.lua

function C:init()
  self.data.pattern = "%d"
@/lua/ge/extensions/editor/missionEditor/careerSetup.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/fire.lua

local function init()
  if fireBurnSoundObj then
@/lua/ge/extensions/editor/missionEditor/dev.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/gameplay/missionTypes/collection/customNodes/collectionMarkersNode.lua

function C:init(mgr)
  self.mgr.markerData = nil
@/lua/ge/extensions/gameplay/traffic/roles/police.lua

function C:init()
  self.class = 'emergency'
@/lua/ge/extensions/editor/util/editorElementHelper.lua
  if o.init then
    o:init()
  end
@/lua/ge/extensions/flowgraph/nodes/ui/contextTranslation.lua

function C:init()
  self.savePins = true
@/lua/vehicle/protocols.lua
  if type(protocol.module.init) == "function" then
    protocol.module.init()
  end
local filesCache
local function init()
  destroy()
local function settingsChanged()
  init()
end
@/lua/ge/extensions/flowgraph/nodes/debug/debugText.lua

function C:init()
end
@/lua/ge/extensions/flowgraph/nodes/scene/camera/cameraAngle.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/mission/ARunForLife.lua

function C:init(mgr, ...)
end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imNumbers.lua

function C:init()
  self.modes = {
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/moveVehicleToStartposition.lua

function C:init(mgr, ...)
  self.path = nil
@/lua/ge/extensions/gameplay/sites/location.lua

function C:init(sites, name, forceId)
  self.sites = sites
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/countdown.lua

function C:init(mgr, ...)
  self.data.useImgui = false
@/gameplay/missionTypes/chase/editor.lua

function C:init()
  ---- main settings ----
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/trackStageTime.lua

function C:init(mgr, ...)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/crawl/stopCrawl.lua

function C:init(mgr)
  self.bridge = require('ge/extensions/gameplay/crawl/flowgraphBridge')
@/gameplay/missionTypes/rallyRoadSection/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/editor/crawlEditor/presets.lua

function C:init()
  self.presets = {
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/driveModes.lua

local function init(jbeamData)
  uiName = jbeamData.uiName
@/lua/ge/extensions/flowgraph/modules/prefabModule.lua

function C:init()
  self.prefabs = {}
@/lua/ge/extensions/flowgraph/nodes/ui/vehicleSelector.lua

function C:init()
  self.open = false
@/gameplay/missionTypes/drift/editor.lua

function C:init()
  driftType = self:addDropdown("Drift mission type", "driftType", {"Gymkhana", "A to B", "A to B with stunt zones"}, "Gymkhana")
@/lua/ge/extensions/flowgraph/nodes/mission/selectHeistMissionSpots.lua

function C:init()
  self.spots = {}
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/zoneByName.lua

function C:init(mgr, ...)
@/lua/ge/extensions/gameplay/rally/loop/stagedCountdownTest.lua

function C:init()
  self.epoch = 0
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/vehicleController/shiftLogic/cvtGearbox.lua

local function init(jbeamData, sharedFunctionTable)
  sharedFunctions = sharedFunctionTable
@/lua/ge/extensions/scenario/raceMarkers/ringMarker.lua
-- called when this object is created. initialize variables here (but dont spawn objects)
function C:init(id)
  self.id = id
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/hydraulics/closedLoopLinearControl.lua

local function init(jbeamData)
  cylinderPID = newPIDParallel(jbeamData.cylinderPIDKp or 0.5, jbeamData.cylinderPIDKi or 0.3, jbeamData.cylinderPIDKd or 0.01, -1, 1, 1000, 10, nil, nil, 0.01)
@/lua/vehicle/controller/tirePressureControl.lua

local function init(jbeamData)
end
@/lua/ge/extensions/flowgraph/nodes/tech/setupUltrasonicSensor.lua

function C:init()
@/inspector/External/three.js/three.js

        function init() {

        function init() {

        function init() {

                init();
            currentRenderState = renderStates.get( scene, camera );
            currentRenderState.init();
            currentRenderState = renderStates.get( scene, camera );
            currentRenderState.init();
            _localClippingEnabled = this.localClippingEnabled;
            _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
            currentRenderList = renderLists.get( scene, camera );
            currentRenderList.init();
         */
        function init( x0, x1, t0, t1 ) {

                init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );

                init( x1, x2, t1, t2 );
@/lua/vehicle/mapmgr.lua

local function init()
  if wheels.wheelCount > 0 or (v.data.general and v.data.general.enableTracking) then
@/gameplay/missionTypes/knockAway/editor.lua

function C:init()
@/lua/vehicle/controller/drivingDynamics/supervisors/components/diffControl.lua

local function init(jbeamData)
  M.isActingAsTC = false
@/lua/ge/extensions/flowgraph/nodes/thread/loadProject.lua

function C:init(mgr, ...)
  self.targetId = nil
@/lua/ge/extensions/flowgraph/nodes/vehicle/vehiclePing.lua

function C:init()
  self:onNodeReset()
@/lua/ge/extensions/flowgraph/nodes/career/garageTutorialUtil.lua

function C:init()
  self.timer = 0
@/lua/ge/extensions/gameplay/drift/stuntZones/donut.lua

function C:init(data)
  self.data = data
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/powertrain/nitrousOxideInjection.lua

local function init(device, data)
  M.isArmed = false
@/lua/ge/extensions/flowgraph/nodes/ui/missionPopup.lua

function C:init()
  self.open = false
@/lua/vehicle/controller/drivingDynamics/sensors/vehicleData.lua

local function init(jbeamData)
end
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
  if o.init then
    o:init()
  end
@/gameplay/missions/gridmap_v2/aiRace/001-grindergrandprix/script.lua
  if o.init then
    o:init(...)
  end
@/lua/vehicle/controller/vivaceGauges.lua

local function init(jbeamData)
  log("E", "vivaceGauges", "This controller is deprecated and shall not be used. It might be removed without further notice in the future! Please switch to the 'genericGauges' controller instead.")
@/lua/ge/extensions/flowgraph/nodes/mission/getCustomVehicleData.lua

function C:init()
  self.savePins = true
@/lua/ge/extensions/flowgraph/nodes/mission/clearLightsDragRace.lua

function C:init()
  self.lights = {}
@/lua/ge/extensions/flowgraph/nodes/recording/recordCamera.lua

function C:init()
  self:setDurationState('inactive')
@/lua/vehicle/controller/drivingDynamics/sensors/sensorHub.lua

local function init(jbeamData)
  M.gravity = obj:getGravity()
@/lua/ge/extensions/gameplay/markers/invisibleMarker.lua
-- called when this object is created. initialize variables here (but dont spawn objects)
function C:init()
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/gameplay/drag/display.lua

local function init()
  if dragData then
  end
  init()
  clearAll()
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceEndScreen.lua

function C:init()
  self.open = false
@/lua/ge/extensions/flowgraph/nodes/util/ghost.lua

function C:init()
  self.formerNodeType = "NOT GHOST"
@/lua/ge/ge_utils.lua

  -- GBitmap:init( uint width, uint heigt )
    -- create a RGBA image of widthXheight dimension
    -- create a RGBA image of widthXheight dimension
  bitmap:init(16, 16)
  -- test size
@/lua/ge/extensions/gameplay/rally/snaproad.lua

function C:init(driveline)
  self._driveline = driveline
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/gameplay/rally/loop/rallyEventLog.lua

function C:init()
  -- Array of all logged items, ordered by timestamp
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/vehicleController/shiftLogic/electricMotor.lua

local function init(jbeamData, sharedFunctionTable)
  sharedFunctions = sharedFunctionTable
@/lua/ge/extensions/flowgraph/nodes/thread/sendMessage.lua

function C:init()
  self.savePins = true
@/lua/ge/extensions/flowgraph/nodes/util/timedSequence.lua

function C:init()
  self.count = 0
@/lua/ge/extensions/flowgraph/nodes/vehicle/vehicleMapData.lua

function C:init(mgr, ...)
end
@/inspector/External/CodeMirror/codemirror.js

  input.init(d)
}
@/lua/ge/extensions/flowgraph/nodes/vehicle/replay.lua

function C:init()
  self:_setupTimeline(5,10)
@/gameplay/missionTypes/longjump/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/flowgraph/nodes/events/customizedTriggerBox.lua

function C:init(mgr, ...)
  self.enterFlag = false
@/lua/ge/extensions/editor/flowgraph/events.lua

function C:init()
    editor.registerWindow(self.windowName, im.ImVec2(150,300), nil, false)
@/ui/lib/ext/angular-material/angular-material.min.js
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