getRootGroup
Definition
-- @/=[C]:-1
function getRootGroup(...)
Callers
@/lua/ge/extensions/editor/api/valueInspector.lua
elseif fieldTypeName == "TypeCubemapName" or fieldTypeName == "TypeCubemapData" then
self:displaySimSetPopupList({Sim.getRootGroup(), Sim.findObject("LevelLoadingGroup")}, fieldName, fieldNameId, fieldValue, self.selectedIds, customData, 0, "CubemapData")
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@/lua/ge/extensions/editor/sceneTree.lua
local function getRootGroup()
if editor.getPreference("ui.general.showCompleteSceneTree") then return Sim.getRootGroup() end
local function getRootGroup()
if editor.getPreference("ui.general.showCompleteSceneTree") then return Sim.getRootGroup() end
return scenetree.MissionGroup
local function recacheAllNodes(keepOpenStatus)
local rootGrp = getRootGroup()
local incomingObjectIds = {}