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getRootGroup

Definition


-- @/=[C]:-1
function getRootGroup(...)

Callers

@/lua/ge/extensions/editor/api/valueInspector.lua
  elseif fieldTypeName == "TypeCubemapName" or fieldTypeName == "TypeCubemapData" then
    self:displaySimSetPopupList({Sim.getRootGroup(), Sim.findObject("LevelLoadingGroup")}, fieldName, fieldNameId, fieldValue, self.selectedIds, customData, 0, "CubemapData")
  -------------------------------------------------------------------------------------------------------------------------
@/lua/ge/extensions/editor/sceneTree.lua

local function getRootGroup()
  if editor.getPreference("ui.general.showCompleteSceneTree") then return Sim.getRootGroup() end
local function getRootGroup()
  if editor.getPreference("ui.general.showCompleteSceneTree") then return Sim.getRootGroup() end
  return scenetree.MissionGroup
local function recacheAllNodes(keepOpenStatus)
  local rootGrp = getRootGroup()
  local incomingObjectIds = {}