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getMaterialSet

Definition


-- @/=[C]:-1
function getMaterialSet(...)

Callers

@/lua/ge/extensions/editor/toolUtilities/materialSelectionMgr.lua
    table.clear(materialSet) -- Fetch the available materials list.
    local materials = Sim.getMaterialSet()
    for i = 0, materials:size() - 1 do
@/lua/ge/extensions/editor/api/valueInspector.lua
      else
        materialSet = fieldFilter.uiCallback(Sim.getMaterialSet())
      end
    else
      local materials = Sim.getMaterialSet()
      for i = 0, materials:size() - 1 do
@/lua/ge/extensions/editor/roadArchitect.lua
    table.clear(materialSet)                                                                        -- Fetch the available materials list.
    local materials = Sim.getMaterialSet()
    for iii = 0, materials:size() - 1 do
@/lua/ge/extensions/editor/gen/world.lua
--				    defmat:reload()
--						local materials = Sim.getMaterialSet()
--						local tmat = scenetree.findObject(out.defmat)