getMaterialSet
Definition
-- @/=[C]:-1
function getMaterialSet(...)
Callers
@/lua/ge/extensions/editor/toolUtilities/materialSelectionMgr.lua
table.clear(materialSet) -- Fetch the available materials list.
local materials = Sim.getMaterialSet()
for i = 0, materials:size() - 1 do
@/lua/ge/extensions/editor/api/valueInspector.lua
else
materialSet = fieldFilter.uiCallback(Sim.getMaterialSet())
end
else
local materials = Sim.getMaterialSet()
for i = 0, materials:size() - 1 do
@/lua/ge/extensions/editor/roadArchitect.lua
table.clear(materialSet) -- Fetch the available materials list.
local materials = Sim.getMaterialSet()
for iii = 0, materials:size() - 1 do
@/lua/ge/extensions/editor/gen/world.lua
-- defmat:reload()
-- local materials = Sim.getMaterialSet()
-- local tmat = scenetree.findObject(out.defmat)