GE Lua Documentation

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deserializeObjectsFromText

Definition


-- @/=[C]:-1
function deserializeObjectsFromText(...)

Callers

@/lua/ge/extensions/editor/assetBrowser.lua
    SimObject.setForcedId(actionData.objectId)
    Sim.deserializeObjectsFromText(actionData.serializedData, true, true)
  end
@/lua/ge/extensions/editor/api/objectHistoryActions.lua
      SimObject.setForcedId(tbl.objectId)
      Sim.deserializeObjectsFromText(tbl.json, true, true)
          SimObject.setForcedId(tbl.children[i].objectId)
          Sim.deserializeObjectsFromText(tbl.children[i].json, true, true)
        end
      SimObject.setForcedId(actionData.objectId)
      Sim.deserializeObjectsFromText(actionData.serializedData, true, true)
    end
@/lua/ge/extensions/editor/levelValidator.lua
  SimObject.setForcedId(actionData.objectId)
  Sim.deserializeObjectsFromText(actionData.serializedData, true)
  table.insert(levelLogs, actionData.logItem)