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deserializeObjectFromText

Definition


-- @/=[C]:-1
function deserializeObjectFromText(...)

Callers

@/lua/ge/extensions/editor/api/object.lua
  local cleanedJsonString = jsonEncode(jsonTable)
  local objId = Sim.deserializeObjectFromText(cleanedJsonString, true, true)
  local obj = scenetree.findObjectById(objId)