preProcess
Definition
-- @/lua/ge/client/postFx/ssao.lua:27
ssaoPostFxCallbacks.preProcess = function()
local quality = TorqueScriptLua.getVar("$SSAOPostFx::quality")
if quality ~= currentQuality then
currentQuality = tostring(clamp(round(tonumber(quality)), 0, 2))
local ssaoPostFx = scenetree.findObject("SSAOPostFx")
if ssaoPostFx then
ssaoPostFx:setShaderMacro( "QUALITY", currentQuality)
end
end
currentTargetScale = TorqueScriptLua.getVar("$SSAOPostFx::targetScale")
end
Callers
@/lua/ge/client/postFx/smaa.lua
-- log('I','postfx', 'Smaa.lua calling preProcess()....')
smaaPostEffectCallbacks.preProcess()
-- log('I','postfx', 'Smaa.lua calling preProcess()....')
smaaPostEffectCallbacks.preProcess()