setGlobalParameter
Definition
-- @/=[C]:-1
function setGlobalParameter(...)
Callers
@/lua/ge/extensions/core/audio.lua
local function onPhysicsPaused()
SFXSystem.setGlobalParameter("g_GamePause", 1)
end
local function onPhysicsUnpaused()
SFXSystem.setGlobalParameter("g_GamePause", 0)
end
if paused then
SFXSystem.setGlobalParameter("g_GamePause", 1)
else
else
SFXSystem.setGlobalParameter("g_GamePause", 0)
end
@/lua/ge/extensions/ui/fadeScreen.lua
if args.useGlobalAudioFade == nil or args.useGlobalAudioFade then
SFXSystem.setGlobalParameter("g_FadeTimeMS", fade * 1000) -- fade is in seconds, convert to milliseconds
SFXSystem.setGlobalParameter("g_GameLoading", 1)
SFXSystem.setGlobalParameter("g_FadeTimeMS", fade * 1000) -- fade is in seconds, convert to milliseconds
SFXSystem.setGlobalParameter("g_GameLoading", 1)
end
if args.useGlobalAudioFade == nil or args.useGlobalAudioFade then
SFXSystem.setGlobalParameter("g_FadeTimeMS", fade * 1000) -- fade is in seconds, convert to milliseconds
SFXSystem.setGlobalParameter("g_GameLoading", 0)
SFXSystem.setGlobalParameter("g_FadeTimeMS", fade * 1000) -- fade is in seconds, convert to milliseconds
SFXSystem.setGlobalParameter("g_GameLoading", 0)
end
@/lua/ge/extensions/flowgraph/nodes/audio/fadeIn.lua
self:setDurationState('inactive')
SFXSystem.setGlobalParameter("g_FadeTimeMS", 0)
SFXSystem.setGlobalParameter("g_GameLoading", 0)
SFXSystem.setGlobalParameter("g_FadeTimeMS", 0)
SFXSystem.setGlobalParameter("g_GameLoading", 0)
end
function C:workOnce()
SFXSystem.setGlobalParameter("g_FadeTimeMS", (self.pinIn.duration.value or 0) * 1000)
SFXSystem.setGlobalParameter("g_GameLoading", 0)
SFXSystem.setGlobalParameter("g_FadeTimeMS", (self.pinIn.duration.value or 0) * 1000)
SFXSystem.setGlobalParameter("g_GameLoading", 0)
self:setDurationState('started')
@/lua/ge/extensions/flowgraph/nodes/audio/fadeOut.lua
self:setDurationState('inactive')
SFXSystem.setGlobalParameter("g_FadeTimeMS", 0)
SFXSystem.setGlobalParameter("g_GameLoading", 0)
SFXSystem.setGlobalParameter("g_FadeTimeMS", 0)
SFXSystem.setGlobalParameter("g_GameLoading", 0)
end
function C:workOnce()
SFXSystem.setGlobalParameter("g_FadeTimeMS", (self.pinIn.duration.value or 0) * 1000)
SFXSystem.setGlobalParameter("g_GameLoading", 1)
SFXSystem.setGlobalParameter("g_FadeTimeMS", (self.pinIn.duration.value or 0) * 1000)
SFXSystem.setGlobalParameter("g_GameLoading", 1)
self:setDurationState('started')
@/lua/ge/extensions/core/gamestate.lua
SFXSystem.setGlobalParameter("g_GameLoading", 1)
SFXSystem.setGlobalParameter("g_FadeTimeMS", 1000) -- fade time in milliseconds
SFXSystem.setGlobalParameter("g_GameLoading", 1)
SFXSystem.setGlobalParameter("g_FadeTimeMS", 1000) -- fade time in milliseconds
end
if containsOnly(loadingScreenRequests, false) then
SFXSystem.setGlobalParameter("g_GameLoading", 0)
SFXSystem.setGlobalParameter("g_FadeTimeMS", 1000) -- fade time in milliseconds
SFXSystem.setGlobalParameter("g_GameLoading", 0)
SFXSystem.setGlobalParameter("g_FadeTimeMS", 1000) -- fade time in milliseconds