GE Lua Documentation

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getForwardXYZ

Definition


-- @/=[C]:-1
function getForwardXYZ(...)

Callers

@/lua/ge/extensions/ui/apps/minimap/minimap.lua
  camPos:set(core_camera.getPositionXYZ())
  cameraLook:set(core_camera.getForwardXYZ())
  --cameraLook:setRotate(core_camera.getQuat())
@/lua/ge/extensions/gameplay/traffic.lua
      focus.pos:set(core_camera.getPositionXYZ())
      focus.dirVec:set(core_camera.getForwardXYZ())
      if isFreeCam then
@/lua/ge/extensions/career/modules/vehicleDeletionService.lua
    if camPos:distance(vehPos) > deleteDistance then
      camDir:set(core_camera.getForwardXYZ())
      local camToVeh = vehPos - camPos
@/lua/ge/extensions/core/camera.lua
local resVec = vec3()
local function getForwardXYZ()
  resVec:set(fwdVec)
@/lua/ge/extensions/core/sounds.lua
      camPos:set(core_camera.getPositionXYZ())
      cameraForward:set(core_camera.getForwardXYZ())
@/lua/ge/extensions/core/audioRibbon.lua
  lPosition:set(SFXSystem.getPositionXYZ())
  lForward:set(SFXSystem.getForwardXYZ())
  lRight:set(SFXSystem.getRightXYZ())