getForwardXYZ
Definition
-- @/=[C]:-1
function getForwardXYZ(...)
Callers
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
camPos:set(core_camera.getPositionXYZ())
cameraLook:set(core_camera.getForwardXYZ())
--cameraLook:setRotate(core_camera.getQuat())
@/lua/ge/extensions/gameplay/traffic.lua
focus.pos:set(core_camera.getPositionXYZ())
focus.dirVec:set(core_camera.getForwardXYZ())
if isFreeCam then
@/lua/ge/extensions/career/modules/vehicleDeletionService.lua
if camPos:distance(vehPos) > deleteDistance then
camDir:set(core_camera.getForwardXYZ())
local camToVeh = vehPos - camPos
@/lua/ge/extensions/core/camera.lua
local resVec = vec3()
local function getForwardXYZ()
resVec:set(fwdVec)
@/lua/ge/extensions/core/sounds.lua
camPos:set(core_camera.getPositionXYZ())
cameraForward:set(core_camera.getForwardXYZ())
@/lua/ge/extensions/core/audioRibbon.lua
lPosition:set(SFXSystem.getPositionXYZ())
lForward:set(SFXSystem.getForwardXYZ())
lRight:set(SFXSystem.getRightXYZ())