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loadBaseBank

Definition


-- @/=[C]:-1
function loadBaseBank(...)

Callers

@/lua/ge/extensions/core/audio.lua
      loadedBankCache[filepath] = true
      if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, true)
      else log("E", "audio", "SFXFMODProject is nil") end
      loadedBankCache[filepath] = true
      if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, true)
      else log("E", "audio", "SFXFMODProject is nil") end
      loadedBankCache[filepath] = true
      if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, false)
      else log("E", "audio", "SFXFMODProject is nil") end
      loadedBankCache[filepath] = true
      if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, true)
      else log("E", "audio", "SFXFMODProject is nil") end
      loadedBankCache[filepath] = true
      if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, true)
      else log("E", "audio", "SFXFMODProject is nil") end
      loadedBankCache[filepath] = true
      if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, false)
      else log("E", "audio", "SFXFMODProject is nil") end
      loadedBankCache[v] = true
      if SFXFMODProject then SFXFMODProject.loadBaseBank(v)
      else log("E", "audio", "SFXFMODProject is nil") end
      loadedBankCache[path] = true
      if SFXFMODProject then SFXFMODProject.loadBaseBank(path)
      else log("E", "audio", "SFXFMODProject is nil") end
  end
  if SFXFMODProject then SFXFMODProject.loadBaseBank(bankPath, true, false)
  else log("E", "audio", "SFXFMODProject is nil") end