loadBaseBank
Definition
-- @/=[C]:-1
function loadBaseBank(...)
Callers
@/lua/ge/extensions/core/audio.lua
loadedBankCache[filepath] = true
if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, true)
else log("E", "audio", "SFXFMODProject is nil") end
loadedBankCache[filepath] = true
if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, true)
else log("E", "audio", "SFXFMODProject is nil") end
loadedBankCache[filepath] = true
if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, false)
else log("E", "audio", "SFXFMODProject is nil") end
loadedBankCache[filepath] = true
if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, true)
else log("E", "audio", "SFXFMODProject is nil") end
loadedBankCache[filepath] = true
if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, true)
else log("E", "audio", "SFXFMODProject is nil") end
loadedBankCache[filepath] = true
if SFXFMODProject then SFXFMODProject.loadBaseBank(filepath, false)
else log("E", "audio", "SFXFMODProject is nil") end
loadedBankCache[v] = true
if SFXFMODProject then SFXFMODProject.loadBaseBank(v)
else log("E", "audio", "SFXFMODProject is nil") end
loadedBankCache[path] = true
if SFXFMODProject then SFXFMODProject.loadBaseBank(path)
else log("E", "audio", "SFXFMODProject is nil") end
end
if SFXFMODProject then SFXFMODProject.loadBaseBank(bankPath, true, false)
else log("E", "audio", "SFXFMODProject is nil") end