destroyView
Definition
-- @/=[C]:-1
function destroyView(...)
Callers
@/lua/ge/extensions/editor/gen/world.lua
lo('?? for_RV3:'..fname..':'..tostring(renderView))
RenderViewManagerInstance:destroyView(renderView)
end)
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
if view and view.runtime and view.runtime.rv then
RenderViewManagerInstance:destroyView(view.runtime.rv)
end
if view.runtime and view.runtime.rv then
RenderViewManagerInstance:destroyView(view.runtime.rv)
view.runtime.rv = nil
if view and view.runtime and view.runtime.rv then
RenderViewManagerInstance:destroyView(view.runtime.rv)
view.windowOpen[0] = false
if view and view.runtime and view.runtime.rv then
RenderViewManagerInstance:destroyView(view.runtime.rv)
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
if wndData.mainRVData.renderView then
RenderViewManagerInstance:destroyView(wndData.mainRVData.renderView)
wndData.mainRVData.renderView = nil
if wndData.axisGizmoRVData.renderView then
RenderViewManagerInstance:destroyView(wndData.axisGizmoRVData.renderView)
wndData.axisGizmoRVData.renderView = nil
@/lua/ge/extensions/render/renderViews.lua
end
RenderViewManagerInstance:destroyView(renderView)
gameplay_markerInteraction.setMarkersVisibleTemporary(true)