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destroyView

Definition


-- @/=[C]:-1
function destroyView(...)

Callers

@/lua/ge/extensions/editor/gen/world.lua
				lo('?? for_RV3:'..fname..':'..tostring(renderView))
			RenderViewManagerInstance:destroyView(renderView)
		end)
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
    if view and view.runtime and view.runtime.rv then
      RenderViewManagerInstance:destroyView(view.runtime.rv)
    end
      if view.runtime and view.runtime.rv then
        RenderViewManagerInstance:destroyView(view.runtime.rv)
        view.runtime.rv = nil
      if view and view.runtime and view.runtime.rv then
        RenderViewManagerInstance:destroyView(view.runtime.rv)
        view.windowOpen[0] = false
    if view and view.runtime and view.runtime.rv then
      RenderViewManagerInstance:destroyView(view.runtime.rv)
    end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
    if wndData.mainRVData.renderView then
      RenderViewManagerInstance:destroyView(wndData.mainRVData.renderView)
      wndData.mainRVData.renderView = nil
    if wndData.axisGizmoRVData.renderView then
      RenderViewManagerInstance:destroyView(wndData.axisGizmoRVData.renderView)
      wndData.axisGizmoRVData.renderView = nil
@/lua/ge/extensions/render/renderViews.lua
  end
  RenderViewManagerInstance:destroyView(renderView)
  gameplay_markerInteraction.setMarkersVisibleTemporary(true)