getPrefabByChild
Definition
-- @/=[C]:-1
function getPrefabByChild(...)
Callers
@/lua/ge/extensions/editor/levelValidator.lua
local object = scenetree.findObjectById(id)
local prefab = Prefab.getPrefabByChild(object)
if prefab then
if hash == hash2 then
local prefab = Prefab.getPrefabByChild(object)
if prefab then
@/lua/ge/ge_utils.lua
local parentPrefab = Prefab.getPrefabByChild( obj )
if parentPrefab and parentPrefab:isChildOfGroup(group.obj) then
@/lua/ge/extensions/editor/roadEditor.lua
local road = scenetree.findObjectById(id)
if road and not Prefab.getPrefabByChild(road) then
local oldNodes = editor.getNodes(road)
if road then
showRoad(road, Prefab.getPrefabByChild(road) and roadRiverGui.highlightColors.hoverSelectNotAllowed or roadRiverGui.highlightColors.hover)
end
if road then
showRoad(road, Prefab.getPrefabByChild(road) and roadRiverGui.highlightColors.lightHoverSelectNotAllowed or roadRiverGui.highlightColors.lightHover)
end
if tableIsEmpty(hoveredNodeInfo) then
if(not Prefab.getPrefabByChild(roadObj)) then
local selectMode = nil
repeat
prefab = Prefab.getPrefabByChild(hoveredObject)
if prefab then
@/lua/ge/extensions/flowgraph/modules/vehicleModule.lua
self.vehicles[id].dontDelete = keep
local prefab = Prefab.getPrefabByChild(scenetree.findObjectById(id))
--print("preabid: " .. prefab:getID())