fromTable
Definition
-- @/=[C]:-1
function fromTable(...)
Callers
@/lua/ge/extensions/ui/liveryEditor/layers/decal.lua
local r, g, b = unpack(api.getDecalColor():toTable())
api.setDecalColor(Point4F.fromTable({r, g, b, show and 1 or 0}))
end
local color = params and params.color and Point4F.fromTable(params.color) or Point4F(1, 1, 1, 1)
api.setDecalColor(color)
@/lua/ge/extensions/ui/liveryEditor/layers/cursor.lua
M.setColor = function(color)
api.setDecalColor(Point4F.fromTable(color))
notifyListeners()
color[4] = 1
api.setDecalColor(Point4F.fromTable(color))
end
@/lua/ge/extensions/ui/liveryEditor/layerEdit.lua
local r, g, b = unpack(api.getDecalColor():toTable())
api.setDecalColor(Point4F.fromTable({r, g, b, show and 1 or 0}))
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/fill.lua
if widgets.draw(layer.color:toTable(), api.propertiesMap["fill_color"], widgetId, editor.getTempBool_BoolBool(false)) then
layer.color = Point4F.fromTable(api.propertiesMap["fill_color"].value)
end
if editor.getTempBool_BoolBool() == true then
layer.color = Point4F.fromTable(api.propertiesMap["fill_color"].value)
api.setLayer(layer, true)
if widgets.draw(api.getFillLayerColor():toTable(), api.propertiesMap["fill_color"], guiId) then
api.setFillLayerColor(Point4F.fromTable(api.propertiesMap["fill_color"].value))
end
@/lua/ge/extensions/ui/liveryEditor/layers/fill.lua
if #color == 4 then
layer.color = Point4F.fromTable(color)
elseif #color == 3 then
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/textureFill.lua
if widgets.draw(layer.color:toTable(), api.propertiesMap["color"], widgetId, editor.getTempBool_BoolBool(false)) then
layer.color = Point4F.fromTable(api.propertiesMap["color"].value)
end
if editor.getTempBool_BoolBool() == true then
layer.color = Point4F.fromTable(api.propertiesMap["color"].value)
api.setLayer(layer, true)
if widgets.draw(api.getFillLayerColor():toTable(), api.propertiesMap["textureFill_color"], guiId) then
api.setFillLayerColor(Point4F.fromTable(api.propertiesMap["textureFill_color"].value))
end
if widgets.draw(api.getTextureFillLayerScale():toTable(), api.propertiesMap["scale"], guiId) then
api.setTextureFillLayerScale(Point2F.fromTable(api.propertiesMap["scale"].value))
end
if widgets.draw(api.getTextureFillOffset():toTable(), api.propertiesMap["offset"], guiId) then
api.setTextureFillOffset(Point2F.fromTable(api.propertiesMap["offset"].value))
end
@/lua/ge/extensions/editor/gen/mesh.lua
local mtx = MatrixF(true)
mtx:setColumn4F(0, Point4F.fromTable({acell[1],acell[5],acell[9],0}))
mtx:setColumn4F(1, Point4F.fromTable({acell[2],acell[6],acell[10],0}))
mtx:setColumn4F(0, Point4F.fromTable({acell[1],acell[5],acell[9],0}))
mtx:setColumn4F(1, Point4F.fromTable({acell[2],acell[6],acell[10],0}))
mtx:setColumn4F(2, Point4F.fromTable({acell[3],acell[7],acell[11],0}))
mtx:setColumn4F(1, Point4F.fromTable({acell[2],acell[6],acell[10],0}))
mtx:setColumn4F(2, Point4F.fromTable({acell[3],acell[7],acell[11],0}))
mtx:setColumn4F(3, Point4F.fromTable({acell[4],acell[8],acell[12],0}))
mtx:setColumn4F(2, Point4F.fromTable({acell[3],acell[7],acell[11],0}))
mtx:setColumn4F(3, Point4F.fromTable({acell[4],acell[8],acell[12],0}))
]]
@/lua/ge/extensions/ui/liveryEditor/layers/group.lua
-- for k, childLayer in ipairs(layer.children) do
-- childLayer.color = Point4F.fromTable(rgbaArray)
-- api.setLayer(childLayer, true)
-- end
-- local color = Point4F.fromTable(rgbaArray)
if not layer.properties.color then
@/lua/ge/extensions/ui/liveryEditor.lua
local r, g, b = unpack(api.getDecalColor():toTable())
api.setDecalColor(Point4F.fromTable({r, g, b, show and 1 or 0}))
end
@/lua/ge/extensions/editor/api/dynamicDecals.lua
lyr["alphaMaskRotation"] = layer.alphaMaskRotation or 0.0
lyr["alphaMaskScale"] = (layer.alphaMaskScale and Point2F.fromTable(layer.alphaMaskScale) or Point2F(1,1))
lyr["alphaMaskOffset"] = (layer.alphaMaskOffset and Point2F.fromTable(layer.alphaMaskOffset) or Point2F(0,0))
lyr["alphaMaskScale"] = (layer.alphaMaskScale and Point2F.fromTable(layer.alphaMaskScale) or Point2F(1,1))
lyr["alphaMaskOffset"] = (layer.alphaMaskOffset and Point2F.fromTable(layer.alphaMaskOffset) or Point2F(0,0))
lyr["blendMode"] = layer.blendMode
lyr["camPosition"] = vec3(layer.camPosition.x, layer.camPosition.y, layer.camPosition.z)
lyr["color"] = Point4F.fromTable(layer.color)
lyr["colorPaletteMapId"] = layer.colorPaletteMapId or 0
lyr["colorPaletteMapId"] = layer.colorPaletteMapId or 0
lyr["colorTextureScale"] = (layer.colorTextureScale and Point2F.fromTable(layer.colorTextureScale) or Point2F(1,1))
lyr["cursorPosScreenUv"] = layer.cursorPosScreenUv
lyr["decalScale"] = vec3(layer.decalScale.x, layer.decalScale.y, layer.decalScale.z)
lyr["decalSkew"] = Point2F.fromTable(layer.decalSkew)
lyr["decalUv"] = Point2F.fromTable(layer.decalUv)
lyr["decalSkew"] = Point2F.fromTable(layer.decalSkew)
lyr["decalUv"] = Point2F.fromTable(layer.decalUv)
lyr["decalFontPath"] = layer.decalFontPath or "/"
lyr["decalUseGradientColor"] = layer.decalUseGradientColor
lyr["decalGradientColorTopLeft"] = ColorI.fromTable(layer.decalGradientColorTopLeft)
lyr["decalGradientColorTopRight"] = ColorI.fromTable(layer.decalGradientColorTopRight)
lyr["decalGradientColorTopLeft"] = ColorI.fromTable(layer.decalGradientColorTopLeft)
lyr["decalGradientColorTopRight"] = ColorI.fromTable(layer.decalGradientColorTopRight)
lyr["decalGradientColorBottomLeft"] = ColorI.fromTable(layer.decalGradientColorBottomLeft)
lyr["decalGradientColorTopRight"] = ColorI.fromTable(layer.decalGradientColorTopRight)
lyr["decalGradientColorBottomLeft"] = ColorI.fromTable(layer.decalGradientColorBottomLeft)
lyr["decalGradientColorBottomRight"] = ColorI.fromTable(layer.decalGradientColorBottomRight)
lyr["decalGradientColorBottomLeft"] = ColorI.fromTable(layer.decalGradientColorBottomLeft)
lyr["decalGradientColorBottomRight"] = ColorI.fromTable(layer.decalGradientColorBottomRight)
lyr["metallicIntensity"] = layer.metallicIntensity or 1.0
lyr["useSurfaceNormal"] = layer.useSurfaceNormal == nil and true or layer.useSurfaceNormal
mat:setColumn4F(0, Point4F.fromTable(layer.viewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.viewToScreen[2]))
mat:setColumn4F(0, Point4F.fromTable(layer.viewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.viewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.viewToScreen[3]))
mat:setColumn4F(1, Point4F.fromTable(layer.viewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.viewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.viewToScreen[4]))
mat:setColumn4F(2, Point4F.fromTable(layer.viewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.viewToScreen[4]))
lyr["viewToScreen"] = mat:copy()
lyr["viewToScreen"] = mat:copy()
mat:setColumn4F(0, Point4F.fromTable(layer.worldToViewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.worldToViewToScreen[2]))
mat:setColumn4F(0, Point4F.fromTable(layer.worldToViewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.worldToViewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.worldToViewToScreen[3]))
mat:setColumn4F(1, Point4F.fromTable(layer.worldToViewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.worldToViewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.worldToViewToScreen[4]))
mat:setColumn4F(2, Point4F.fromTable(layer.worldToViewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.worldToViewToScreen[4]))
lyr["worldToViewToScreen"] = mat:copy()
lyr["sdfOutlineSoftness"] = layer.sdfOutlineSoftness or 0.1
lyr["sdfOutlineColor"] = ColorI.fromTable(layer.sdfOutlineColor or {255,0,0,255})
elseif layer.type == M.layerTypes.fill then
lyr["blendMode"] = layer.blendMode
lyr["color"] = Point4F.fromTable(layer.color)
lyr["colorPaletteMapId"] = layer.colorPaletteMapId or 1
lyr["blendMode"] = layer.blendMode
lyr["color"] = Point4F.fromTable(layer.color)
lyr["colorPaletteMapId"] = layer.colorPaletteMapId or 1
lyr["colorPaletteMapId"] = layer.colorPaletteMapId or 1
lyr["scale"] = (layer.scale and Point2F.fromTable(layer.scale) or Point2F(1,1))
lyr["offset"] = (layer.offset and Point2F.fromTable(layer.offset) or Point2F(0,0))
lyr["scale"] = (layer.scale and Point2F.fromTable(layer.scale) or Point2F(1,1))
lyr["offset"] = (layer.offset and Point2F.fromTable(layer.offset) or Point2F(0,0))
lyr["type"] = layer.type
lyr["alphaMaskRotation"] = layer.alphaMaskRotation or 0.0
lyr["alphaMaskScale"] = (layer.alphaMaskScale and Point2F.fromTable(layer.alphaMaskScale) or Point2F(1,1))
lyr["alphaMaskOffset"] = (layer.alphaMaskOffset and Point2F.fromTable(layer.alphaMaskOffset) or Point2F(0,0))
lyr["alphaMaskScale"] = (layer.alphaMaskScale and Point2F.fromTable(layer.alphaMaskScale) or Point2F(1,1))
lyr["alphaMaskOffset"] = (layer.alphaMaskOffset and Point2F.fromTable(layer.alphaMaskOffset) or Point2F(0,0))
lyr["blendMode"] = layer.blendMode
lyr["camPosition"] = vec3(layer.camPosition.x, layer.camPosition.y, layer.camPosition.z)
lyr["color"] = Point4F.fromTable(layer.color)
lyr["colorPaletteMapId"] = layer.colorPaletteMapId or 0
lyr["colorPaletteMapId"] = layer.colorPaletteMapId or 0
lyr["colorTextureScale"] = (layer.colorTextureScale and Point2F.fromTable(layer.colorTextureScale) or Point2F(1,1))
lyr["decalAlphaTexturePath"] = layer.decalAlphaTexturePath
lyr["decalScale"] = vec3(layer.decalScale.x, layer.decalScale.y, layer.decalScale.z)
lyr["decalSkew"] = Point2F.fromTable(layer.decalSkew)
lyr["decalUv"] = Point2F.fromTable(layer.decalUv)
lyr["decalSkew"] = Point2F.fromTable(layer.decalSkew)
lyr["decalUv"] = Point2F.fromTable(layer.decalUv)
lyr["decalFontPath"] = layer.decalFontPath or "/"
lyr["decalUseGradientColor"] = layer.decalUseGradientColor
lyr["decalGradientColorTopLeft"] = ColorI.fromTable(layer.decalGradientColorTopLeft)
lyr["decalGradientColorTopRight"] = ColorI.fromTable(layer.decalGradientColorTopRight)
lyr["decalGradientColorTopLeft"] = ColorI.fromTable(layer.decalGradientColorTopLeft)
lyr["decalGradientColorTopRight"] = ColorI.fromTable(layer.decalGradientColorTopRight)
lyr["decalGradientColorBottomLeft"] = ColorI.fromTable(layer.decalGradientColorBottomLeft)
lyr["decalGradientColorTopRight"] = ColorI.fromTable(layer.decalGradientColorTopRight)
lyr["decalGradientColorBottomLeft"] = ColorI.fromTable(layer.decalGradientColorBottomLeft)
lyr["decalGradientColorBottomRight"] = ColorI.fromTable(layer.decalGradientColorBottomRight)
lyr["decalGradientColorBottomLeft"] = ColorI.fromTable(layer.decalGradientColorBottomLeft)
lyr["decalGradientColorBottomRight"] = ColorI.fromTable(layer.decalGradientColorBottomRight)
lyr["interpolationSteps"] = layer.interpolationSteps or 2
local mat = MatrixF(true)
mat:setColumn4F(0, Point4F.fromTable(layer.viewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.viewToScreen[2]))
mat:setColumn4F(0, Point4F.fromTable(layer.viewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.viewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.viewToScreen[3]))
mat:setColumn4F(1, Point4F.fromTable(layer.viewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.viewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.viewToScreen[4]))
mat:setColumn4F(2, Point4F.fromTable(layer.viewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.viewToScreen[4]))
lyr["viewToScreen"] = mat
mat = MatrixF(true)
mat:setColumn4F(0, Point4F.fromTable(layer.worldToViewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.worldToViewToScreen[2]))
mat:setColumn4F(0, Point4F.fromTable(layer.worldToViewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.worldToViewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.worldToViewToScreen[3]))
mat:setColumn4F(1, Point4F.fromTable(layer.worldToViewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.worldToViewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.worldToViewToScreen[4]))
mat:setColumn4F(2, Point4F.fromTable(layer.worldToViewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.worldToViewToScreen[4]))
lyr["worldToViewToScreen"] = mat
lyr["sdfOutlineSoftness"] = layer.sdfOutlineSoftness or 0.1
lyr["sdfOutlineColor"] = ColorI.fromTable(layer.sdfOutlineColor or {255,0,0,255})
elseif layer.type == M.layerTypes.path then
lyr["alphaMaskRotation"] = layer.alphaMaskRotation or 0.0
lyr["alphaMaskScale"] = (layer.alphaMaskScale and Point2F.fromTable(layer.alphaMaskScale) or Point2F(1,1))
lyr["alphaMaskOffset"] = (layer.alphaMaskOffset and Point2F.fromTable(layer.alphaMaskOffset) or Point2F(0,0))
lyr["alphaMaskScale"] = (layer.alphaMaskScale and Point2F.fromTable(layer.alphaMaskScale) or Point2F(1,1))
lyr["alphaMaskOffset"] = (layer.alphaMaskOffset and Point2F.fromTable(layer.alphaMaskOffset) or Point2F(0,0))
lyr["blendMode"] = layer.blendMode
lyr["camPosition"] = vec3(layer.camPosition.x, layer.camPosition.y, layer.camPosition.z)
lyr["color"] = Point4F.fromTable(layer.color)
lyr["colorPaletteMapId"] = layer.colorPaletteMapId or 0
lyr["colorPaletteMapId"] = layer.colorPaletteMapId or 0
lyr["colorTextureScale"] = (layer.colorTextureScale and Point2F.fromTable(layer.colorTextureScale) or Point2F(1,1))
lyr["decalAlphaTexturePath"] = layer.decalAlphaTexturePath
lyr["decalScale"] = vec3(layer.decalScale.x, layer.decalScale.y, layer.decalScale.z)
lyr["decalSkew"] = Point2F.fromTable(layer.decalSkew)
lyr["decalUv"] = Point2F.fromTable(layer.decalUv)
lyr["decalSkew"] = Point2F.fromTable(layer.decalSkew)
lyr["decalUv"] = Point2F.fromTable(layer.decalUv)
lyr["decalFontPath"] = layer.decalFontPath or "/"
lyr["decalUseGradientColor"] = layer.decalUseGradientColor
lyr["decalGradientColorTopLeft"] = ColorI.fromTable(layer.decalGradientColorTopLeft)
lyr["decalGradientColorTopRight"] = ColorI.fromTable(layer.decalGradientColorTopRight)
lyr["decalGradientColorTopLeft"] = ColorI.fromTable(layer.decalGradientColorTopLeft)
lyr["decalGradientColorTopRight"] = ColorI.fromTable(layer.decalGradientColorTopRight)
lyr["decalGradientColorBottomLeft"] = ColorI.fromTable(layer.decalGradientColorBottomLeft)
lyr["decalGradientColorTopRight"] = ColorI.fromTable(layer.decalGradientColorTopRight)
lyr["decalGradientColorBottomLeft"] = ColorI.fromTable(layer.decalGradientColorBottomLeft)
lyr["decalGradientColorBottomRight"] = ColorI.fromTable(layer.decalGradientColorBottomRight)
lyr["decalGradientColorBottomLeft"] = ColorI.fromTable(layer.decalGradientColorBottomLeft)
lyr["decalGradientColorBottomRight"] = ColorI.fromTable(layer.decalGradientColorBottomRight)
lyr["interpolationSteps"] = layer.interpolationSteps or 5
local mat = MatrixF(true)
mat:setColumn4F(0, Point4F.fromTable(layer.viewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.viewToScreen[2]))
mat:setColumn4F(0, Point4F.fromTable(layer.viewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.viewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.viewToScreen[3]))
mat:setColumn4F(1, Point4F.fromTable(layer.viewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.viewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.viewToScreen[4]))
mat:setColumn4F(2, Point4F.fromTable(layer.viewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.viewToScreen[4]))
lyr["viewToScreen"] = mat
mat = MatrixF(true)
mat:setColumn4F(0, Point4F.fromTable(layer.worldToViewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.worldToViewToScreen[2]))
mat:setColumn4F(0, Point4F.fromTable(layer.worldToViewToScreen[1]))
mat:setColumn4F(1, Point4F.fromTable(layer.worldToViewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.worldToViewToScreen[3]))
mat:setColumn4F(1, Point4F.fromTable(layer.worldToViewToScreen[2]))
mat:setColumn4F(2, Point4F.fromTable(layer.worldToViewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.worldToViewToScreen[4]))
mat:setColumn4F(2, Point4F.fromTable(layer.worldToViewToScreen[3]))
mat:setColumn4F(3, Point4F.fromTable(layer.worldToViewToScreen[4]))
lyr["worldToViewToScreen"] = mat
lyr["sdfOutlineSoftness"] = layer.sdfOutlineSoftness or 0.1
lyr["sdfOutlineColor"] = ColorI.fromTable(layer.sdfOutlineColor or {255,0,0,255})
elseif layer.type == M.layerTypes.linkedSet then
@/lua/ge/extensions/ui/liveryEditor/layerAction.lua
local r, g, b = unpack(api.getDecalColor():toTable())
api.setDecalColor(Point4F.fromTable({r, g, b, show and 1 or 0}))
end
local r, g, b = unpack(layer.color:toTable())
layer.color = Point4F.fromTable({r, g, b, show and 1 or 0})
api.setLayer(layer, true)
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/brushStroke.lua
if editor.uiColorEdit4(string.format("##%s_%s_%s", layer.uid, guiId, "color"), editor.getTempFloatArray4_TableTable(layer.color:toTable()), nil, editor.getTempBool_BoolBool(false)) then
layer.color = Point4F.fromTable(editor.getTempFloatArray4_TableTable())
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
if widgets.draw(api.getSdfOutlineColor():toTable(), api.propertiesMap["sdfOutlineColor"], guiId) then
api.setSdfOutlineColor(ColorI.fromTable(api.propertiesMap["sdfOutlineColor"].value))
end
if widgets.draw(api.getDecalSkew():toTable(), api.propertiesMap["decalSkew"], guiId) then
api.setDecalSkew(Point2F.fromTable(api.propertiesMap["decalSkew"].value))
end
if widgets.draw(api.getColorTextureScale():toTable(), api.propertiesMap["colorTextureScale"], guiId) then
api.setColorTextureScale(Point2F.fromTable(api.propertiesMap["colorTextureScale"].value))
end
if widgets.draw(api.getDecalColor():toTable(), api.propertiesMap["color"], guiId) then
api.setDecalColor(Point4F.fromTable(api.propertiesMap["color"].value))
end
if widgets.draw(api.getAlphaMaskScale():toTable(), api.propertiesMap["alphaMaskScale"], guiId) then
api.setAlphaMaskScale(Point2F.fromTable(api.propertiesMap["alphaMaskScale"].value))
end
if widgets.draw(api.getAlphaMaskOffset():toTable(), api.propertiesMap["alphaMaskOffset"], guiId) then
api.setAlphaMaskOffset(Point2F.fromTable(api.propertiesMap["alphaMaskOffset"].value))
end
@/lua/ge/extensions/ui/liveryEditor/layers/decals.lua
local r, g, b = unpack(api.getDecalColor():toTable())
api.setDecalColor(Point4F.fromTable({r, g, b, show and 1 or 0}))
end
M.setColor = function(layer, color)
layer.color = Point4F.fromTable(color)
api.setLayer(layer, true)
@/lua/ge/extensions/ui/liveryEditor/editMode.lua
-- end
-- api.setDecalColor(Point4F.fromTable(color))
-- M.editModeStateChanged()
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
if prop.type == api.types.Point2F then
return Point2F.fromTable(value or prop.default)
elseif prop.type == api.types.Point3F then
elseif prop.type == api.types.Point4F then
return Point4F.fromTable(value or prop.default)
elseif prop.type == api.types.ColorI then
elseif prop.type == api.types.ColorI then
return ColorI.fromTable(value or prop.default)
end
-- api.setAlphaMaskRotation(brush.alphaMaskRotation or 0.0)
-- api.setAlphaMaskScale(Point2F.fromTable(brush.alphaMaskScale or {1.0, 1.0}))
-- api.setBlendMode(getValueOrDefault("blendMode", brush.blendMode))
-- api.setBlendMode(getValueOrDefault("blendMode", brush.blendMode))
-- api.setDecalColor(Point4F.fromTable(getValueOrDefault("color", brush.color)))
-- api.setColorPaletteMapId(getValueOrDefault("colorPaletteMapId", brush.colorPaletteMapId))
-- api.setColorPaletteMapId(getValueOrDefault("colorPaletteMapId", brush.colorPaletteMapId))
-- api.setColorTextureScale(Point2F.fromTable(brush.colorTextureScale or {1.0, 1.0}))
-- api.setDecalTexturePath("alpha", getValueOrDefault("decalAlphaTexturePath", brush.decalAlphaTexturePath))
-- api.setDecalTexturePath("color", getValueOrDefault("decalColorTexturePath", brush.decalColorTexturePath))
-- api.setGradientColorTopLeft(ColorI.fromTable(getValueOrDefault("decalGradientColorTopLeft", brush.decalGradientColorTopLeft)))
-- api.setGradientColorTopRight(ColorI.fromTable(getValueOrDefault("decalGradientColorTopRight", brush.decalGradientColorTopRight)))
-- api.setGradientColorTopLeft(ColorI.fromTable(getValueOrDefault("decalGradientColorTopLeft", brush.decalGradientColorTopLeft)))
-- api.setGradientColorTopRight(ColorI.fromTable(getValueOrDefault("decalGradientColorTopRight", brush.decalGradientColorTopRight)))
-- api.setGradientColorBottomLeft(ColorI.fromTable(getValueOrDefault("decalGradientColorBottomLeft", brush.decalGradientColorBottomLeft)))
-- api.setGradientColorTopRight(ColorI.fromTable(getValueOrDefault("decalGradientColorTopRight", brush.decalGradientColorTopRight)))
-- api.setGradientColorBottomLeft(ColorI.fromTable(getValueOrDefault("decalGradientColorBottomLeft", brush.decalGradientColorBottomLeft)))
-- api.setGradientColorBottomRight(ColorI.fromTable(getValueOrDefault("decalGradientColorBottomRight", brush.decalGradientColorBottomRight)))
-- api.setGradientColorBottomLeft(ColorI.fromTable(getValueOrDefault("decalGradientColorBottomLeft", brush.decalGradientColorBottomLeft)))
-- api.setGradientColorBottomRight(ColorI.fromTable(getValueOrDefault("decalGradientColorBottomRight", brush.decalGradientColorBottomRight)))
-- api.setDecalTexturePath("metallic", getValueOrDefault("decalMetallicTexturePath", brush.decalMetallicTexturePath))
-- api.setDecalScale(vec3(brush.decalScale[1], brush.decalScale[2], brush.decalScale[3]))
-- api.setDecalSkew(Point2F.fromTable(getValueOrDefault("decalSkew", brush.decalSkew)))
-- api.setMetallicIntensity(brush.metallicIntensity or 1.0)
-- end
-- api.setDecalUv(Point2F.fromTable(getValueOrDefault("decalUv", brush.decalUv)))
-- if brush.alphaMaskInvert ~= api.isAlphaMaskInvertEnabled() then
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/path.lua
if editor.uiColorEdit4(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_color"), editor.getTempFloatArray4_TableTable(layer.color:toTable()), nil, editor.getTempBool_BoolBool(false)) then
layer.color = Point4F.fromTable(editor.getTempFloatArray4_TableTable())
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/linkedSet.lua
elseif propType == api.types.Point2F then
layer[property.id] = Point2F.fromTable(property.value)
elseif propType == api.types.Point3F then
elseif propType == api.types.Point4F then
layer[property.id] = Point4F.fromTable(property.value)
elseif propType == api.types.string then
elseif propType == api.types.ColorI then
layer[property.id] = ColorI.fromTable(property.value)
else