preProcess
Definition
-- @/lua/ge/client/postFx/GammaPostFX.lua:7
gammaPostFXCallbacks.preProcess = function()
-- log('I', 'gammaPostFX', 'preProcess called for gammaPostFX')
local gammaPostFX = scenetree.findObject("GammaPostFX")
if gammaPostFX then
local colorCorrectionRamp = TorqueScriptLua.getVar("$HDRPostFX::colorCorrectionRamp")
local texture1 = gammaPostFX:getField("texture", "1")
if texture1 ~= colorCorrectionRamp then
gammaPostFX:setField("texture", 1, colorCorrectionRamp)
end
-- local colorCorrectionRampDefault = TorqueScriptLua.getVar("$HDRPostFX::colorCorrectionRampDefault")
-- %combinePass.setTexture( 2, colorCorrectionRampDefault )
end
end
Callers
@/lua/ge/client/postFx/smaa.lua
-- log('I','postfx', 'Smaa.lua calling preProcess()....')
smaaPostEffectCallbacks.preProcess()
-- log('I','postfx', 'Smaa.lua calling preProcess()....')
smaaPostEffectCallbacks.preProcess()