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preProcess

Definition


-- @/lua/ge/client/postFx/GammaPostFX.lua:7

gammaPostFXCallbacks.preProcess = function()
  -- log('I', 'gammaPostFX', 'preProcess called for gammaPostFX')
  local gammaPostFX = scenetree.findObject("GammaPostFX")
  if gammaPostFX then
    local colorCorrectionRamp = TorqueScriptLua.getVar("$HDRPostFX::colorCorrectionRamp")
    local texture1 = gammaPostFX:getField("texture", "1")
    if texture1 ~= colorCorrectionRamp then
      gammaPostFX:setField("texture", 1, colorCorrectionRamp)
    end
    -- local colorCorrectionRampDefault = TorqueScriptLua.getVar("$HDRPostFX::colorCorrectionRampDefault")
    -- %combinePass.setTexture( 2, colorCorrectionRampDefault )
  end
end

Callers

@/lua/ge/client/postFx/smaa.lua

-- log('I','postfx', 'Smaa.lua calling preProcess()....')
smaaPostEffectCallbacks.preProcess()
-- log('I','postfx', 'Smaa.lua calling preProcess()....')
smaaPostEffectCallbacks.preProcess()