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bng_getGPUMesh

Definition


-- @/=[C]:-1
function bng_getGPUMesh(...)

Callers

@/lua/ge/extensions/editor/gen/test.lua
		meshUp({m}, 'TMesh')
--		local lastMeshInfo = GPUMesh.bng_getGPUMesh(m:getID())
--			lo('?? if_LM:'..tostring(lastMeshInfo))
@/lua/ge/extensions/editor/gen/lib/jbeam.lua
--[[
    local meshinfo = GPUMesh.bng_getGPUMesh(id)
        lo('?? pvd:'..#pvd.vdata.beams..':'..meshinfo.flexmeshesCount)
@/lua/ge/extensions/util/export.lua
  _ensureResourcedFreed()
  lastMeshInfo = GPUMesh.bng_getGPUMesh(be:getPlayerVehicleID(0))
end
@/lua/ge/extensions/editor/gen/mesh.lua
M.gpuFrom = function(id)
	local lastMeshInfo = GPUMesh.bng_getGPUMesh(id)
		lo('?? LMI:'..lastMeshInfo.indicesCount..':'..lastMeshInfo.flexmeshesCount)