bng_getGPUMesh
Definition
-- @/=[C]:-1
function bng_getGPUMesh(...)
Callers
@/lua/ge/extensions/editor/gen/test.lua
meshUp({m}, 'TMesh')
-- local lastMeshInfo = GPUMesh.bng_getGPUMesh(m:getID())
-- lo('?? if_LM:'..tostring(lastMeshInfo))
@/lua/ge/extensions/editor/gen/lib/jbeam.lua
--[[
local meshinfo = GPUMesh.bng_getGPUMesh(id)
lo('?? pvd:'..#pvd.vdata.beams..':'..meshinfo.flexmeshesCount)
@/lua/ge/extensions/util/export.lua
_ensureResourcedFreed()
lastMeshInfo = GPUMesh.bng_getGPUMesh(be:getPlayerVehicleID(0))
end
@/lua/ge/extensions/editor/gen/mesh.lua
M.gpuFrom = function(id)
local lastMeshInfo = GPUMesh.bng_getGPUMesh(id)
lo('?? LMI:'..lastMeshInfo.indicesCount..':'..lastMeshInfo.flexmeshesCount)