getAdapterCount
Definition
-- @/=[C]:-1
function getAdapterCount(...)
Callers
@/lua/ge/client/lighting.lua
M.reloadLightingSystems = function ()
local adapterCount = GFXInit.getAdapterCount()
-- log('I', 'lightManager', 'initLightingSystems called.....')
M.initLightingSystems = function ()
local adapterCount = GFXInit.getAdapterCount()
-- log('I', 'lightManager', 'initLightingSystems called.....')
@/lua/ge/client/postFx.lua
M.savePresetFile = function(filename)
local adapterCount = GFXInit.getAdapterCount()
if adapterCount == 1 and GFXInit.getAdapterName(0) == "GFX Null Device" then
@/lua/ge/client/init.lua
local adapterCount = GFXInit.getAdapterCount()
if adapterCount == 1 and GFXInit.getAdapterName(0) == "GFX Null Device" then
local adapterCount = GFXInit.getAdapterCount()
if adapterCount == 1 and GFXInit.getAdapterName(0) == "GFX Null Device" then
@/lua/ge/extensions/render/hdr.lua
if initialized then return end
local adapterCount = GFXInit.getAdapterCount()
if adapterCount == 1 and GFXInit.getAdapterName(0) == "GFX Null Device" then