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construct

Definition


-- @/=[C]:-1
function construct(...)

Callers

@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
  local aspectRatio = availSize.x / availSize.y
  view.control.renderView.frustum = Frustum.construct(view.ortho[0], math.rad(view.fov[0]), aspectRatio, view.nearClip[0], view.farClip[0])
  view.control.renderView.fov = view.fov[0]
@/lua/ge/extensions/editor/gen/world.lua
			local farClip = 2000
			renderView.frustum = Frustum.construct(renderOrthogonal, math.rad(fov), aspectRatio, nearPlane, farClip)
@/lua/ge/extensions/render/renderViews.lua
  local farClip = 2000
  renderView.frustum = Frustum.construct(renderOrthogonal, math.rad(fov), aspectRatio, nearPlane, farClip)
  renderView.fov = fov
@/lua/ge/extensions/editor/sceneView.lua
      local aspectRatio = availSize.x / availSize.y
      view.control.renderView.frustum = Frustum.construct(view.ortho[0], math.rad(view.fov[0]), aspectRatio, view.nearClip[0], view.farClip[0])
      view.control.renderView.fov = view.fov[0]
@/lua/ge/extensions/render/viewDemo.lua
    local farClip = 2000
    renderView.frustum = Frustum.construct(renderOrthogonal, math.rad(fov), aspectRatio, nearClip, farClip)
    renderView.fov = fov
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
  local aspectRatio = mainRVSize.x / mainRVSize.y
  mainRVData.renderView.frustum = Frustum.construct(mainRVData.ortho[0], math.rad(mainRVData.fov[0]), aspectRatio, mainRVData.nearClip[0], mainRVData.farClip[0])
  mainRVData.renderView.fov = mainRVData.fov[0]
  local aspectRatio = axisGizmoRVSize.x / axisGizmoRVSize.y
  axisGizmoRVData.renderView.frustum = Frustum.construct(false, math.rad(45), aspectRatio, 0.01, 5)
  axisGizmoRVData.renderView.fov = math.rad(45)
@/lua/ge/extensions/editor/camPathEditor.lua
        local aspectRatio = previewWindowSize.x / previewWindowSize.y
        renderView.frustum = Frustum.construct(false, fov, aspectRatio, 0.1, 2000)
        renderView.fov = fov