construct
Definition
-- @/=[C]:-1
function construct(...)
Callers
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
local aspectRatio = availSize.x / availSize.y
view.control.renderView.frustum = Frustum.construct(view.ortho[0], math.rad(view.fov[0]), aspectRatio, view.nearClip[0], view.farClip[0])
view.control.renderView.fov = view.fov[0]
@/lua/ge/extensions/editor/gen/world.lua
local farClip = 2000
renderView.frustum = Frustum.construct(renderOrthogonal, math.rad(fov), aspectRatio, nearPlane, farClip)
@/lua/ge/extensions/render/renderViews.lua
local farClip = 2000
renderView.frustum = Frustum.construct(renderOrthogonal, math.rad(fov), aspectRatio, nearPlane, farClip)
renderView.fov = fov
@/lua/ge/extensions/editor/sceneView.lua
local aspectRatio = availSize.x / availSize.y
view.control.renderView.frustum = Frustum.construct(view.ortho[0], math.rad(view.fov[0]), aspectRatio, view.nearClip[0], view.farClip[0])
view.control.renderView.fov = view.fov[0]
@/lua/ge/extensions/render/viewDemo.lua
local farClip = 2000
renderView.frustum = Frustum.construct(renderOrthogonal, math.rad(fov), aspectRatio, nearClip, farClip)
renderView.fov = fov
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
local aspectRatio = mainRVSize.x / mainRVSize.y
mainRVData.renderView.frustum = Frustum.construct(mainRVData.ortho[0], math.rad(mainRVData.fov[0]), aspectRatio, mainRVData.nearClip[0], mainRVData.farClip[0])
mainRVData.renderView.fov = mainRVData.fov[0]
local aspectRatio = axisGizmoRVSize.x / axisGizmoRVSize.y
axisGizmoRVData.renderView.frustum = Frustum.construct(false, math.rad(45), aspectRatio, 0.01, 5)
axisGizmoRVData.renderView.fov = math.rad(45)
@/lua/ge/extensions/editor/camPathEditor.lua
local aspectRatio = previewWindowSize.x / previewWindowSize.y
renderView.frustum = Frustum.construct(false, fov, aspectRatio, 0.1, 2000)
renderView.fov = fov