-- @/lua/ge/client/postFx/flash.lua:30
flashFxCallbacks.setShaderConsts = function()
local flashFx = scenetree.findObject("FlashFx")
if flashFx then
local damageFlash = 0 -- this is suppose to be retrieved from function Game.getDamageFlash()
local whiteOut = 0 -- this is suppose to be retrieved from function Game.getWhiteOut()
flashFx:setShaderConst("$damageFlash", damageFlash)
flashFx:setShaderConst("$whiteOut", whiteOut)
end
end