sceneGetCameraFrustum
Definition
-- @/=[C]:-1
function sceneGetCameraFrustum(...)
Callers
@/lua/ge/client/postFx/dof.lua
local sceneObject = scenetree.findObjectById(be:getPlayerVehicleID(0))
if sceneObject and not Engine.sceneGetCameraFrustum():isBoxOutside(sceneObject:getWorldBox()) then
local vehPos = vec3(veh:getPosition())
@/lua/ge/extensions/campaign/photoSafari.lua
if onsiteVehPos then
if not Engine.sceneGetCameraFrustum():isBoxOutside(sceneObject:getWorldBox()) and Engine.sceneGetCameraFrustum():isBoxContained(sceneObject:getWorldBox()) then
M.msg = "vehicle and building is in the scene"
if onsiteVehPos then
if not Engine.sceneGetCameraFrustum():isBoxOutside(sceneObject:getWorldBox()) and Engine.sceneGetCameraFrustum():isBoxContained(sceneObject:getWorldBox()) then
M.msg = "vehicle and building is in the scene"
val = false
elseif not Engine.sceneGetCameraFrustum():isBoxOutside(sceneObject:getWorldBox()) and Engine.sceneGetCameraFrustum():isBoxContained(sceneObject:getWorldBox()) and camdis <= M.cameraDistanceToObject then
M.msg = "target is in the scene nice photo"
val = false
elseif not Engine.sceneGetCameraFrustum():isBoxOutside(sceneObject:getWorldBox()) and Engine.sceneGetCameraFrustum():isBoxContained(sceneObject:getWorldBox()) and camdis <= M.cameraDistanceToObject then
M.msg = "target is in the scene nice photo"
@/lua/ge/extensions/editor/roadEditor.lua
local viewportSize = vec3(viewportSizeIm.x, viewportSizeIm.y, 0)
local viewFrustum = Engine.sceneGetCameraFrustum()
local rectFrustum = Frustum(
@/lua/ge/extensions/freeroam/crashCamMode.lua
local playerBB = playerVeh:getSpawnWorldOOBB()
local frustum = Engine.sceneGetCameraFrustum()
for i = 0, 7 do
@/lua/ge/extensions/editor/api/object.lua
local viewFrustum = Engine.sceneGetCameraFrustum()
local rectFrustum = Frustum(
@/lua/ge/extensions/core/vehicle/mirror.lua
local viewFrustum = Engine.sceneGetCameraFrustum()
for i in pairs(vdata.vdata.mirrors) do