GE Lua Documentation

Press F to search!

TableHeadersRow

Definition


-- @/=[C]:-1
function TableHeadersRow(...)

Callers

@/lua/ge/extensions/core/vehicleTriggers.lua
            im.TableSetupColumn("Controls")
            im.TableHeadersRow()
            im.TableNextRow()
            im.TableSetupColumn("Controls")
            im.TableHeadersRow()
            if vData and vData.vdata and type(vData.vdata.events) == 'table' then
            im.TableSetupColumn("Controls")
            im.TableHeadersRow()
@/lua/ge/extensions/editor/extensionsEditor.lua
      imgui.TableSetupColumn("Extensions", imgui.TableColumnFlags_NoHide)
      imgui.TableHeadersRow()
      for k = 1, tableSize(editor.allExtensionNames) do
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
-- imgui.PopStyleColor()
-- imgui.TableHeadersRow()
-- if imgui.IsMouseClicked(0)
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
    im.TableSetupColumn('Description')
    im.TableHeadersRow()
    for _, inputAction in ipairs(inputActionInfo) do
@/lua/ge/extensions/editor/missionEditor/progressSingle.lua

      im.TableHeadersRow()
      im.TableNextColumn()
@/lua/ge/extensions/career/modules/partInventory.lua
    imgui.TableSetupColumn("Put into current vehicle",nil,20)
    imgui.TableHeadersRow()
    imgui.TableNextColumn()
@/lua/ge/extensions/editor/assetManagementTool.lua
    imgui.TableSetupColumn("Hash (" .. FS:getHashFileAlgorithmId() .. ")", imgui.TableColumnFlags_NoHide)
    imgui.TableHeadersRow()
    imgui.TableSetupColumn("Date", imgui.TableColumnFlags_NoHide)
    imgui.TableHeadersRow()
    listClip = imgui.ImGuiListClipper()
    imgui.TableSetupColumn("Suggested Rename", imgui.TableColumnFlags_NoHide)
    imgui.TableHeadersRow()
    imgui.TableSetupColumn("Delink Status", imgui.TableColumnFlags_NoHide)
    imgui.TableHeadersRow()
    imgui.TableSetupColumn("Relink Status", imgui.TableColumnFlags_NoHide)
    imgui.TableHeadersRow()
@/lua/ge/extensions/editor/sceneTree.lua
        imgui.TableSetupColumn('Controls', imgui.TableColumnFlags_WidthFixed, textBaseWidth * 6)
        imgui.TableHeadersRow()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartList.lua
          im.TableSetupScrollFreeze(0, 1) -- Make header row always visible
          im.TableHeadersRow()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/path.lua
    im.TableSetupColumn('Highlight')
    im.TableHeadersRow()
    for _, property in ipairs(api.properties["Path Layer"]) do
@/lua/ge/extensions/editor/assetDeduplicator.lua
      im.TableSetupColumn("Link",     im.TableColumnFlags_WidthStretch, 0.45)
      im.TableHeadersRow()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
    im.TableSetupColumn('Highlight')
    im.TableHeadersRow()
    for _, property in ipairs(api.properties.Decal) do
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua
      im.TableSetupScrollFreeze(1, 1) -- Make header row/column always visible
      im.TableHeadersRow()
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.TableSetupScrollFreeze(int_cols, int_rows) imgui.TableSetupScrollFreeze(int_cols, int_rows) end
function M.TableHeadersRow() imgui.TableHeadersRow() end
function M.TableHeader(string_label)
function M.TableSetupScrollFreeze(int_cols, int_rows) imgui.TableSetupScrollFreeze(int_cols, int_rows) end
function M.TableHeadersRow() imgui.TableHeadersRow() end
function M.TableHeader(string_label)
@/lua/ge/suspensionFrequencyTester.lua
            imgui.TableSetupColumn("Match (integral of amplitudes, divided by the range of Hz)")
            imgui.TableHeadersRow()
@/lua/ge/extensions/editor/slotTrafficEditor.lua
          im.TableSetupColumn("Actions", im.TableColumnFlags_WidthFixed, 120, 4)
          im.TableHeadersRow()
@/lua/ge/extensions/editor/missionEditor/issues.lua
      im.TableSetupColumn("Label", nil,60)
      im.TableHeadersRow()
      im.TableNextColumn()
@/lua/ge/extensions/gameplay/rally/tools/devTools.lua
  --     im.TableSetupColumn("Event")
  --     im.TableHeadersRow()
@/lua/ge/extensions/editor/gen/lib/ui.lua
        if ahead then
            local header = im.TableHeadersRow()
        end
@/lua/ge/extensions/editor/bulkRename.lua
        imgui.TableSetupScrollFreeze(0, 1)
        imgui.TableHeadersRow()
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
        im.TableSetupColumn("Duration", nil, 60)
        im.TableHeadersRow()
        im.TableNextColumn()
      im.TableSetupColumn("Controllers", nil, 60)
      im.TableHeadersRow()
      im.TableNextColumn()
        im.TableSetupColumn("Controls", nil, 20)
        im.TableHeadersRow()
        im.TableNextColumn()
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
      im.TableSetupColumn("Actions")
      im.TableHeadersRow()
      local layoutsChanged = false
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTree.lua
            im.TableSetupColumn('', im.TableColumnFlags_WidthFixed, 55);
            im.TableHeadersRow();
            _renderNode(part, true, vEditor.selectedPart)
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
          im.TableSetupColumn("Value")
          im.TableHeadersRow()
@/lua/ge/extensions/editor/flowgraph/references.lua
        im.TableSetupColumn("") -- For Percentage
        im.TableHeadersRow()
        im.TableNextColumn()

    im.TableHeadersRow()
    im.TableNextColumn()
      im.TableSetupColumn("Description", 0, im.GetContentRegionAvailWidth() / 3)
      im.TableHeadersRow()
      im.TableNextColumn()
      im.TableSetupColumn("Description", 0, im.GetContentRegionAvailWidth())
      im.TableHeadersRow()
      im.TableNextColumn()
    im.TableSetupColumn("Occurrences")
    im.TableHeadersRow()
    im.TableNextColumn()
@/lua/ge/extensions/c2/panelPlugins/tileManager.lua
        im.TableSetupColumn("Size (kB)")
        im.TableHeadersRow()
@/lua/ge/extensions/editor/missionEditor/progressMulti.lua

    im.TableHeadersRow()
    im.TableNextColumn()
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
          im.TableSetupColumn('Name')
          im.TableHeadersRow()
          im.TableNextColumn()
@/lua/ge/extensions/ui/console.lua

      -- im.TableHeadersRow()
@/lua/ge/extensions/editor/perfProfiler.lua
      end
      im.TableHeadersRow()
      im.TableNextColumn()
@/lua/ge/extensions/editor/camPathEditor.lua
      im.TableSetupColumn('Del', im.TableColumnFlags_WidthFixed, 30 * im.uiscale[0])
      im.TableHeadersRow()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/brushStroke.lua
    im.TableSetupColumn('Highlight')
    im.TableHeadersRow()
    for _, property in ipairs(api.properties["Brush Stroke Layer"]) do