Spacing
Definition
-- @/=[C]:-1
function Spacing(...)
Callers
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
@/lua/ge/extensions/editor/visualization.lua
local function drawResetButton(itemPath)
im.Spacing(im.ImVec2(0, 0))
local prefWindowCurrWidth = im.GetContentRegionAvailWidth();
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
navigationRow()
im.Spacing()
im.Separator()
else
im.Spacing()
im.SetCursorPosX(im.GetWindowWidth()/2 - 100)
end
im.Spacing()
im.Separator()
if not menuItems.advancedModifiers.isOpen[0] or not menuSettings.hideModifiers.value[0] then
im.Spacing()
im.TextColored(style.textColor,string.format(translateLanguage("ui.trackbuilder.base.banking", "Banking") .. ": %.1f°", modifierValues.bank.value[0]))
mainModifiers('bank','tb_bank_left','tb_bank_right',15,1,60,-720,720)
im.Spacing()
mainModifiers('height','tb_height_lower','tb_height_higher',1,5,25,-50000,50000)
im.Spacing()
mainModifiers('width','tb_width_slimmer','tb_width_wider',1,5,10,0,50)
im.Spacing()
im.Separator()
end
im.Spacing()
@/lua/ge/extensions/editor/rallyEditor/pacenotes/measurementsForm.lua
-- Measurement action buttons
im.Spacing()
if im.Button("Measure") then
end
im.Spacing()
@/lua/ge/extensions/editor/extensionsEditor.lua
if editor.beginWindow(toolWindowName, toolWindowTitle) then
imgui.Spacing()
imgui.TextUnformatted("Control the loading of the editor extensions.")
imgui.TextUnformatted("If an extension is not working properly, you can start editor in safe mode (Ctrl+F11) and disable it here.")
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
local tableFlags = bit.bor(imgui.TableFlags_ScrollY, imgui.TableFlags_BordersV, imgui.TableFlags_BordersOuterH, imgui.TableFlags_Resizable, imgui.TableFlags_RowBg, imgui.TableFlags_NoBordersInBody)
@/lua/ge/extensions/editor/materialEditor.lua
im.SameLine()
im.Spacing()
editor.uiVertSeparator(32, im.ImVec2(0,0))
editor.uiVertSeparator(32, im.ImVec2(0,0))
im.Spacing()
im.SameLine()
@/lua/ge/suspensionFrequencyTester.lua
for _, node in ipairs(nodes) do
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
@/lua/ge/extensions/editor/camPathEditor.lua
im.Spacing()
if im.Button('Apply', im.ImVec2(80 * im.uiscale[0], 0)) then
end
im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.Spacing()
if M.currentPath.replay then
im.Spacing()
im.Text('Bullet Time')
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
im.TextColored(greenB, "Acceleration (m/s²)")
im.Spacing()
im.Text("Forward/Backward")
im.PlotLines1("##up/down", plotData.accZ, plotLen, nextOffset, string.format("%+7.2f m/s²", plotData.lastAccZ), FLT_MAX, FLT_MAX, plotSize)
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.TextColored(greenB, "Angular Velocity (rad/s)")
im.TextColored(greenB, "Angular Velocity (rad/s)")
im.Spacing()
im.Text("Pitch")
im.TextColored(greenB, "Distance Measurement")
im.Spacing()
im.Text(string.format("Range: %.2f m - %.2f m", minDist, maxDist))
im.Text(string.format("Range: %.2f m - %.2f m", minDist, maxDist))
im.Spacing()
im.Text(string.format("Current: %.2f m", currentDist))
im.Spacing()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.TreePop()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.TreePop()
im.Text("Pick with Node/Beam Debug Modes (Ctrl + M/Ctrl + B)")
im.Spacing()
if im.BeginTabBar("##tabs") then
if im.BeginTabItem("Nodes") then
im.Spacing()
renderNodeSelectionUI()
renderNodeSelectionUI()
im.Spacing()
im.Separator()
if im.BeginTabItem("Beams") then
im.Spacing()
renderBeamSelectionUI()
renderBeamSelectionUI()
im.Spacing()
im.Separator()
@/lua/ge/extensions/editor/dragRaceEditor/dragSettings.lua
im.Spacing()
end
@/lua/ge/extensions/editor/rallyEditor/notebookInfo.lua
for _ = 1,5 do im.Spacing() end
im.Text("Are you sure you want to delete this codriver?")
im.Spacing()
im.Text("This is the last codriver for this language.")
im.Spacing()
im.Text("You can choose to also delete all pacenotes associated with this codriver's language.")
im.Text("You can choose to also delete all pacenotes associated with this codriver's language.")
im.Spacing()
im.Text("Language: "..codriver.language)
im.Text("Language: "..codriver.language)
im.Spacing()
im.Text("Consider making a backup of the notebook file before proceeding.")
im.Text("File: "..self.path.fname)
im.Spacing()
end
im.Spacing()
im.Text("Name, Language, and Voice ID are used to find the Codriver's audio files.")
@/lua/ge/extensions/editor/dragRaceEditor/strips.lua
im.Spacing()
end
@/lua/ge/extensions/editor/bulkRename.lua
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.PushStyleColor2(imgui.Col_Button, imgui.ImColorByRGB(10, 150, 0, 255))
imgui.PopStyleColor()
imgui.Spacing()
@/lua/ge/extensions/editor/rallyEditor/missionSettings.lua
for i = 1,5 do im.Spacing() end
im.Separator()
im.Separator()
for i = 1,5 do im.Spacing() end
@/lua/ge/extensions/core/vehicle/manager.lua
if editor.beginWindow(toolWindowName, "Vehicle Manager") then
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veCrashTester.lua
im.Spacing()
if startPos then
@/lua/ge/extensions/editor/rallyEditor/static.lua
if not self.showSystemPacenotes then
for _ = 1,3 do im.Spacing() end
im.TextColored(im.ImVec4(1.0, 1.0, 0.0, 1.0), "System Pacenotes are only available for rallyStage missions.")
for _ = 1,5 do im.Spacing() end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.NewLine() imgui.NewLine() end
function M.Spacing() imgui.Spacing() end
function M.Dummy(ImVec2_size) imgui.Dummy(ImVec2_size) end
function M.NewLine() imgui.NewLine() end
function M.Spacing() imgui.Spacing() end
function M.Dummy(ImVec2_size) imgui.Dummy(ImVec2_size) end
@/lua/ge/extensions/editor/rallyEditor/drivelineTab.lua
im.TextColored(im.ImVec4(1, 0, 0, 1), "Error: " .. self.loadError)
im.Spacing()
end
im.TextWrapped("Choose a driveline source to begin editing:")
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Separator()
im.Spacing()
im.Separator()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
-- === EXPERIMENTAL: BUFFER ZONE ===
im.Spacing()
im.Separator()
@/lua/ge/extensions/editor/levelValidator.lua
end
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
@/lua/ge/extensions/gameplay/rally/tools/loopToolbox.lua
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
-- if raceDataSummary then
-- im.Spacing()
-- im.Separator()
-- im.Separator()
-- im.Spacing()
-- -- if #raceDataSummary.splits > 0 then
-- -- im.Spacing()
-- -- im.TextColored(colorYellow, "Splits")
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
-- im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
if i < #schedule then
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
end
-- Testing section
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.Spacing()
@/lua/ge/extensions/editor/dragRaceEditor/facilities.lua
im.Spacing()
end
@/lua/ge/extensions/editor/rallyEditor/pacenotes/pacenoteForm.lua
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Text("Variables may be used in Pacenote text for custom distance call placement.")
im.Text("Variables may be used in Pacenote text for custom distance call placement.")
im.Spacing()
im.Text("Are you sure you want to delete this pacenote?")
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
@/lua/ge/extensions/editor/rallyEditor.lua
for i = 1,3 do im.Spacing() end
@/lua/ge/extensions/editor/meshSpline.lua
local tmpPtr = im.FloatPtr(selSpline.spacing)
if im.SliderFloat('###5756', tmpPtr, minSpacing, maxSpacing, "Spacing (m) = %.2f") then
selSpline.spacing = tmpPtr[0]
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua
im.Spacing()
im.Columns(2)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
im.Spacing()
im.Spacing()
im.Text("Total Vertices Count = " .. vertCount)
@/lua/ge/extensions/editor/newsMessage.lua
imgui.Text(newsText)
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
if imgui.Button("Close##newsCloseBtn", imgui.ImVec2(120, 0)) then editor.closeModalWindow(newsDlgName) end
@/lua/ge/extensions/editor/decalSpline.lua
local tmpPtr = im.FloatPtr(selSpline.spacing)
if im.SliderFloat('###5756', tmpPtr, minSpacing, maxSpacing, "Spacing (m) = %.2f") then
selSpline.spacing = tmpPtr[0]
@/lua/ge/extensions/editor/sitesEditor/parkingSpots.lua
im.Spacing()
if im.Checkbox("Is MultiSpot", self.isMultiSpot) then
@/lua/ge/extensions/editor/preferences.lua
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Columns(2, valueInspector.inspectorName .. "FieldsColumn")
-- Right alignment
imgui.Spacing(imgui.ImVec2(0, 0))
local prefWindowCurrWidth = imgui.GetContentRegionAvailWidth();
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua
self:computeAllStats()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
self:drawStats("Complete Project", self.mgr.garbageData.graphSum)
self:drawStats("Complete Project", self.mgr.garbageData.graphSum)
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
for _, grId in ipairs(self.mgr.garbageData.graphIdsSortedByTotalGarbage or {}) do
end
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
for _, nId in ipairs(self.mgr.garbageData.nodeIdsSortedByTotalGarbage or {}) do
@/lua/ge/extensions/editor/sceneTree.lua
local textColor = overrideTextColor
imgui.Spacing()
imgui.SameLine()
@/lua/ge/extensions/editor/biomeTool.lua
if editor.beginModalWindow("NoForestObjDialog", "No Forest Object") then
imgui.Spacing()
imgui.Text("There is no Forest object, please create one.")
imgui.Text("There is no Forest object, please create one.")
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
if imgui.Button("OK") then
@/lua/ge/extensions/editor/flowgraph/references.lua
im.Separator()
im.Spacing()
if editor.getPreference("flowgraph.general.showAdvancedReferenceData") then
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veNodeTriSelfCollisionDetector.lua
im.Spacing()
@/lua/ge/extensions/editor/terrainEditor.lua
for k, map in ipairs(terrainImpExp.textureMaps) do
-- im.Spacing()
local clr = (map.selected == true) and var.buttonColor or var.transparentColor
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
for tbName, tbData in pairs(terrainBlockProxies) do
im.Spacing()
if im.Selectable1(tbName, tbData.selected) then
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
@/lua/ge/extensions/editor/forestEditor.lua
if editor.beginModalWindow("noForestMsgDlg", "No Forest Object") then
im.Spacing()
im.Text("There is no Forest object to render forest items, create one ?")
im.Text("There is no Forest object to render forest items, create one ?")
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
if im.Button("Yes") then
if editor.beginModalWindow("noForestBrushGroupMsgDlg", "No Forest Brush Group") then
im.Spacing()
im.Text("There is no Forest Brush Group to add Forest Brushes to, create one ?")
im.Text("There is no Forest Brush Group to add Forest Brushes to, create one ?")
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
if im.Button("Yes") then
@/lua/ge/extensions/ui/console.lua
local t = Lua:getDevLogStats()
-- im.Spacing()
-- im.Spacing()
-- im.Spacing()
-- im.Spacing()
if type(t.errors) == 'number' and t.errors > 0 then
im.Spacing()
im.SameLine()
im.Spacing()
im.SameLine()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamBeautifier.lua
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
@/lua/ge/extensions/editor/resourceChecker.lua
im.Separator()
im.Spacing()
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-220* im.uiscale[0], 0))
local fontPushed = im.PushFont3("robotomono_regular")
im.Spacing()
if isAdvanced == 1 then
--im.PushItemWidth(200)
im.Spacing()
im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), "Issue")
im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), "Issue")
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.NextColumn()
im.Separator()
im.Spacing()
im.Dummy(im.ImVec2(5* im.uiscale[0], 0))
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Asset Stats")
im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
end
im.Spacing()
end
im.Separator()
im.Spacing()
im.ProgressBar(usedT/usedTotal, im.ImVec2(w, 0), "Textures")
im.Spacing()
im.Separator()
im.Spacing()
end
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
if not verifier and getProgress() == nil then
im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Verifying done")
im.Spacing()
resultUI("matVersion", matdata, "Detected ("..verifier[2]..") V0 materials in : ", verifier[3])
end
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
if not resExplorer and getProgress() == nil then
im.Text("Check resources of current level")
im.Spacing()
end
--im.Spacing()
end
@/lua/ge/extensions/editor/assetManagementTool.lua
imgui.SameLine()
imgui.Spacing()
imgui.SameLine()
imgui.SameLine()
imgui.Spacing()
imgui.SameLine()
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
imgui.SameLine()
imgui.Spacing()
imgui.SameLine()
imgui.SameLine()
imgui.Spacing()
imgui.SameLine()
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
imgui.SameLine()
imgui.Spacing()
imgui.SameLine()
if editor.beginModalWindow(removeSelectedDlg, "Asset Management - Remove Selected") then
imgui.Spacing()
imgui.Text("Remove the selected assets from list ? (wont delete any file, cannot undo!)")
imgui.Text("Remove the selected assets from list ? (wont delete any file, cannot undo!)")
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
if editor.beginModalWindow(clearDuplicateListDlg, "Asset Management - Clear Duplicates List") then
imgui.Spacing()
imgui.Text("Clear the asset duplicates list ?")
imgui.Text("Clear the asset duplicates list ?")
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
if editor.beginModalWindow(deleteInvalidLinksDlg, "Asset Management - Delete Invalid Link Files") then
imgui.Spacing()
imgui.Text("Delete the invalid link files ? (Cannot undo)")
imgui.Text("Delete the invalid link files ? (Cannot undo)")
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
imgui.Spacing()
if editor.beginModalWindow(migrationDlg, "Asset Management - Migration") then
imgui.Spacing()
imgui.Text("INFO: This will copy the first file in the lists to the new path\nONLY if the new file doesnt exists, it will not overwrite it.")
imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
if editor.beginModalWindow(searchDuplicatesDlg, "Asset Management - Find Duplicates") then
imgui.Spacing()
imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
if editor.beginModalWindow(searchAllDuplicatesDlg, "Asset Management - Find All Global Duplicates") then
imgui.Spacing()
imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
if editor.beginModalWindow(checkForInvalidLinksDlg, "Asset Management - Check for invalid links") then
imgui.Spacing()
imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
if editor.beginModalWindow(tryFixingInvalidLinksDlg, "Asset Management - Try fixing invalid links") then
imgui.Spacing()
imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
if editor.beginModalWindow(checkForInvalidFilenamesDlg, "Asset Management - Check for invalid filenames") then
imgui.Spacing()
imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
if editor.beginModalWindow(checkDlg, "Asset Management - Migration") then
imgui.Spacing()
imgui.Text("ERROR: You still have new target paths with the default text: '" .. newPathNotSetString .. "', please set a proper path.")
imgui.Text("ERROR: You still have new target paths with the default text: '" .. newPathNotSetString .. "', please set a proper path.")
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
if editor.beginModalWindow(savedListDlg, "Asset Management - Saved List") then
imgui.Spacing()
imgui.Text("The asset list was saved.")
imgui.Text("The asset list was saved.")
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
if editor.beginModalWindow(delinkerDlg, "Asset Management - Delink Level Link Files") then
imgui.Spacing()
imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
if editor.beginModalWindow(relinkerDlg, "Asset Management - Relink Level Link Files") then
imgui.Spacing()
imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
@/lua/ge/extensions/editor/assemblySpline.lua
local tmpPtr = im.FloatPtr(selSpline.spacing)
if im.SliderFloat('###5756', tmpPtr, minSpacing, maxSpacing, "Molecule Spacing (m) = %.2f") then
selSpline.spacing = tmpPtr[0]
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veVehicleSpawner.lua
im.Spacing()
if startPos then
@/lua/ge/extensions/editor/mainToolbar.lua
drawGeneralToolbarButtons()
im.SameLine() im.Spacing()
editor.uiVertSeparator(32, im.ImVec2(0,0))
editor.uiVertSeparator(32, im.ImVec2(0,0))
im.Spacing() im.SameLine()
axisGizmoButtonsGui()
axisGizmoButtonsGui()
im.SameLine() im.Spacing()
editor.uiVertSeparator(32, im.ImVec2(0,0))
editor.uiVertSeparator(32, im.ImVec2(0,0))
im.Spacing()
extensions.hook("onEditorGuiGeneralToolbar")
if im.BeginPopup("EditModeSetsPopup", im.WindowFlags_NoCollapse) then
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
if im.Button("Edit Sets...") then
-- Deselect All button for available modes
im.Spacing()
local anyModeSelected = false
im.tooltip("Move All To Right")
im.Spacing()
im.tooltip("Move Selected To Right")
im.Spacing()
-- Check if any items are selected in selected list
im.tooltip("Move Selected To Left")
im.Spacing()
-- Up/Down arrow buttons for reordering
im.Spacing()
-- Deselect All button for selected modes
im.Spacing()
local hasSelectedSelected = false
-- Bottom buttons
im.Spacing()
im.Separator()
im.Separator()
im.Spacing()
if im.Button("Close", im.ImVec2(120, 0)) then
im.SameLine() im.Spacing()
editor.uiVertSeparator(32, im.ImVec2(0,0))
@/lua/ge/extensions/editor/autoSave.lua
"\n\nWARNING! This operation is not undoable.")
imgui.Spacing()
imgui.Separator()
imgui.Separator()
imgui.Spacing()
if imgui.Button("Load AutoSave") then
@/lua/ge/extensions/editor/createObjectTool.lua
end
imgui.Spacing()