GE Lua Documentation

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SetWindowPos1

Definition


-- @/=[C]:-1
function SetWindowPos1(...)

Callers

@/lua/ge/extensions/ui/console.lua
        fullscreen = false
        im.SetWindowPos1(im.ImVec2(winstate[1] or 0,winstate[2] or 0), im.ImGuiCond_Always)
        im.SetWindowSize1(im.ImVec2(winstate[3] or 800,winstate[4] or 600), im.ImGuiCond_Always)
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.SetNextWindowViewport(ImGuiID_viewport_id) imgui.SetNextWindowViewport(ImGuiID_viewport_id) end
function M.SetWindowPos1(ImVec2_pos, ImGuiCond_cond)
  if ImGuiCond_cond == nil then ImGuiCond_cond = 0 end
  if ImGuiCond_cond == nil then ImGuiCond_cond = 0 end
  imgui.SetWindowPos1(ImVec2_pos, ImGuiCond_cond)
end
@/lua/ge/extensions/editor/materialEditor.lua
  if pickMapToFromObjectPopupPos then
    im.SetWindowPos1(pickMapToFromObjectPopupPos, im.Cond_Appearing)
  else
  else
    im.SetWindowPos1(im.GetMousePos(), im.Cond_Appearing)
  end