SetMouseCursor
Definition
-- @/=[C]:-1
function SetMouseCursor(...)
Callers
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
-- obj:getMaterialNames()
-- imgui.SetMouseCursor(2)
-- if im.CollapsingHeader1("Material Preview"
@/lua/ge/extensions/editor/biomeTool.lua
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
@/lua/ge/extensions/editor/sceneTree.lua
else
imgui.SetMouseCursor(2) -- ResizeAll cursor
end
@/lua/ge/extensions/editor/resourceChecker.lua
if hovered and im.SetMouseCursor then
im.SetMouseCursor(im.MouseCursor_ResizeNS or 0)
end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
view._DragInitialMousePos = currentMouse
im.SetMouseCursor(2) -- ResizeAll cursor
end
view._DragInitialMousePos = nil
im.SetMouseCursor(0) -- default
end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetMouseCursor() return imgui.GetMouseCursor() end
function M.SetMouseCursor(ImGuiMouseCursor_cursor_type) imgui.SetMouseCursor(ImGuiMouseCursor_cursor_type) end
function M.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) imgui.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) end
function M.GetMouseCursor() return imgui.GetMouseCursor() end
function M.SetMouseCursor(ImGuiMouseCursor_cursor_type) imgui.SetMouseCursor(ImGuiMouseCursor_cursor_type) end
function M.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) imgui.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) end