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SetMouseCursor

Definition


-- @/=[C]:-1
function SetMouseCursor(...)

Callers

@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
-- obj:getMaterialNames()
-- imgui.SetMouseCursor(2)
-- if im.CollapsingHeader1("Material Preview"
@/lua/ge/extensions/editor/biomeTool.lua
  if imgui.IsItemActive() or imgui.IsItemHovered() then
    imgui.SetMouseCursor(3)
  end
  if imgui.IsItemActive() or imgui.IsItemHovered() then
    imgui.SetMouseCursor(3)
  end
  if imgui.IsItemActive() or imgui.IsItemHovered() then
    imgui.SetMouseCursor(3)
  end
  if imgui.IsItemActive() or imgui.IsItemHovered() then
    imgui.SetMouseCursor(3)
  end
  if imgui.IsItemActive() or imgui.IsItemHovered() then
    imgui.SetMouseCursor(3)
  end
  if imgui.IsItemActive() or imgui.IsItemHovered() then
    imgui.SetMouseCursor(3)
  end
@/lua/ge/extensions/editor/sceneTree.lua
    else
      imgui.SetMouseCursor(2) -- ResizeAll cursor
    end
@/lua/ge/extensions/editor/resourceChecker.lua
            if hovered and im.SetMouseCursor then
              im.SetMouseCursor(im.MouseCursor_ResizeNS or 0)
            end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
        view._DragInitialMousePos = currentMouse
        im.SetMouseCursor(2) -- ResizeAll cursor
      end
      view._DragInitialMousePos = nil
      im.SetMouseCursor(0) -- default
    end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetMouseCursor() return imgui.GetMouseCursor() end
function M.SetMouseCursor(ImGuiMouseCursor_cursor_type) imgui.SetMouseCursor(ImGuiMouseCursor_cursor_type) end
function M.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) imgui.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) end
function M.GetMouseCursor() return imgui.GetMouseCursor() end
function M.SetMouseCursor(ImGuiMouseCursor_cursor_type) imgui.SetMouseCursor(ImGuiMouseCursor_cursor_type) end
function M.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) imgui.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) end