SetMouseCursor
Definition
-- @/=[C]:-1
function SetMouseCursor(...)
Callers
@/lua/ge/extensions/editor/biomeTool.lua
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
view._DragInitialMousePos = currentMouse
im.SetMouseCursor(2) -- ResizeAll cursor
end
view._DragInitialMousePos = nil
im.SetMouseCursor(0) -- default
end
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
-- obj:getMaterialNames()
-- imgui.SetMouseCursor(2)
-- if im.CollapsingHeader1("Material Preview"
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetMouseCursor() return imgui.GetMouseCursor() end
function M.SetMouseCursor(ImGuiMouseCursor_cursor_type) imgui.SetMouseCursor(ImGuiMouseCursor_cursor_type) end
function M.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) imgui.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) end
function M.GetMouseCursor() return imgui.GetMouseCursor() end
function M.SetMouseCursor(ImGuiMouseCursor_cursor_type) imgui.SetMouseCursor(ImGuiMouseCursor_cursor_type) end
function M.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) imgui.SetNextFrameWantCaptureMouse(bool_want_capture_mouse) end
@/lua/ge/extensions/editor/sceneTree.lua
else
imgui.SetMouseCursor(2) -- ResizeAll cursor
end
@/lua/ge/extensions/editor/resourceChecker.lua
if hovered and im.SetMouseCursor then
im.SetMouseCursor(im.MouseCursor_ResizeNS or 0)
end