SetItemDefaultFocus
Definition
-- @/=[C]:-1
function SetItemDefaultFocus(...)
Callers
@/lua/ge/extensions/editor/createObjectTool.lua
-- set the initial focus when opening the combo
imgui.SetItemDefaultFocus()
end
@/lua/ge/extensions/editor/api/valueInspector.lua
-- set the initial focus when opening the combo
imgui.SetItemDefaultFocus()
end
-- set the initial focus when opening the combo
imgui.SetItemDefaultFocus()
end
-- set the initial focus when opening the combo
imgui.SetItemDefaultFocus()
end
-- set the initial focus when opening the combo
imgui.SetItemDefaultFocus()
end
@/lua/ge/extensions/editor/materialEditor.lua
-- set the initial focus when opening the combo
im.SetItemDefaultFocus()
end
@/lua/ge/extensions/editor/scriptAIManager.lua
end
im.SetItemDefaultFocus()
im.SameLine()
end
im.SetItemDefaultFocus()
@/lua/ge/extensions/ui/console.lua
--im.SetItemDefaultFocus()
--im.SetKeyboardFocusHere(-1)
@/lua/ge/extensions/editor/forestEditor.lua
-- set the initial focus when opening the combo
im.SetItemDefaultFocus()
end
@/lua/ge/extensions/editor/multiSpawnManager.lua
if selected then
im.SetItemDefaultFocus()
end
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
-- set the initial focus when opening the combo
im.SetItemDefaultFocus()
end
@/lua/ge/extensions/gameplay/rally/recceApp.lua
-- if isSelected then
-- im.SetItemDefaultFocus()
-- end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.PopClipRect() imgui.PopClipRect() end
function M.SetItemDefaultFocus() imgui.SetItemDefaultFocus() end
function M.SetKeyboardFocusHere(int_offset)
function M.PopClipRect() imgui.PopClipRect() end
function M.SetItemDefaultFocus() imgui.SetItemDefaultFocus() end
function M.SetKeyboardFocusHere(int_offset)
@/lua/ge/extensions/editor/roadArchitect.lua
if isSelected then
im.SetItemDefaultFocus() -- Set the initial focus when opening the combo.
end
@/lua/ge/extensions/editor/rallyEditor/pacenotes/measurementsForm.lua
if isSelected then
im.SetItemDefaultFocus()
end