GE Lua Documentation

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SetCursorScreenPos

Definition


-- @/=[C]:-1
function SetCursorScreenPos(...)

Callers

@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
    im.ImDrawList_AddRect(im.GetWindowDrawList(), rMin, rMax, col2, 4)
    im.SetCursorScreenPos(min)
    im.BeginGroup()
@/lua/ge/extensions/editor/resourceChecker.lua
    if interacted < cap and r.w >= minPx and r.h >= minPx then
      im.SetCursorScreenPos(im.ImVec2(r.x, r.y))
      im.InvisibleButton("##tm_rect_flat_nomerge_"..i, im.ImVec2(r.w, r.h))
              local oldPos = im.GetCursorScreenPos()
              im.SetCursorScreenPos(min)
              im.InvisibleButton("##seg_" .. k .. "_" .. i, im.ImVec2(w, barH))
              local hovered = im.IsItemHovered()
              im.SetCursorScreenPos(oldPos)
              if hovered then
            local spPos = im.GetCursorScreenPos()
            im.SetCursorScreenPos(spPos)
            im.InvisibleButton("##asset_splitter", im.ImVec2(splitterWidth, splitterThickness))
@/lua/ge/extensions/editor/flowgraph/nodePreview.lua
    --self.popupMousePos.x = self.popupMousePos.x + 300
    --im.SetCursorScreenPos(self.popupMousePos)
    im.BeginTooltip()
@/lua/ge/extensions/editor/flowgraph/main.lua
          end
          im.SetCursorScreenPos(cursorTopLeft)
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetCursorScreenPos() return imgui.GetCursorScreenPos() end
function M.SetCursorScreenPos(ImVec2_pos) imgui.SetCursorScreenPos(ImVec2_pos) end
function M.AlignTextToFramePadding() imgui.AlignTextToFramePadding() end
function M.GetCursorScreenPos() return imgui.GetCursorScreenPos() end
function M.SetCursorScreenPos(ImVec2_pos) imgui.SetCursorScreenPos(ImVec2_pos) end
function M.AlignTextToFramePadding() imgui.AlignTextToFramePadding() end