SetCursorPos
Definition
-- @/=[C]:-1
function SetCursorPos(...)
Callers
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
end
im.SetCursorPos(cp)
im.TextColored(self.textColorVec4,self.commentText)
@/lua/ge/extensions/editor/flowgraph/welcome.lua
local cursorBefore = im.GetCursorPos()
im.SetCursorPos(pBegin)
local btn = im.InvisibleButton("##"..id, size)
hoverState[id] = im.IsItemHovered()
im.SetCursorPos(cursorBefore)
return btn
@/lua/ge/extensions/editor/materialEditor.lua
local cPosB = im.GetCursorPos()
im.SetCursorPos(im.ImVec2(cPosA.x + im.GetStyle().ItemSpacing.y, cPosA.y + im.GetStyle().ItemSpacing.y))
if editor.uiColorEdit3(
im.tooltip("Background Color")
im.SetCursorPos(cPosB)
else
local cPosB = im.GetCursorPos()
im.SetCursorPos(im.ImVec2(cPosA.x + im.GetStyle().ItemSpacing.y, cPosA.y + im.GetStyle().ItemSpacing.y))
if editor.uiColorEdit3(
im.tooltip("Background Color")
im.SetCursorPos(cPosB)
end
end
im.SetCursorPos(im.ImVec2(pos.x,pos.y + size.y/4))
editor.uiIconImage((newMatMapToLocked == true and editor.icons.lock_outline or editor.icons.lock_open), im.ImVec2(size.x, size.x))
if createMaterialMessage and createMaterialMessage ~= "" and createMaterialError then
im.SetCursorPos(im.ImVec2(im.GetCursorPosX(), im.GetContentRegionAvail().y + im.GetCursorPosY() - im.GetTextLineHeight()))
im.TextColored(im.ImVec4(1, 1, 0, 1), createMaterialMessage)
@/lua/ge/extensions/editor/mainToolbar.lua
local pos = im.GetCursorPos()
im.SetCursorPos(im.ImVec2(pos.x + 6, pos.y))
local pushedModeBtn = editor.uiIconImageButton(val.icon, nil, nil, nil, bgColor,nil, nil, nil, true)
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
-- local cur = im.GetCursorPos()
-- im.SetCursorPos(im.ImVec2(cur.x,cur.y-16))
elseif false then
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetCursorPosY() return imgui.GetCursorPosY() end
function M.SetCursorPos(ImVec2_local_pos) imgui.SetCursorPos(ImVec2_local_pos) end
function M.SetCursorPosX(float_local_x) imgui.SetCursorPosX(float_local_x) end
function M.GetCursorPosY() return imgui.GetCursorPosY() end
function M.SetCursorPos(ImVec2_local_pos) imgui.SetCursorPos(ImVec2_local_pos) end
function M.SetCursorPosX(float_local_x) imgui.SetCursorPosX(float_local_x) end
@/lua/ge/extensions/editor/inspector.lua
local textStartCursorPos = imgui.GetCursorPos()
imgui.SetCursorPos(imgui.ImVec2(fontSize*2, fontSize*2))
imgui.SetCursorPos(imageStartCursorPos)
imgui.Image(texture.tex:getID(), size, nil, nil, nil, editor.color.white.Value)
drawUVHandle(imageStartCursorPos, imageStartAbsCursorPos, size)
imgui.SetCursorPos(imgui.ImVec2(textStartCursorPos.x + fontSize/2, fontSize))
imgui.TextUnformatted("0.0")
imgui.SetCursorPos(imgui.ImVec2(textStartCursorPos.x + fontSize, fontSize*2 + size.y / 2))
imgui.TextUnformatted("V")
imgui.SetCursorPos(imgui.ImVec2(textStartCursorPos.x + fontSize/2, size.y + fontSize))
imgui.TextUnformatted("1.0")
imgui.SetCursorPos(prevCursorPos)
editor.uiIconImageButton(editor.icons.crop_free, imgui.ImVec2(buttonSize, buttonSize), nil, nil, uvButtonBGColor)
@/lua/ge/extensions/flowgraph/link.lua
)
im.SetCursorPos(im.ImVec2(center.x - txtSize.x/2+3, center.y - txtSize.y/2+3))
im.Text(self.label)
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
local cp = im.GetCursorPos()
im.SetCursorPos(im.ImVec2(cPos.x, cp.y + thumbnailSize))
end
im.TextUnformatted("Hover over a texture and hit the right mouse button in order to open a context menu.")
im.SetCursorPos(im.ImVec2(cPos.x + textSpace, cPos.y))
editor.uiInputSearchTextFilter("Texture Filter", decalTextureTextFilter, textFilterWidth)
im.Image(img.texId, im.ImVec2(maxWidth, maxWidth * ratio), im.ImVec2Zero, im.ImVec2One, nil, editor.color.beamng.Value)
im.SetCursorPos(cpos)
im.NextColumn()
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
for k, button in ipairs(section.buttons) do
im.SetCursorPos(im.ImVec2(beforeCPos.x + headerWidth + k * (imguiStyle.ItemSpacing.x) + (k - 1) * buttonHeight, beforeCPos.y))
if editor.uiIconImageButton(button.icon, im.ImVec2(buttonHeight, buttonHeight), nil, nil, nodeColor or im.ImVec4(1,102/255, 0, 0.2), string.format("SectionButton_%s_%d", section.name, k)) then
im.SetCursorPos(im.ImVec2(beforeCPos.x + imguiStyle.FramePadding.x, beforeCPos.y + imguiStyle.FramePadding.y))
-- button icon
-- button text
im.SetCursorPos(im.ImVec2(beforeCPos.x + 2 * imguiStyle.FramePadding.x + iconSize, beforeCPos.y + imguiStyle.FramePadding.y))
im.TextUnformatted(colHeaderTitle)
im.TextUnformatted(colHeaderTitle)
im.SetCursorPos(afterCPos)
if section.open then
@/lua/ge/extensions/editor/forestEditor.lua
if var.fontSize then
im.SetCursorPos(im.ImVec2(im.GetCursorPosX() + var.style.ItemSpacing.x, im.GetCursorPosY() + (32/2 - var.fontSize/2)))
end
im.PopStyleColor()
im.SetCursorPos(im.ImVec2(cPos.x + var.style.FramePadding.x, cPos.y))
im.TextUnformatted(item.internalName)
im.PopStyleColor()
im.SetCursorPos(im.ImVec2(cPos.x + var.style.FramePadding.x, cPos.y))
im.TextUnformatted(obj.name)
end
im.SetCursorPos(im.ImVec2(
cursorPos.x + im.CalcTextSize("BrushesMeshes").x + 4 * var.style.FramePadding.x + var.style.ItemInnerSpacing.x + 2*var.style.ItemSpacing.x,
@/lua/ge/extensions/flowgraph/basenode.lua
im.SetCursorPos(im.ImVec2(-off.x + pos.x + pad.x, -off.y + pos.y + pad.y))
local fgClr = self.customIconColor or self.iconColor
if self.behaviour[b] then
im.SetCursorPos(im.ImVec2(-off.x + builder.NodeRect.x + builder.NodeRect.w - 24 * iconCount - 24, -off.y + builder.NodeRect.y))
editor.uiIconImage(editor.icons[ui_flowgraph_editor.getBehaviourIcon(b)], im.ImVec2(22, 22), im.ImVec4(1, 1, 1, 0.25))
@/lua/ge/extensions/editor/assetBrowser.lua
im.TextUnformatted(set.name)
im.SetCursorPos(cursorPos)
icon(set, im.ImVec2(var.options.thumbnailSize/4, var.options.thumbnailSize/4), im.GetStyleColorVec4(im.Col_Text))
end
im.SetCursorPos(im.ImVec2(startCursorPos.x + var.minThumbnailSize, startCursorPos.y))
local buttonWidth = im.CalcTextSize(file.fullFileName).x + 2 * var.style.FramePadding.x
im.PopStyleColor()
im.SetCursorPos(im.ImVec2(startCursorPos.x + var.minThumbnailSize + var.style.FramePadding.x, startCursorPos.y))
if file.selectedInABView == true then im.PushStyleColor2(im.Col_Text, im.GetStyleColorVec4(im.Col_ButtonActive)) end
-- Draw an icon based on its type in the top left corner of the child.
im.SetCursorPos(topLeft)
icon(file, im.ImVec2(var.options.thumbnailSize/4, var.options.thumbnailSize/4))
icon(file, im.ImVec2(var.options.thumbnailSize/4, var.options.thumbnailSize/4))
im.SetCursorPos(botRight)
elseif file.type == "mesh" and file.inspectorData and file.inspectorData.cachePath then
-- Draw an icon based on its type in the top left corner of the child.
im.SetCursorPos(topLeft)
icon(file, im.ImVec2(var.options.thumbnailSize/4, var.options.thumbnailSize/4))
icon(file, im.ImVec2(var.options.thumbnailSize/4, var.options.thumbnailSize/4))
im.SetCursorPos(botRight)
elseif file.type == "materials" then
local cpos = im.GetCursorPos()
im.SetCursorPos(im.ImVec2(cpos.x-var.style.WindowPadding.x-var.minThumbnailSize, cpos.y))
im.PushStyleColor2(im.Col_Button, im.ImVec4(0,0,0,0.1))
im.PopStyleColor()
im.SetCursorPos(oldPos)
else
im.SetCursorPos(im.ImVec2(cPosStart.x + var.style.FramePadding.x, cPosStart.y + var.style.FramePadding.y))
-- Draw arrow indicating whether the collapsing header is open or not and the group identifier within the button.
editor.uiIconImage(group.open == true and editor.icons.keyboard_arrow_down or editor.icons.keyboard_arrow_right, im.ImVec2(var.fontSize, var.fontSize))
im.SetCursorPos(im.ImVec2(cPosStart.x + var.fontSize + 3 * var.style.FramePadding.x, cPosStart.y + var.style.FramePadding.y))
im.TextUnformatted(group.identifier .. " (" .. tostring(#var.filteredAssetGroups[group.identifier]) .. ")")
im.TextUnformatted(group.identifier .. " (" .. tostring(#var.filteredAssetGroups[group.identifier]) .. ")")
im.SetCursorPos(cPosEnd)
im.Image(texToDraw.tex:getID(), texSize, nil, uv1, nil, nil)
im.SetCursorPos(im.ImVec2(cursorPos.x + texSize.x, cursorPos.y))
end
end
im.SetCursorPos(im.ImVec2(initialCursorPos.x, initialCursorPos.y + rowIndex * texToDraw.size.y))
end
end
im.SetCursorPos(initialCursorPos)
end
@/lua/ge/extensions/editor/dynamicDecals/inspector/utils.lua
local cursorPos = im.GetCursorPos()
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size - 20))
if editor.uiColorEdit4(string.format("##%s_%s_%s", layer.uid, guiId, "gradientColorBottomLeft"), editor.getTempFloatArray4_TableTable(gradientColorBottomLeft), im.flags(im.ColorEditFlags_AlphaPreview, im.ColorEditFlags_NoInputs), editor.getTempBool_BoolBool(false)) then
im.SetCursorPos(cursorPos)
if editor.uiColorEdit4(string.format("##%s_%s_%s", layer.uid, guiId, "gradientColorTopLeft"), editor.getTempFloatArray4_TableTable(gradientColorTopLeft), im.flags(im.ColorEditFlags_AlphaPreview, im.ColorEditFlags_NoInputs), editor.getTempBool_BoolBool(false)) then
cursorPos = im.GetCursorPos()
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size - 20))
if editor.uiColorEdit4(string.format("##%s_%s_%s", layer.uid, guiId, "gradientColorBottomRight"), editor.getTempFloatArray4_TableTable(gradientColorBottomRight), im.flags(im.ColorEditFlags_AlphaPreview, im.ColorEditFlags_NoInputs), editor.getTempBool_BoolBool(false)) then
im.SetCursorPos(cursorPos)
if editor.uiColorEdit4(string.format("##%s_%s_%s", layer.uid, guiId, "gradientColorTopRight"), editor.getTempFloatArray4_TableTable(gradientColorTopRight), im.flags(im.ColorEditFlags_AlphaPreview, im.ColorEditFlags_NoInputs), editor.getTempBool_BoolBool(false)) then
end
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size + im.GetStyle().ItemSpacing.y))
im.NewLine()
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
self:arrowHelper(prePos, im.GetItemRectSize(), true, hoverFun)
im.SetCursorPos(prePos)
if im.InvisibleButton("invBtnResult_" .. i, im.GetItemRectSize()) or self.createNodeButtonListIndex == self.buttonListIndex then
im.BulletText((read and "Get " or "Set ")..var.name)
im.SetCursorPos(cursor)
local itemSize = im.CalcTextSize((read and "Get " or "Set ")..var.name)
im.BulletText(macroName)
im.SetCursorPos(cursor)
local itemSize = im.CalcTextSize(macroName)
im.BulletText(btnText)
im.SetCursorPos(cursor)
local itemSize = im.CalcTextSize(btnText)
im.BulletText(btnText)
im.SetCursorPos(cursor)
local itemSize = im.CalcTextSize(btnText)
im.BulletText(stateName)
im.SetCursorPos(cursor)
local itemSize = im.CalcTextSize(stateName)
im.SetCursorPos(cursor)
local itemSize = im.CalcTextSize(nodeName)
@/lua/ge/extensions/editor/flowgraph/main.lua
im.SetCursorPos(im.ImVec2(50/vz[0]-im.GetWindowPos().x+vp.x / vz[0], 5/vz[0]-im.GetWindowPos().y+vp.y / vz[0]))
--editor.uiIconImage(editor.icons.goat, im.ImVec2(300/vz[0],300/vz[0]), im.ImVec4(math.sin(os.clock()*3)*0.25+0.75,0.25,0.25,1))
--editor.uiIconImage(editor.icons.goat, im.ImVec2(300/vz[0],300/vz[0]), im.ImVec4(math.sin(os.clock()*3)*0.25+0.75,0.25,0.25,1))
--im.SetCursorPos(oldCp)
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
local btnWidth = im.CalcTextSize(">>>").x
im.SetCursorPos(im.ImVec2(mainRVSize.x - btnWidth - 30, 200))
if editor.uiIconImageButton(editor.icons.switch_camera, nil, im.ImColorByRGB(255,255,255,255).Value, nil, nil) then
-- Main Render View Image
im.SetCursorPos(startCursorPos)
im.Image(mainRVTexObj.texId, mainRVSize)
-- Axis Gizmo Render View Image
im.SetCursorPos(axisGizmoRVPos)
local axisGizmoRVScreenPos = im.GetCursorScreenPos()
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
--im.Dummy(nodeSize)
--im.SetCursorPos(cp)
)
im.SetCursorPos(im.ImVec2(center.x - txtSize.x/2+3, center.y - txtSize.y/2+3))
im.Text(text)
@/lua/ge/extensions/editor/dynamicDecals/widgets.lua
local cursorPos = im.GetCursorPos()
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size - 20))
if editor.uiColorEdit4(string.format("%s_gradientColorBottomLeft", widgetId), editor.getTempFloatArray4_TableTable(gradientColorBottomLeft), im.flags(im.ColorEditFlags_AlphaPreview, im.ColorEditFlags_NoInputs), editor.getTempBool_BoolBool(false)) then
im.SetCursorPos(cursorPos)
if editor.uiColorEdit4(string.format("%s_gradientColorTopLeft", widgetId), editor.getTempFloatArray4_TableTable(gradientColorTopLeft), im.flags(im.ColorEditFlags_AlphaPreview, im.ColorEditFlags_NoInputs), editor.getTempBool_BoolBool(false)) then
cursorPos = im.GetCursorPos()
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size - 20))
if editor.uiColorEdit4(string.format("%s_gradientColorBottomRight", widgetId), editor.getTempFloatArray4_TableTable(gradientColorBottomRight), im.flags(im.ColorEditFlags_AlphaPreview, im.ColorEditFlags_NoInputs), editor.getTempBool_BoolBool(false)) then
im.SetCursorPos(cursorPos)
if editor.uiColorEdit4(string.format("%s_gradientColorTopRight", widgetId), editor.getTempFloatArray4_TableTable(gradientColorTopRight), im.flags(im.ColorEditFlags_AlphaPreview, im.ColorEditFlags_NoInputs), editor.getTempBool_BoolBool(false)) then
end
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size + im.GetStyle().ItemSpacing.y))
im.NewLine()
@/lua/ge/extensions/editor/util/transformUtil.lua
if self.allowTranslate then
im.SetCursorPos(im.ImVec2(prePos.x, math.ceil(prePos.y + elemHeight * row + spacing * row)))
row = row + 1
if self.allowRotate then
im.SetCursorPos(im.ImVec2(prePos.x, math.ceil(prePos.y + elemHeight * row + spacing * row)))
row = row + 1
if self.allowScale then
im.SetCursorPos(im.ImVec2(prePos.x, math.ceil(prePos.y + elemHeight * row + spacing * row)))
row = row + 1
end
im.SetCursorPos(endPos)
im.PopID()
@/lua/ge/extensions/editor/gen/lib/ui.lua
im.ImVec4(0.6, 1.0, 0.0, 0.01))
im.SetCursorPos(scur)
else
im.SetCursorPosY(im.GetCursorPosY()+shift.y)
-- im.SetCursorPos(im.GetCursorPos()+shift)
end
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
im.SetCursorPos(cpos)
im.Image(
if afterTextPos.y > im.GetCursorPos().y then
im.SetCursorPos(im.ImVec2(im.GetCursorPos().x, afterTextPos.y))
end
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
local cursorPos = im.GetCursorPos()
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size - 20))
im.SetCursorPos(cursorPos)
im.ColorButton("##colorTL", editor.getTempImVec4_TableImVec4(gradientColorTopLeft), im.ColorEditFlags_AlphaPreview)
cursorPos = im.GetCursorPos()
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size - 20))
im.ColorButton("##colorBR", editor.getTempImVec4_TableImVec4(gradientColorBottomRight), im.ColorEditFlags_AlphaPreview)
im.SetCursorPos(cursorPos)
im.ColorButton("##colorTR", editor.getTempImVec4_TableImVec4(gradientColorTopRight), im.ColorEditFlags_AlphaPreview)
im.ColorButton("##colorTR", editor.getTempImVec4_TableImVec4(gradientColorTopRight), im.ColorEditFlags_AlphaPreview)
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size + im.GetStyle().ItemSpacing.y))
im.NewLine()
im.TextUnformatted("LMB: Select brush; Double-click: Load brush; RMB: Open brush context menu")
im.SetCursorPos(im.ImVec2(cPos.x + textSpace, cPos.y))
editor.uiInputSearchTextFilter("Brush Filter", brushTextFilter, textFilterWidth)
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
im.SetCursorPos(cpos)
@/lua/ge/suspensionFrequencyTester.lua
local xPos = startCursorPosX + (i * contentWidth / (numLabels - 1)) - 10
imgui.SetCursorPos(imgui.ImVec2(xPos, startCursorPosY))
local color = (i % 2 == 0) and imgui.ImVec4(1, 1, 1, 1) or imgui.ImVec4(0.6, 0.6, 0.6, 1)
@/lua/ge/extensions/flowgraph/baseStateNode.lua
--make each pin individually.
im.SetCursorPos(im.ImVec2(nodeRect.x, nodeRect.y))
ufe.PushStyleVar2(ufe.StyleVar_PivotSize,im.ImVec2(nodeRect.w/3,pivotSize))
im.SetCursorPos(im.ImVec2(nodeRect.x, nodeRect.y+nodeRect.h*2/3))
ufe.PushStyleVar2(ufe.StyleVar_PivotSize,im.ImVec2(pivotSize,nodeRect.h/3))
im.SetCursorPos(im.ImVec2(nodeRect.x+nodeRect.w*2/3, nodeRect.y+nodeRect.h))
ufe.PushStyleVar2(ufe.StyleVar_PivotSize,im.ImVec2(nodeRect.w/3,pivotSize))
im.SetCursorPos(im.ImVec2(nodeRect.x+nodeRect.w, nodeRect.y))
ufe.PushStyleVar2(ufe.StyleVar_PivotSize,im.ImVec2(pivotSize,nodeRect.h/3))
-- out pins have no arrows and are cw side
im.SetCursorPos(im.ImVec2(nodeRect.x+nodeRect.w*2/3, nodeRect.y))
ufe.PushStyleVar2(ufe.StyleVar_PivotSize,im.ImVec2(nodeRect.w/3,pivotSize))
im.SetCursorPos(im.ImVec2(nodeRect.x, nodeRect.y))
ufe.PushStyleVar2(ufe.StyleVar_PivotSize,im.ImVec2(pivotSize,nodeRect.h/3))
im.SetCursorPos(im.ImVec2(nodeRect.x, nodeRect.y+nodeRect.h))
ufe.PushStyleVar2(ufe.StyleVar_PivotSize,im.ImVec2(nodeRect.w/3,pivotSize))
im.SetCursorPos(im.ImVec2(nodeRect.x+nodeRect.w, nodeRect.y+nodeRect.h*2/3))
ufe.PushStyleVar2(ufe.StyleVar_PivotSize,im.ImVec2(pivotSize,nodeRect.h/3))
@/lua/ge/extensions/editor/forestView.lua
imgui.PopStyleColor()
imgui.SetCursorPos(imgui.ImVec2(cPos.x + style.FramePadding.x, cPos.y))
imgui.TextUnformatted(obj.name)
@/lua/ge/extensions/editor/flowgraph/variables.lua
if not self.dragPayload then
im.SetCursorPos(im.ImVec2(prePos.x - 5, prePos.y -5))
im.PushStyleVar2(im.StyleVar_FramePadding, im.ImVec2(0, 0))
@/lua/ge/extensions/editor/biomeTool.lua
local posY = 100 - textSize.y/2
imgui.SetCursorPos(imgui.ImVec2(imgPosStart.x + posX, imgPosStart.y + posY))
imgui.Text("No Mask Selected!")
end
imgui.SetCursorPos(imgui.ImVec2(0, imgPosStart.y + 205))
end
local noBrushTextSize = imgui.CalcTextSize("No Brush Selected!")
imgui.SetCursorPos(imgui.ImVec2(90 - noBrushTextSize.x/2, 50 - noBrushTextSize.y/2))
imgui.Text("No Brush Selected!")
imgui.tooltip(item.internalName)
imgui.SetCursorPos(textPos)
imgui.Text(item.internalName)
local noBrushTextSize = imgui.CalcTextSize("No Brush Selected!")
imgui.SetCursorPos(imgui.ImVec2(90 - noBrushTextSize.x/2, 50 - noBrushTextSize.y/2))
imgui.Text("No Brush Selected!")
imgui.tooltip(item.internalName)
imgui.SetCursorPos(textPos)
imgui.Text(item.internalName)
end
imgui.SetCursorPos(textPos)
imgui.Text("- NONE -")
end
imgui.SetCursorPos(textPos)
imgui.Text(item.internalName)
end
imgui.SetCursorPos(textPos)
imgui.Text("- NONE -")
end
imgui.SetCursorPos(textPos)
imgui.Text(item.internalName)
end
imgui.SetCursorPos(imgui.ImVec2(panelWidth - 180, cursorPosY))
if imgui.Button("Create Edges", imgui.ImVec2(150, 30)) then
local noBrushTextSize = imgui.CalcTextSize("No Brush Selected!")
imgui.SetCursorPos(imgui.ImVec2(90 - noBrushTextSize.x/2, 50 - noBrushTextSize.y/2))
imgui.Text("No Brush Selected!")
imgui.tooltip(item.internalName)
imgui.SetCursorPos(textPos)
imgui.Text(item.internalName)
end
imgui.SetCursorPos(textPos)
imgui.Text("- NONE -")
end
imgui.SetCursorPos(textPos)
imgui.Text(item.internalName)
local noAreaText = "N O L A S S O A R E A A V A I L A B L E !"
imgui.SetCursorPos(imgui.ImVec2(imgui.GetContentRegionAvail().x/2 - imgui.CalcTextSize(noAreaText).x/2, imgui.GetContentRegionAvail().y/2))
imgui.PushStyleColor2(imgui.Col_Text, imgui.ImVec4(1, 0, 0, 1));
local noAreaText = "N O T E R R A I N L A Y E R A V A I L A B L E !"
imgui.SetCursorPos(imgui.ImVec2(imgui.GetContentRegionAvail().x/2 - imgui.CalcTextSize(noAreaText).x/2, imgui.GetContentRegionAvail().y/2))
imgui.PushStyleColor2(imgui.Col_Text, imgui.ImVec4(1, 0, 0, 1));
local noAreaText = "N O L A Y E R S E L E C T E D !"
imgui.SetCursorPos(imgui.ImVec2(imgui.GetContentRegionAvail().x/2 - imgui.CalcTextSize(noAreaText).x/2, imgui.GetContentRegionAvail().y/2))
imgui.PushStyleColor2(imgui.Col_Text, imgui.ImVec4(1, 0, 0, 1));
local noAreaText = "N O A R E A L A Y E R A V A I L A B L E !"
imgui.SetCursorPos(imgui.ImVec2(imgui.GetContentRegionAvail().x/2 - imgui.CalcTextSize(noAreaText).x/2, imgui.GetContentRegionAvail().y/2))
imgui.PushStyleColor2(imgui.Col_Text, imgui.ImVec4(1, 0, 0, 1));
local noAreaText = "N O L A Y E R S E L E C T E D !"
imgui.SetCursorPos(imgui.ImVec2(imgui.GetContentRegionAvail().x/2 - imgui.CalcTextSize(noAreaText).x/2, imgui.GetContentRegionAvail().y/2))
imgui.PushStyleColor2(imgui.Col_Text, imgui.ImVec4(1, 0, 0, 1));
@/lua/ge/extensions/editor/util/plotHelperUtil.lua
if xPos then
im.SetCursorPos(im.ImVec2(xPos.x, botPos.y - im.GetTextLineHeightWithSpacing()))
im.Text(" "..label)
end
im.SetCursorPos(endPos)
end
for i, line in ipairs(lines) do
im.SetCursorPos(im.ImVec2(pos.x + borderSize/3, pos.y +borderSize - im.GetTextLineHeight()/4 + im.GetTextLineHeight()*i ))
im.Text(line)
end
im.SetCursorPos(endPos)
end
im.SetCursorPos(txtPos)
im.TextColored(textColor, txt)
im.SetCursorPos(txtPos)
im.TextColored(textColor, txt)
im.SetCursorPos(ptOnGraphWS)
im.InvisibleButton('##pointTooltipButton'..r.."/"..i, btnSize)
@/lua/ge/extensions/editor/terrainEditor.lua
for i = 1, #var.softSelectFilter do
im.SetCursorPos(im.ImVec2(var.style.WindowPadding.x + textWidthLeftBound +
((i - 1) / (#var.softSelectFilter - 1) * (var.sc_curveWidgetSize -
im.SetCursorPos(im.ImVec2(textWidthLeftBound + var.style.WindowPadding.x, var.menuBarHeight + var.style.WindowPadding.y + var.sc_curveWidgetSize + 1*var.style.ItemSpacing.y + var.inputWidgetHeight))
im.TextUnformatted("Inside")
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
cp.y = cp.y + imPadding
im.SetCursorPos(cp)
@/lua/ge/extensions/editor/shapeEditor.lua
im.SetCursorPos(cur)
editor.uiTextUnformattedRightAlign("File = "..meshFile, true)
editor.uiTextUnformattedRightAlign("File = "..meshFile, true)
im.SetCursorPos(cur)
im.PushStyleColor2(im.Col_ChildBg, im.ImColorByRGB(0,0,0,64).Value)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAdjustableTechCarTuner.lua
if x and y then
im.SetCursorPos(im.ImVec2(x, y))
end
im.SetCursorPos(leftView.imgPos)
im.Image(leftView.img.texId, leftView.imgSize, im.ImVec2(0, 0), im.ImVec2(1, 1))
im.SetCursorPos(bottomView.imgPos)
im.Image(bottomView.img.texId, bottomView.imgSize, im.ImVec2(0, 0), im.ImVec2(1, 1))
im.SetCursorPos(im.ImVec2(cursorPosX, 800))
addVarFloatSlider(nil, nil, '$weightscale')
local wndPos = im.GetWindowPos()
im.SetCursorPos(im.ImVec2(5, 50))
im.Text(string.format("Mouse Pos: %0.2f, %0.2f", im.GetMousePos().x - wndPos.x, im.GetMousePos().y - wndPos.y))