Separator
Definition
-- @/=[C]:-1
function Separator(...)
Callers
@/lua/ge/extensions/util/vehicleRopeDebug.lua
-- Debug section (kept at bottom) with columns
im.Separator()
im.Text("Debug")
im.Separator()
im.Text("Rope Info (ID: " .. selectedRope.id .. ")")
im.Separator()
im.Text("Overall Performance Stats")
if #allRopes > 0 then
im.Separator()
im.Text("Per-Rope Performance")
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/locationsByTag.lua
end
im.Separator()
local ptr = im.IntPtr(self.count)
@/lua/ge/extensions/editor/missionEditor.lua
end
im.Separator()
if im.BeginMenu("Delete") then
end
im.Separator()
for _, d in ipairs(dirs) do
end
im.Separator()
if im.MenuItem1("PERMANENTLY delete mission") then
end
im.Separator()
if not clickedMission then im.BeginDisabled() end
end
im.Separator()
if not clickedMission then im.EndDisabled() end
im.Separator()
if clickedMission and im.BeginMenu("Generate Attempts") then
end
im.Separator()
if im.MenuItem1("Time Updater") then
if prevOther then
im.Separator()
end
im.PopID()
im.Separator()
else
im.HeaderText("(...)")
im.Separator()
end
im.PopID()
im.Separator()
end
im.HeaderText("(...)")
im.Separator()
end
im.PopID()
im.Separator()
end
im.HeaderText("(...)")
im.Separator()
end
im.PopID()
im.Separator()
end
im.HeaderText("(...)")
im.Separator()
end
im.PopID()
im.Separator()
end
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua
im.Text("Boundary Details")
im.Separator()
im.Separator()
im.Text("File Name")
im.Separator()
im.Text("Vertices:")
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
end
im.Separator()
if im.Button("Copy Fields") then
@/lua/ge/extensions/editor/dynamicDecals/colorPresets.lua
editor.uiInputSearchTextFilter("Texture Filter", searchFilter, im.GetContentRegionAvailWidth())
im.Separator()
-- im.Dummy(spacing)
-- im.Separator()
-- im.Separator()
-- im.Separator()
-- im.Separator()
-- im.Dummy(spacing)
@/lua/ge/extensions/editor/crawlEditor/waypoints.lua
im.Separator()
im.Text("Pathnode " .. sequentialIndex .. " Details")
im.Separator()
im.TextColored(im.ImVec4(1, 0, 0, 1), "Invalid or missing pathnode")
im.Text("Pathnode " .. sequentialIndex .. " Details")
im.Separator()
im.Separator()
im.Text("Custom Fields")
end
im.Separator()
if im.Button("Copy Fields") then
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/scriptAI/pathStored.lua
self:drawDebugPath()
im.Separator()
if im.Button("Open ScriptAIManager") then
@/lua/ge/extensions/editor/crawlEditor/trails.lua
im.Text("Trail Details")
im.Separator()
-- File Name (rename functionality)
im.Separator()
im.Text("File Name")
-- Mission Properties
im.Separator()
im.Text("Mission Properties")
-- Thumbnail
im.Separator()
im.Text("Thumbnail")
if trail.isFromMission then
im.Separator()
im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Mission Trail")
im.Text("This trail is from a mission.")
im.Separator()
end
if trail.pathReversed then
im.Separator()
im.Text("Reversed Starting Position:")
im.Separator()
-- Prefabs
im.Separator()
im.Text("Prefabs:")
-- Rules
im.Separator()
im.Text("Rules:")
@/lua/ge/extensions/editor/perfProfiler.lua
end
im.Separator()
im.Text(dumpsz(metadataFile.meta or {}, 1))
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
im.Columns(1)
im.Separator()
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
"We recommend using this along with the Texture Cooker feature\nMore info in the Official Documentation (F1)", true)
im.Separator()
end
matNameInputWidget()
im.Separator()
im.PopItemWidth()
im.Separator()
im.EndGroup()
im.Separator()
-- macro
im.EndGroup()
im.Separator()
-- detail
im.EndGroup()
im.Separator()
-- normal
im.EndGroup()
im.Separator()
end
widgetTextureSize(textureMap, "%sBaseTexSize", "Base Mapping Scale", "Size (in meters) of the Base Texture in the world.")
im.Separator()
widgetTexture(textureMap, "%sMacroTex", "Macro Texture")
widgetFloat2(string.format("%sMacroStrength", textureMap), "Macro Strength", nil, nil, "Strength of the macro texture influence (0.0 - 1.0)")
im.Separator()
widgetTexture(textureMap, "%sDetailTex", "Detail Texture")
matNameInputWidget()
im.Separator()
im.Separator()
for i, k in ipairs(v1MaterialTextureSetMaps) do
im.Separator()
widgetDistances("macroDistances", "Macro Distances")
widgetFloat2("macroDistAtten", "Macro Distance Attenuation", nil, nil, "Defines how much the near and far values fade to at the Start Fade In/Out distances (1 = fade to 0, 0 = no fade)")
im.Separator()
widgetDistances("detailDistances", "Detail Distances")
widgetFloat2("detailDistAtten", "Detail Distance Attenuation", nil, nil, "Defines how much the near and far values fade to at the Start Fade In/Out distances (1 = fade to 0, 0 = no fade)")
im.Separator()
end
im.Separator()
end
im.Separator()
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
@/lua/ge/extensions/gameplay/rally/loop/speedingDetector.lua
im.Separator()
im.Separator()
im.Separator()
if self.count > 0 then
im.Separator()
im.Text("Speed Samples (newest to oldest):")
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
im.Separator()
im.NextColumn()
im.Separator()
im.NextColumn()
@/lua/ge/extensions/flowgraph/basenode.lua
end
im.Separator()
end
if self.customName then
im.Separator()
im.TextUnformatted('Custom Name:')
-- Add behaviours
im.Separator()
for _, b in ipairs(behaviourOrder) do
if self.behaviour and next(self.behaviour) ~= nil then
im.Separator()
end
self:customContextMenu()
if y ~= im.GetCursorPosY() then im.Separator() end
end
im.Separator()
if self.graphType == "instance" then
if editor.getPreference("flowgraph.debug.editorDebug") then
--im.Separator()
if im.BeginMenu('Dev tools') then
if not self.mgr.allowEditing then
im.Separator()
im.Text("Triggered: " .. tonumber(self.triggerCount))
@/lua/ge/extensions/editor/raceEditor.lua
im.Text(previousFilepath .. previousFilename)
im.Separator()
if im.MenuItem1("Load...") then
if canConvert then
im.Separator()
if im.MenuItem1("Copy from current Time Trials") then
end
im.Separator()
if im.BeginMenu("All Races...") then
im.tooltip("This might take a few seconds.")
im.Separator()
for _,f in ipairs(allFiles) do
@/lua/ge/extensions/editor/autoSave.lua
imgui.Text("You can choose one of the autosaved levels (scene tree) to revert your level scene:")
imgui.Separator()
imgui.BeginChild1("autosaves", imgui.ImVec2(0, 200))
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
@/lua/ge/extensions/editor/rallyEditor/pacenotes/customForm.lua
im.Separator()
im.HeaderText("Preview - Custom")
im.Separator()
im.HeaderText("Edit - Custom")
@/lua/ge/extensions/ui/messagesDebugger.lua
im.TextUnformatted("Compose and control UI 'Message' events")
im.Separator()
im.Separator()
im.Checkbox("Regex clear", useRegexClear)
im.Separator()
if im.Button("Test 3 Messages") then
@/lua/ge/extensions/editor/flowgraph/history.lua
im.NextColumn()
im.Separator()
for i = self.mgr.maxHistoryCount, 1, -1 do
@/lua/ge/extensions/editor/objectTool.lua
local function hiddenObjectIconsUI(cat, subCat, item)
imgui.Separator()
local classes = worldEditorCppApi.getObjectClassNames()
imgui.TextUnformatted("Hidden Object Icons (select to hide):")
imgui.Separator()
imgui.BeginChild1("icon object classes", imgui.ImVec2(0, 200))
@/lua/ge/extensions/ui/bindingsLegend.lua
im.Separator()
im.Text("Delay Timer: " .. string.format("%.2f", fadeDelayTimer))
im.Separator()
if im.Button("Show Vehicle Specific") then
im.Separator()
im.Text("Modifiers:")
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/parkingspot.lua
end
im.Separator()
local reason
@/lua/ge/extensions/editor/prefabInstanceEditor.lua
end
imgui.Separator()
end
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
im.Separator()
im.Separator()
im.Dummy(dummyVec)
im.Separator()
im.TextUnformatted("Signal Group")
im.Dummy(dummyVec)
im.Separator()
im.TextUnformatted("Signal Objects")
end
im.Separator()
if im.Selectable1("Create...##controller", false) then
im.Dummy(dummyVec)
im.Separator()
im.TextUnformatted("States")
end
im.Separator()
if im.Selectable1("Create...##sequence", false) then
im.Dummy(dummyVec)
im.Separator()
im.TextUnformatted("Phases")
im.Dummy(dummyVec)
im.Separator()
im.Separator()
@/lua/ge/extensions/editor/drivePathEditor.lua
im.Columns(1)
im.Separator()
im.NextColumn()
im.Separator()
end
im.Columns(1)
im.Separator()
im.Columns(1)
im.Separator()
end
im.Separator()
end
im.NextColumn()
im.Separator()
end
im.Columns(1)
im.Separator()
im.Columns(1)
im.Separator()
im.Dummy(im.ImVec2(0, 3))
im.Separator()
end
im.Dummy(im.ImVec2(0, 3))
im.Separator()
end
im.Dummy(im.ImVec2(0, 3))
im.Separator()
im.TextColored(cols.greenB, "Properties:")
im.Dummy(im.ImVec2(0, 3))
im.Separator()
end
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
end
im.Separator()
@/lua/ge/extensions/editor/raceEditor/tools.lua
im.Separator()
im.Text("Pathnode Tools")
im.Separator()
im.Text("Debug Tools")
@/lua/ge/extensions/editor/gen/ui.lua
im.Dummy(im.ImVec2(0, 8))
-- im.Separator()
-- im.TextColored(colorNav, 'SHAPES222:')
-- im.TextColored(colorNav, 'SHAPES222:')
-- im.Separator()
-- im.Dummy(im.ImVec2(8, 0))
im.Separator()
-- im.SameLine()
im.Dummy(im.ImVec2(0, 2))
im.Separator()
-- im.SameLine()
-- im.Separator()
-- im.Dummy(im.ImVec2(-10, -10))
else
-- im.Separator()
im.Dummy(im.ImVec2(0, 0))
-- im.Dummy(im.ImVec2(0, 6))
-- im.Separator()
im.Dummy(im.ImVec2(0, 4))
im.Separator()
im.Dummy(im.ImVec2(0, 0))
-- im.Dummy(im.ImVec2(0, 2))
-- im.Separator()
-- im.Dummy(im.ImVec2(0, 2))
-- im.Separator()
-- im.Text("Clients")
im.Dummy(im.ImVec2(0, 20))
-- im.Separator()
local colorHelp = im.ImVec4(0.7, 0.7, 0.1, 0.6)
im.Separator()
im.Dummy(im.ImVec2(0, 0))
-- im.Dummy(im.ImVec2(0, 2))
-- im.Separator()
-- im.Dummy(im.ImVec2(0, 2))
@/lua/ge/extensions/editor/raceEditor/segments.lua
end
im.Separator()
if im.Selectable1('Create', false) then
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
end
im.Separator()
end
if indae then
-- im.Separator()
end
im.NextColumn()
im.Separator()
end
-- im.EndGroup()
-- im.Separator()
if indae then
im.Separator()
end
@/lua/ge/extensions/editor/camPathEditor.lua
if hasTrackingMarker then
im.Separator()
im.Text('Vehicle Tracking Offset')
if M.currentPath and #M.currentPath.markers >= 2 then
im.Separator()
im.Text('Timing Controls')
im.Separator()
end
im.Spacing()
im.Separator()
im.Spacing()
im.PopItemWidth()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
if linkReplay[0] then
im.Separator()
im.Text('Replay Controls')
@/lua/ge/extensions/gameplay/rally/tools/loopToolbox.lua
-- im.Spacing()
-- im.Separator()
-- im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
@/lua/ge/extensions/editor/preferences.lua
"Warning: This operation is not undoable.\n\n\n")
imgui.Separator()
if imgui.Button("Yes", imgui.ImVec2(120,0)) then imgui.CloseCurrentPopup() editor.preferencesRegistry:resetToDefaults(catName) end
imgui.Unindent(15)
imgui.Separator()
end
"Warning: This operation is not undoable.\n\n\n")
imgui.Separator()
if imgui.Button("Yes", imgui.ImVec2(120,0)) then imgui.CloseCurrentPopup() editor.preferencesRegistry:resetToDefaults() end
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
end
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
end
if #missingSidecarFiles > 1 then
im.Separator()
if im.SmallButton("Select All##DynamicDecalsTextures") then
if #missingSidecarFiles > 1 then
im.Separator()
if im.SmallButton("Select All##DynamicDecalsTextures") then
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
-- im.Text('HELLO_'..wlabel)
-- im.Separator()
im.PushFont3("cairo_regular_medium")
@/lua/ge/extensions/editor/createObjectTool.lua
else
imgui.Separator()
end
@/lua/ge/extensions/gameplay/drift/stuntZones.lua
if im.Begin("Drift stunt zones") then
im.Separator()
im.Text("Gymkhana options")
im.Separator()
im.Text("Benchmark")
im.Separator()
im.Text("Stunt zone count : " .. #stuntZones)
@/lua/ge/extensions/editor/forestEditor.lua
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
@/lua/ge/extensions/render/openxr.lua
im.Separator()
im.Text("System name: \"%s\"", M.state.systemName)
@/lua/ge/extensions/flowgraph/nodes/types/transform.lua
im.Separator()
im.Columns(2)
im.Separator()
if editor and editor.selection and editor.selection.object and #editor.selection.object == 1 then
end
im.Separator()
@/lua/ge/extensions/ui/messagesTasksAppContainers.lua
im.Separator()
if im.Button("Hide All##" .. containerId) then
@/lua/ge/extensions/editor/missionPlaybook/attributeViewer.lua
im.Text("Tier") im.NextColumn()
im.Text("Change") im.Separator() im.NextColumn()
local prevData = book.results[book.page-1]
im.Columns(1)
im.Separator()
if plotInvalid then
@/lua/ge/extensions/gameplay/rally/tools/devTools.lua
im.Separator()
im.TextColored(im.ImVec4(1, 0.7, 0.3, 1), "Note: Pacenotes debug drawing is hidden while this section is expanded")
im.Separator()
im.Text("Corner Detection")
im.Text("Make a backup before proceeding.")
im.Separator()
if im.Button("Ok", im.ImVec2(120,0)) then
im.Separator()
im.Separator()
im.Text("Elevation Profile")
if self.pacenotesTools.elevationProfileInfo then
im.Separator()
im.Text("Elevation Profile Data:")
im.Separator()
im.Separator()
@/lua/ge/extensions/editor/dynamicDecals/inspector.lua
end
im.Separator()
im.Separator()
@/lua/ge/extensions/editor/flowgraph/variables.lua
self:drawTarget(self.mgr.graph.variables, 'Current Graph','-1')
im.Separator()
im.PushFont3("cairo_regular_medium")
self:drawTarget(self.mgr.variables,'Manager Variables',nil, true)
im.Separator()
im.PushFont3("cairo_regular_medium")
self:drawSortedGraphs(self.mgr.graphs)
im.Separator()
--self:drawSortedGraphs(self.mgr.macros)
end
im.Separator()
for _,typename in ipairs(ui_flowgraph_editor.getSimpleTypes()) do
if variable.expanded then
im.Separator()
im.Dummy(im.ImVec2(1,1))
@/lua/ge/extensions/editor/rallyEditor/static.lua
im.Columns(4, "spn_columns")
im.Separator()
im.Separator()
im.Columns(1)
im.Separator()
end
@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
if editor.beginWindow(toolWinName, "Scene Vehicles###1", im.WindowFlags_NoTitleBar) then
im.Separator()
local listWidth = toolWinSize.x - 125 -- account for scrollbar width
-- im.Separator()
end
end
im.Separator()
end
im.Separator()
if i < numSignals and signal.groupName ~= signals[i + 1].groupName then
im.Separator()
end
end
im.Separator()
im.Separator()
im.Separator()
-- im.Separator()
-- TODO: Add frequency option
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
im.Separator()
if im.MenuItem1("Save Layout...", nil, imgui_false, imgui_true) then
end
im.Separator()
@/lua/ge/extensions/editor/inspector.lua
imgui.Unindent(fieldIndent)
imgui.Separator()
end
imgui.Unindent(fieldIndent)
imgui.Separator()
end
@/lua/ge/extensions/editor/roadSpline.lua
im.Columns(1)
im.Separator()
im.NextColumn()
im.Separator()
end
end
im.Separator()
im.PopStyleVar(2)
im.Separator()
else
if selGroup and selGroup.isEnabled then
im.Separator()
im.TextColored(cols.greenB, "Layers:")
im.Separator()
end
end
im.Separator()
end
if #groups > 0 and selGroup and selGroup.isEnabled then
im.Separator()
end
-- Layer-specific controls.
im.Separator()
im.TextColored(cols.greenB, "Layer Properties:")
im.Columns(1)
im.Separator()
im.PopStyleVar()
im.Columns(1)
im.Separator()
else
im.Columns(1)
im.Separator()
else
@/lua/ge/extensions/editor/sensorDebugger.lua
end
im.Separator()
end
@/lua/ge/extensions/editor/dragRaceEditor/dragSettings.lua
im.Text("Settings Details")
im.Separator()
im.Separator()
im.Separator()
im.Text("Phases:")
im.Separator()
im.Text("Phase Details:")
im.Separator()
im.Text("Prefabs:")
im.Text("Drag Settings")
im.Separator()
im.Text("Prefabs")
im.Separator()
im.Text("Race Phases")
im.Separator()
@/lua/ge/extensions/editor/toolUtilities/meshAuditionMgr.lua
-- Search bar panel.
im.Separator()
im.TextColored(greenB, "Choose a static mesh for the [" .. meshTarget .. "] component")
im.TextColored(greenB, "Choose a static mesh for the [" .. meshTarget .. "] component")
im.Separator()
-- Mesh list scroll panel.
im.Separator()
im.BeginChild1("meshListScrollArea", im.ImVec2(-1, -1))
im.tooltip('Select this static mesh for: [' .. meshTarget .. ']')
im.Separator()
im.NextColumn()
@/lua/ge/extensions/editor/engineAudioDebug.lua
im.Unindent()
im.Separator()
im.Unindent()
im.Separator()
im.Unindent()
im.Separator()
im.Unindent()
im.Separator()
im.Unindent()
im.Separator()
im.Unindent()
im.Separator()
im.Unindent()
im.Separator()
changed = im.Checkbox("Show exhaust direction", showExhaustDirection) or changed
changed = im.Checkbox("Show exhaust direction", showExhaustDirection) or changed
im.Separator()
@/lua/ge/extensions/editor/raceEditor/pacenotes.lua
end
im.Separator()
if im.Selectable1('New...', self.index == nil) then
im.Separator()
@/lua/ge/extensions/editor/materialEditor.lua
im.TextUnformatted(titleText[suf])
im.Separator()
for _, it in ipairs(items) do
im.Separator()
im.TextUnformatted(string.format(
))
im.Separator()
im.NextColumn()
im.Separator()
local idx = 0
im.Dummy(im.ImVec2(0, im.GetStyle().ItemSpacing.y))
im.Separator()
im.Dummy(im.ImVec2(0, im.GetStyle().ItemSpacing.y))
im.NextColumn()
im.Separator()
local fidx = 0
end)
im.Separator()
-- Normal Map
imageButton('Normal Map', "normalMap")
im.Separator()
-- Specular Map
end)
im.Separator()
end)
im.Separator()
end)
im.Separator()
end)
im.Separator()
end)
im.Separator()
sliderFloat("Rotation Animation Speed", "rotSpeed", nil, nil, nil, layer)
im.Separator()
-- Scroll Animation
sliderFloat("Scroll Animation Speed", "scrollSpeed", 0, 10, nil, layer)
im.Separator()
sliderFloat("Frequency", "waveFreq", 0, 10, nil, layer)
im.Separator()
im.Separator()
-- alphaTest
checkbox("Cast Shadows", "castShadows", 0)
im.Separator()
im.Separator()
end)
im.Separator()
end)
im.Separator()
end)
im.Separator()
end)
im.Separator()
-- Normal Detail Map
end)
im.Separator()
end)
im.Separator()
end)
im.Separator()
end)
im.Separator()
end
end)
im.Separator()
checkbox("Vertex color", "vertColorEmissive", lyr, "If enabled the material multiplies the vtx color value emissive value.")
im.Separator()
end)
im.Separator()
imageButton("Clear Coat Bottom Normal Map", "clearCoatBottomNormalMap", lyr, function()
end)
im.Separator()
@/lua/ge/extensions/editor/bulkRename.lua
imgui.Spacing()
imgui.Separator()
end
imgui.Separator()
imgui.Separator()
imgui.Text("Rename Pattern: (use %n or %Xn, where X is the number width, to insert counter, or %o to insert old name)")
imgui.Separator()
imgui.Text("Found: " .. tostring(foundCount))
imgui.Text("Found: " .. tostring(foundCount))
imgui.Separator()
imgui.Text("Preview:")
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
im.Separator()
if not layer.mask then im.BeginDisabled() end
if not parentUid then
im.Separator()
end
im.Separator()
if im.Button("Clear Layer Stack") then
im.Separator()
im.Separator()
im.Separator()
local bottomLayerText = "↑ Bottom Layer ↑"
im.TextUnformatted(bottomLayerText)
im.Separator()
im.Separator()
local topLayerText = "↑ Top Layer ↑"
@/lua/ge/extensions/editor/rallyEditor/notebookInfo.lua
im.TextColored(cc.clr_error, issues)
im.Separator()
end
end
im.Separator()
if im.Selectable1('New...', self.codriverId == nil) then
im.Separator()
if im.Button("Delete") then
@/lua/ge/extensions/editor/gen/exp_frame.lua
im.Unindent(80)
im.Separator()
end
end
im.Separator()
im.NextColumn()
@/lua/ge/extensions/editor/slotTrafficEditor.lua
im.Separator()
im.Separator()
im.Separator()
@/lua/ge/extensions/flowgraph/nodes/vehicle/customPartsConfigProvider.lua
if self.partConfig ~= nil then
im.Separator()
self:showKVPairs("Parts","parts",'string')
self:showKVPairs("Parts","parts",'string')
im.Separator()
self:showKVPairs("Vars","vars",'number')
end
im.Separator()
self._keyText = self._keyText or im.ArrayChar(128, "")
@/lua/ge/extensions/editor/newsMessage.lua
imgui.Spacing()
imgui.Separator()
editor.uiTextColoredWithFont(nil, "For any issues/feedback please use the support tickets at", "cairo_bold")
if imgui.SmallButton("https://www.beamng.com/forums/world-editor/") then openWebBrowser("https://www.beamng.com/forums/world-editor/") end
imgui.Separator()
imgui.Spacing()
@/lua/ge/extensions/editor/missionEditor/objectives.lua
end
im.Separator()
for i, key in ipairs(self.starKeysSorted) do
im.SetColumnWidth(0,150)
im.Separator()
im.Text("Rewards")
im.NextColumn()
im.Separator()
self:drawOutroText(key)
if i ~= #self.starKeysSorted then
im.Separator()
end
im.Columns(1)
im.Separator()
im.Separator()
@/lua/ge/extensions/core/ropeVisualTest.lua
im.Separator()
im.Separator()
if selectedRope then
im.Separator()
im.Text("Rope Parameters")
im.Text("Rope Parameters")
im.Separator()
-- Debug section (kept at bottom) with columns
im.Separator()
im.Text("Debug")
im.Separator()
im.Text("Rope Info (ID: " .. selectedRope.id .. ")")
im.Separator()
im.Text("Overall Performance Stats")
if #allRopes > 0 then
im.Separator()
im.Text("Per-Rope Performance")
@/lua/ge/extensions/editor/resourceChecker.lua
end
im.Separator()
end
end
im.Separator()
end
im.EndChild()
im.Separator()
im.Spacing()
local textSize = im.CalcTextSize(text)
im.Separator()
if editor.uiInputSearch(nil, searchTxt, 400* im.uiscale[0]) then
end
im.Separator()
im.BeginChild1("##childResults", im.ImVec2(0, windowSize.y-textSize.y-(im.GetFontSize()*3.5)-30), false, im.WindowFlags_ChildWindow+im.WindowFlags_HorizontalScrollbar)
im.Spacing()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Spacing()
im.EndChild()
im.Separator()
im.Spacing()
im.Text("Subdirs"); im.NextColumn()
im.Separator()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Separator()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
@/lua/ge/extensions/core/vehicle/manager.lua
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
@/lua/ge/extensions/editor/raceEditor/trackLayout.lua
im.Separator()
local classification = self.path:classify()
self:displayClassification(classification, "Branching: ", 'branching', "Branching tracks will not compare lap times or record final times in Time Trial Mode.")
im.Separator()
im.EndChild()
@/lua/ge/extensions/editor/rallyEditor/measurementsTab.lua
im.Separator()
if selectedMeasurement then
im.Separator()
im.HeaderText("Selected Measurement: " .. selectedMeasurement.name)
@/lua/ge/extensions/util/groundModelDebug.lua
im.Dummy(im.ImVec2(0,10))
im.Separator()
-- table header
im.Separator()
im.Text("Visible")
im.NextColumn()
im.Separator()
-- table header
im.Separator()
im.Text("Color")
im.NextColumn()
im.Separator()
-- -- table header
-- im.Separator()
-- im.Text("Triangles")
-- im.NextColumn()
-- im.Separator()
@/lua/ge/extensions/editor/flowgraph/stateView.lua
for _, child in ipairs(children) do
im.Separator()
self:drawStategraphRecursive(child, depth+1)
@/lua/ge/extensions/flowgraph/nodes/util/customLua.lua
end
im.Separator()
end
@/lua/ge/extensions/editor/decalSpline.lua
im.Columns(1)
im.Separator()
im.NextColumn()
im.Separator()
end
end
im.Separator()
im.PopStyleVar(2)
im.Separator()
im.Columns(1)
im.Dummy(im.ImVec2(0, 3))
im.Separator()
im.SetColumnWidth(3, 40)
im.Separator()
im.NextColumn()
im.Separator()
im.NextColumn()
im.Separator()
im.NextColumn()
im.Separator()
if selSpline.isComponent1 or selSpline.isComponent2 or selSpline.isComponent3 or selSpline.isComponent4 then
im.Separator()
im.TextColored(cols.greenB, "Distribution:")
im.Columns(1)
im.Separator()
im.Dummy(im.ImVec2(0, 3))
im.Separator()
im.TextColored(cols.greenB, "Pre Rotation:")
im.Dummy(im.ImVec2(0, 3))
im.Separator()
im.TextColored(cols.greenB, "Pre Rotation:")
im.Dummy(im.ImVec2(0, 3))
im.Separator()
im.TextColored(cols.greenB, "Pre Rotation:")
im.Dummy(im.ImVec2(0, 3))
im.Separator()
im.TextColored(cols.greenB, "Pre Rotation:")
im.Dummy(im.ImVec2(0, 3))
im.Separator()
im.PopStyleVar()
@/lua/ge/extensions/flowgraph/nodes/states/stateExit.lua
end
im.Separator()
end
@/lua/ge/extensions/editor/dragRaceEditor/waypoints.lua
im.Text("Waypoints")
im.Separator()
im.Text("Waypoint Details")
im.Separator()
@/lua/ge/extensions/editor/dragRaceEditor/facilities.lua
im.Text("Facility Details")
im.Separator()
@/lua/ge/extensions/editor/util/zoneSelectorUtil.lua
-- Initial Zones section
im.Separator()
im.Text("Initial Zones (where player can spawn):")
-- Destination Zones section
im.Separator()
im.Text("Destination Zones (where player can get destinations):")
-- Summary
im.Separator()
im.Text("Selected: " .. #e.initialZones .. " initial zone(s), " .. #e.destinationZones .. " destination zone(s)")
@/lua/ge/extensions/editor/objectToSplineEditor.lua
im.Columns(1)
im.Separator()
im.Separator()
@/lua/ge/extensions/editor/assetBrowser.lua
end
im.Separator()
end
end
im.Separator()
if im.Selectable1("Enable all##FileTypeDropdownItem", nil, im.SelectableFlags_DontClosePopups) then
local function assetInspectorGui_Json(asset)
im.Separator()
im.Columns(1)
local function assetInspectorGui_Materials(asset)
im.Separator()
im.Columns(1)
end
im.Separator()
if im.TreeNodeEx1('data##' .. asset.path, im.TreeNodeFlags_DefaultOpen) then
local function assetInspectorGui_Prefab(asset)
im.Separator()
im.Columns(1)
local function assetInspectorGui_DataBlock(asset)
im.Separator()
im.Columns(1)
local function assetInspectorGui_Lua(asset)
im.Separator()
im.Columns(1)
local function assetInspectorGui_Html(asset)
im.Separator()
im.Columns(1)
local function assetInspectorGui_Txt(asset)
im.Separator()
im.Columns(1)
im.Columns(1)
im.Separator()
if mapName then
if asset.ready == true then
im.Separator()
if var.meshPreview.mDetailPolys then
im.NextColumn()
im.Separator()
im.Columns(1)
im.NextColumn()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
if im.InputText("##DirNameNew", editor.getTempCharPtr(var.directoriesToLoad_new_name)) then
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
end
im.Separator()
for _, key in ipairs(tableKeysSorted(debugSettings)) do
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua
im.Text("Delete all pacenotes?")
im.Separator()
if im.Button("Ok", im.ImVec2(120,0)) then
@/lua/ge/extensions/editor/mainMenu.lua
end
imgui.Separator()
if imgui.MenuItem1("Save Level", "Ctrl+S", imgui_false, imgui_true) then
end
imgui.Separator()
if imgui.MenuItem1("Export Selected as Collada", "", imgui_false, imgui_true) then
end
imgui.Separator()
renderLoginMenuItem()
end
imgui.Separator()
if imgui.MenuItem1("Cut", "Ctrl+X", imgui_false, imgui_true) then
end
imgui.Separator()
if imgui.MenuItem1("Select All", "Ctrl+A", imgui_false, imgui_true) then
end
imgui.Separator()
if imgui.MenuItem1("Rebuild Collision", "Ctrl+F7") then
end
imgui.Separator()
if imgui.MenuItem1("Editor Preferences...", nil, imgui_false, imgui_true) then
end
imgui.Separator()
smoothCameraMove[0] = editor.getPreference("camera.general.smoothCameraMove")
end
imgui.Separator()
if imgui.MenuItem1("Hide Selection", "Ctrl+H", imgui_false, imgui_true) then
end
imgui.Separator()
imgui.Separator()
if imgui.MenuItem1("Reset Selected Transforms", "Ctrl+Alt+R", imgui_false, imgui_true) then
end
imgui.Separator()
menuGenerator(defaultWindowMenuGroups, defaultWindowMenuItems)
imgui.Separator()
menuGenerator(windowMenuGroups, windowMenuItems)
imgui.Separator()
if imgui.MenuItem1("Save Layout...", nil, imgui_false, imgui_true) then
@/lua/ge/extensions/gameplay/drag/debug.lua
im.Text("Desqualification Reason: " ..vehicleData.desqualifiedReason)
im.Separator()
im.Text("Phases")
im.Text(dumps(phase))
im.Separator()
end
@/lua/ge/extensions/editor/assemblySpline.lua
im.Columns(1)
im.Separator()
im.NextColumn()
im.Separator()
end
end
im.Separator()
im.PopStyleVar(2)
im.Separator()
im.Columns(1)
im.Columns(1)
im.Separator()
im.TextColored(cols.greenB, "Molecule Pre-Rotation:")
-- Geometric variation controls.
im.Separator()
im.TextColored(cols.greenB, "Random Variation:")
im.Columns(1)
im.Separator()
im.PopStyleVar(2)
im.Separator()
im.Columns(1)
im.Columns(1)
im.Separator()
molecule = selSpline.moleculeDescription
im.NextColumn()
im.Separator()
im.NextColumn()
im.Separator()
im.NextColumn()
im.Separator()
end
im.NextColumn()
im.Separator()
im.NextColumn()
im.Separator()
im.NextColumn()
im.Separator()
end
end
im.Separator()
isDistContent = true
end
im.Separator()
end
im.Columns(1)
im.Separator()
end -- End of if selSpline.isConformToTerrain else block.
@/lua/ge/extensions/editor/sceneTree.lua
imgui.Separator()
if imgui.BeginMenu("Prefab V2", imgui_true) then
end
imgui.Separator()
if imgui.Selectable1("Create New Group") then
end
imgui.Separator()
if not tableIsEmpty(instance.selectedNodes) then
end
imgui.Separator()
if imgui.Selectable1("Collapse All Scene Tree") then
end
imgui.Separator()
if not tableIsEmpty(instance.selectedNodes) then
end
imgui.Separator()
if imgui.Selectable1("Sort Group") then
end
imgui.Separator()
local object = scenetree.findObjectById(node.id)
end
imgui.Separator()
if imgui.Selectable1("Collapse Parent Group") then
end
imgui.Separator()
imgui.Separator()
imgui.Separator()
if imgui.Selectable1("Put Into New Group") then
end
imgui.Separator()
if imgui.Selectable1("Collapse Parent Group") then
if #validCustomMenuItems > 0 then
imgui.Separator()
local generateExtendedSceneTreeObjectMenuItems = function(items)
@/lua/ge/extensions/editor/missionPlaybook/unlockedMissionsViewer.lua
im.Text("Visible") im.NextColumn()
im.Text("Invisible") im.Separator() im.NextColumn()
@/lua/ge/extensions/core/groundMarkerArrows.lua
im.Text("Arrow Pool Status")
im.Separator()
-- Show unused arrows
im.Separator()
im.Text("Unused Arrows:")
-- Show waypoint mappings
im.Separator()
im.Text("Waypoint Mappings:")
-- Show path information
im.Separator()
im.Text("Path Information:")
@/lua/ge/extensions/editor/rallyEditor/pacenotes/structuredForm.lua
im.Separator()
im.HeaderText("Preview - Structured")
im.Text("Delete this pacenote's audio files?")
im.Separator()
if im.Button("Ok", im.ImVec2(120,0)) then
im.Separator()
im.HeaderText("Edit - Structured")
@/lua/ge/extensions/editor/rallyEditor/missionSettings.lua
for i = 1,5 do im.Spacing() end
im.Separator()
for i = 1,5 do im.Spacing() end
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
if editor.beginWindow(toolWinName, "Scene Vehicles###210", im.WindowFlags_NoTitleBar) then
im.Separator()
if im.BeginListBox("", im.ImVec2(287, 180), im.WindowFlags_ChildWindow) then
im.Separator()
end
end
im.Separator()
end
if editor.beginWindow(attachedSensorsWinName, veh.name .. " [sensors]###211", im.WindowFlags_AlwaysAutoResize) then
im.Separator()
local vid = veh.vid
im.Separator()
end
end
im.Separator()
-- 'Export to Python' button.
im.Separator()
if im.Button('Export Python code...') then
im.InputTextMultiline("##pythonCode", pythonCodePtr, pythonCodeLen, im.ImVec2(1200, 400))
im.Separator()
if im.Button("Copy to clipboard") then
im.Checkbox("Show gizmo", ptr)
im.Separator()
sensor.forceGimbals = ptr[0]
im.Spacing()
im.Separator()
im.Spacing()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
@/lua/ge/extensions/gameplay/drift/general.lua
im.Separator()
im.Separator()
@/lua/ge/extensions/editor/mainToolbar.lua
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
@/lua/ge/extensions/flowgraph/nodes/scene/storeStatics.lua
im.NextColumn()
im.Separator()
@/lua/ge/extensions/editor/dynamicDecals/camera.lua
im.Separator()
end
im.Separator()
i = i + 1
im.Separator()
if im.Button("Add Preset##dynDecals_camera_presets_add", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
@/lua/ge/extensions/editor/raceEditor/startPositions.lua
end
im.Separator()
if im.Selectable1('New...', self.index == nil) then
@/lua/ge/extensions/editor/flowgraphEditor.lua
M.drawRestoreMenu()
im.Separator()
if im.MenuItem1("Encode Clipboard...") then
end
im.Separator()
for i, name in ipairs(restoreFiles.names) do
end
im.Separator()
if del then
end
im.Separator()
if im.MenuItem1("Open All") then
@/lua/ge/extensions/editor/crawlEditor/startingPositions.lua
im.Text("Starting Position Details")
im.Separator()
-- File Name (rename functionality)
im.Separator()
im.Text("File Name")
-- Area Transform
im.Separator()
im.Text("Area Transform")
-- Icon Position
im.Separator()
im.Text("Icon Position")
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
end
im.Separator()
-- Table header
@/lua/ge/extensions/ui/console.lua
im.Separator()
changedParam = changedParam or im.MenuItem2("Loop History", "", loopHistory)
end
im.Separator()
-- end
-- -- im.Separator()
-- --im.NewLine()
@/lua/ge/extensions/editor/missionEditor/progressSetup.lua
end
im.Separator()
@/lua/ge/extensions/gameplay/crawl/debug.lua
im.Separator()
end
im.Text("Recently Recovered: " .. (infData.recentlyRecovered and "Yes" or "No"))
im.Separator()
end
im.Text("Time: " .. formatTime(rcp.time))
im.Separator()
end
end
im.Separator()
end
end
im.Separator()
end
im.Text("Mission Trail: " .. (debugData.trail._isFromMission and "Yes" or "No"))
im.Separator()
end
im.Separator()
im.Text("Completed: " .. (debugData.completedCount or 0) .. "/" .. #pathnodes)
im.Separator()
end
im.Separator()
@/lua/ge/extensions/editor/flowgraph/execution.lua
function C:drawManager(mgr)
im.Separator()
editor.uiIconImage(mgr.runningState ~= "running" and editor.icons.pause_circle_outline or editor.icons.play_circle_filled, im.ImVec2(20, 20))
im.NextColumn()
im.Separator()
for _, mgr in ipairs(self.fgMgr.getAllManagers()) do
@/lua/ge/extensions/editor/sidewalkSpline.lua
im.Columns(1)
im.Separator()
im.NextColumn()
im.Separator()
end
end
im.Separator()
im.Columns(1)
im.Separator()
im.Columns(1)
im.Separator()
im.Columns(1)
im.Separator()
local kitDescription = selSpline.kitDescription
im.NextColumn()
im.Separator()
im.NextColumn()
im.Separator()
im.NextColumn()
im.Separator()
end
end
im.Separator()
isDistContent = true
im.Columns(1)
im.Separator()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
if im.SliderFloat('FOV', view.fov, 0.001, 179, "%.3f", 4) then saveSettings() end
im.Separator()
if im.MenuItem1('Add New View') then
@/lua/ge/extensions/editor/mapSensorEditor.lua
if editor.beginWindow(toolWinName, "Map Sensors", im.WindowFlags_NoTitleBar + im.WindowFlags_AlwaysAutoResize) then
im.Separator()
local numSensors = #sensors
im.Separator()
end
end
im.Separator()
-- 'Export to Python' button.
im.Separator()
if im.Button('Export Python code...') then
im.InputTextMultiline("##pythonCode", pythonCodePtr, pythonCodeLen, im.ImVec2(1200, 400))
im.Separator()
if im.Button("Copy to clipboard") then
im.Checkbox("Show gizmo", ptr)
im.Separator()
sensor.forceGimbals = ptr[0]
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
end
@/lua/ge/extensions/editor/raceEditor/pathnodes.lua
end
im.Separator()
if im.Selectable1('New...', self.index == nil) then
end
im.Separator()
if node.mode == "navgraph" then
end
im.Separator()
if im.Button("Copy Fields") then
@/lua/ge/extensions/editor/api/genericInspector.lua
imgui.Unindent(fieldIndent)
imgui.Separator()
end
imgui.Unindent(fieldIndent)
imgui.Separator()
end
@/lua/ge/extensions/editor/gen/lib/ui.lua
im.NextColumn()
im.Separator()
end
-- im.Separator()
im.SameLine()
@/lua/ge/extensions/editor/flowgraph/nodePreview.lua
im.EndChild()
im.Separator()
im.PushTextWrapPos(self.previewSize.x)
end
--im.Separator()
if self.hover.node then
@/lua/ge/extensions/editor/dynamicDecals/history.lua
end
im.Separator()
im.Columns(2)
@/lua/ge/extensions/editor/api/core.lua
imgui.EndChild()
imgui.Separator()
if imgui.Button("Save All") then
@/lua/ge/extensions/editor/crawlEditor/paths.lua
im.Text("Path Details")
im.Separator()
-- File Name (rename functionality)
im.Separator()
im.Text("File Name")
im.Separator()
im.Separator()
local removeIdx = nil
if self.currentPathnode then
im.Separator()
im.Text("Selected Node:")
@/lua/ge/extensions/editor/scriptAIEditor.lua
if editor.beginWindow(vwd.name, "Scene Vehicles") then
im.Separator()
if im.BeginListBox("", im.ImVec2(480, 180), im.WindowFlags_ChildWindow) then
im.NextColumn()
im.Separator()
end
end
im.Separator()
-- Display the attachment state of the currently-selected vehicle at the bottom of the window.
if editor.beginWindow(tlwd.name, "Scene Trajectories") then
im.Separator()
if im.BeginListBox("", im.ImVec2(170, 180), im.WindowFlags_ChildWindow) then
im.NextColumn()
im.Separator()
end
end
im.Separator()
-- Get a string which indicates if there is a vehicle with this trajectory attached to it, or not.
im.Text(trajectoryState)
im.Separator()
if editor.uiIconImageButton(editor.icons.mode_edit, im.ImVec2(23, 23), nil, nil, nil, 'drawInTrajectoryManually') then
im.tooltip('Select a color for the trajectory.')
im.Separator()
-- The nodes list.
im.NextColumn()
im.Separator()
end
end
im.Separator()
-- Set the gap between buttons, depending on which mode the window relates to.
im.tooltip('Export this trajectory to file.')
im.Separator()
end
im.Separator()
-- The row for manual trajectory velocity setting dialog.
end
im.Separator()
-- The row for spline fitting dialog.
end
im.Separator()
im.Columns(3, "indTrajCheckBoxCols", false)
im.NextColumn()
im.Separator()
-- The bottom row of checkboxes.
im.SetColumnWidth(1, 1)
im.Separator()
if tr.isUseRigidTranslation[0] == false then
-- The camera nodes list.
im.Separator()
if im.BeginListBox("", im.ImVec2(820, 110), im.WindowFlags_ChildWindow) then
im.NextColumn()
im.Separator()
ctr = ctr + 4
end
im.Separator()
im.tooltip('Select a color for the trajectory.')
im.Separator()
if im.BeginListBox("", im.ImVec2(215, 250), im.WindowFlags_ChildWindow) then
im.NextColumn()
im.Separator()
end
end
im.Separator()
im.RadioButton2("T-Based", dwd.mode, im.Int(1))
im.RadioButton2("V-Based", dwd.mode, im.Int(2))
im.Separator()
if #dwd.drawNodes > 1 then
@/lua/ge/extensions/editor/rallyEditor/pacenotes/pacenoteForm.lua
im.Separator()
im.HeaderText("Preview - Freeform")
im.Separator()
-- im.Text(issues)
-- im.Separator()
end
im.Separator()
MeasurementsForm.draw(pacenote, pacenoteToolsState)
im.Separator()
im.HeaderText("Options")
im.Spacing()
im.Separator()
im.Spacing()
@/lua/ge/extensions/editor/missionEditor/conditions.lua
end
im.Separator()
--end
@/lua/ge/extensions/editor/extensionsEditor.lua
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
@/lua/ge/extensions/editor/rallyEditor.lua
im.Text(currentPath.fname)
im.Separator()
end
im.Text("Make a backup before proceeding.")
im.Separator()
if im.Button("Ok", im.ImVec2(120,0)) then
@/lua/ge/extensions/editor/crawlEditor.lua
im.Separator()
im.Text("Current tab: " .. currentTab)
im.Separator()
if im.BeginChild1("LeftPanel", im.ImVec2(im.GetWindowWidth() * 0.4, 0), true) then
im.Separator()
im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Trails")
im.Separator()
im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Paths")
im.Separator()
im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Boundaries")
im.Separator()
im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Starting Positions")
im.Separator()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/linkedSet.lua
im.Separator()
if im.Button(string.format("Apply##%s_%s_LinkedSetProperties", layer.uid, guiId), im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
@/lua/ge/extensions/editor/flowgraph/references.lua
end
im.Separator()
im.Spacing()
im.Separator()
im.Text("Existing Node Types: ")
@/lua/ge/extensions/editor/roadArchitect.lua
im.Separator()
im.Columns(1)
im.Separator()
im.Separator()
rCtr = rCtr + 1
im.Separator()
im.Columns(1)
im.Separator()
im.Separator()
end
im.PopItemWidth()
im.Separator()
if road.isBridge then
im.Separator()
im.TextColored(cols.greenB, 'Bridge Controls:')
if road.isOverlay then
im.Separator()
im.TextColored(cols.greenB, 'Overlay Material:')
if terrain and #roads > 0 and selRoad and #selRoad.nodes > 1 and not selRoad.isBridge and not selRoad.isOverlay then
im.Separator()
if im.TreeNode1("Terraform Control") then
if not road.isOverlay and not road.isBridge then
im.Separator()
if im.TreeNode1("Granularity Control") then
-- 'Master Width' control.
im.Separator()
if im.TreeNode1("Master Width Control") then
-- 'Translation Parameters' button.
im.Separator()
if im.TreeNode1("Translation Control") then
-- 'Use Auto Banking' checkbox.
im.Separator()
if im.TreeNode1("Auto Banking Control") then
if not road.isOverlay and not road.isBridge then
im.Separator()
if im.TreeNode1("Layers") then
im.Separator()
end
if not road.isOverlay and not road.isBridge and laneFlags.isSidewalk then
im.Separator()
if im.TreeNode1("Sidewalks") then
im.Separator()
end
if not road.isOverlay and not road.isBridge and #road.tunnels > 0 then
im.Separator()
if im.TreeNode1("Tunnel Control") then
im.Separator()
im.TreePop()
if #roads > 0 and road and not road.isOverlay and not road.isBridge and mfe.selectedRoadIdx and roads[mfe.selectedRoadIdx] and not roads[mfe.selectedRoadIdx].isJctRoad then
im.Separator()
if im.TreeNode1("Road Condition Control") then
if #roads > 0 and road and not road.isOverlay and not road.isBridge and mfe.selectedRoadIdx and roads[mfe.selectedRoadIdx] and not roads[mfe.selectedRoadIdx].isJctRoad then
im.Separator()
if im.TreeNode1("Visualization Control") then
if #roads > 0 and road and mfe.selectedRoadIdx and roads[mfe.selectedRoadIdx] then
im.Separator()
if im.TreeNode1("Render Options") then
if #roads > 0 then
im.Separator()
if im.TreeNode1("Road Mask Export Options") then
im.Separator()
end
if not isJctPlaceMode then
im.Separator()
im.TextColored(cols.greenB, 'Urban/Rural Junctions:')
im.Columns(1)
im.Separator()
im.TextColored(cols.greenB, 'Highway Junctions:')
im.Columns(1)
im.Separator()
im.Separator()
im.TextColored(cols.greenB, 'Sidewalk Parameters:')
im.Separator()
im.TextColored(cols.greenB, 'Traffic Light Parameters:')
-- Pedestrian Crossing Parameters.
im.Separator()
im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
-- Signs parameters.
im.Separator()
im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
-- Junction condition parameters.
im.Separator()
im.PushItemWidth(-1)
im.Separator()
im.TextColored(cols.greenB, 'Sidewalk Parameters:')
im.Separator()
im.TextColored(cols.greenB, 'Traffic Light Parameters:')
-- Pedestrian Crossing Parameters.
im.Separator()
im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
-- Lane Arrow Decal parameters.
im.Separator()
im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
-- Signs parameters.
im.Separator()
im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
-- Overlay parameters:
im.Separator()
im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
-- Junction condition parameters.
im.Separator()
im.PushItemWidth(-1)
if not selJct.isSidewalk[0]then
im.Separator()
im.TextColored(cols.greenB, 'Edge Blending Material:')
im.Separator()
im.TextColored(cols.greenB, 'Sidewalk Parameters:')
im.Separator()
im.TextColored(cols.greenB, 'Traffic Light Parameters:')
-- Pedestrian Crossing Parameters.
im.Separator()
im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
-- Lane Arrow Decal parameters.
im.Separator()
im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
-- Signs parameters.
im.Separator()
im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
-- Overlay parameters:
im.Separator()
im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
-- Junction condition parameters.
im.Separator()
im.TextColored(cols.greenB, 'Junction Condition Parameters:')
if not selJct.isSidewalk[0]then
im.Separator()
im.TextColored(cols.greenB, 'Edge Blending Material:')
im.Separator()
im.TextColored(cols.greenB, 'Traffic Light Parameters:')
-- Pedestrian Crossing Parameters.
im.Separator()
im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
-- Lane Arrow Decal parameters.
im.Separator()
im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
-- Signs parameters.
im.Separator()
im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
-- Overlay parameters:
im.Separator()
im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
-- Junction condition parameters.
im.Separator()
im.TextColored(cols.greenB, 'Junction Condition Parameters:')
if not selJct.isSidewalk[0]then
im.Separator()
im.TextColored(cols.greenB, 'Edge Blending Material:')
im.Separator()
im.TextColored(cols.greenB, 'Road Sizing Parameters:')
im.Separator()
im.TextColored(cols.greenB, 'Sidewalk Parameters:')
im.Separator()
im.TextColored(cols.greenB, 'Traffic Light Parameters:')
-- Signs parameters.
im.Separator()
im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
-- Pedestrian Crossing Parameters.
im.Separator()
im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
-- Lane Arrow Decal parameters.
im.Separator()
im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
-- Overlay parameters:
im.Separator()
im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
-- Junction condition parameters.
im.Separator()
im.PushItemWidth(-1)
if not selJct.isSidewalk[0]then
im.Separator()
im.TextColored(cols.greenB, 'Edge Blending Material:')
im.Columns(1)
im.Separator()
im.TextColored(cols.greenB, 'Sidewalk Parameters:')
im.PushItemWidth(-1)
im.Separator()
im.TextColored(cols.greenB, 'Junction Condition Parameters:')
-- Edge blending material.
im.Separator()
im.TextColored(cols.greenB, 'Edge Blending Material:')
-- Sidewalk parameters.
im.Separator()
im.TextColored(cols.greenB, 'Sidewalk Parameters:')
-- Junction condition parameters.
im.Separator()
im.PushItemWidth(-1)
if not selJct.isSidewalk[0]then
im.Separator()
im.TextColored(cols.greenB, 'Edge Blending Material:')
-- Junction condition parameters.
im.Separator()
im.PushItemWidth(-1)
-- Crash barrier parameters.
im.Separator()
im.TextColored(cols.greenB, 'Crash Barrier Parameters:')
-- Signs parameters.
im.Separator()
im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
-- Overlay parameters:
im.Separator()
im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
-- Junction condition parameters.
im.Separator()
im.PushItemWidth(-1)
-- Edge blending material.
im.Separator()
im.TextColored(cols.greenB, 'Edge Blending Material:')
im.Separator()
im.TextColored(cols.greenB, 'Sidewalk Parameters:')
-- Crash barrier parameters.
im.Separator()
im.TextColored(cols.greenB, 'Crash Barrier Parameters:')
-- Signs parameters.
im.Separator()
im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
-- Overlay parameters:
im.Separator()
im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
-- Junction condition parameters.
im.Separator()
im.PushItemWidth(-1)
-- Edge blending material.
im.Separator()
im.TextColored(cols.greenB, 'Edge Blending Material:')
-- Crash barrier parameters.
im.Separator()
im.TextColored(cols.greenB, 'Crash Barrier Parameters:')
-- Signs parameters.
im.Separator()
im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
-- Junction condition parameters.
im.Separator()
im.PushItemWidth(-1)
-- Edge blending material.
im.Separator()
im.TextColored(cols.greenB, 'Edge Blending Material:')
-- Junction condition parameters.
im.Separator()
im.PushItemWidth(-1)
-- Edge blending material.
im.Separator()
im.TextColored(cols.greenB, 'Edge Blending Material:')
-- Overlay parameters:
im.Separator()
im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
-- Junction condition parameters.
im.Separator()
im.PushItemWidth(-1)
-- Edge blending material.
im.Separator()
im.TextColored(cols.greenB, 'Edge Blending Material:')
im.Separator()
end
im.Separator()
if #placedGroups > 0 and terrain and mfe.selectedPlacedGroupIdx and placedGroups[mfe.selectedPlacedGroupIdx] then
im.Separator()
if im.TreeNode1("Terraform Control [Group]") then
im.EndChild()
im.Separator()
end
-- Left lanes.
im.Separator()
im.Text('Left Lanes:')
im.SameLine()
im.Separator()
im.NextColumn()
-- Right lane widths.
im.Separator()
im.Text('Right Lanes:')
im.SameLine()
im.Separator()
im.NextColumn()
im.Separator()
end
im.Separator()
im.SameLine()
im.Separator()
im.NextColumn()
-- Right lanes.
im.Separator()
im.PushItemWidth(-1)
im.SameLine()
im.Separator()
im.NextColumn()
im.PopItemWidth()
im.Separator()
else
if editor.beginWindow(win.meshSelectWinName, "Static Mesh Selector###114", im.WindowFlags_NoCollapse) then
im.Separator()
im.PushItemWidth(-1)
im.Separator()
im.PushItemWidth(-1)
im.tooltip('Save this group template to disk.')
im.Separator()
im.NextColumn()
im.Separator()
im.Separator()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
--im.SetKeyboardFocusHere(0)
im.Separator()
if im.Button("Apply") then
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
im.TextUnformatted("Line Gap: " .. tostring(header["line_gap"]))
im.Separator()
end
end
im.Separator()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua
im.Spacing()
im.Separator()
im.Spacing()
@/lua/ge/extensions/editor/meshSpline.lua
im.Columns(1)
im.Separator()
im.NextColumn()
im.Separator()
end
end
im.Separator()
im.PopStyleVar(2)
im.Separator()
im.Columns(1)
im.Columns(1)
im.Separator()
im.PopStyleVar(2)
im.Separator()
im.Columns(1)
-- Component rotation controls.
im.Separator()
im.TextColored(cols.greenB, "Pre-Rotations:")
if selSpline.isAlias1 then
im.Separator()
im.Columns(1)
if selSpline.isAlias2 then
im.Separator()
im.Columns(1)
if selSpline.isAlias3 then
im.Separator()
im.Columns(1)
if selSpline.isStartCap then
im.Separator()
im.Columns(1)
if selSpline.isEndCap then
im.Separator()
im.Columns(1)
im.Columns(1)
im.Separator()
elseif selectedTab == 1 then -- Distribution tab.
end
im.Separator()
else
im.Columns(1)
im.Separator()
end -- End of if selSpline.isConformToTerrain else block.
@/lua/ge/extensions/editor/multiSpawnManager.lua
im.Dummy(dummy)
im.Separator()
im.Columns(1)
im.Separator()
im.Separator()
im.Dummy(dummy)
im.Separator()
spawnGroup()
@/lua/ge/extensions/editor/flowgraph/main.lua
self.fgEditor.drawRestoreMenu()
im.Separator()
if im.MenuItem1("Encode Clipboard") then
end
im.Separator()
if im.MenuItem1("Save", nil, nil, self.mgr.allowEditing) then
im.tooltip("Creates an additional .json file so this Project can be loaded as a scenario.")
im.Separator()
if im.MenuItem1("New Graph", nil, nil, self.mgr.allowEditing) then
end
im.Separator()
if im.MenuItem1("Close Project") then
end
im.Separator()
if im.MenuItem1("Load into current...") then
im.Columns(1)
im.Separator()
im.SetCursorPosY(im.GetCursorPosY()+1)
im.Dummy(im.ImVec2(1,4))
im.Separator()
end
@/lua/ge/extensions/editor/rendererComponents.lua
elseif field.type == types.separator then
im.Separator()
im.NextColumn()
im.Dummy(im.ImVec2(0, 5))
im.Separator()
im.TextUnformatted("Brightness")
im.Dummy(im.ImVec2(0, 5))
im.Separator()
im.TextUnformatted("Bloom")
im.Dummy(im.ImVec2(0, 5))
im.Separator()
im.TextUnformatted("Effects")
im.Dummy(im.ImVec2(0, 5))
im.Separator()
im.TextUnformatted("Focus Settings")
im.Dummy(im.ImVec2(0, 15))
im.Separator()
im.TextUnformatted("Debug Stats")
elseif field.type == types.separator then
im.Separator()
im.NextColumn()
-- renderSettingsGui(settings, "", 0)
-- im.Separator()
-- -- im.Separator()
-- im.Separator()
-- -- im.Separator()
-- -- im.Separator()
-- -- im.Separator()
-- -- im.Separator()
-- renderPostFXGui()
@/lua/ge/extensions/editor/rallyEditor/recceTab.lua
im.Separator()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veGeneralData.lua
imguiUtils.cell("Position (m)", formatVec3(pos.x, pos.y, pos.z))
im.Separator()
imguiUtils.cell("Rotation", formatVec3(rot.x, rot.y, rot.z))
imguiUtils.cell("Rotation", formatVec3(rot.x, rot.y, rot.z))
im.Separator()
imguiUtils.cell('Heading', formatVec3(heading.x, heading.y, heading.z))
imguiUtils.cell('Heading', formatVec3(heading.x, heading.y, heading.z))
im.Separator()
imguiUtils.cell('Roll/Pitch/Yaw', formatVec3(roll, pitch, yaw))
imguiUtils.cell('Roll/Pitch/Yaw', formatVec3(roll, pitch, yaw))
im.Separator()
imguiUtils.cell("Velocity (m/s)", formatVec3(vel.x, vel.y, vel.z))
imguiUtils.cell("Velocity (m/s)", formatVec3(vel.x, vel.y, vel.z))
im.Separator()
imguiUtils.cell("Accel (m/s^2)", formatVec3(sensors.gx2, sensors.gy2, sensors.gz2))
imguiUtils.cell("Accel (m/s^2)", formatVec3(sensors.gx2, sensors.gy2, sensors.gz2))
im.Separator()
imguiUtils.cell("Speed (m/s)", string.format("%.4f", vel:length()))
imguiUtils.cell("Speed (m/s)", string.format("%.4f", vel:length()))
im.Separator()
imguiUtils.cell('Airspeed (m/s)', string.format("%.4f", vEditor.generalData.airflowSpeed))
imguiUtils.cell('Airspeed (m/s)', string.format("%.4f", vEditor.generalData.airflowSpeed))
im.Separator()
imguiUtils.cell('Groundspeed (m/s)', string.format("%.4f", vEditor.generalData.groundSpeed))
imguiUtils.cell('Groundspeed (m/s)', string.format("%.4f", vEditor.generalData.groundSpeed))
im.Separator()
imguiUtils.cell('Air Temp (C)', string.format("%.4f", vEditor.generalData.envTemperature - 273.15))
imguiUtils.cell('Air Temp (C)', string.format("%.4f", vEditor.generalData.envTemperature - 273.15))
im.Separator()
imguiUtils.cell('Air Pressure (kPa)', string.format("%.4f", vEditor.generalData.envPressure * 0.001))
imguiUtils.cell('Air Pressure (kPa)', string.format("%.4f", vEditor.generalData.envPressure * 0.001))
im.Separator()
imguiUtils.cell('Air Density (kg/m^3)', string.format("%.4f", vEditor.generalData.airDensity))
imguiUtils.cell('Air Density (kg/m^3)', string.format("%.4f", vEditor.generalData.airDensity))
im.Separator()
imguiUtils.cell("Vehicle Damage ($)" ,string.format("%.2f", vEditor.generalData.damage))
im.Columns(1)
im.Separator()
else
@/lua/ge/extensions/editor/flowgraph/properties.lua
im.Separator()
end
end
im.Separator()
im.NextColumn()
im.NextColumn()
im.Separator()
end
end
im.Separator()
end
end
im.Separator()
else
--im.TextUnformatted('No Data')
--im.Separator()
end
end
im.Separator()
-- im.TreePop()
im.Separator()
end
@/lua/ge/extensions/editor/extensionsDebug.lua
im.Checkbox("Table",tblCheck)
im.Separator()
end--]]
@/lua/ge/extensions/editor/trafficDebug.lua
im.Columns(1)
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
@/lua/ge/extensions/editor/missionEditor/progressSingle.lua
im.Separator()
end
im.Separator()
@/lua/ge/extensions/editor/missionPlaybook.lua
end
im.Separator()
for _, amount in ipairs({1,5,10,25,50,100}) do
end
im.Separator()
for _, branch in ipairs(career_branches.getSortedBranches()) do
im.Separator()
if im.MenuItem1("Only " .. branch.name) then
im.PopID()
im.Separator()
if i <= M.book.page then
@/lua/ge/extensions/editor/terrainEditor.lua
end
im.Separator()
end
--TERRAIN: HEIGHT MAP IMAGE
im.Separator()
im.TextUnformatted("Height Map Image:")
dragDropTarget(nil, "textureMap")
im.Separator()
if im.Button("+##AddTextureMap", im.ImVec2(var.inputWidgetHeight, var.inputWidgetHeight)) then
im.Spacing()
im.Separator()
im.Spacing()
im.Separator()
if im.Button("Import##ImportTerrainAccept", im.ImVec2(0, var.inputWidgetHeight)) then
im.Spacing()
im.Separator()
im.Spacing()
im.Spacing()
im.Separator()
im.Spacing()
@/lua/ge/extensions/c2/panelPlugins/tileManager.lua
im.Separator()
im.Separator()
im.Text("Cache Size: " .. tableSize(activeTileCache))
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
end
im.Separator()
im.Separator()
if im.TreeNodeEx1("Texture Resolution", im.TreeNodeFlags_DefaultOpen) then
@/lua/ge/extensions/editor/dragRaceEditor.lua
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
@/lua/ge/extensions/editor/audioRibbonEditor.lua
im.Columns(1)
im.Separator()
im.Separator()
end
end
im.Separator()
im.Columns(1)
im.NextColumn()
im.Separator()
im.Columns(1)
im.NextColumn()
im.Separator()
im.Columns(1)
local isAmbient = selRibbon.isAmbient
im.Separator()
im.Columns(1)
im.Separator()
im.Columns(1)
im.PopItemWidth()
im.Separator()
end
@/lua/ge/extensions/editor/shapeEditor.lua
-- im.Text(dumps(v))
-- im.Separator()
-- im.NextColumn()
@/lua/ge/extensions/editor/missionStartPositionEditor.lua
im.Text("Mission: " .. selectedMission.id)
im.Separator()
im.Separator()
@/lua/ge/extensions/editor/visualization.lua
"Warning: This operation is not undoable.\n\n\n")
im.Separator()
if im.Button("Yes", im.ImVec2(120,0)) then
materialDebugVisualizationTypes[(materialDebugVisualizationType[0] + 1)].info()
im.Separator()
end
@/lua/common/extensions/ui/imguiUtils.lua
imgui.TextUnformatted(tostring(v))
-- imgui.Separator()
else
imgui.TextUnformatted("Update interval: " .. string.format('%0.1f', self.sampleTime) .. 's')
imgui.Separator()
imgui.TextUnformatted("- right click to reset")
@/lua/ge/extensions/editor/missionEditor/playbookUtils.lua
im.Separator()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
end
im.Separator()
end
im.Separator()
end
im.Spacing()
im.Separator()
renderPickedNodesTree()
im.Spacing()
im.Separator()
renderPickedBeamsTree()
@/lua/ge/extensions/gameplay/rally/tools/rallyToolbox.lua
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
-- im.Separator()
-- im.Separator()
@/lua/ge/extensions/editor/sitesEditor.lua
im.Separator()
M.managerSites()
end
im.Separator()
@/lua/ge/extensions/flowgraph/pin.lua
im.TextUnformatted(self.name)
im.Separator();
if self.description then
im.Separator();
im.TextUnformatted('Description: ' .. tostring(self.description))
if editor.getPreference("flowgraph.debug.displayIds") then
im.Separator();
im.TextUnformatted("ID: " .. self.id)
if self.node.graph.mgr.displayIDs then
im.Separator()
im.Text("id: %s", tostring(self.id))
im.Text("Node: %s", tostring(self.node.id))
im.Separator()
end
@/lua/ge/extensions/util/stepHandler.lua
end
im.Separator()
end
@/lua/ge/extensions/editor/rallyEditor/drivelineTab.lua
im.Spacing()
im.Separator()
im.Spacing()
im.Separator()
end
im.Spacing()
im.Separator()
im.Spacing()
im.Separator()
im.Spacing()
im.Separator()
im.HeaderText("Experimental: Buffer Zone")
@/lua/ge/extensions/editor/sitesEditor/sortedListDisplay.lua
end
im.Separator()
local filter = string.lower(ffi.string(self.search))
end
im.Separator()
if self.createByShift then
im.Separator()
--editor.drawAxisGizmo()
self.elementEditor:drawElement(o, self.mouseInfo)
im.Separator()
self:drawTags(o.customFields)
self:drawTags(o.customFields)
im.Separator()
self:drawCustomFields(o.customFields)
end
im.Separator()
im.Text("Tag: " .. self.popupTag)
im.Separator()
if im.Selectable1("Remove Tag") then
@/lua/ge/extensions/editor/raceEditor/timeTrials.lua
if hovered and previewTex then
im.Separator()
local size = im.ImVec2(previewTex.size.x, previewTex.size.y)
im.Image(previewTex.texId, size)
im.Separator()
end
for i, pn in ipairs(prefabData) do
im.Separator()
im.Text(pn.name) im.tooltip(pn.tt)
@/lua/ge/extensions/editor/toolUtilities/materialSelectionMgr.lua
im.tooltip("Type to filter material names by name.")
im.Separator()
end
im.Separator()
end
@/lua/ge/extensions/career/career.lua
imgui.Text((string.sub(currentSavePath, string.len(career_saveSystem.getSaveRootDirectory())+2, -1)))
imgui.Separator()
if imgui.Selectable1("Save Career") then
extensions[mod].drawDebugFunctions()
imgui.Separator()
end
mod.drawDebugMenu(dt)
imgui.Separator()
end
@/lua/ge/extensions/editor/aiTests.lua
im.Separator()
if im.Button("Set Ground Markers") then
end
im.Separator()
if im.Selectable1("Setup All Vehicles...", true) then -- sets up all other vehicles
im.Dummy(im.ImVec2(0, 5))
im.Separator()
im.Dummy(im.ImVec2(0, 5))
im.Separator()
im.TextUnformatted("All Vehicles")
@/lua/ge/extensions/editor/sceneView.lua
end
im.Separator()
if im.MenuItem1('Add New View') then createNewViewNextFrame = true ; im.CloseCurrentPopup() end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
end
im.Separator()
if im.Selectable1('New##VDV_'..tostring(view.name)) then
im.Separator()
if im.BeginMenu('View details##VDV_'..tostring(view.name)) then -- there is only one at any point in time
end
im.Separator()
end
im.Separator()
if #availableLayoutFiles > 0 then
@/lua/ge/extensions/editor/util/vehicleFilterUtil.lua
-- Vehicle eligibility settings
im.Separator()
im.Text("Vehicle Eligibility:")
-- Base Filter (inherited by all probability settings, like dealership filter)
im.Separator()
im.Text("Base Filter (applies to all probability settings):")
-- Probability Settings List
im.Separator()
im.Text("Probability Settings:")
for settingIdx, setting in ipairs(e.probabilitySettings) do
im.Separator()
im.PushID1("setting"..settingIdx..e._id)
-- Global settings
im.Separator()
im.Text("Global Settings:")
-- Display selected configs list
im.Separator()
im.Text("Selected Configs (" .. #finalConfigs .. "):")
-- Manual add section
im.Separator()
im.Text("Add Config Manually:")
@/lua/ge/extensions/editor/driftDataEditor.lua
end
im.Separator()
M.drawElementDetail(driftData.stuntZones[selectedStuntZoneIndex])
im.Separator()
im.Separator()
im.InputText("Spot id", newDriftSpotId)
end
im.Separator()
for lineName, lineData in pairs(currDriftSpots[selectedDriftSpotId].spatialInfo.lines) do
im.Dummy(im.ImVec2(1, 10))
im.Separator()
im.Dummy(im.ImVec2(1, 10))
if currDriftSpots[selectedDriftSpotId].info then
im.Separator()
im.Separator()
im.Text("Objectives")
@/lua/ge/extensions/career/modules/linearTutorial.lua
im.Dummy(im.ImVec2(1,3))
im.Separator()
im.Dummy(im.ImVec2(1,3))
im.Dummy(im.ImVec2(1,3))
im.Separator()
im.Dummy(im.ImVec2(1,3))
@/lua/ge/extensions/editor/util/transformUtil.lua
end
im.Separator()
if self.hasPos then
@/lua/ge/extensions/editor/missionEditor/progressMulti.lua
im.HeaderText("Multi Progress: "..self.mission.missionType)
im.Separator()
im.Separator()
end
@/lua/ge/extensions/editor/assetManagementTool.lua
local function duplicateAssetListUi()
imgui.Separator()
imgui.Text(tostring(tableSize(assetsByHash)) .. " asset record(s)")
imgui.Separator()
imgui.Separator()
imgui.Separator()
imgui.Text("If target asset filename is different from link file name, the copy will be renamed to the latter.")
imgui.Separator()
imgui.Text("Delink Folder Path:")
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Text("Use this tool only to eliminate any assets after a delink operation.")
imgui.Separator()
imgui.Text("Relink Folder Path:")
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
@/lua/ge/extensions/editor/crawlEditor/presets.lua
end
im.Separator()
if im.MenuItem1("Save Current Trail as Component...") then
im.Separator()
end
im.Separator()
if im.MenuItem1("Save Current Boundary as Component...") then
end
im.Separator()
if im.MenuItem1("Save Current Pathnodes as Component...") then
im.Separator()
if im.MenuItem1("Manage Components...") then
im.Text("Trail Components")
im.Separator()
local trailComponents = self:getAllTrailComponents()
im.NewLine()
im.Separator()
im.NewLine()
im.Text("Boundary Components")
im.Separator()
local boundaryComponents = self:getAllBoundaryComponents()
im.NewLine()
im.Separator()
im.NewLine()
im.Text("Pathnode Components")
im.Separator()
local pathnodeComponents = self:getAllPathnodeComponents()
@/lua/ge/extensions/editor/util/editorElementHelper.lua
if e.fileTags['race.json'] then
im.Separator()
if im.Selectable1("Open Race Editor") then
if e.fileTags['camPath.json'] then
im.Separator()
if im.Selectable1("Open Cam Path Editor") then
if e.fileTags['sites.json'] then
im.Separator()
if im.Selectable1("Open Sites Editor") then
if e.fileTags['vehGroup.json'] then
im.Separator()
if im.Selectable1("Open Vehicle Group Manager") then
im.Text("Worst Result") im.NextColumn()
im.Separator()
editEnded[0] = im.InputFloat("##Best Result", e.best) or editEnded[0] im.NextColumn()
@/lua/ge/extensions/editor/dynamicDecals/debugSection.lua
local function sectionGui(guiId)
im.Separator()
local style = im.GetStyle()
end
im.Separator()
end
im.Separator()
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
end
im.Separator()
end
im.Separator()
im.Separator()
im.Separator()
im.Separator()
sectionNode(advancedSection, nodeColor)
im.Separator()
deps.docs.verticalSpacing()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
deps.docs.verticalSpacing()
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
end
im.Separator()
if im.Button(string.format("Close##VehicleColorPalette_Load_CloseButton_%s", guiId)) then
@/lua/ge/extensions/editor/trafficManager.lua
im.Separator()
end
im.Separator()
end
if aiData.enableTraffic ~= nil then
im.Separator()
if isDrivable then
im.Separator()
im.Separator()
end
im.Separator()
if im.Selectable1("New...##trafficManagerLights", false) then
im.Separator()
if seq.savedIndex and i % 2 == 0 then
im.Separator()
end
im.Separator()
im.Separator()
end
im.Separator()
end
im.Separator()
@/lua/ge/extensions/flowgraph/nodes/states/transition.lua
end
im.Separator()
end
@/lua/ge/extensions/editor/masterSpline.lua
im.Columns(1)
im.Separator()
im.NextColumn()
im.Separator()
end
end
im.Separator()
if selSpline and selSpline.isEnabled and not selSpline.isConformToTerrain then
im.Separator()
im.TextColored(cols.greenB, "Auto Banking:")
if selSpline then
im.Separator()
im.Separator()
end
end
im.Separator()
end
im.Columns(1)
im.Separator()
im.PopStyleVar()
im.Separator()
end
im.Columns(1)
im.Separator()
end
renderDesignProfileUI(selSpline, icons)
im.Separator()
im.Columns(1)
im.Dummy(im.ImVec2(0, 3))
im.Separator()
end
im.Separator()
elseif selectedTab == 3 and selSpline.isEnabled then -- Path Generation tab.
if #selSpline.nodes > 1 then
im.Separator()
im.TextColored(cols.greenB, "Generator Settings:")
im.NextColumn()
im.Separator()
end
@/lua/ge/extensions/gameplay/race/race.lua
im.NextColumn()
im.Separator()
if self.states[id].active then
im.NextColumn()
im.Separator()
if state.active then
@/lua/ge/extensions/editor/dynamicDecals/news.lua
im.PopTextWrapPos()
im.Separator()
im.Dummy(spacing)
@/lua/ge/extensions/editor/biomeTool.lua
imgui.Separator()
imgui.Separator()
if layer.layerType == layerType_enum.area then
imgui.Separator()
imgui.Text("Place Field:")
imgui.Separator()
imgui.Text("Place Edges:")
imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
imgui.Separator()
end
imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
imgui.Separator()
end
imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
imgui.Separator()
end
imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
imgui.Separator()
end
imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
imgui.Separator()
end
imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
imgui.Separator()
end
imgui.Spacing()
imgui.Separator()
imgui.Spacing()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
if im.SliderFloat('FOV', mainRVData.fov, 0.001, 179, "%.3f") then saveSettings() end
im.Separator()
if im.MenuItem1('Add New View') then
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/countdownSynced.lua
end
im.Separator()
end
@/lua/ge/extensions/flowgraph/link.lua
if editor.getPreference("flowgraph.debug.displayIds") then
im.Separator()
im.Text("id: %s", tostring(self.id))
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAeroDebug.lua
local totalAeroTorqueVeh = vEditor.aeroData.totalAeroTorqueVehicle
im.Separator()
imguiUtils.cell("Total Aero Force(N) (world)", formatVec3(totalAeroForce.x, totalAeroForce.y, totalAeroForce.z))
imguiUtils.cell("Total Aero Force(N) (world)", formatVec3(totalAeroForce.x, totalAeroForce.y, totalAeroForce.z))
im.Separator()
imguiUtils.cell("Total Aero Force (N) (vehicle)", formatVec3(totalAeroForceVeh.x, totalAeroForceVeh.y, totalAeroForceVeh.z))
imguiUtils.cell("Total Aero Force (N) (vehicle)", formatVec3(totalAeroForceVeh.x, totalAeroForceVeh.y, totalAeroForceVeh.z))
im.Separator()
imguiUtils.cell("Total Aero Torque (N) (world)", formatVec3(totalAeroTorque.x, totalAeroTorque.y, totalAeroTorque.z))
imguiUtils.cell("Total Aero Torque (N) (world)", formatVec3(totalAeroTorque.x, totalAeroTorque.y, totalAeroTorque.z))
im.Separator()
imguiUtils.cell("Total Aero Torque (N) (vehicle)", formatVec3(totalAeroTorqueVeh.x, totalAeroTorqueVeh.y, totalAeroTorqueVeh.z))
imguiUtils.cell("Total Aero Torque (N) (vehicle)", formatVec3(totalAeroTorqueVeh.x, totalAeroTorqueVeh.y, totalAeroTorqueVeh.z))
im.Separator()
im.Columns(1, "Data")
local percentRear = vEditor.aeroData.percentRear
im.Separator()
imguiUtils.cell("Front Axle Downforce (N)", string.format("%.2f", frontDownForce))
imguiUtils.cell("Front Axle Downforce (N)", string.format("%.2f", frontDownForce))
im.Separator()
imguiUtils.cell("Rear Axle Downforce (N)", string.format("%.2f", rearDownForce))
imguiUtils.cell("Rear Axle Downforce (N)", string.format("%.2f", rearDownForce))
im.Separator()
imguiUtils.cell('Front Axle Downforce (%%)', string.format("%.2f", percentFront))
imguiUtils.cell('Front Axle Downforce (%%)', string.format("%.2f", percentFront))
im.Separator()
imguiUtils.cell('Rear Axle Downforce (%%)', string.format("%.2f", percentRear))
imguiUtils.cell('Rear Axle Downforce (%%)', string.format("%.2f", percentRear))
im.Separator()
@/lua/ge/extensions/editor/roadNetworkExporter.lua
im.Separator()
im.Separator()
@/lua/ge/extensions/editor/assetDeduplicator.lua
im.Separator()
im.Text("Warning: This action is not reversible, double check selected file list before proceeding further.")
drawCompareContent(state.previewLeft, state.previewRight)
im.Separator()
if im.Button("Close") then im.CloseCurrentPopup() end
if im.Button("Resource Checker") then editor.showWindow("resourceChecker") end
im.Separator()
if im.Combo2("##modes", selectedMode, modeString) then
im.tooltip("Linking with mods might be risky")
im.Separator()
if compareFilesJob and compareFilesJob.active and not (compareFilesJob.processed and compareFilesJob.allfiles) then
end
im.Separator()
if generateLinksJob and generateLinksJob.active and not (generateLinksJob.processed and generateLinksJob.allfiles) then
im.Text(generateLinksJob.linkedFiles)
im.Separator()
if im.Button("Close") then
im.Text(generateLinksJob.error)
im.Separator()
if im.Button("Close") then im.CloseCurrentPopup() generateLinksJob = nil end
end
im.Separator()
if im.Button("Reset current level asset cache") then
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua
end
im.Separator()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
im.Text("Problematic Locators Count (NX,NY,NZ): " .. dumps(state.verticesOOBCoordsData.countVec))
im.Separator()
im.Text("Problematic Vertices Count: " .. string.format("%d / %d", state.verticesLackingNodesData.count, totalVertices))
im.Separator()
@/lua/ge/extensions/flowgraph/nodes/vehicle/special/vehicleAction.lua
end
im.Separator()
self:loadActions('allVehicles', "lua/ge/extensions/core/input/actions/vehicle.json")
end
im.Separator()
end
end
im.Separator()
if im.TreeNode1("Action Info Detail") then
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
borderDrawSelector(translateLanguage("ui.trackBuilder.borders.leftBorderShape", 'Left Border Shape'),'leftMesh',borders, bordersTbl, 130)
im.Separator()
borderDrawSelector(translateLanguage("ui.trackBuilder.borders.rightBorderShape", 'Right Border Shape'),'rightMesh',borders, bordersTbl, 130)
borderDrawSelector(translateLanguage("ui.trackBuilder.borders.rightBorderShape", 'Right Border Shape'),'rightMesh',borders, bordersTbl, 130)
im.Separator()
borderDrawSelector("center", 'centerMesh',centers, centersTbl, 130)
im.Separator()
im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.wallsCeiling.rightWall", "Right Wall"))
im.Separator()
im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.wallsCeiling.ceiling", "Ceiling"))
navigationRow()
im.Separator()
im.Separator()
im.Separator()
end
im.Separator()
local size = im.ImVec2(im.GetWindowWidth()-2,24)
end
im.Separator()
if im.Button(translateLanguage("ui.trackBuilder.trackSettings.alignTrackToVehicle", "Align Track to Vehicle"),size) then
timeSettings()
im.Separator()
end
raceSettings()
im.Separator()
im.TextWrapped(saveSettings.infoText)
im.Separator()
end
end
im.Separator()
im.PopItemWidth()
navigationRow()
im.Separator()
-- add piece parameters
im.Separator()
pieceParameters(currentPieceName, true)
im.Spacing()
im.Separator()
im.Spacing()
im.Separator()
end
im.Spacing()
im.Separator()
end
end
im.Separator()
for k,v in pairs(additionalMenuItemsSorted) do
end
im.Separator()
if im.MenuItem2(translateLanguage("ui.trackbuilder.menus.onlyOnePiecesWindow","Only one Pieces Window"),"",menuSettings.hidePieces.value) then serializeSettings() end
-- end
-- im.Separator()
-- for _, v in pairs(additionalMenuItemsSorted) do
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua
end
im.Separator()
for _, v in ipairs(attribute.valuesSorted) do
end
im.Separator()
local remIdx = -1
@/lua/ge/extensions/gameplay/missions/missionManager.lua
end
im.Separator()
end
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
if e.fileTags['race.json'] then
im.Separator()
if im.Selectable1("Open Race Editor") then
if e.fileTags['camPath.json'] then
im.Separator()
if im.Selectable1("Open Cam Path Editor") then
if e.fileTags['sites.json'] then
im.Separator()
if im.Selectable1("Open Sites Editor") then
if e.fileTags['vehGroup.json'] then
im.Separator()
if im.Selectable1("Open Vehicle Group Manager") then
im.Text("Worst Result") im.NextColumn()
im.Separator()
editEnded[0] = im.InputFloat("##Best Result", e.best) or editEnded[0] im.NextColumn()
@/lua/ge/extensions/editor/fileDialog.lua
end
im.Separator()
for i, f in ipairs(favs or {}) do
im.Text("Please provide a valid name for the new folder!")
im.Separator()
if im.Button("OK") then
im.Separator()
im.Columns(1, "FileViewColumns")
if editor.getPreference("files.fileDialog.gridLines") then
if k == 1 then im.Separator() end
end
@/lua/ge/extensions/ui/gameplayAppContainers.lua
-- Bulk actions
im.Separator()
if im.Button("Hide All##" .. containerId) then
if containerId == 'gameplayApps' then
im.Separator()
im.Text("Flash Message Testing:")
-- Show current flash message state and queue
im.Separator()
im.Text("Flash Message Queue State:")
@/lua/ge/extensions/editor/raceEditor/testing.lua
im.Separator()
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
if first and not section.order then
im.Separator()
first = false
im.SameLine()
im.Separator()
end
im.Separator()
im.PopFont()
im.Separator()
@/lua/ge/extensions/editor/vizHelper.lua
im.Text('Click = Place')
im.Separator()
if im.TreeNode1("Options") then
im.ColorEdit4("Color", color, im.flags(im.ColorEditFlags_NoInputs, im.ColorEditFlags_AlphaBar))
im.Separator()
im.Text("object: " .. tostring(mouseHit.object:getId() .. ' in ' .. string.format('%0.2f', mouseHit.distance) .. 'm'))
end
im.Separator()
im.Text(tostring(#savedDecals) .. " decals saved")
end
im.Separator()
@/lua/ge/extensions/editor/vehicleEditor/api/powerTrainUtils.lua
if deviceType == 'combustionEngine' then
im.Separator()
im.Text("engineLoad")
if deviceType == 'differential' then
im.Separator()
im.Text("diffAngle")
if deviceType == 'shaft'then
im.Separator()
imguiUtils.cell("primaryOutputAVName", tostring(device.primaryOutputAVName))
if deviceType == 'manualGearbox' then
im.Separator()
for i=0,#device.gearDamages do
if deviceType == 'frictionClutch' then
im.Separator()
imguiUtils.cell("clutchAngle", tostring(device.clutchAngle))
if deviceType == 'torqueConverter' then
im.Separator()
imguiUtils.cell("lockupClutchAngle", tostring(device.lockupClutchAngle))
if deviceType == 'automaticGearbox' then
im.Separator()
im.Text("parkClutchAngle")
if deviceType == "cvtGearbox"then
im.Separator()
imguiUtils.cell("parkLockSpring", tostring(device.parkLockSpring))
if deviceType == "dctGearbox"then
im.Separator()
imguiUtils.cell("torqueDiff", tostring(device.torqueDiff))
@/lua/ge/extensions/editor/dragRaceEditor/strips.lua
im.Text("Strip Details")
im.Separator()
im.Separator()
im.Text("Lane Details")
im.Text("Lane Details")
im.Separator()
im.NewLine()
im.Separator()
im.Text("Waypoint Details")
im.Text("Waypoint Details")
im.Separator()
im.NewLine()
im.Separator()
im.Text("Boundary Details")
im.Text("Boundary Details")
im.Separator()
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetStyleColorVec4(ImGuiCol_idx) return imgui.GetStyleColorVec4(ImGuiCol_idx) end
function M.Separator() imgui.Separator() end
function M.SameLine(float_offset_from_start_x, float_spacing)
function M.GetStyleColorVec4(ImGuiCol_idx) return imgui.GetStyleColorVec4(ImGuiCol_idx) end
function M.Separator() imgui.Separator() end
function M.SameLine(float_offset_from_start_x, float_spacing)
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/location.lua
end
im.Separator()
local reason
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
im.BeginDisabled()
im.Separator()
if widgets.draw(layer.decalUv:toTable(), api.propertiesMap["decalUv"], widgetId, editor.getTempBool_BoolBool(false)) then
im.Separator()
if widgets.draw(layer.camPosition:toTable(), api.propertiesMap["camPosition"], widgetId, editor.getTempBool_BoolBool(false)) then
im.Separator()
if layer.colorPaletteMapId ~= 0 then im.EndDisabled() end
im.Separator()
end
im.Separator()
end
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
docs.verticalSpacing()
im.Separator()
if im.Button("OK") then
end
im.Separator()
end
im.Separator()
im.Separator()
im.Separator()
im.Separator()
im.Separator()
end
im.Separator()
end
im.Separator()
end
im.Separator()
@/lua/ge/extensions/editor/dragRaceEditor/lanes.lua
im.Text("Lanes")
im.Separator()
im.Text("Lane Details")
im.Separator()
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua
im.Separator()
im.Columns(1)
@/lua/ge/extensions/editor/levelValidator.lua
im.Spacing()
im.Separator()
im.Spacing()
im.NextColumn()
im.Separator()
im.Columns(1)
@/lua/ge/extensions/editor/crawlEditor/missionPortTool.lua
im.Text("Convert Old Crawl Mission to New Crawl System")
im.Separator()
im.Separator()
im.TextColored(im.ImVec4(1, 0.5, 0, 1), "No level currently loaded!")
im.Separator()
if im.Button("Close") then
im.Separator()
im.Text("Found " .. #missionsList .. " convertible missions:")
im.Separator()
im.Separator()
im.TextWrapped("This tool will convert:")
im.Separator()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/vePowerTrain.lua
powerTrainUtils.showJbeamData(lpid)
im.Separator()
end
@/lua/ge/extensions/flowgraph/nodes/states/stateNode.lua
end
im.Separator()
@/lua/ge/extensions/editor/flowgraph/overview.lua
--[[
im.Separator()
if im.MenuItem1('Copy##' .. tostring("self_id")) then
end
im.Separator()
im.TextColored(im.ImVec4(0.8,0.8,1,1), "Graphs")
if next(self.mgr.macros) then
im.Separator()
im.TextColored(im.ImVec4(0.8,0.8,1,1), "Macros")
end
im.Separator()
end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imSeparator.lua
end
im.Separator()
if self.data.belowSpacing > 0 then
@/lua/ge/extensions/editor/undoHistory.lua
end
imgui.Separator()
@/lua/ge/extensions/editor/scriptAIManager.lua
--im.Separator()
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth(), 0))
im.Separator()
im.NextColumn()
im.Separator()
end