PopStyleColor
Definition
-- @/=[C]:-1
function PopStyleColor(...)
Callers
@/lua/ge/extensions/core/metrics.lua
end
im.PopStyleColor()
end
im.PopStyleColor()
end
@/lua/ge/extensions/editor/sceneTree.lua
if node.selected or node.dragSelected then
imgui.PopStyleColor()
elseif hasDragDropPayload and (disableHoverColor or not node.isGroup) then
elseif hasDragDropPayload and (disableHoverColor or not node.isGroup) then
imgui.PopStyleColor()
end
end
imgui.PopStyleColor()
end
imgui.PopStyleColor()
imgui.SameLine()
end
imgui.PopStyleColor()
imgui.SameLine()
editor.uiIconImageButton(arrowIcon, smallIconSize, iconColor, nil, nil, nil, iconColor)
imgui.PopStyleColor()
imgui.SameLine()
editor.endWindow()
imgui.PopStyleColor()
end
@/lua/ge/extensions/editor/missionPlaybook.lua
if i <= M.book.page then
im.PopStyleColor(1)
end
@/lua/ge/extensions/editor/biomeTool.lua
if var.forestBrushTool:isBiomeProcCompleted() and errCode ~= 0 then
imgui.PopStyleColor()
end
if var.forestBrushTool:isBiomeProcCompleted() and errCode ~= 0 then
imgui.PopStyleColor()
end
imgui.TextUnformatted("Please make brush selection!")
imgui.PopStyleColor()
imgui.TextUnformatted("Please create at least one lasso area!")
imgui.PopStyleColor()
imgui.Text("- NONE -")
imgui.PopStyleColor()
imgui.PopStyleColor()
imgui.PopStyleColor()
imgui.PopStyleColor()
imgui.Text(item.internalName)
imgui.PopStyleColor()
end
imgui.Text("- NONE -")
imgui.PopStyleColor()
imgui.PopStyleColor()
imgui.PopStyleColor()
imgui.PopStyleColor()
imgui.Text(item.internalName)
imgui.PopStyleColor()
end
imgui.TextUnformatted("You need to select a border brush element!")
imgui.PopStyleColor()
imgui.Text("- NONE -")
imgui.PopStyleColor()
imgui.PopStyleColor()
imgui.PopStyleColor()
imgui.PopStyleColor()
imgui.Text(item.internalName)
imgui.PopStyleColor()
end
editor.uiTextColoredWithFont(imgui.ImVec4(1, 0, 0, 1), noAreaText, "cairo_bold")
imgui.PopStyleColor()
else
imgui.Text("Please draw the area on map")
imgui.PopStyleColor()
end
editor.uiTextColoredWithFont(imgui.ImVec4(1, 0, 0, 1), noAreaText, "cairo_bold")
imgui.PopStyleColor()
else
editor.uiTextColoredWithFont(imgui.ImVec4(1, 0, 0, 1), noAreaText, "cairo_bold")
imgui.PopStyleColor()
else
editor.uiTextColoredWithFont(imgui.ImVec4(1, 0, 0, 1), noAreaText, "cairo_bold")
imgui.PopStyleColor()
else
editor.uiTextColoredWithFont(imgui.ImVec4(1, 0, 0, 1), noAreaText, "cairo_bold")
imgui.PopStyleColor()
else
if var.forestBrushTool:isBiomeProcCompleted() and errCode ~= 0 then
imgui.PopStyleColor()
end
@/lua/ge/extensions/editor/flowgraph/main.lua
im.Text(txt)
im.PopStyleColor()
else
if sib.isStateGraph then
im.PopStyleColor()
end
end
im.PopStyleColor()
end
ui_flowgraph_editor.End()
im.PopStyleColor(1)
ui_flowgraph_editor.PopStyleColor(1)
im.PopStyleColor(1)
ui_flowgraph_editor.PopStyleColor(1)
--print(im.IsWindowFocused(im.FocusedFlags_ChildWindows))
im.End()
if tabColors then im.PopStyleColor(5) end
--im.PopStyleVar()
--im.PopStyleVar()
-- im.PopStyleColor(1)
im.EndChild()
im.PopStyleColor()
end
end
im.PopStyleColor()
im.PopStyleVar()
@/lua/ge/extensions/core/vehicleTriggers.lua
im.TextUnformatted(title)
im.PopStyleColor()
im.SameLine()
end
im.PopStyleColor()
im.SameLine()
im.TextUnformatted(vehId == be:getPlayerVehicleID(0) and ' [ACTIVE]' or '')
im.PopStyleColor()
im.TextUnformatted(tostring(triggerCount))
im.PopStyleColor()
if isSelected then
im.PopStyleColor(2)
end
im.TextUnformatted(tostring(eventsCount))
im.PopStyleColor()
im.TextUnformatted(tostring(eventsCount))
im.PopStyleColor()
@/lua/ge/extensions/gameplay/util/crashDetection.lua
im.TextWrapped(series.displayName)
im.PopStyleColor()
end
@/lua/ge/extensions/c2/panelPlugins/tileManager.lua
if ctx == tx and cty == ty then
im.PopStyleColor()
end
@/lua/ge/extensions/editor/flowgraph/references.lua
im.Text(tostring(tableSize(self.nodeTable)))
im.PopStyleColor()
im.SameLine()
im.Text(tostring(self.nodeStatistics.usedNoteTypeAmount))
im.PopStyleColor()
im.SameLine()
im.Text(tostring(self.nodeStatistics.usedNodeInstances))
im.PopStyleColor()
end
if n.nodeName == self.inspectedNode then
im.PopStyleColor()
end
@/lua/ge/extensions/editor/bulkRename.lua
end
imgui.PopStyleColor()
imgui.Spacing()
@/lua/common/extensions/ui/flowgraph/editor_api_luaintf.lua
if count == nil then count = 1 end
fge.PopStyleColor(count)
end
@/lua/ge/extensions/editor/missionEditor/progressSetup.lua
local function popStyle(colorName)
im.PopStyleColor(im.Int(1))
end
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
if section.order then
im.PopStyleColor(1)
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/path.lua
im.tooltip("Flip decal horizontally")
im.PopStyleColor()
im.SameLine()
im.tooltip("Flip decal vertically")
im.PopStyleColor()
im.NextColumn()
@/lua/ge/extensions/editor/resourceChecker.lua
end
im.PopStyleColor()
if im.IsItemHovered() then
im.ProgressBar(b/total, im.ImVec2(w, 0))
im.PopStyleColor(1)
if im.IsItemHovered() then
@/lua/ge/extensions/gameplay/drift/general.lua
if im.Button("Exit debug") then setDebug(false) end
im.PopStyleColor()
im.SameLine()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua
end
if setBtnColFlag then im.PopStyleColor() end
if isSectionLeaking then im.PopStyleColor() end
if setBtnColFlag then im.PopStyleColor() end
if isSectionLeaking then im.PopStyleColor() end
im.Text("Warning! Not all modifiers shown due to ImGui's table maximum column count of 64.")
im.PopStyleColor()
end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
im.TextUnformatted('doubleclick = reset')
im.PopStyleColor()
im.EndMenu()
im.TextUnformatted(baseFilename)
im.PopStyleColor()
else
im.TextUnformatted('>> DISABLE VSYNC: there will be render problems')
im.PopStyleColor()
end
end
im.PopStyleColor()
end
@/lua/ge/extensions/gameplay/drift/drift.lua
im.TextWrapped(historyData.name)
im.PopStyleColor()
end
@/lua/ge/extensions/career/modules/marketplace.lua
im.Text("Patience: " .. patience)
im.PopStyleColor()
im.Text("Status: " .. negotiationStatus)
@/lua/ge/extensions/editor/crawlEditor/paths.lua
if isRecoveryCheckpoint or isBonusCheckpoint then
im.PopStyleColor()
end
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
end
im.PopStyleColor(3)
im.PopStyleVar(1)
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua
im.tooltip(issues)
im.PopStyleColor()
end
if not note:is_valid() then
im.PopStyleColor()
end
@/lua/ge/extensions/editor/flowgraph/welcome.lua
im.PopTextWrapPos()
im.PopStyleColor()
end
@/lua/ge/extensions/editor/terrainEditor.lua
if dragDropPayload and dragDropPayload == index then
im.PopStyleColor()
end
end
im.PopStyleColor()
im.Selectable1("##DragAndDropField", false)
im.PopStyleColor(2)
dragDropTarget(nil, "textureMap")
end
im.PopStyleColor(3)
-- draw the softness-'curve'
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
if isCurrentLight then
im.PopStyleColor()
end
@/lua/ge/extensions/util/screenshotCreator.lua
im.PopStyleColor()
im.TextWrapped(string.format("Correct size for vehicles thumbnails are 500 * 281 and you have chosen %i * %i", getCurrentResolution()[1], getCurrentResolution()[2]))
im.PopStyleColor()
else
im.TextWrapped(camName)
im.PopStyleColor()
im.tooltip("To disable procedural camera placement during thumbnail generation, enable either one of the manual camera placement below")
im.TextWrapped("Current vehicle is your own 'default' vehicle. Spawn a vehicle from the vehicle selector (Will be fixed)")
im.PopStyleColor()
else
end
if runDone then im.PopStyleColor() end
end
@/lua/ge/extensions/editor/multiSpawnManager.lua
if isCurrent then
im.PopStyleColor()
end
@/lua/ge/extensions/editor/camPathEditor.lua
end
im.PopStyleColor()
end
im.PopStyleColor()
im.PopID()
im.PopStyleColor()
if im.IsItemHovered() then
end
im.PopStyleColor(3)
end
im.PopStyleColor(3)
end
im.PopStyleColor(3)
end
@/lua/ge/extensions/editor/slotTrafficEditor.lua
end
im.PopStyleColor()
end
im.PopStyleColor(2)
im.PopID()
@/lua/ge/extensions/flowgraph/pin.lua
im.PopStyleVar()
im.PopStyleColor()
if self.graph.mgr.runningState ~= "running" then
if self.graph.mgr.runningState ~= "running" then
im.PopStyleColor()
end
--ui_flowgraph_editor.PopStyleVar(1)
ui_flowgraph_editor.PopStyleColor(1)
end
@/lua/ge/extensions/editor/missionEditor/progressMulti.lua
local function popStyle(colorName)
im.PopStyleColor(im.Int(1))
end
@/lua/ge/extensions/flowgraph/link.lua
im.PopStyleVar()
im.PopStyleColor()
if self.graph.mgr.runningState ~= "running" then
if self.graph.mgr.runningState ~= "running" then
im.PopStyleColor()
end
ui_flowgraph_editor.PopStyleVar(4)
ui_flowgraph_editor.PopStyleColor(1)
if self.sourcePin and self.sourcePin.type == 'state' and sPin and tPin then
@/lua/ge/extensions/gameplay/drift/scoring.lua
im.TextWrapped("-Combo")
im.PopStyleColor()
im.PushStyleColor2(im.Col_Text, im.ImVec4(0.2, 1, 0.1, 1))
im.TextWrapped("-Curr. tier bonus score x10")
im.PopStyleColor()
im.PushStyleColor2(im.Col_Text, im.ImVec4(0.1, 0.3, 1, 1))
im.TextWrapped("-Score per frame without tier x10")
im.PopStyleColor()
im.PushStyleColor2(im.Col_Text, im.ImVec4(1, 0.1, 0.1, 1))
im.TextWrapped("-Score per frame with tier x10")
im.PopStyleColor()
im.EndChild()
im.Text("Drift to see scoring information")
im.PopStyleColor()
end
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
ui_flowgraph_editor.EndNode()
ui_flowgraph_editor.PopStyleColor(2)
im.PopStyleVar()
@/lua/ge/extensions/editor/api/genericInspector.lua
end
imgui.PopStyleColor()
end
end
imgui.PopStyleColor()
end
imgui.Text("")
imgui.PopStyleColor()
end
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua
local function popStyle(colorName)
im.PopStyleColor(im.Int(1))
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
if color then
im.PopStyleColor()
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/brushStroke.lua
im.tooltip("Flip decal horizontally")
im.PopStyleColor()
im.SameLine()
im.tooltip("Flip decal vertically")
im.PopStyleColor()
im.NextColumn()
@/lua/ge/extensions/editor/api/valueInspector.lua
if isDifferent then
imgui.PopStyleColor()
imgui.PopFont()
imgui.PopItemWidth()
if isDifferent then imgui.PopStyleColor() end
imgui.Columns(1)
@/lua/ge/extensions/editor/driftDataEditor.lua
if wasUnsaved then
im.PopStyleColor()
end
@/lua/ge/extensions/editor/forestEditor.lua
end
im.PopStyleColor()
im.SetCursorPos(im.ImVec2(cPos.x + var.style.FramePadding.x, cPos.y))
end
im.PopStyleColor()
im.SetCursorPos(im.ImVec2(cPos.x + var.style.FramePadding.x, cPos.y))
@/lua/ge/extensions/editor/crawlEditor.lua
if trail._dirty then im.PopStyleColor() end
im.PopID()
if trail._dirty then im.PopStyleColor() end
im.PopID()
if path._dirty then im.PopStyleColor() end
im.PopID()
if path._dirty then im.PopStyleColor() end
im.PopID()
if boundary._dirty then im.PopStyleColor() end
im.PopID()
if boundary._dirty then im.PopStyleColor() end
im.PopID()
if startingPosition._dirty then im.PopStyleColor() end
im.PopID()
end
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
elseif currentTab == "paths" and selectedPathIndex > 0 then
end
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
elseif currentTab == "boundaries" and selectedBoundaryIndex > 0 then
end
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
elseif currentTab == "startingPositions" and selectedStartingPositionIndex > 0 then
end
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
end
@/lua/ge/extensions/editor/forestView.lua
end
imgui.PopStyleColor()
imgui.SetCursorPos(imgui.ImVec2(cPos.x + style.FramePadding.x, cPos.y))
@/lua/ge/extensions/gameplay/drift/sounds.lua
im.TextWrapped("-This is *not* a 1 to 1 simulation, many things are wrong.")
im.PopStyleColor()
im.Dummy(im.ImVec2(1, 10))
@/lua/ge/extensions/editor/mainToolbar.lua
end
im.PopStyleColor()
end
end
im.PopStyleColor()
end
im.PopStyleColor()
::continue::
end
im.PopStyleColor()
end
::safeFinish::
im.PopStyleColor()
end
@/lua/ge/extensions/flowgraph/basenode.lua
if self.mgr.runningState ~= "running" then
im.PopStyleColor()
end
end
im.PopStyleColor()
im.PopStyleVar()
ui_flowgraph_editor.PopStyleColor(1)
if not hasActivePins then
if self._error then
ui_flowgraph_editor.PopStyleColor(2)
else
if triggered then
ui_flowgraph_editor.PopStyleColor(1)
end
end
im.PopStyleColor(3)
if i < 10 then
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
end
im.PopStyleColor()
-- im.Text('HELLO_'..wlabel)
@/lua/ge/extensions/gameplay/rally/tools/loopToolbox.lua
if isPaused then
im.PopStyleColor(3)
end
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
im.PopStyleColor()
end
end
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartList.lua
if isSelectedPart then
im.PopStyleColor(2)
end
@/lua/ge/extensions/editor/prefabInstanceEditor.lua
end
imgui.PopStyleColor()
end
@/lua/ge/extensions/editor/fileDialog.lua
end
im.PopStyleColor()
if disabled then
@/lua/ge/extensions/editor/missionEditor.lua
end
if missionData._dirty then im.PopStyleColor() end
if im.IsItemHovered() then
@/lua/ge/extensions/ui/console.lua
im.TextColored(im.ImVec4(1.0, 0.0, 0.0, 1.0), tostring(filterErr) )
im.PopStyleColor()
end
im.PopStyleVar()
im.PopStyleColor()
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
-- imgui.PushStyleColor2
-- imgui.PopStyleColor()
-- imgui.TableHeadersRow()
UI.check('','part_pick',v.sel) --v.key) --sel)
-- im.PopStyleColor()
else
local c = k == env.ui['geo_up'] and im.ImVec4(0.6, 1, 0.6, 0.4) or im.ImVec4(1, 1, 1, 0.2)
-- im.PopStyleColor()
im.PushStyleColor2(im.Col_FrameBg, c)
UI.check('','part_pick',false) --v.sel)
im.PopStyleColor()
end
end
-- im.PopStyleColor()
if im.IsItemHovered() then-- and k ~= env.ui['geo_on'] then
end)
im.PopStyleColor()
end
UI.table('tGRP_17',beamdata.agroup,function(k,v)
-- im.PopStyleColor()
if beamdata.agpick and v.key == beamdata.agpick[1].key then
im.TableNextColumn()
im.PopStyleColor()
-- to highlight row on hover
end
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
im.PopStyleColor()
end
end
im.PopStyleColor()
end
im.PopStyleColor()
end
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
local afterCPos = im.GetCursorPos()
im.PopStyleColor(1)
if section.buttons then
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
end
im.PopStyleColor()
im.SameLine()
end
im.PopStyleColor()
im.tooltip("Flip decal horizontally.\nEffectively inverses the component of the decal uv value.")
im.PopStyleColor()
im.SameLine()
im.tooltip("Flip decal vertically.\nEffectively inverses the component of the decal uv value.")
im.PopStyleColor()
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.PushStyleColor2(ImGuiCol_idx, ImVec4_col) imgui.PushStyleColor2(ImGuiCol_idx, ImVec4_col) end
function M.PopStyleColor(int_count)
if int_count == nil then int_count = 1 end
if int_count == nil then int_count = 1 end
imgui.PopStyleColor(int_count)
end
@/lua/ge/extensions/editor/rallyEditor.lua
end
im.PopStyleColor(1)
im.SameLine()
end
im.PopStyleColor(2)
end
@/lua/ge/extensions/editor/roadEditor.lua
if not nodePositionsAllSame then
im.PopStyleColor()
end
if not nodeWidthsAllSame then
im.PopStyleColor()
end
@/lua/ge/extensions/editor/materialEditor.lua
if selectedCubemapObj then
im.PopStyleColor()
end
end
im.PopStyleColor(3)
end
im.PopStyleColor()
im.PopStyleVar()
im.tooltip("Enable to pick a material from a mesh.")
im.PopStyleColor()
end
@/lua/ge/extensions/editor/barriersEditor.lua
im.Text("Unselected Barriers:")
im.PopStyleColor()
im.NextColumn()
im.Text("Selected Barriers:")
im.PopStyleColor()
im.NextColumn()
@/lua/ge/extensions/editor/api/gui.lua
imgui.ImageButton("##ImageButton", iconsTex.texId, size, imgui.ImVec2(ux, uy), imgui.ImVec2(vx, vy), backgroundCol, col)
imgui.PopStyleColor()
if id then imgui.PopID() end
imgui.PopStyleVar()
imgui.PopStyleColor()
imgui.EndChild()
@/lua/common/extensions/ui/imguiUtils.lua
else
imgui.PopStyleColor()
end
imgui.Text('{empty}')
imgui.PopStyleColor()
else
imgui.Text(tostring(data))
imgui.PopStyleColor()
imgui.Text(tostring(data))
imgui.PopStyleColor()
imgui.Text('{empty string}')
imgui.PopStyleColor()
else
imgui.Text(tostring(data))
imgui.PopStyleColor()
end
imgui.Text(string.format('float3(%g,%g,%g)', data.x, data.y, data.z))
imgui.PopStyleColor()
else
imgui.Text('class instance: ' .. tostring(ctype))
imgui.PopStyleColor()
end
getlocal(data)
imgui.PopStyleColor()
else
@/lua/ge/extensions/editor/trafficDebug.lua
if trafficAmountChange[0] ~= 0 then
im.PopStyleColor()
end
if parkingAmountChange[0] ~= 0 then
im.PopStyleColor()
end
end
im.PopStyleColor()
end
end
im.PopStyleColor()
end
end
im.PopStyleColor()
end
@/lua/ge/extensions/editor/assetManagementTool.lua
imgui.tooltip("Remove item")
imgui.PopStyleColor()
imgui.SameLine()
end
imgui.PopStyleColor()
@/lua/ge/extensions/editor/levelValidator.lua
if buttonActive then
im.PopStyleColor()
end
if buttonActive then
im.PopStyleColor()
end
im.SetItemAllowOverlap()
im.PopStyleColor()
if editor.IsItemClicked() then
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTree.lua
if node.__selected then
im.PopStyleColor(3)
end
_renderNode(v, false, tostring(k))
im.PopStyleColor()
else
im.TextUnformatted(tostring(k))
im.PopStyleColor()
im.TextUnformatted(': ')
im.PopStyleColor()
im.TextUnformatted(tostring(v))
im.PopStyleColor()
end
im.TextUnformatted(label)
im.PopStyleColor()
end
@/lua/ge/extensions/editor/rallyEditor/pacenotes/pacenoteForm.lua
im.tooltip(issues)
im.PopStyleColor()
end
@/lua/ge/extensions/editor/trafficManager.lua
end
im.PopStyleColor(2)
if spawnDelayFrames == -1 then
if spawnOnClickActive then
im.PopStyleColor(2)
end
end
im.PopStyleColor()
im.NextColumn()
if session.lights[id].choiceIndex then
im.PopStyleColor()
end
if ctrl.savedIndex then
im.PopStyleColor()
end
end
im.PopStyleColor(2)
im.tooltip("Spawns the sign under the current camera view.")
if spawnOnClickActive then
im.PopStyleColor(2)
end
@/lua/ge/extensions/editor/flowgraph/history.lua
im.TextWrapped(self.mgr.history[i].title)
im.PopStyleColor()
if im.IsItemClicked() then goToHistory = i end
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
end
im.PopStyleColor()
end
end
im.PopStyleColor()
end
im.PopStyleColor()
im.SameLine()
end
im.PopStyleColor()
im.SameLine()
::safeFinish::
im.PopStyleColor()
end
@/lua/ge/extensions/editor/shapeEditor.lua
im.BeginChild1("shapeEditorMenu", menuSize(im.GetWindowWidth(),im.GetWindowHeight()), true )
im.PopStyleColor()
if im.BeginTabBar("shapeeditor##") then
@/lua/ge/extensions/core/vehicle/manager.lua
im.TextWrapped("/!\\ THIS TOOL IS OBSOLETE /!\\")
im.PopStyleColor()
im.TextWrapped("Please use the following command line argument instead:")
im.PopStyleColor()
im.TextWrapped("-debugVehicleLoading")
im.PopStyleColor()
@/lua/ge/extensions/editor/mainMenu.lua
if editor.safeMode then
imgui.PopStyleColor()
end
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
ui_flowgraph_editor.PopStyleVar(1)
ui_flowgraph_editor.PopStyleColor(1)
end
@/lua/ge/extensions/editor/rallyEditor/measurementsTab.lua
-- end
-- im.PopStyleColor(1)
-- if im.IsItemHovered() then
@/lua/ge/extensions/editor/inspector.lua
end
imgui.PopStyleColor()
end
end
imgui.PopStyleColor()
end
imgui.Text("")
imgui.PopStyleColor()
end
imgui.Text("")
imgui.PopStyleColor()
end
imgui.Text("[Locked]")
imgui.PopStyleColor()
else
@/lua/ge/extensions/editor/assetBrowser.lua
end
im.PopStyleColor()
local tooltip = "filter: " .. ((item.filterInput == "") and '-' or item.filterInput) .. "\nsource: " .. ((item.filterType == 1) and "global" or "directory") .. "\nfiletypes: "
end
im.PopStyleColor()
im.ShowHelpMarker("Hit RMB on one of your saved filters in order to open a context menu", true)
end
im.PopStyleColor(hasSubDirs and 1 or 2)
im.SameLine()
end
im.PopStyleColor(2)
if im.IsItemClicked(1) then
im.SmallButton((parentDir == true) and ("[...]##parentDir" .. dir.id) or (dir.name .. "##" .. dir.id))
im.PopStyleColor((dir.selectedInABView == true) and 2 or 1)
if im.IsItemClicked(0) then
im.SmallButton(set.name .. "##_" .. set.path)
im.PopStyleColor((set.selectedInABView == true) and 2 or 1)
end
im.PopStyleColor(2)
else
end
im.PopStyleColor()
im.SetCursorPos(im.ImVec2(startCursorPos.x + var.minThumbnailSize + var.style.FramePadding.x, startCursorPos.y))
im.TextUnformatted(file.fullFileName)
if file.selectedInABView == true then im.PopStyleColor(1) end
end
im.PopStyleColor()
im.Unindent()
im.SmallButton(file.fullFileName)
im.PopStyleColor((file.selectedInABView == true) and 2 or 1)
end
end
im.PopStyleColor()
im.SetCursorPos(oldPos)
local open_popup = editor.uiIconImageButton(editor.icons.star, im.ImVec2(var.inputFieldSize / uiScaling, var.inputFieldSize / uiScaling), editor.color.gold.Value, nil, nil, "SaveFilterDropdownButton")
im.PopStyleColor()
im.tooltip("Save current filter")
local open_popup = editor.uiIconImageButton(editor.icons.ab_filter_by_type, im.ImVec2(var.inputFieldSize / uiScaling, var.inputFieldSize / uiScaling), nil, nil, nil, "FilterDropdownButton")
im.PopStyleColor()
local open_popup_rmb = false
end
im.PopStyleColor()
im.tooltip((var.options.treeView == true) and "Hide tree view" or "Show tree view")
end
im.PopStyleColor()
im.tooltip((editor.getPreference("assetBrowser.general.filter_displayDirs") == true) and "Hide folders" or "Show folders")
end
im.PopStyleColor()
im.tooltip((editor.getPreference("assetBrowser.general.filter_displayAssets") == true) and "Hide assets" or "Show assets")
end
im.PopStyleColor()
im.tooltip((var.options.filter_displayTextureSets == true) and "Hide texture sets" or "Show texture sets")
end
im.PopStyleColor()
im.tooltip("Search for files in all folders.")
end
im.PopStyleColor(1)
im.tooltip("Search for files and directories in the current selected directory.")
end
im.PopStyleColor()
im.tooltip("Restore filter settings")
end
im.PopStyleColor()
@/lua/ge/suspensionFrequencyTester.lua
imgui.PlotLines1("##"..node.name, ampArray, numPixels, 0, nil, 0, maxAmpl, imgui.ImVec2(contentWidth, 60))
imgui.PopStyleColor()
@/lua/ge/extensions/editor/missionEditor/progressSingle.lua
local function popStyle(colorName)
im.PopStyleColor(im.Int(1))
end