PopItemWidth
Definition
-- @/=[C]:-1
function PopItemWidth(...)
Callers
@/lua/ge/extensions/util/groundModelDebug.lua
end
im.PopItemWidth()
im.TreePop()
end
im.PopItemWidth()
end
@/lua/ge/extensions/editor/util/vehicleSelectUtil.lua
if not self.allowedTypes[2] then im.EndDisabled() end
im.PopItemWidth()
im.NextColumn()
if imDisabled then im.EndDisabled() end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
im.NextColumn()
@/lua/ge/extensions/core/ropeVisualTest.lua
end
im.PopItemWidth()
end
im.PopItemWidth()
@/lua/ge/extensions/editor/rendererComponents.lua
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
)
im.PopItemWidth()
@/lua/ge/extensions/editor/fileDialog.lua
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.SameLine()
@/lua/ge/extensions/editor/preferences.lua
importExportUi(cat.name)
imgui.PopItemWidth()
imgui.Columns(1)
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
if materialSettings.groundModelHasChanged then im.TextColored(im.ImVec4(1.0, 0.0, 0.0, 1.0), "Groundmodel has been modified.\nHit DRIVE to apply changes to the track.") end
im.Combo1("Shape##"..name, modifierValues[name].value, table)
if width then im.PopItemWidth() end
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.Separator()
im.PopItemWidth()
im.TreePop()
@/lua/ge/extensions/editor/terrainAndRoadImporter.lua
im.SliderFloat("###2", zMax, 0.0, 500.0, "zMax (m) = %.3f")
im.PopItemWidth()
im.PopStyleVar()
im.SliderInt("###3", DOI, 1, 500, "Domain Of Influence (m) %d")
im.PopItemWidth()
im.PopStyleVar()
im.SliderFloat("###4", margin, 0.0, 20.0, "Margin (m) = %.3f")
im.PopItemWidth()
im.PopStyleVar()
@/lua/ge/extensions/util/vehicleRopeDebug.lua
end
im.PopItemWidth()
im.TableSetColumnIndex(2)
end
im.PopItemWidth()
im.TableSetColumnIndex(3)
end
im.PopItemWidth()
im.TableSetColumnIndex(4)
end
im.PopItemWidth()
im.TableSetColumnIndex(5)
end
im.PopItemWidth()
im.TableSetColumnIndex(6)
end
im.PopItemWidth()
end
im.PopItemWidth()
im.TableSetColumnIndex(2)
end
im.PopItemWidth()
im.TableSetColumnIndex(3)
end
im.PopItemWidth()
im.TableSetColumnIndex(4)
end
im.PopItemWidth()
im.TableSetColumnIndex(5)
end
im.PopItemWidth()
im.TableSetColumnIndex(6)
end
im.PopItemWidth()
@/lua/ge/extensions/editor/util/transformUtil.lua
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
@/lua/ge/extensions/editor/util/editorElementHelper.lua
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
end
end
im.PopItemWidth()
@/lua/ge/extensions/gameplay/rally/tools/devTools.lua
im.PopItemWidth()
@/lua/ge/extensions/editor/camPathEditor.lua
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
if im.IsItemHovered() then
im.InputFloat('##speed', speed, 0.1, 1.0, '%.1f')
im.PopItemWidth()
end
im.PopItemWidth()
im.Separator()
end
im.PopItemWidth()
if im.IsItemHovered() then
)
im.PopItemWidth()
if editEnded[0] then
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
if im.IsItemHovered() then
end
im.PopItemWidth()
if im.IsItemHovered() then
end
im.PopItemWidth()
end
end
im.PopItemWidth()
@/lua/ge/extensions/gameplay/rally/tools/loopToolbox.lua
end
im.PopItemWidth()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/path.lua
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
im.InputText("##inspector_fontPath_InputText", editor.getTempCharPtr(layer.fontPath), nil, im.InputTextFlags_ReadOnly)
im.PopItemWidth()
im.SameLine()
if #layer.text > 0 then im.EndDisabled() end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
im.tooltip("alpha mask rotation in degrees")
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
@/lua/ge/extensions/editor/masterSpline.lua
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
wCtr = wCtr + 1
im.PopStyleVar()
im.PopItemWidth()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
@/lua/ge/extensions/editor/missionEditor/objectives.lua
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
editor.uiInputText("##AddReward", getBuffer("addReward--"..key, ""), 512, im.InputTextFlags_EnterReturnsTrue, nil, nil, editEnded)
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
end
end
im.PopItemWidth()
@/lua/ge/extensions/editor/gen/ui.lua
im.EndListBox()
im.PopItemWidth()
end
@/lua/ge/extensions/editor/mapSensorEditor.lua
im.tooltip('Set the sensor position on the X-Axis.')
im.PopItemWidth()
sensor.pos.x = uiVal[0]
im.tooltip('Set the sensor position on the Y-Axis.')
im.PopItemWidth()
sensor.pos.y = uiVal[0]
im.tooltip('Set the sensor position on the Z-Axis.')
im.PopItemWidth()
sensor.pos.z = uiVal[0]
im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[1] = max(10, min(10000, uiVal[0]))
im.tooltip('Set the vertical resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[2] = max(10, min(100000, uiVal[0]))
im.tooltip('Set the field of view of the sensor.')
im.PopItemWidth()
sensor.fovY = max(1.0, min(179.0, uiVal[0]))
im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the sensor position on the X-Axis.')
im.PopItemWidth()
sensor.pos.x = uiVal[0]
im.tooltip('Set the sensor position on the Y-Axis.')
im.PopItemWidth()
sensor.pos.y = uiVal[0]
im.tooltip('Set the sensor position on the Z-Axis.')
im.PopItemWidth()
sensor.pos.z = uiVal[0]
im.tooltip('Set the number of vertical resolution levels.')
im.PopItemWidth()
sensor.verticalResolution = max(1, min(1000, uiVal[0]))
im.tooltip('Set the vertical field of view, in degrees.')
im.PopItemWidth()
sensor.verticalAngle = max(1.0, min(179.0, uiVal[0]))
im.tooltip('Set the horizontal field of view, in degrees.')
im.PopItemWidth()
sensor.horizontalAngle = max(1.0, min(179.0, uiVal[0]))
im.tooltip('Set the rotation frequency, in Hz.')
im.PopItemWidth()
sensor.frequency = max(1, min(20, uiVal[0]))
im.tooltip('Set the sensor maximum detection range, in meters.')
im.PopItemWidth()
sensor.maxDistance = max(10.0, min(9999.0, uiVal[0]))
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the sensor position on the X-Axis.')
im.PopItemWidth()
sensor.pos.x = uiVal[0]
im.tooltip('Set the sensor position on the Y-Axis.')
im.PopItemWidth()
sensor.pos.y = uiVal[0]
im.tooltip('Set the sensor position on the Z-Axis.')
im.PopItemWidth()
sensor.pos.z = uiVal[0]
im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[1] = max(10, min(10000, uiVal[0]))
im.tooltip('Set the vertical resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[2] = max(10, min(100000, uiVal[0]))
im.tooltip('Set the field of view of the sensor.')
im.PopItemWidth()
sensor.fovY = max(1.0, min(179.0, uiVal[0]))
im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
im.tooltip("Set the 'roundness' of the beam shape.")
im.PopItemWidth()
sensor.rangeRoundness = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the sensitivity of the range cutoff.')
im.PopItemWidth()
sensor.rangeCutoffSensitivity = max(0.0, min(100.0, uiVal[0]))
im.tooltip('Set the shape across the beam range.')
im.PopItemWidth()
sensor.rangeShape = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the sharpness of the shape across the beam range.')
im.PopItemWidth()
sensor.rangeFocus = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the near plane, in meters.')
im.PopItemWidth()
sensor.rangeMinCutoff = max(0.1, min(20.0, uiVal[0]))
im.tooltip('Set the far plane, in meters.')
im.PopItemWidth()
sensor.rangeDirectMaxCutoff = max(0.1, min(20.0, uiVal[0]))
im.tooltip("Set the detection sensitivity.")
im.PopItemWidth()
sensor.sensitivity = max(0.1, min(100.0, uiVal[0]))
im.tooltip('Set the width of the window used in processing the returns.')
im.PopItemWidth()
sensor.fixedWindowSize = max(1, min(10000, uiVal[0]))
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the sensor position on the X-Axis.')
im.PopItemWidth()
sensor.pos.x = uiVal[0]
im.tooltip('Set the sensor position on the Y-Axis.')
im.PopItemWidth()
sensor.pos.y = uiVal[0]
im.tooltip('Set the sensor position on the Z-Axis.')
im.PopItemWidth()
sensor.pos.z = uiVal[0]
im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[1] = max(10, min(10000, uiVal[0]))
im.tooltip('Set the vertical resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[2] = max(10, min(100000, uiVal[0]))
im.tooltip('Set the field of view of the sensor.')
im.PopItemWidth()
sensor.fovY = max(1.0, min(179.0, uiVal[0]))
im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
im.tooltip("Set the 'roundness' of the beam shape.")
im.PopItemWidth()
sensor.rangeRoundness = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the sensitivity of the range cutoff.')
im.PopItemWidth()
sensor.rangeCutoffSensitivity = max(0.0, min(100.0, uiVal[0]))
im.tooltip('Set the shape across the beam range.')
im.PopItemWidth()
sensor.rangeShape = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the sharpness of the shape across the beam range.')
im.PopItemWidth()
sensor.rangeFocus = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the near plane, in meters.')
im.PopItemWidth()
sensor.rangeMinCutoff = max(0.1, min(1000.0, uiVal[0]))
im.tooltip('Set the far plane, in meters.')
im.PopItemWidth()
sensor.rangeDirectMaxCutoff = max(0.1, min(1000.0, uiVal[0]))
im.tooltip('Set the number of bins to divide the data into, in the range dimension.')
im.PopItemWidth()
sensor.rangeBins = max(10, min(1000, uiVal[0]))
im.tooltip('Set the number of bins to divide the data into, in the azimuth dimension.')
im.PopItemWidth()
sensor.azimuthBins = max(10, min(1000, uiVal[0]))
im.tooltip('Set the number of bins to divide the data into, in the velocity dimension.')
im.PopItemWidth()
sensor.velBins = max(10, min(1000, uiVal[0]))
im.tooltip("Set the minimum range to display in the data.")
im.PopItemWidth()
sensor.rangeMin = max(0.1, min(1000.0, uiVal[0]))
im.tooltip("Set the maximum range to display in the data.")
im.PopItemWidth()
sensor.rangeMax = max(0.1, min(1000.0, uiVal[0]))
im.tooltip("Set the minimum velocity to display in the data.")
im.PopItemWidth()
sensor.velMin = max(-250.0, min(250.0, uiVal[0]))
im.tooltip("Set the maximum velocity to display in the data.")
im.PopItemWidth()
sensor.velMax = max(-250.0, min(250.0, uiVal[0]))
im.tooltip("Set the azimuth half-angle, used in data display.")
im.PopItemWidth()
sensor.halfAngleDeg = max(10.0, min(179.0, uiVal[0]))
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
im.PopItemWidth()
im.PopStyleVar()
@/lua/ge/extensions/editor/assetManagementTool.lua
imgui.PopItemWidth()
imgui.SameLine()
imgui.Text(path)
imgui.PopItemWidth()
imgui.PopID()
imgui.PopItemWidth()
imgui.SameLine()
imgui.PopItemWidth()
imgui.SameLine()
imgui.PopItemWidth()
imgui.SameLine()
imgui.PopItemWidth()
imgui.SameLine()
imgui.PopItemWidth()
imgui.SameLine()
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
im.PopItemWidth()
im.SameLine()
@/lua/ge/extensions/editor/sidewalkSpline.lua
end
im.PopItemWidth()
wCtr = wCtr + 1
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
end
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar()
im.PopItemWidth()
end
end
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar()
im.PopItemWidth()
end
im.tooltip('Set the Domain Of Influence, in meters.')
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
@/lua/ge/extensions/editor/assemblySpline.lua
end
im.PopItemWidth()
wCtr = wCtr + 1
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.PopStyleVar(2)
im.NextColumn()
im.PopItemWidth()
im.Columns(1)
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar()
im.PopItemWidth()
end
end
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar()
im.PopItemWidth()
end
end
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar()
im.PopItemWidth()
end
end
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar()
im.PopItemWidth()
isDistContent = true
im.tooltip('Set the Domain Of Influence, in meters.')
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
@/lua/ge/extensions/editor/dynamicDecals/loadSave.lua
end
im.PopItemWidth()
im.tooltip("[Mode] Defines how the layer stack is handled when loading a project file.\nOverwrite: Layer stack will be wiped and replaced by the layers from the project file.\nAppend: The tool appends the layers from the project file to the layer stack.")
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
end
@/lua/ge/extensions/editor/dynamicDecals/colorPresets.lua
end
im.PopItemWidth()
@/lua/ge/extensions/editor/dragRaceEditor/facilities.lua
end
im.PopItemWidth()
else
@/lua/ge/extensions/editor/decalSpline.lua
end
im.PopItemWidth()
wCtr = wCtr + 1
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar()
im.PopItemWidth()
end
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
im.NextColumn()
im.PopItemWidth()
im.Columns(1)
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
im.NextColumn()
im.PopItemWidth()
im.Columns(1)
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
im.NextColumn()
im.PopItemWidth()
im.Columns(1)
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
im.NextColumn()
im.PopItemWidth()
im.Columns(1)
@/lua/ge/extensions/editor/missionEditor/careerSetup.lua
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
editor.uiInputText("##AddReward", getBuffer("addReward--"..key, ""), 512, im.InputTextFlags_EnterReturnsTrue, nil, nil, editEnded)
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.NextColumn()
@/lua/ge/extensions/editor/objectToSplineEditor.lua
if im.InputFloat("Object Spacing##objectSpline", gap, 0.1, nil, "%.2f") then _changed = true end
im.PopItemWidth()
if im.InputFloat("Start Offset##objectSpline", startOffset, 0.1, nil, "%.2f") then _changed = true end
im.PopItemWidth()
if im.InputFloat("End Offset##objectSpline", endOffset, 0.1, nil, "%.2f") then _changed = true end
im.PopItemWidth()
if im.InputFloat("Added Random Spacing##objectSpline", maxRandomGap, 0.1, nil, "%.2f") then _changed = true end
im.PopItemWidth()
if im.InputFloat("Random Position Offset ##objectSpline", randomPosOffset, 0.1, nil, "%.2f") then _changed = true end
im.PopItemWidth()
if im.InputFloat("Random Rotation Offset ##objectSpline", randomRotOffset, 0.1, nil, "%.2f") then _changed = true end
im.PopItemWidth()
im.tooltip("Sets the maximum amount of objects to spawn, as a safety.")
im.PopItemWidth()
@/lua/ge/extensions/editor/missionEditor.lua
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
end
im.PopItemWidth()
for _, fl in ipairs(filterNamesSorted) do
@/lua/ge/extensions/editor/dynamicDecals/inspector/utils.lua
im.InputText(string.format("##%s_%s_%s_%s", layer.uid, guiId, propert, "texturePath"), editor.getTempCharPtr(layer[property]), nil, im.InputTextFlags_ReadOnly)
im.PopItemWidth()
im.SameLine()
@/lua/ge/extensions/editor/sceneTree.lua
if imgui.IsItemHovered() then imgui.SetTooltip("Search filter mode") end
imgui.PopItemWidth()
@/lua/ge/extensions/editor/sitesEditor/parkingSpots.lua
end
im.PopItemWidth()
end
im.PopItemWidth()
im.SameLine()
@/lua/ge/extensions/editor/toolUtilities/meshAuditionMgr.lua
im.tooltip("Type to filter static meshes by name.")
im.PopItemWidth()
im.EndChild()
im.PopItemWidth()
else
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua
end
im.PopItemWidth()
if im.TreeNode1("Actions") then
@/lua/ge/extensions/editor/trafficManager.lua
end
im.PopItemWidth()
local tip = options.vehicleGroupMode[0] == 2 and "Vehicle group amount." or "Multiplier of the currently selected vehicle to spawn."
end
im.PopItemWidth()
else
end
im.PopItemWidth()
end
end
im.PopItemWidth()
if aiData.useSpeedLimit then
end
im.PopItemWidth()
end
im.PopItemWidth()
if state.state == "redTrafficLight" then
end
im.PopItemWidth()
im.tooltip("Set to positive to delay start, or negative to skip ahead of start.")
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veVehicleSpawner.lua
--im.SliderInt("Number of Vehicles", numVehsPtr, 1, 15)
--im.PopItemWidth()
@/lua/ge/extensions/flowgraph/nodes/debug/numberSlider.lua
end
im.PopItemWidth()
end
@/lua/ge/extensions/editor/dynamicDecals/inspector.lua
im.tooltip("Read-only type")
im.PopItemWidth()
im.tooltip("Read-only type")
im.PopItemWidth()
@/lua/ge/extensions/editor/assetBrowser.lua
end
im.PopItemWidth()
if im.Button("Cancel") then
if sliderWidth then
im.PopItemWidth()
end
im.InputText("##SaveFilterDropdownInputField", var.saveFilterNameInput)
im.PopItemWidth()
if im.Button("Save", im.ImVec2(var.saveFilterNameInputWidth, var.inputFieldSize)) then
end
im.PopItemWidth()
im.tooltip("Sort by")
end
im.PopItemWidth()
im.tooltip("Group by")
end
im.PopItemWidth()
if prefTempBoolPtr[0] == true then
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
end
im.PopItemWidth()
im.Columns(1)
end
im.PopItemWidth()
end
end
im.PopItemWidth()
im.Columns(1)
@/lua/ge/extensions/editor/flowgraph/properties.lua
end
im.PopItemWidth()
im.PushItemWidth(im.GetContentRegionAvailWidth() - (padRight or 0) - 30)
--im.PopItemWidth()
im.SameLine()
im.PopItemWidth()
if im.SmallButton('X') then
end
im.PopItemWidth()
im.NextColumn()
im.InputText('##addTag',self.macroTagField)
im.PopItemWidth()
if im.Button("Add Tag Field") then
@/lua/ge/extensions/editor/meshSpline.lua
end
im.PopItemWidth()
wCtr = wCtr + 1
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
im.NextColumn()
im.PopItemWidth()
im.Columns(1)
im.NextColumn()
im.PopItemWidth()
end
im.NextColumn()
im.PopItemWidth()
end
im.NextColumn()
im.PopItemWidth()
end
im.NextColumn()
im.PopItemWidth()
end
im.NextColumn()
im.PopItemWidth()
end
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar()
im.PopItemWidth()
end
im.tooltip('Set the Domain Of Influence, in meters.')
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
@/lua/ge/extensions/editor/materialEditor.lua
end
im.PopItemWidth()
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
im.PopItemWidth()
end
end
im.PopItemWidth()
if columnsId then im.Columns(1) end
end
im.PopItemWidth()
if selectedCubemapObj then
end
im.PopItemWidth()
im.tooltip("None = Material doesn't use any reflection information\nLevel = Material uses reflection information from the level\nCubemap = Material uses reflection information from a custom cubemap")
end
im.PopItemWidth()
if o.layer[0] > 0 then
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
im.InputText("##NewMatName", newMatName, nil, im.flags(im.InputTextFlags_CharsNoBlank))
im.PopItemWidth()
im.InputText("##NewMatMapTo", (newMatMapToLocked == true and newMatName or newMatMapTo), nil, im.flags(im.InputTextFlags_CharsNoBlank))
im.PopItemWidth()
if newMatMapToLocked == false then
im.InputText("##NewMatPath", newMatPath, nil, im.flags(im.InputTextFlags_CharsNoBlank))
im.PopItemWidth()
im.SameLine()
im.tooltip("Refresh Preview Mesh List\n\nThe tool fetches all dae files from `\\art\\shapes\\material_preview`")
im.PopItemWidth()
end
end
im.PopItemWidth()
if currentMaterial and v.dirtyMaterials and v.dirtyMaterials[currentMaterial:getField("name", 0)] then
@/lua/ge/extensions/editor/rallyEditor/drivelineTab.lua
im.tooltip("Simplification tolerance. Lower = more nodes, higher = fewer nodes.")
im.PopItemWidth()
end
im.tooltip("Maximum speed limit for this driveline section")
-- im.PopItemWidth()
@/lua/ge/extensions/editor/dynamicDecals/meshes.lua
im.InputText("##Shape Path", editor.getTempCharPtr(api.getShapePath()), nil, im.InputTextFlags_ReadOnly)
im.PopItemWidth()
im.SameLine()
@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
im.tooltip('The expected computation time for each 3rd party cycle in the coupling.')
im.PopItemWidth()
im.SameLine()
im.tooltip('The expected udp socket ping time.')
im.PopItemWidth()
im.tooltip('Set the IP address on the 3rd party computer.')
im.PopItemWidth()
im.SameLine()
im.tooltip('Set the port number on the 3rd party computer.')
im.PopItemWidth()
sPort = im.IntPtr(max(1025, min(65536, sPort[0])))
im.tooltip('Set the IP address on the BeamNG computer.')
im.PopItemWidth()
im.SameLine()
im.tooltip('Set the port number on the 3rd party computer.')
im.PopItemWidth()
rPort = im.IntPtr(max(1025, min(65536, rPort[0])))
-- im.PopItemWidth()
@/lua/ge/extensions/gameplay/util/crashDetection.lua
im.Combo2("Select Vehicle", debugSelectedVehicleIndex, vehicleListStr)
im.PopItemWidth()
@/lua/ge/extensions/editor/flowgraph/events.lua
end
im.PopItemWidth()
im.SameLine()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
im.tooltip("alpha mask rotation in degrees")
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
im.InputText("##Decal" .. name .. "TexturePath", editor.getTempCharPtr(api.getDecalTexturePath(type)), nil, im.InputTextFlags_ReadOnly)
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.SameLine()
@/lua/ge/extensions/editor/roadSpline.lua
end
im.PopItemWidth()
wCtr = wCtr + 1
end
im.PopItemWidth()
wCtr = wCtr + 1
im.PopStyleVar()
im.PopItemWidth()
end
im.PopItemWidth()
end
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar(1)
im.PopItemWidth()
im.Columns(1)
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
end
im.PopItemWidth()
im.InputText("Select by Typing", flexbodyInputTextInput)
im.PopItemWidth()
im.InputText("Add Node by ID", nodeInputTextInput)
im.PopItemWidth()
im.InputText("Add Vertex by ID", vertexInputTextInput)
im.PopItemWidth()
if im.SliderFloat("Max Dist from Cursor", maxDistFromCursor, 0.0, 10.0, "%.2f") then end
--im.PopItemWidth()
--im.PushItemWidth(150)
end
im.PopItemWidth()
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
if usedForContextMenu then
im.PopItemWidth()
end
@/lua/ge/extensions/flowgraph/basenode.lua
end
im.PopItemWidth()
im.SetWindowFontScale(1)
end
im.PopItemWidth()
im.SetWindowFontScale(1)
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
end
im.PopItemWidth()
im.tooltip("Number of states for this controller type (e.g. 3 states for a green, yellow, & red traffic light).")
end
im.PopItemWidth()
im.tooltip("State index to use as the default state (e.g. 3 for red).")
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
im.tooltip("Number of lights for this controller state.")
end
im.PopItemWidth()
im.tooltip("Set this to 0 to disable duration.")
end
im.PopItemWidth()
im.Dummy(dummyVec)
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
end
im.PopItemWidth()
if im.Button("Down to Terrain##instance") then
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
if state.state == "redTrafficLight" then
end
im.PopItemWidth()
end
im.PopItemWidth()
im.tooltip("This can also be negative, to skip ahead in the sequence.")
end
im.PopItemWidth()
end
@/lua/ge/extensions/editor/flowgraph/variables.lua
end
im.PopItemWidth()
im.Text("Name")
end
im.PopItemWidth()
if self.addVariableSettings.type ~= 'auto' then
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAdjustableTechCarTuner.lua
im.SliderFloat((varData.name and varData.name or '')..'##'..var, varData.valPtr, vars[var].min, vars[var].max, varData.fmt)
im.PopItemWidth()
end
@/lua/ge/extensions/editor/terrainEditor.lua
end
im.PopItemWidth()
end
im.InputText('##TerrainName', terrainImpExp.terrainName)
im.PopItemWidth()
-- TERRAIN: METERS PER PIXEL
im.InputFloat('##MetersPerPixel', terrainImpExp.metersPerPixel, 0.1, 1, "%.1f")
im.PopItemWidth()
-- TERRAIN: MAX HEIGHT
im.InputFloat('##MaxHeight', terrainImpExp.heightScale, 1, 5, "%.1f")
im.PopItemWidth()
--TERRAIN: HEIGHT MAP IMAGE
dragDropTarget(nil, "heightMap")
im.PopItemWidth()
im.SameLine()
dragDropTarget(nil, "holeMap")
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
im.InputText("##TerrainExportPath_InputField", terrainImpExp.exportPath)
im.PopItemWidth()
im.SameLine()
im.PopItemWidth()
end
@/lua/ge/extensions/editor/decalEditor.lua
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
@/lua/ge/extensions/editor/raceEditor/testing.lua
end
im.PopItemWidth()
@/lua/ge/extensions/editor/missionEditor/conditions.lua
end
im.PopItemWidth()
end
im.tooltip("use 'any' for any progress key, 'default' for using the default key.")
im.PopItemWidth()
end
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
end
im.PopItemWidth()
im.SameLine()
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua
if isAuto then im.EndDisabled() im.tooltip("This Value will be automatically set by the mission constructor.") end
im.PopItemWidth()
im.NextColumn()
editor.uiInputText("##groupId", self.groupIdInput, 1024, nil, nil, nil, editEnded)
im.PopItemWidth()
if editEnded[0] then
editor.uiInputText("##GeneralName", self.groupLabelInput, 2048, nil, nil, nil, editEnded)
im.PopItemWidth()
if editEnded[0] then
@/lua/ge/extensions/editor/dragRaceEditor/dragSettings.lua
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
end
im.PopItemWidth()
@/lua/ge/extensions/editor/audioEventsList.lua
end
im.PopItemWidth()
@/lua/ge/extensions/editor/forestEditor.lua
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
end
im.PopItemWidth()
im.PopStyleVar()
@/lua/ge/extensions/editor/scriptAIEditor.lua
im.SliderFloat("", twd.t, twd.tStart, twd.tEnd, "time = %.3f / [" .. round2(twd.tStart) .. ", " .. round2(twd.tEnd) .."] s")
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('The start time at which to execute this trajectory.')
im.PopItemWidth()
im.SameLine()
im.tooltip('The end time at which to execute this trajectory.')
im.PopItemWidth()
if tr.vModeTStart[0] < 0.0 then
im.tooltip('Enter a velocity to be set along the full length of this trajectory.')
im.PopItemWidth()
if tr.inputVelocity[0] < 0.1 then
im.SliderInt("##2", tr.splineSpacing, 1, 20)
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Sets the attraction force field while editing this trajectory on the map.')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Sets the attraction force field while editing this camera path.')
im.PopItemWidth()
im.PopStyleVar()
@/lua/ge/extensions/flowgraph/nodes/logic/booleanExpression.lua
end
im.PopItemWidth()
return reason
@/lua/ge/extensions/editor/cameraTransform.lua
end
im.PopItemWidth()
if im.Button("Copy") then
@/lua/ge/extensions/editor/shapeEditor.lua
end
im.PopItemWidth()
if not forceDetail[0] then
@/lua/ge/extensions/editor/flowgraph/main.lua
end
im.PopItemWidth()
if graph.type == 'instance' then
end
im.PopItemWidth()
im.Dummy(im.ImVec2(1,4))
@/lua/ge/extensions/editor/drivePathEditor.lua
end
im.PopItemWidth()
wCtr = wCtr + 1
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.NextColumn()
@/lua/ge/extensions/editor/dragRaceEditor/lanes.lua
end
im.PopItemWidth()
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
end
im.PopItemWidth()
end}
im.tooltip("read-only")
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() then
@/lua/ge/extensions/editor/util/zoneSelectorUtil.lua
im.EndCombo()
im.PopItemWidth()
break
end
im.PopItemWidth()
im.SameLine()
im.EndCombo()
im.PopItemWidth()
break
end
im.PopItemWidth()
im.SameLine()
@/lua/ge/extensions/editor/inspector.lua
imgui.PopItemWidth()
imgui.SameLine()
imgui.PopStyleVar()
imgui.PopItemWidth()
imgui.SameLine()
@/lua/ge/extensions/editor/dragRaceEditor/strips.lua
end
im.PopItemWidth()
end
im.PopItemWidth()
@/lua/ge/extensions/editor/dynamicDecals/widgets.lua
ended = ended or im.IsItemDeactivatedAfterEdit()
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
ended = ended or im.IsItemDeactivatedAfterEdit()
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
ended = ended or im.IsItemDeactivatedAfterEdit()
im.PopItemWidth()
ended = ended or im.IsItemDeactivatedAfterEdit()
im.PopItemWidth()
im.InputText(widgetId, editor.getTempCharPtr(value), nil, im.InputTextFlags_ReadOnly)
im.PopItemWidth()
ended = ended or im.IsItemDeactivatedAfterEdit()
im.PopItemWidth()
helper.imageTooltip(value)
im.PopItemWidth()
im.InputText(widgetId, editor.getTempCharPtr(value), nil, im.InputTextFlags_ReadOnly)
im.PopItemWidth()
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua
end
im.PopItemWidth()
self:computeAllStats()
@/lua/ge/extensions/editor/dragRaceEditor/waypoints.lua
end
im.PopItemWidth()
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.x = uiVal[0]
im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.y = uiVal[0]
im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.z = uiVal[0]
im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[1] = max(10, min(10000, uiVal[0]))
im.tooltip('Set the vertical resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[2] = max(10, min(100000, uiVal[0]))
im.tooltip('Set the field of view of the sensor.')
im.PopItemWidth()
sensor.fovY = max(1.0, min(179.0, uiVal[0]))
im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.x = uiVal[0]
im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.y = uiVal[0]
im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.z = uiVal[0]
im.tooltip('Set the number of vertical resolution levels.')
im.PopItemWidth()
sensor.verticalResolution = max(1, min(1000, uiVal[0]))
im.tooltip('Set the vertical field of view, in degrees.')
im.PopItemWidth()
sensor.verticalAngle = max(1.0, min(179.0, uiVal[0]))
im.tooltip('Set the horizontal field of view, in degrees.')
im.PopItemWidth()
sensor.horizontalAngle = max(1.0, min(179.0, uiVal[0]))
im.tooltip('Set the rotation frequency, in Hz.')
im.PopItemWidth()
sensor.frequency = max(1, min(20, uiVal[0]))
im.tooltip('Set the sensor maximum detection range, in meters.')
im.PopItemWidth()
sensor.maxDistance = max(10.0, min(9999.0, uiVal[0]))
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.x = uiVal[0]
im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.y = uiVal[0]
im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.z = uiVal[0]
im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[1] = max(10, min(10000, uiVal[0]))
im.tooltip('Set the vertical resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[2] = max(10, min(100000, uiVal[0]))
im.tooltip('Set the field of view of the sensor.')
im.PopItemWidth()
sensor.fovY = max(1.0, min(179.0, uiVal[0]))
im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
im.tooltip("Set the 'roundness' of the beam shape.")
im.PopItemWidth()
sensor.rangeRoundness = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the sensitivity of the range cutoff.')
im.PopItemWidth()
sensor.rangeCutoffSensitivity = max(0.0, min(100.0, uiVal[0]))
im.tooltip('Set the shape across the beam range.')
im.PopItemWidth()
sensor.rangeShape = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the sharpness of the shape across the beam range.')
im.PopItemWidth()
sensor.rangeFocus = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the near plane, in meters.')
im.PopItemWidth()
sensor.rangeMinCutoff = max(0.1, min(20.0, uiVal[0]))
im.tooltip('Set the far plane, in meters.')
im.PopItemWidth()
sensor.rangeDirectMaxCutoff = max(0.1, min(20.0, uiVal[0]))
im.tooltip("Set the detection sensitivity.")
im.PopItemWidth()
sensor.sensitivity = max(0.1, min(100.0, uiVal[0]))
im.tooltip('Set the width of the window used in processing the returns.')
im.PopItemWidth()
sensor.fixedWindowSize = max(1, min(10000, uiVal[0]))
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.x = uiVal[0]
im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.y = uiVal[0]
im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.z = uiVal[0]
im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[1] = max(10, min(10000, uiVal[0]))
im.tooltip('Set the vertical resolution of the sensor, in pixels.')
im.PopItemWidth()
sensor.size[2] = max(10, min(100000, uiVal[0]))
im.tooltip('Set the field of view of the sensor.')
im.PopItemWidth()
sensor.fovY = max(1.0, min(179.0, uiVal[0]))
im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
im.PopItemWidth()
sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
im.tooltip("Set the 'roundness' of the beam shape.")
im.PopItemWidth()
sensor.rangeRoundness = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the sensitivity of the range cutoff.')
im.PopItemWidth()
sensor.rangeCutoffSensitivity = max(0.0, min(100.0, uiVal[0]))
im.tooltip('Set the shape across the beam range.')
im.PopItemWidth()
sensor.rangeShape = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the sharpness of the shape across the beam range.')
im.PopItemWidth()
sensor.rangeFocus = max(-100.0, min(100.0, uiVal[0]))
im.tooltip('Set the near plane, in meters.')
im.PopItemWidth()
sensor.rangeMinCutoff = max(0.1, min(1000.0, uiVal[0]))
im.tooltip('Set the far plane, in meters.')
im.PopItemWidth()
sensor.rangeDirectMaxCutoff = max(0.1, min(1000.0, uiVal[0]))
im.tooltip('Set the number of bins to divide the data into, in the range dimension.')
im.PopItemWidth()
sensor.rangeBins = max(10, min(1000, uiVal[0]))
im.tooltip('Set the number of bins to divide the data into, in the azimuth dimension.')
im.PopItemWidth()
sensor.azimuthBins = max(10, min(1000, uiVal[0]))
im.tooltip('Set the number of bins to divide the data into, in the velocity dimension.')
im.PopItemWidth()
sensor.velBins = max(10, min(1000, uiVal[0]))
im.tooltip("Set the minimum range to display in the data.")
im.PopItemWidth()
sensor.rangeMin = max(0.1, min(1000.0, uiVal[0]))
im.tooltip("Set the maximum range to display in the data.")
im.PopItemWidth()
sensor.rangeMax = max(0.1, min(1000.0, uiVal[0]))
im.tooltip("Set the minimum velocity to display in the data.")
im.PopItemWidth()
sensor.velMin = max(-250.0, min(250.0, uiVal[0]))
im.tooltip("Set the maximum velocity to display in the data.")
im.PopItemWidth()
sensor.velMax = max(-250.0, min(250.0, uiVal[0]))
im.tooltip("Set the azimuth half-angle, used in data display.")
im.PopItemWidth()
sensor.halfAngleDeg = max(10.0, min(179.0, uiVal[0]))
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.x = uiVal[0]
im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.y = uiVal[0]
im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.z = uiVal[0]
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('Set the time between new batch data packets being made available to user.')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the strength of the smoothing of the accelerometer and gyroscopic data.')
im.PopItemWidth()
sensor.smootherStrength = max(0.0, min(5.0, uiVal[0]))
im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.x = uiVal[0]
im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.y = uiVal[0]
im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
im.PopItemWidth()
sensor.pos.z = uiVal[0]
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('Set the time between new batch data packets being made available to user.')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the longitude of the origin position.')
im.PopItemWidth()
sensor.refLon = max(-180, min(180.0, uiVal[0]))
im.tooltip('Set the latitude of the origin position.')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('Set the time between new batch data packets being made available to user.')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('Set the time between new batch data packets being made available to user.')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('Set the time between new batch data packets being made available to user.')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the time between sensor updates.')
im.PopItemWidth()
sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
im.tooltip('Set the time between new batch data packets being made available to user.')
im.PopItemWidth()
im.PopStyleVar()
@/lua/common/extensions/ui/flowgraph/editor.lua
end
im.PopItemWidth()
if im.BeginPopup(source.id .. "-" .. name) then
end
im.PopItemWidth()
im.EndPopup()
@/lua/ge/extensions/editor/flowgraph/references.lua
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.PopStyleVar()
@/lua/ge/extensions/editor/sitesEditor/sortedListDisplay.lua
end
im.PopItemWidth()
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
end
im.PopItemWidth()
im.EndPopup()
@/lua/ge/extensions/editor/audioRibbonEditor.lua
im.NextColumn()
im.PopItemWidth()
im.tooltip('Set the speed of the ribbon, in meters per second.')
im.PopItemWidth()
im.NextColumn()
im.tooltip('Set the depth of the ribbon, in meters.')
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar()
im.PopItemWidth()
im.NextColumn()
im.PopItemWidth()
im.NextColumn()
im.PopItemWidth()
im.NextColumn()
im.PopItemWidth()
im.NextColumn()
im.PopItemWidth()
im.Separator()
@/lua/ge/extensions/editor/flowgraph/projectSettings.lua
end
im.PopItemWidth()
im.NextColumn()
@/lua/ge/extensions/editor/api/gui.lua
end
if width then imgui.PopItemWidth() end
imgui.SameLine()
end
imgui.PopItemWidth()
imgui.tooltip("Select file...")
end
imgui.PopItemWidth()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
end
im.PopItemWidth()
end
im.PopItemWidth()
im.InputText("Add Node by Name", nodeInputTextInput)
im.PopItemWidth()
im.InputText("Add Beam by Name", beamInputTextInput)
im.PopItemWidth()
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
-- imgui.PushItemWidth(filterTypeComboWidth)
-- imgui.PopItemWidth()
-- obj:getMaterialNames()
im.Text(j..' - '..#af)
im.PopItemWidth()
if im.IsItemHovered() then
@/lua/ge/extensions/editor/missionPlaybook.lua
drawMissionSelector(e)
im.PopItemWidth()
im.Text("And getting these Stars:")
end
im.PopItemWidth()
@/lua/ge/extensions/editor/api/valueInspector.lua
imgui.PopItemWidth()
-------------------------------------------------------------------------------------------------------------------------
end
imgui.PopItemWidth()
-----------------------------------------------------------------------------------------------------------------------
end
imgui.PopItemWidth()
if self.editEnded[0] then
end
imgui.PopItemWidth()
if isDifferent then imgui.PopStyleColor() end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/brushStroke.lua
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
im.tooltip("alpha mask rotation in degrees")
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
end
im.PopItemWidth()
if editor.getTempBool_BoolBool() == true then
@/lua/ge/extensions/flowgraph/nodes/vehicle/customPartsConfigProvider.lua
im.NextColumn()
--im.PopItemWidth()
im.Columns(1)
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
end
im.PopItemWidth()
end
im.PopItemWidth()
if changed then
im.tooltip("Changing UV layer will reproject all layers.\nDepending on the amount of layers this might take some time.")
im.PopItemWidth()
end
im.PopItemWidth()
im.TextUnformatted("y")
end
im.PopItemWidth()
if im.Button("Apply Changes##applyTextureResolution") then
@/lua/ge/extensions/editor/trafficDebug.lua
im.InputInt("Add / Remove Traffic Vehicles", trafficAmountChange, 1)
im.PopItemWidth()
im.tooltip("Use negative values to remove vehicles.")
im.InputInt("Add / Remove Parked Vehicles", parkingAmountChange, 1)
im.PopItemWidth()
im.tooltip("Use negative values to remove vehicles.")
end
im.PopItemWidth()
im.tooltip("Sets the maximum amount of active (visible) traffic vehicles.")
end
im.PopItemWidth()
im.tooltip("Sets how often traffic vehicles will respawn.")
end
im.PopItemWidth()
im.tooltip("Sets the average direction of traffic vehicles (-1 = away from you, 1 = towards you).")
end
im.PopItemWidth()
im.tooltip("Sets how risky the general driving behavior should be.")
end
im.PopItemWidth()
if speedLimit >= 0 then
end
im.PopItemWidth()
im.tooltip("Sets the maximum amount of active (visible) parked vehicles.")
end
im.PopItemWidth()
im.tooltip("Sets the general probability of any parking spot being used for parked cars to spawn into.")
end
im.PopItemWidth()
im.tooltip("Sets how neatly the parked cars will be placed.")
end
im.PopItemWidth()
im.tooltip("Sets the precision needed to count as valid parking.")
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.PushItemWidth(float_item_width) imgui.PushItemWidth(float_item_width) end
function M.PopItemWidth() imgui.PopItemWidth() end
function M.SetNextItemWidth(float_item_width) imgui.SetNextItemWidth(float_item_width) end
function M.PushItemWidth(float_item_width) imgui.PushItemWidth(float_item_width) end
function M.PopItemWidth() imgui.PopItemWidth() end
function M.SetNextItemWidth(float_item_width) imgui.SetNextItemWidth(float_item_width) end
@/lua/ge/extensions/editor/missionEditor/general.lua
editor.uiInputText("##GeneralName", self.nameText, 1024, nil, nil, nil, editEnded)
im.PopItemWidth()
if editEnded[0] then
editor.uiInputTextMultiline("##Description", self.descText, 2048, im.ImVec2(0,100), nil, nil, nil, editEnded)
im.PopItemWidth()
if editEnded[0] then
@/lua/ge/extensions/flowgraph/nodes/types/transform.lua
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
else
end
im.PopItemWidth()
end
end
im.PopItemWidth()
im.NextColumn()
end
im.PopItemWidth()
im.Columns(1)
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.InputText("##fontPath_InputText", editor.getTempCharPtr(fontPath), nil, im.InputTextFlags_ReadOnly)
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
@/lua/ge/suspensionFrequencyTester.lua
end
imgui.PopItemWidth()
end
@/lua/ge/extensions/editor/util/vehicleFilterUtil.lua
local maxChanged = im.InputFloat("Max##max", maxPtr)
im.PopItemWidth()
if minChanged or maxChanged then
local maxChanged = im.InputFloat("Max##max", maxPtr)
im.PopItemWidth()
if minChanged or maxChanged then
end
im.PopItemWidth()
im.SameLine()
local maxChanged = im.InputFloat("Max##max", maxPtr)
im.PopItemWidth()
if minChanged or maxChanged then
local maxChanged = im.InputFloat("Max##max", maxPtr)
im.PopItemWidth()
if minChanged or maxChanged then
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.SameLine()
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
im.tooltip("Amount of traffic vehicles to spawn; -1 = auto amount")
im.PopItemWidth()
im.tooltip("Amount of active traffic vehicles running at the same time; other vehicles stay hidden until they get cycled.")
im.PopItemWidth()
im.tooltip("Amount of parked vehicles to spawn.")
im.PopItemWidth()
im.tooltip("Traffic respawn rate; values can range from 0 to 3.")
im.PopItemWidth()
end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.SameLine()
im.tooltip("Set to 0 to ignore this setting.")
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
im.tooltip("Use very low values for typical fog conditions (such as 0.05).")
im.PopItemWidth()
im.tooltip("If true, the user can set the mission time of day.")
im.PopItemWidth()
else
@/lua/ge/extensions/flowgraph/nodes/math/math.lua
end
im.PopItemWidth()
return reason
@/lua/ge/extensions/editor/missionEditor/startTrigger.lua
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
im.PopItemWidth()
if startTriggerTypes[self.mission.startTrigger.type] then
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficCustomGroup.lua
end
im.PopItemWidth()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veCrashTester.lua
im.SliderInt("Target Speed", targetSpeedPtr, 10, 200, "%d km/h")
im.PopItemWidth()
if im.Button(pickingLocation and "Picking Start Location... " or "Pick Start Location") then
@/lua/ge/extensions/editor/mainToolbar.lua
if im.IsItemHovered() then im.SetTooltip("Grid Size") end
im.PopItemWidth()
if im.IsItemHovered() then im.SetTooltip("Rotate Snap Angle") end
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
@/lua/ge/extensions/editor/roadArchitect.lua
im.InputText("###" .. tostring(wCtr), road.displayName, 32)
im.PopItemWidth()
im.tooltip('Edit the road name.')
end
im.PopItemWidth()
end
im.PopItemWidth()
im.Separator()
im.tooltip('Set the depth of the bridge, in meters (vertical distance from bottom to top).')
im.PopItemWidth()
end
im.PopStyleVar()
im.PopItemWidth()
im.TreePop()
end
im.PopItemWidth()
end
end
im.PopItemWidth()
im.tooltip('Edit the layer name.')
end
im.PopItemWidth()
im.tooltip('Set the texture length of the material.')
im.PopItemWidth()
end
layer.laneMax = im.IntPtr(max(max(layer.laneMin[0], lMin), min(lMax, layer.laneMax[0])))
im.PopItemWidth()
end
layer.lane = im.IntPtr(max(lMin, min(lMax, layer.lane[0])))
im.PopItemWidth()
end
im.NextColumn()
im.PopItemWidth()
im.tooltip('Set the pre-rotation around the Z-axis for this mesh, to better align it on the lane.')
im.tooltip('The end node index, for this layer.')
im.PopItemWidth()
end
im.PopStyleVar()
im.PopItemWidth()
im.NextColumn()
im.PopItemWidth()
im.tooltip('Set the pre-rotation around the Z-axis for this mesh, to better align it on the lane.')
im.tooltip('Set the vertical offset of the mesh unit.')
im.PopItemWidth()
im.NextColumn()
im.PopItemWidth()
im.tooltip('Set the pre-rotation around the Z-axis for this mesh, to better align it on the lane.')
end
im.PopItemWidth()
im.PopItemWidth()
road.thickness = im.FloatPtr(max(0.1, min(20.0, road.thickness[0])))
im.PopItemWidth()
road.radOffset = im.FloatPtr(max(-10.0, min(10.0, road.radOffset[0])))
im.PopItemWidth()
road.zOffsetFromRoad = im.FloatPtr(max(-30.0, min(30.0, road.zOffsetFromRoad[0])))
im.PopItemWidth()
road.protrudeS = im.FloatPtr(max(0.0, min(30.0, road.protrudeS[0])))
im.PopItemWidth()
road.protrudeE = im.FloatPtr(max(0.0, min(30.0, road.protrudeE[0])))
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Sets the general tunnel start position, on the road.')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Sets the general tunnel end position, on the road.')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Tunnel mesh granularity.')
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
if im.InputInt("Random Seed Value###3939", profile.conditionSeed, 1) then
im.Columns(1)
im.PopItemWidth()
im.TreePop()
im.InputText("###" .. tostring(wCtr), jct.name, 32)
im.PopItemWidth()
im.tooltip('Edit the name of this junction.')
im.EndListBox()
im.PopItemWidth()
end
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
if im.InputInt("Random Seed Value###7232", selJct.conditionSeed, 1) then
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
if im.InputInt("Random Seed Value###7232", selJct.conditionSeed, 1) then
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.tooltip('The number of pothole patches to include on the road.')
im.PopItemWidth()
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.InputText("###" .. tostring(wCtr), placedGroup.name, 32)
im.PopItemWidth()
im.tooltip('Edit the name of this group.')
im.EndListBox()
im.PopItemWidth()
end
im.PopStyleVar()
im.PopItemWidth()
im.TreePop()
end
im.PopItemWidth()
end
im.PopItemWidth()
im.tooltip('Change the name of this template profile.')
im.PopItemWidth()
wCtr = wCtr + 1
end
im.PopItemWidth()
im.tooltip('The lane width.')
im.PopItemWidth()
im.SameLine()
im.tooltip('The relative height of the lane left edge.')
im.PopItemWidth()
im.SameLine()
im.tooltip('The relative height of the lane right edge.')
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.tooltip('The lane width.')
im.PopItemWidth()
im.SameLine()
im.tooltip('The relative height of the lane left edge.')
im.PopItemWidth()
im.SameLine()
im.tooltip('The relative height of the right outer edge.')
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
im.Separator()
im.tooltip('Use the selected mesh and return to the main view.')
im.PopItemWidth()
else
end
im.PopItemWidth()
im.tooltip('Sets the custom vertical offset amount.')
im.PopItemWidth()
end
im.PopStyleVar()
im.PopItemWidth()
end
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
)
im.PopItemWidth()
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
end
im.PopItemWidth()
end
end
im.PopItemWidth()
im.tooltip("Distance to begin fading into the Near value")
end
im.PopItemWidth()
im.tooltip("Distance of near value")
end
im.PopItemWidth()
im.tooltip("Distance of far value")
end
im.PopItemWidth()
im.tooltip("Distance where the far value has completed faded")
end
im.PopItemWidth()
end
end
im.PopItemWidth()
im.Separator()
im.InputFloat("Size##Diffuse", terrainMtlCopyProxy.diffuseSizeInput, 1, 10, "%.0f")
im.PopItemWidth()
im.Checkbox("Use Side Projection##Diffuse", terrainMtlCopyProxy.useSideProjectionInput)
im.InputFloat("Strength##Macro", terrainMtlCopyProxy.macroStrengthInput, 0.01, 0.1, "%.2f")
im.PopItemWidth()
im.PushItemWidth(itemWidth)
im.InputFloat("Size##Macro", terrainMtlCopyProxy.macroSizeInput, 1, 10, "%.0f")
im.PopItemWidth()
im.PushItemWidth(itemWidth)
im.InputFloat("Distance##Macro", terrainMtlCopyProxy.macroDistanceInput, 1, 10, "%.0f")
im.PopItemWidth()
im.EndGroup()
im.InputFloat("Strength##Detail", terrainMtlCopyProxy.detailStrengthInput, 0.01, 0.1, "%.2f")
im.PopItemWidth()
im.PushItemWidth(itemWidth)
im.InputFloat("Size##Detail", terrainMtlCopyProxy.detailSizeInput, 1, 10, "%.0f")
im.PopItemWidth()
im.PushItemWidth(itemWidth)
im.InputFloat("Distance##Detail", terrainMtlCopyProxy.detailDistanceInput, 1, 10, "%.0f")
im.PopItemWidth()
im.EndGroup()
im.InputFloat("Parallax Scale##Normal", terrainMtlCopyProxy.parallaxScaleInput, 0.01, 0.1, "%.2f")
im.PopItemWidth()
im.EndGroup()
end
im.PopItemWidth()
end
im.PopItemWidth()
@/lua/ge/extensions/editor/dynamicDecals/export.lua
im.EndDisabled()
im.PopItemWidth()
-- export name
end
im.PopItemWidth()
end
im.PopItemWidth()
-- export dir
end
im.PopItemWidth()
im.SameLine()
-- end
-- im.PopItemWidth()
@/lua/ge/extensions/editor/multiSpawnManager.lua
editor.uiInputText("Group Name##editGroup", imValues.groupName, nil, nil, nil, nil, edited)
im.PopItemWidth()
if edited[0] then
editor.uiInputText("##editGroupTags", imValues.tagName, nil, nil, nil, nil, edited)
im.PopItemWidth()
im.SameLine()
end
im.PopItemWidth()
end
im.PopItemWidth()
im.tooltip("Latest model year to include when generating the vehicle group.")
end
im.PopItemWidth()
im.tooltip("Country name; allows domestic vehicles to be selected more often.")
end
im.PopItemWidth()
im.tooltip("Minimum population required for model / config to be usable (useful for filtering out super rare configs).")
end
im.PopItemWidth()
im.tooltip("Exponent to apply to population; lower values mean that the model will be less biased to be selected by its base population value.")
end
im.PopItemWidth()
im.tooltip("Exponent to apply to population; lower values mean that the config will be less biased to be selected by its base population value.")
end
im.PopItemWidth()
im.tooltip("Population multiplier after vehicle insertion; use low values to prevent repeat models / configs.")
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()
end
im.PopItemWidth()