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PopItemWidth

Definition


-- @/=[C]:-1
function PopItemWidth(...)

Callers

@/lua/ge/extensions/util/groundModelDebug.lua
      end
      im.PopItemWidth()
      im.TreePop()
      end
      im.PopItemWidth()
    end
@/lua/ge/extensions/editor/util/vehicleSelectUtil.lua
  if not self.allowedTypes[2] then im.EndDisabled() end
  im.PopItemWidth()
  im.NextColumn()
  if imDisabled then im.EndDisabled() end
  im.PopItemWidth()
  im.NextColumn()
    end
    im.PopItemWidth()
        end
        im.PopItemWidth()
    end
    im.PopItemWidth()
    im.NextColumn()
@/lua/ge/extensions/core/ropeVisualTest.lua
      end
      im.PopItemWidth()
      end
      im.PopItemWidth()
@/lua/ge/extensions/editor/rendererComponents.lua
      end
      im.PopItemWidth()
    end
      end
      im.PopItemWidth()
    end
      end
      im.PopItemWidth()
    end
    )
    im.PopItemWidth()
@/lua/ge/extensions/editor/fileDialog.lua
        end
        im.PopItemWidth()
        im.SameLine()
        end
        im.PopItemWidth()
        im.SameLine()
        end
        im.PopItemWidth()
        im.SameLine()
@/lua/ge/extensions/editor/preferences.lua
  importExportUi(cat.name)
  imgui.PopItemWidth()
  imgui.Columns(1)
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
  end
  im.PopItemWidth()
  im.SameLine()
  end
  im.PopItemWidth()
  if materialSettings.groundModelHasChanged then im.TextColored(im.ImVec4(1.0, 0.0, 0.0, 1.0), "Groundmodel has been modified.\nHit DRIVE to apply changes to the track.") end
  im.Combo1("Shape##"..name, modifierValues[name].value, table)
  if width then im.PopItemWidth() end
end

  im.PopItemWidth()
end

  im.PopItemWidth()
end
        im.Separator()
        im.PopItemWidth()
        im.TreePop()
@/lua/ge/extensions/editor/terrainAndRoadImporter.lua
    im.SliderFloat("###2", zMax, 0.0, 500.0, "zMax (m) = %.3f")
    im.PopItemWidth()
    im.PopStyleVar()
    im.SliderInt("###3", DOI, 1, 500, "Domain Of Influence (m) %d")
    im.PopItemWidth()
    im.PopStyleVar()
    im.SliderFloat("###4", margin, 0.0, 20.0, "Margin (m) = %.3f")
    im.PopItemWidth()
    im.PopStyleVar()
@/lua/ge/extensions/util/vehicleRopeDebug.lua
        end
        im.PopItemWidth()
        im.TableSetColumnIndex(2)
        end
        im.PopItemWidth()
        im.TableSetColumnIndex(3)
        end
        im.PopItemWidth()
        im.TableSetColumnIndex(4)
        end
        im.PopItemWidth()
        im.TableSetColumnIndex(5)
        end
        im.PopItemWidth()
        im.TableSetColumnIndex(6)
        end
        im.PopItemWidth()
        end
        im.PopItemWidth()
        im.TableSetColumnIndex(2)
        end
        im.PopItemWidth()
        im.TableSetColumnIndex(3)
        end
        im.PopItemWidth()
        im.TableSetColumnIndex(4)
        end
        im.PopItemWidth()
        im.TableSetColumnIndex(5)
        end
        im.PopItemWidth()
        im.TableSetColumnIndex(6)
        end
        im.PopItemWidth()
@/lua/ge/extensions/editor/util/transformUtil.lua
    end
    im.PopItemWidth()
  end
    end
    im.PopItemWidth()
  end
    end
    im.PopItemWidth()
  end
@/lua/ge/extensions/editor/util/editorElementHelper.lua
  end
  im.PopItemWidth()
  im.NextColumn()
    end
    im.PopItemWidth()
  end
  end
  im.PopItemWidth()
@/lua/ge/extensions/gameplay/rally/tools/devTools.lua

    im.PopItemWidth()
@/lua/ge/extensions/editor/camPathEditor.lua
  end
  im.PopItemWidth()
  im.SameLine()
        end
        im.PopItemWidth()
        if im.IsItemHovered() then
      im.InputFloat('##speed', speed, 0.1, 1.0, '%.1f')
      im.PopItemWidth()
      end
      im.PopItemWidth()
      im.Separator()
      end
      im.PopItemWidth()
      if im.IsItemHovered() then
      )
      im.PopItemWidth()
      if editEnded[0] then
      end
      im.PopItemWidth()
      im.SameLine()
      end
      im.PopItemWidth()
      im.SameLine()
        end
        im.PopItemWidth()
        if im.IsItemHovered() then
      end
      im.PopItemWidth()
      if im.IsItemHovered() then
        end
        im.PopItemWidth()
      end
          end
          im.PopItemWidth()
@/lua/ge/extensions/gameplay/rally/tools/loopToolbox.lua
  end
  im.PopItemWidth()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/path.lua
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  im.NextColumn()
      end
      im.PopItemWidth()
      if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  im.NextColumn()
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  im.InputText("##inspector_fontPath_InputText", editor.getTempCharPtr(layer.fontPath), nil, im.InputTextFlags_ReadOnly)
  im.PopItemWidth()
  im.SameLine()
  if #layer.text > 0 then im.EndDisabled() end
  im.PopItemWidth()
  im.NextColumn()
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  im.tooltip("alpha mask rotation in degrees")
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
    end
    im.PopItemWidth()
    if editor.getTempBool_BoolBool() == true then
    end
    im.PopItemWidth()
    if editor.getTempBool_BoolBool() == true then
    end
    im.PopItemWidth()
    if editor.getTempBool_BoolBool() == true then
    end
    im.PopItemWidth()
    if editor.getTempBool_BoolBool() == true then
    end
    im.PopItemWidth()
    if editor.getTempBool_BoolBool() == true then
        end
        im.PopItemWidth()
        im.SameLine()
      end
      im.PopItemWidth()
      if editor.getTempBool_BoolBool() == true then
@/lua/ge/extensions/editor/masterSpline.lua
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
                  end
                  im.PopItemWidth()
                  wCtr = wCtr + 1
              im.PopStyleVar()
              im.PopItemWidth()
              end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
@/lua/ge/extensions/editor/missionEditor/objectives.lua
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
  editor.uiInputText("##AddReward", getBuffer("addReward--"..key, ""), 512, im.InputTextFlags_EnterReturnsTrue, nil, nil, editEnded)
  im.PopItemWidth()
  im.SameLine()
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
@/lua/ge/extensions/editor/gen/ui.lua
				im.EndListBox()
				im.PopItemWidth()
			end
@/lua/ge/extensions/editor/mapSensorEditor.lua
        im.tooltip('Set the sensor position on the X-Axis.')
        im.PopItemWidth()
        sensor.pos.x = uiVal[0]
        im.tooltip('Set the sensor position on the Y-Axis.')
        im.PopItemWidth()
        sensor.pos.y = uiVal[0]
        im.tooltip('Set the sensor position on the Z-Axis.')
        im.PopItemWidth()
        sensor.pos.z = uiVal[0]
        im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[1] = max(10, min(10000, uiVal[0]))
        im.tooltip('Set the vertical resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[2] = max(10, min(100000, uiVal[0]))
        im.tooltip('Set the field of view of the sensor.')
        im.PopItemWidth()
        sensor.fovY = max(1.0, min(179.0, uiVal[0]))
        im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
        im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the sensor position on the X-Axis.')
        im.PopItemWidth()
        sensor.pos.x = uiVal[0]
        im.tooltip('Set the sensor position on the Y-Axis.')
        im.PopItemWidth()
        sensor.pos.y = uiVal[0]
        im.tooltip('Set the sensor position on the Z-Axis.')
        im.PopItemWidth()
        sensor.pos.z = uiVal[0]
        im.tooltip('Set the number of vertical resolution levels.')
        im.PopItemWidth()
        sensor.verticalResolution = max(1, min(1000, uiVal[0]))
        im.tooltip('Set the vertical field of view, in degrees.')
        im.PopItemWidth()
        sensor.verticalAngle = max(1.0, min(179.0, uiVal[0]))
        im.tooltip('Set the horizontal field of view, in degrees.')
        im.PopItemWidth()
        sensor.horizontalAngle = max(1.0, min(179.0, uiVal[0]))
        im.tooltip('Set the rotation frequency, in Hz.')
        im.PopItemWidth()
        sensor.frequency = max(1, min(20, uiVal[0]))
        im.tooltip('Set the sensor maximum detection range, in meters.')
        im.PopItemWidth()
        sensor.maxDistance = max(10.0, min(9999.0, uiVal[0]))
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the sensor position on the X-Axis.')
        im.PopItemWidth()
        sensor.pos.x = uiVal[0]
        im.tooltip('Set the sensor position on the Y-Axis.')
        im.PopItemWidth()
        sensor.pos.y = uiVal[0]
        im.tooltip('Set the sensor position on the Z-Axis.')
        im.PopItemWidth()
        sensor.pos.z = uiVal[0]
        im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[1] = max(10, min(10000, uiVal[0]))
        im.tooltip('Set the vertical resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[2] = max(10, min(100000, uiVal[0]))
        im.tooltip('Set the field of view of the sensor.')
        im.PopItemWidth()
        sensor.fovY = max(1.0, min(179.0, uiVal[0]))
        im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
        im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
        im.tooltip("Set the 'roundness' of the beam shape.")
        im.PopItemWidth()
        sensor.rangeRoundness = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the sensitivity of the range cutoff.')
        im.PopItemWidth()
        sensor.rangeCutoffSensitivity = max(0.0, min(100.0, uiVal[0]))
        im.tooltip('Set the shape across the beam range.')
        im.PopItemWidth()
        sensor.rangeShape = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the sharpness of the shape across the beam range.')
        im.PopItemWidth()
        sensor.rangeFocus = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the near plane, in meters.')
        im.PopItemWidth()
        sensor.rangeMinCutoff = max(0.1, min(20.0, uiVal[0]))
        im.tooltip('Set the far plane, in meters.')
        im.PopItemWidth()
        sensor.rangeDirectMaxCutoff = max(0.1, min(20.0, uiVal[0]))
        im.tooltip("Set the detection sensitivity.")
        im.PopItemWidth()
        sensor.sensitivity = max(0.1, min(100.0, uiVal[0]))
        im.tooltip('Set the width of the window used in processing the returns.')
        im.PopItemWidth()
        sensor.fixedWindowSize = max(1, min(10000, uiVal[0]))
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the sensor position on the X-Axis.')
        im.PopItemWidth()
        sensor.pos.x = uiVal[0]
        im.tooltip('Set the sensor position on the Y-Axis.')
        im.PopItemWidth()
        sensor.pos.y = uiVal[0]
        im.tooltip('Set the sensor position on the Z-Axis.')
        im.PopItemWidth()
        sensor.pos.z = uiVal[0]
        im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[1] = max(10, min(10000, uiVal[0]))
        im.tooltip('Set the vertical resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[2] = max(10, min(100000, uiVal[0]))
        im.tooltip('Set the field of view of the sensor.')
        im.PopItemWidth()
        sensor.fovY = max(1.0, min(179.0, uiVal[0]))
        im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
        im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
        im.tooltip("Set the 'roundness' of the beam shape.")
        im.PopItemWidth()
        sensor.rangeRoundness = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the sensitivity of the range cutoff.')
        im.PopItemWidth()
        sensor.rangeCutoffSensitivity = max(0.0, min(100.0, uiVal[0]))
        im.tooltip('Set the shape across the beam range.')
        im.PopItemWidth()
        sensor.rangeShape = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the sharpness of the shape across the beam range.')
        im.PopItemWidth()
        sensor.rangeFocus = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the near plane, in meters.')
        im.PopItemWidth()
        sensor.rangeMinCutoff = max(0.1, min(1000.0, uiVal[0]))
        im.tooltip('Set the far plane, in meters.')
        im.PopItemWidth()
        sensor.rangeDirectMaxCutoff = max(0.1, min(1000.0, uiVal[0]))
        im.tooltip('Set the number of bins to divide the data into, in the range dimension.')
        im.PopItemWidth()
        sensor.rangeBins = max(10, min(1000, uiVal[0]))
        im.tooltip('Set the number of bins to divide the data into, in the azimuth dimension.')
        im.PopItemWidth()
        sensor.azimuthBins = max(10, min(1000, uiVal[0]))
        im.tooltip('Set the number of bins to divide the data into, in the velocity dimension.')
        im.PopItemWidth()
        sensor.velBins = max(10, min(1000, uiVal[0]))
        im.tooltip("Set the minimum range to display in the data.")
        im.PopItemWidth()
        sensor.rangeMin = max(0.1, min(1000.0, uiVal[0]))
        im.tooltip("Set the maximum range to display in the data.")
        im.PopItemWidth()
        sensor.rangeMax = max(0.1, min(1000.0, uiVal[0]))
        im.tooltip("Set the minimum velocity to display in the data.")
        im.PopItemWidth()
        sensor.velMin = max(-250.0, min(250.0, uiVal[0]))
        im.tooltip("Set the maximum velocity to display in the data.")
        im.PopItemWidth()
        sensor.velMax = max(-250.0, min(250.0, uiVal[0]))
        im.tooltip("Set the azimuth half-angle, used in data display.")
        im.PopItemWidth()
        sensor.halfAngleDeg = max(10.0, min(179.0, uiVal[0]))
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
        im.PopItemWidth()
        im.PopStyleVar()
@/lua/ge/extensions/editor/assetManagementTool.lua

  imgui.PopItemWidth()
  imgui.SameLine()
        imgui.Text(path)
        imgui.PopItemWidth()
        imgui.PopID()

          imgui.PopItemWidth()
          imgui.SameLine()

  imgui.PopItemWidth()
  imgui.SameLine()

  imgui.PopItemWidth()
  imgui.SameLine()

  imgui.PopItemWidth()
  imgui.SameLine()

  imgui.PopItemWidth()
  imgui.SameLine()
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua

  im.PopItemWidth()
  im.SameLine()
@/lua/ge/extensions/editor/sidewalkSpline.lua
          end
          im.PopItemWidth()
          wCtr = wCtr + 1
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
      im.PopStyleVar()
      im.PopItemWidth()
      im.Columns(1)
                    end
                    im.PopItemWidth()
                    im.NextColumn()
                    im.PopStyleVar()
                    im.PopItemWidth()
                  end
                        end
                        im.PopItemWidth()
                        im.NextColumn()
                        im.PopStyleVar()
                        im.PopItemWidth()
                      end
          im.tooltip('Set the Domain Of Influence, in meters.')
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
@/lua/ge/extensions/editor/assemblySpline.lua
          end
          im.PopItemWidth()
          wCtr = wCtr + 1
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
        end
        im.PopItemWidth()
        im.PopStyleVar(2)
      im.NextColumn()
      im.PopItemWidth()
      im.Columns(1)
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
                    end
                    im.PopItemWidth()
                    im.NextColumn()
                    im.PopStyleVar()
                    im.PopItemWidth()
                  end
                      end
                      im.PopItemWidth()
                      im.NextColumn()
                      im.PopStyleVar()
                      im.PopItemWidth()
                    end
                    end
                    im.PopItemWidth()
                    im.NextColumn()
                    im.PopStyleVar()
                    im.PopItemWidth()
                  end
                      end
                      im.PopItemWidth()
                      im.NextColumn()
                      im.PopStyleVar()
                      im.PopItemWidth()
                      isDistContent = true
          im.tooltip('Set the Domain Of Influence, in meters.')
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
@/lua/ge/extensions/editor/dynamicDecals/loadSave.lua
    end
    im.PopItemWidth()
    im.tooltip("[Mode] Defines how the layer stack is handled when loading a project file.\nOverwrite: Layer stack will be wiped and replaced by the layers from the project file.\nAppend: The tool appends the layers from the project file to the layer stack.")
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
end
    end
    im.PopItemWidth()
    im.SameLine()
    end
    im.PopItemWidth()
    im.SameLine()
    end
    im.PopItemWidth()
    im.SameLine()
        end
        im.PopItemWidth()
      end
@/lua/ge/extensions/editor/dynamicDecals/colorPresets.lua
      end
      im.PopItemWidth()
@/lua/ge/extensions/editor/dragRaceEditor/facilities.lua
    end
    im.PopItemWidth()
  else
@/lua/ge/extensions/editor/decalSpline.lua
          end
          im.PopItemWidth()
          wCtr = wCtr + 1
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
          im.PopStyleVar()
          im.PopItemWidth()
        end
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              im.NextColumn()
              im.PopItemWidth()
              im.Columns(1)
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              im.NextColumn()
              im.PopItemWidth()
              im.Columns(1)
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              im.NextColumn()
              im.PopItemWidth()
              im.Columns(1)
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              end
              im.PopItemWidth()
              im.NextColumn()
              im.NextColumn()
              im.PopItemWidth()
              im.Columns(1)
@/lua/ge/extensions/editor/missionEditor/careerSetup.lua
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
  editor.uiInputText("##AddReward", getBuffer("addReward--"..key, ""), 512, im.InputTextFlags_EnterReturnsTrue, nil, nil, editEnded)
  im.PopItemWidth()
  im.SameLine()
  end
  im.PopItemWidth()
  im.NextColumn()
@/lua/ge/extensions/editor/objectToSplineEditor.lua
    if im.InputFloat("Object Spacing##objectSpline", gap, 0.1, nil, "%.2f") then _changed = true end
    im.PopItemWidth()
    if im.InputFloat("Start Offset##objectSpline", startOffset, 0.1, nil, "%.2f") then _changed = true end
    im.PopItemWidth()
    if im.InputFloat("End Offset##objectSpline", endOffset, 0.1, nil, "%.2f") then _changed = true end
    im.PopItemWidth()
      if im.InputFloat("Added Random Spacing##objectSpline", maxRandomGap, 0.1, nil, "%.2f") then _changed = true end
      im.PopItemWidth()
      if im.InputFloat("Random Position Offset ##objectSpline", randomPosOffset, 0.1, nil, "%.2f") then _changed = true end
      im.PopItemWidth()
      if im.InputFloat("Random Rotation Offset ##objectSpline", randomRotOffset, 0.1, nil, "%.2f") then _changed = true end
      im.PopItemWidth()
    im.tooltip("Sets the maximum amount of objects to spawn, as a safety.")
    im.PopItemWidth()
@/lua/ge/extensions/editor/missionEditor.lua
    end
    im.PopItemWidth()
    im.NextColumn()
    end
    im.PopItemWidth()
    im.SameLine()
    end
    im.PopItemWidth()
      end
      im.PopItemWidth()
      for _, fl in ipairs(filterNamesSorted) do
@/lua/ge/extensions/editor/dynamicDecals/inspector/utils.lua
  im.InputText(string.format("##%s_%s_%s_%s", layer.uid, guiId, propert, "texturePath"), editor.getTempCharPtr(layer[property]), nil, im.InputTextFlags_ReadOnly)
  im.PopItemWidth()
  im.SameLine()
@/lua/ge/extensions/editor/sceneTree.lua
      if imgui.IsItemHovered() then imgui.SetTooltip("Search filter mode") end
      imgui.PopItemWidth()
@/lua/ge/extensions/editor/sitesEditor/parkingSpots.lua
  end
  im.PopItemWidth()
    end
    im.PopItemWidth()
    im.SameLine()
@/lua/ge/extensions/editor/toolUtilities/meshAuditionMgr.lua
      im.tooltip("Type to filter static meshes by name.")
      im.PopItemWidth()
    im.EndChild()
    im.PopItemWidth()
  else
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua
  end
  im.PopItemWidth()
  if im.TreeNode1("Actions") then
@/lua/ge/extensions/editor/trafficManager.lua
    end
    im.PopItemWidth()
    local tip = options.vehicleGroupMode[0] == 2 and "Vehicle group amount." or "Multiplier of the currently selected vehicle to spawn."
          end
          im.PopItemWidth()
        else
          end
          im.PopItemWidth()
        end
          end
          im.PopItemWidth()
          if aiData.useSpeedLimit then
      end
      im.PopItemWidth()
              end
              im.PopItemWidth()
              if state.state == "redTrafficLight" then
        end
        im.PopItemWidth()
        im.tooltip("Set to positive to delay start, or negative to skip ahead of start.")
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veVehicleSpawner.lua
    --im.SliderInt("Number of Vehicles", numVehsPtr, 1, 15)
    --im.PopItemWidth()
@/lua/ge/extensions/flowgraph/nodes/debug/numberSlider.lua
  end
  im.PopItemWidth()
end
@/lua/ge/extensions/editor/dynamicDecals/inspector.lua
  im.tooltip("Read-only type")
  im.PopItemWidth()
  im.tooltip("Read-only type")
  im.PopItemWidth()
@/lua/ge/extensions/editor/assetBrowser.lua
    end
    im.PopItemWidth()
    if im.Button("Cancel") then
  if sliderWidth then
    im.PopItemWidth()
  end
    im.InputText("##SaveFilterDropdownInputField", var.saveFilterNameInput)
    im.PopItemWidth()
    if im.Button("Save", im.ImVec2(var.saveFilterNameInputWidth, var.inputFieldSize)) then
        end
        im.PopItemWidth()
        im.tooltip("Sort by")
        end
        im.PopItemWidth()
        im.tooltip("Group by")
            end
            im.PopItemWidth()
            if prefTempBoolPtr[0] == true then
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
  end
  im.PopItemWidth()
  im.Columns(1)
    end
    im.PopItemWidth()
  end
  end
  im.PopItemWidth()
  im.Columns(1)
@/lua/ge/extensions/editor/flowgraph/properties.lua
    end
    im.PopItemWidth()
    im.PushItemWidth(im.GetContentRegionAvailWidth() - (padRight or 0) - 30)

    --im.PopItemWidth()
    im.SameLine()
    im.PopItemWidth()
    if im.SmallButton('X') then
  end
  im.PopItemWidth()
  im.NextColumn()
        im.InputText('##addTag',self.macroTagField)
        im.PopItemWidth()
        if im.Button("Add Tag Field") then
@/lua/ge/extensions/editor/meshSpline.lua
          end
          im.PopItemWidth()
          wCtr = wCtr + 1
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
          im.NextColumn()
          im.PopItemWidth()
          im.Columns(1)
            im.NextColumn()
            im.PopItemWidth()
          end
            im.NextColumn()
            im.PopItemWidth()
          end
            im.NextColumn()
            im.PopItemWidth()
          end
            im.NextColumn()
            im.PopItemWidth()
          end
            im.NextColumn()
            im.PopItemWidth()
          end
              end
              im.PopItemWidth()
              im.NextColumn()
                end
                im.PopItemWidth()
                im.NextColumn()
                end
                im.PopItemWidth()
                im.NextColumn()
                end
                im.PopItemWidth()
                im.NextColumn()
              im.PopStyleVar()
              im.PopItemWidth()
            end
          im.tooltip('Set the Domain Of Influence, in meters.')
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
          end
          im.PopItemWidth()
          im.NextColumn()
@/lua/ge/extensions/editor/materialEditor.lua
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
  if columnsId then im.Columns(1) end
        end
        im.PopItemWidth()
        if selectedCubemapObj then
  end
  im.PopItemWidth()
  im.tooltip("None = Material doesn't use any reflection information\nLevel = Material uses reflection information from the level\nCubemap = Material uses reflection information from a custom cubemap")
  end
  im.PopItemWidth()
  if o.layer[0] > 0 then
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
    im.InputText("##NewMatName", newMatName, nil, im.flags(im.InputTextFlags_CharsNoBlank))
    im.PopItemWidth()
    im.InputText("##NewMatMapTo", (newMatMapToLocked == true and newMatName or newMatMapTo), nil, im.flags(im.InputTextFlags_CharsNoBlank))
    im.PopItemWidth()
    if newMatMapToLocked == false then
    im.InputText("##NewMatPath", newMatPath, nil, im.flags(im.InputTextFlags_CharsNoBlank))
    im.PopItemWidth()
    im.SameLine()
      im.tooltip("Refresh Preview Mesh List\n\nThe tool fetches all dae files from `\\art\\shapes\\material_preview`")
      im.PopItemWidth()
    end
      end
      im.PopItemWidth()
      if currentMaterial and v.dirtyMaterials and v.dirtyMaterials[currentMaterial:getField("name", 0)] then
@/lua/ge/extensions/editor/rallyEditor/drivelineTab.lua
      im.tooltip("Simplification tolerance. Lower = more nodes, higher = fewer nodes.")
      im.PopItemWidth()
    end
      im.tooltip("Maximum speed limit for this driveline section")
      -- im.PopItemWidth()
@/lua/ge/extensions/editor/dynamicDecals/meshes.lua
  im.InputText("##Shape Path", editor.getTempCharPtr(api.getShapePath()), nil, im.InputTextFlags_ReadOnly)
  im.PopItemWidth()
  im.SameLine()
@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
      im.tooltip('The expected computation time for each 3rd party cycle in the coupling.')
      im.PopItemWidth()
      im.SameLine()
      im.tooltip('The expected udp socket ping time.')
      im.PopItemWidth()
      im.tooltip('Set the IP address on the 3rd party computer.')
      im.PopItemWidth()
      im.SameLine()
      im.tooltip('Set the port number on the 3rd party computer.')
      im.PopItemWidth()
      sPort = im.IntPtr(max(1025, min(65536, sPort[0])))
      im.tooltip('Set the IP address on the BeamNG computer.')
      im.PopItemWidth()
      im.SameLine()
      im.tooltip('Set the port number on the 3rd party computer.')
      im.PopItemWidth()
      rPort = im.IntPtr(max(1025, min(65536, rPort[0])))

      -- im.PopItemWidth()
@/lua/ge/extensions/gameplay/util/crashDetection.lua
      im.Combo2("Select Vehicle", debugSelectedVehicleIndex, vehicleListStr)
      im.PopItemWidth()
@/lua/ge/extensions/editor/flowgraph/events.lua
  end
  im.PopItemWidth()
  im.SameLine()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  im.tooltip("alpha mask rotation in degrees")
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  im.InputText("##Decal" .. name .. "TexturePath", editor.getTempCharPtr(api.getDecalTexturePath(type)), nil, im.InputTextFlags_ReadOnly)
  im.PopItemWidth()
  im.SameLine()
    end
    im.PopItemWidth()
    im.SameLine()
@/lua/ge/extensions/editor/roadSpline.lua
          end
          im.PopItemWidth()
          wCtr = wCtr + 1
                  end
                  im.PopItemWidth()
                  wCtr = wCtr + 1
            im.PopStyleVar()
            im.PopItemWidth()
              end
              im.PopItemWidth()
            end
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
            im.PopStyleVar(1)
            im.PopItemWidth()
            im.Columns(1)
            end
            im.PopItemWidth()
            im.NextColumn()
            end
            im.PopItemWidth()
            im.NextColumn()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
  end
  im.PopItemWidth()
  im.InputText("Select by Typing", flexbodyInputTextInput)
  im.PopItemWidth()
  im.InputText("Add Node by ID", nodeInputTextInput)
  im.PopItemWidth()
  im.InputText("Add Vertex by ID", vertexInputTextInput)
  im.PopItemWidth()
    if im.SliderFloat("Max Dist from Cursor", maxDistFromCursor, 0.0, 10.0, "%.2f") then end
    --im.PopItemWidth()
    --im.PushItemWidth(150)
    end
    im.PopItemWidth()
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
  if usedForContextMenu then
    im.PopItemWidth()
  end
@/lua/ge/extensions/flowgraph/basenode.lua
      end
      im.PopItemWidth()
      im.SetWindowFontScale(1)
      end
      im.PopItemWidth()
      im.SetWindowFontScale(1)
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
    end
    im.PopItemWidth()
    im.tooltip("Number of states for this controller type (e.g. 3 states for a green, yellow, & red traffic light).")
    end
    im.PopItemWidth()
    im.tooltip("State index to use as the default state (e.g. 3 for red).")
      end
      im.PopItemWidth()
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
    im.tooltip("Number of lights for this controller state.")
    end
    im.PopItemWidth()
    im.tooltip("Set this to 0 to disable duration.")
      end
      im.PopItemWidth()
      im.Dummy(dummyVec)
      end
      im.PopItemWidth()
      im.SameLine()
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
    if im.Button("Down to Terrain##instance") then
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
            end
            im.PopItemWidth()
            if state.state == "redTrafficLight" then
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
    im.tooltip("This can also be negative, to skip ahead in the sequence.")
        end
        im.PopItemWidth()
      end
@/lua/ge/extensions/editor/flowgraph/variables.lua
      end
      im.PopItemWidth()
      im.Text("Name")
      end
      im.PopItemWidth()
      if self.addVariableSettings.type ~= 'auto' then
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAdjustableTechCarTuner.lua
  im.SliderFloat((varData.name and varData.name or '')..'##'..var, varData.valPtr, vars[var].min, vars[var].max, varData.fmt)
  im.PopItemWidth()
end
@/lua/ge/extensions/editor/terrainEditor.lua
  end
  im.PopItemWidth()
end
    im.InputText('##TerrainName', terrainImpExp.terrainName)
    im.PopItemWidth()
    -- TERRAIN: METERS PER PIXEL
    im.InputFloat('##MetersPerPixel', terrainImpExp.metersPerPixel, 0.1, 1, "%.1f")
    im.PopItemWidth()
    -- TERRAIN: MAX HEIGHT
    im.InputFloat('##MaxHeight', terrainImpExp.heightScale, 1, 5, "%.1f")
    im.PopItemWidth()
    --TERRAIN: HEIGHT MAP IMAGE
    dragDropTarget(nil, "heightMap")
    im.PopItemWidth()
    im.SameLine()
    dragDropTarget(nil, "holeMap")
    im.PopItemWidth()
    im.SameLine()
        end
        im.PopItemWidth()
        im.SameLine()
        end
        im.PopItemWidth()
      end
      end
      im.PopItemWidth()
    end
    im.InputText("##TerrainExportPath_InputField", terrainImpExp.exportPath)
    im.PopItemWidth()
    im.SameLine()

  im.PopItemWidth()
end
@/lua/ge/extensions/editor/decalEditor.lua
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
@/lua/ge/extensions/editor/raceEditor/testing.lua
  end
  im.PopItemWidth()
@/lua/ge/extensions/editor/missionEditor/conditions.lua
  end
  im.PopItemWidth()
end
  im.tooltip("use 'any' for any progress key, 'default' for using the default key.")
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
  im.SameLine()
  end
  im.PopItemWidth()
  im.SameLine()
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
  im.SameLine()
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua
    if isAuto then im.EndDisabled() im.tooltip("This Value will be automatically set by the mission constructor.") end
    im.PopItemWidth()
    im.NextColumn()
  editor.uiInputText("##groupId", self.groupIdInput, 1024, nil, nil, nil, editEnded)
  im.PopItemWidth()
  if editEnded[0] then
  editor.uiInputText("##GeneralName", self.groupLabelInput, 2048, nil, nil, nil, editEnded)
  im.PopItemWidth()
  if editEnded[0] then
@/lua/ge/extensions/editor/dragRaceEditor/dragSettings.lua
  end
  im.PopItemWidth()
    end
    im.PopItemWidth()
  end
  im.PopItemWidth()
    end
    im.PopItemWidth()
  end
  end
  im.PopItemWidth()
@/lua/ge/extensions/editor/audioEventsList.lua
    end
    im.PopItemWidth()
@/lua/ge/extensions/editor/forestEditor.lua
    end
    im.PopItemWidth()
    im.NextColumn()
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
    im.PopStyleVar()
@/lua/ge/extensions/editor/scriptAIEditor.lua
    im.SliderFloat("", twd.t, twd.tStart, twd.tEnd, "time = %.3f / [" .. round2(twd.tStart) .. ", " .. round2(twd.tEnd) .."] s")
    im.PopItemWidth()
    im.PopStyleVar()
            im.tooltip('The start time at which to execute this trajectory.')
            im.PopItemWidth()
            im.SameLine()
            im.tooltip('The end time at which to execute this trajectory.')
            im.PopItemWidth()
            if tr.vModeTStart[0] < 0.0 then
          im.tooltip('Enter a velocity to be set along the full length of this trajectory.')
          im.PopItemWidth()
          if tr.inputVelocity[0] < 0.1 then
            im.SliderInt("##2", tr.splineSpacing, 1, 20)
            im.PopItemWidth()
            im.PopStyleVar()
            im.tooltip('Sets the attraction force field while editing this trajectory on the map.')
            im.PopItemWidth()
            im.PopStyleVar()
      im.tooltip('Sets the attraction force field while editing this camera path.')
      im.PopItemWidth()
      im.PopStyleVar()
@/lua/ge/extensions/flowgraph/nodes/logic/booleanExpression.lua
  end
  im.PopItemWidth()
  return reason
@/lua/ge/extensions/editor/cameraTransform.lua
    end
    im.PopItemWidth()
    if im.Button("Copy") then
@/lua/ge/extensions/editor/shapeEditor.lua
        end
        im.PopItemWidth()
        if not forceDetail[0] then
@/lua/ge/extensions/editor/flowgraph/main.lua
            end
            im.PopItemWidth()
            if graph.type == 'instance' then
      end
      im.PopItemWidth()
      im.Dummy(im.ImVec2(1,4))
@/lua/ge/extensions/editor/drivePathEditor.lua
          end
          im.PopItemWidth()
          wCtr = wCtr + 1
          end
          im.PopItemWidth()
          im.SameLine()
    end
    im.PopItemWidth()
    im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
    end
    im.PopItemWidth()
    im.NextColumn()
    end
    im.PopItemWidth()
    im.NextColumn()
      end
      im.PopItemWidth()
      im.NextColumn()
@/lua/ge/extensions/editor/dragRaceEditor/lanes.lua
  end
  im.PopItemWidth()
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
        end
        im.PopItemWidth()
      end}
        im.tooltip("read-only")
        im.PopItemWidth()
        im.SameLine()
        end
        im.PopItemWidth()
        if editor.getTempBool_BoolBool() then
@/lua/ge/extensions/editor/util/zoneSelectorUtil.lua
            im.EndCombo()
            im.PopItemWidth()
            break
    end
    im.PopItemWidth()
    im.SameLine()
            im.EndCombo()
            im.PopItemWidth()
            break
    end
    im.PopItemWidth()
    im.SameLine()
@/lua/ge/extensions/editor/inspector.lua

      imgui.PopItemWidth()
      imgui.SameLine()
  imgui.PopStyleVar()
  imgui.PopItemWidth()
  imgui.SameLine()
@/lua/ge/extensions/editor/dragRaceEditor/strips.lua
  end
  im.PopItemWidth()
        end
        im.PopItemWidth()
@/lua/ge/extensions/editor/dynamicDecals/widgets.lua
  ended = ended or im.IsItemDeactivatedAfterEdit()
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  ended = ended or im.IsItemDeactivatedAfterEdit()
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  ended = ended or im.IsItemDeactivatedAfterEdit()
  im.PopItemWidth()
  ended = ended or im.IsItemDeactivatedAfterEdit()
  im.PopItemWidth()
  im.InputText(widgetId, editor.getTempCharPtr(value), nil, im.InputTextFlags_ReadOnly)
  im.PopItemWidth()
  ended = ended or im.IsItemDeactivatedAfterEdit()
  im.PopItemWidth()
  helper.imageTooltip(value)
  im.PopItemWidth()
  im.InputText(widgetId, editor.getTempCharPtr(value), nil, im.InputTextFlags_ReadOnly)
  im.PopItemWidth()
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua
    end
    im.PopItemWidth()
    self:computeAllStats()
@/lua/ge/extensions/editor/dragRaceEditor/waypoints.lua
  end
  im.PopItemWidth()
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
        im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.x = uiVal[0]
        im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.y = uiVal[0]
        im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.z = uiVal[0]
        im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[1] = max(10, min(10000, uiVal[0]))
        im.tooltip('Set the vertical resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[2] = max(10, min(100000, uiVal[0]))
        im.tooltip('Set the field of view of the sensor.')
        im.PopItemWidth()
        sensor.fovY = max(1.0, min(179.0, uiVal[0]))
        im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
        im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.x = uiVal[0]
        im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.y = uiVal[0]
        im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.z = uiVal[0]
        im.tooltip('Set the number of vertical resolution levels.')
        im.PopItemWidth()
        sensor.verticalResolution = max(1, min(1000, uiVal[0]))
        im.tooltip('Set the vertical field of view, in degrees.')
        im.PopItemWidth()
        sensor.verticalAngle = max(1.0, min(179.0, uiVal[0]))
        im.tooltip('Set the horizontal field of view, in degrees.')
        im.PopItemWidth()
        sensor.horizontalAngle = max(1.0, min(179.0, uiVal[0]))
        im.tooltip('Set the rotation frequency, in Hz.')
        im.PopItemWidth()
        sensor.frequency = max(1, min(20, uiVal[0]))
        im.tooltip('Set the sensor maximum detection range, in meters.')
        im.PopItemWidth()
        sensor.maxDistance = max(10.0, min(9999.0, uiVal[0]))
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.x = uiVal[0]
        im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.y = uiVal[0]
        im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.z = uiVal[0]
        im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[1] = max(10, min(10000, uiVal[0]))
        im.tooltip('Set the vertical resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[2] = max(10, min(100000, uiVal[0]))
        im.tooltip('Set the field of view of the sensor.')
        im.PopItemWidth()
        sensor.fovY = max(1.0, min(179.0, uiVal[0]))
        im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
        im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
        im.tooltip("Set the 'roundness' of the beam shape.")
        im.PopItemWidth()
        sensor.rangeRoundness = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the sensitivity of the range cutoff.')
        im.PopItemWidth()
        sensor.rangeCutoffSensitivity = max(0.0, min(100.0, uiVal[0]))
        im.tooltip('Set the shape across the beam range.')
        im.PopItemWidth()
        sensor.rangeShape = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the sharpness of the shape across the beam range.')
        im.PopItemWidth()
        sensor.rangeFocus = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the near plane, in meters.')
        im.PopItemWidth()
        sensor.rangeMinCutoff = max(0.1, min(20.0, uiVal[0]))
        im.tooltip('Set the far plane, in meters.')
        im.PopItemWidth()
        sensor.rangeDirectMaxCutoff = max(0.1, min(20.0, uiVal[0]))
        im.tooltip("Set the detection sensitivity.")
        im.PopItemWidth()
        sensor.sensitivity = max(0.1, min(100.0, uiVal[0]))
        im.tooltip('Set the width of the window used in processing the returns.')
        im.PopItemWidth()
        sensor.fixedWindowSize = max(1, min(10000, uiVal[0]))
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.x = uiVal[0]
        im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.y = uiVal[0]
        im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.z = uiVal[0]
        im.tooltip('Set the horizontal resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[1] = max(10, min(10000, uiVal[0]))
        im.tooltip('Set the vertical resolution of the sensor, in pixels.')
        im.PopItemWidth()
        sensor.size[2] = max(10, min(100000, uiVal[0]))
        im.tooltip('Set the field of view of the sensor.')
        im.PopItemWidth()
        sensor.fovY = max(1.0, min(179.0, uiVal[0]))
        im.tooltip('Set the near plane distance of the sensor (min depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[1] = max(0.01, min(sensor.nearFarPlanes[2] - 0.1, uiVal[0]))
        im.tooltip('Set the far plane distance of the sensor (max depth cutoff).')
        im.PopItemWidth()
        sensor.nearFarPlanes[2] = max(sensor.nearFarPlanes[1] + 0.1, min(10000, uiVal[0]))
        im.tooltip("Set the 'roundness' of the beam shape.")
        im.PopItemWidth()
        sensor.rangeRoundness = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the sensitivity of the range cutoff.')
        im.PopItemWidth()
        sensor.rangeCutoffSensitivity = max(0.0, min(100.0, uiVal[0]))
        im.tooltip('Set the shape across the beam range.')
        im.PopItemWidth()
        sensor.rangeShape = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the sharpness of the shape across the beam range.')
        im.PopItemWidth()
        sensor.rangeFocus = max(-100.0, min(100.0, uiVal[0]))
        im.tooltip('Set the near plane, in meters.')
        im.PopItemWidth()
        sensor.rangeMinCutoff = max(0.1, min(1000.0, uiVal[0]))
        im.tooltip('Set the far plane, in meters.')
        im.PopItemWidth()
        sensor.rangeDirectMaxCutoff = max(0.1, min(1000.0, uiVal[0]))
        im.tooltip('Set the number of bins to divide the data into, in the range dimension.')
        im.PopItemWidth()
        sensor.rangeBins = max(10, min(1000, uiVal[0]))
        im.tooltip('Set the number of bins to divide the data into, in the azimuth dimension.')
        im.PopItemWidth()
        sensor.azimuthBins = max(10, min(1000, uiVal[0]))
        im.tooltip('Set the number of bins to divide the data into, in the velocity dimension.')
        im.PopItemWidth()
        sensor.velBins = max(10, min(1000, uiVal[0]))
        im.tooltip("Set the minimum range to display in the data.")
        im.PopItemWidth()
        sensor.rangeMin = max(0.1, min(1000.0, uiVal[0]))
        im.tooltip("Set the maximum range to display in the data.")
        im.PopItemWidth()
        sensor.rangeMax = max(0.1, min(1000.0, uiVal[0]))
        im.tooltip("Set the minimum velocity to display in the data.")
        im.PopItemWidth()
        sensor.velMin = max(-250.0, min(250.0, uiVal[0]))
        im.tooltip("Set the maximum velocity to display in the data.")
        im.PopItemWidth()
        sensor.velMax = max(-250.0, min(250.0, uiVal[0]))
        im.tooltip("Set the azimuth half-angle, used in data display.")
        im.PopItemWidth()
        sensor.halfAngleDeg = max(10.0, min(179.0, uiVal[0]))
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.requestedUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('The update priority of the sensor [0 = highest, 1 = lowest]. This is used for GPU scheduling')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.x = uiVal[0]
        im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.y = uiVal[0]
        im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.z = uiVal[0]
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('Set the time between new batch data packets being made available to user.')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the strength of the smoothing of the accelerometer and gyroscopic data.')
        im.PopItemWidth()
        sensor.smootherStrength = max(0.0, min(5.0, uiVal[0]))
        im.tooltip('Set the sensor position on the X-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.x = uiVal[0]
        im.tooltip('Set the sensor position on the Y-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.y = uiVal[0]
        im.tooltip('Set the sensor position on the Z-Axis, relative to vehicle center.')
        im.PopItemWidth()
        sensor.pos.z = uiVal[0]
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('Set the time between new batch data packets being made available to user.')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the longitude of the origin position.')
        im.PopItemWidth()
        sensor.refLon = max(-180, min(180.0, uiVal[0]))
        im.tooltip('Set the latitude of the origin position.')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('Set the time between new batch data packets being made available to user.')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('Set the time between new batch data packets being made available to user.')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('Set the time between new batch data packets being made available to user.')
        im.PopItemWidth()
        im.PopStyleVar()
        im.tooltip('Set the time between sensor updates.')
        im.PopItemWidth()
        sensor.physicsUpdateTime = max(0.0001, min(60.0, uiVal[0]))
        im.tooltip('Set the time between new batch data packets being made available to user.')
        im.PopItemWidth()
        im.PopStyleVar()
@/lua/common/extensions/ui/flowgraph/editor.lua
  end
  im.PopItemWidth()
  if im.BeginPopup(source.id .. "-" .. name) then
        end
        im.PopItemWidth()
        im.EndPopup()
@/lua/ge/extensions/editor/flowgraph/references.lua
  end
  im.PopItemWidth()
  im.SameLine()
  end
  im.PopItemWidth()
  im.PopStyleVar()
@/lua/ge/extensions/editor/sitesEditor/sortedListDisplay.lua
    end
    im.PopItemWidth()
  end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
    end
    im.PopItemWidth()
    im.EndPopup()
@/lua/ge/extensions/editor/audioRibbonEditor.lua
        im.NextColumn()
        im.PopItemWidth()
      im.tooltip('Set the speed of the ribbon, in meters per second.')
      im.PopItemWidth()
      im.NextColumn()
      im.tooltip('Set the depth of the ribbon, in meters.')
      im.PopItemWidth()
      im.NextColumn()
      im.PopStyleVar()
      im.PopItemWidth()
      im.NextColumn()
      im.PopItemWidth()
      im.NextColumn()
      im.PopItemWidth()
      im.NextColumn()
      im.PopItemWidth()
      im.NextColumn()
      im.PopItemWidth()
      im.Separator()
@/lua/ge/extensions/editor/flowgraph/projectSettings.lua
  end
  im.PopItemWidth()
  im.NextColumn()
@/lua/ge/extensions/editor/api/gui.lua
  end
  if width then imgui.PopItemWidth() end
  imgui.SameLine()
  end
  imgui.PopItemWidth()
  imgui.tooltip("Select file...")
  end
  imgui.PopItemWidth()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
        end
        im.PopItemWidth()
        end
        im.PopItemWidth()
  im.InputText("Add Node by Name", nodeInputTextInput)
  im.PopItemWidth()
  im.InputText("Add Beam by Name", beamInputTextInput)
  im.PopItemWidth()
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
-- imgui.PushItemWidth(filterTypeComboWidth)
-- imgui.PopItemWidth()
-- obj:getMaterialNames()
                                    im.Text(j..' - '..#af)
                                    im.PopItemWidth()
                                    if im.IsItemHovered() then
@/lua/ge/extensions/editor/missionPlaybook.lua
    drawMissionSelector(e)
    im.PopItemWidth()
    im.Text("And getting these Stars:")
  end
  im.PopItemWidth()
@/lua/ge/extensions/editor/api/valueInspector.lua

    imgui.PopItemWidth()
  -------------------------------------------------------------------------------------------------------------------------
    end
    imgui.PopItemWidth()
  -----------------------------------------------------------------------------------------------------------------------
    end
    imgui.PopItemWidth()
    if self.editEnded[0] then
  end
  imgui.PopItemWidth()
  if isDifferent then imgui.PopStyleColor() end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/brushStroke.lua
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  im.NextColumn()
      end
      im.PopItemWidth()
      if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  im.tooltip("alpha mask rotation in degrees")
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  if editor.getTempBool_BoolBool() == true then
  end
  im.PopItemWidth()
  im.NextColumn()
    end
    im.PopItemWidth()
    if editor.getTempBool_BoolBool() == true then
    end
    im.PopItemWidth()
    if editor.getTempBool_BoolBool() == true then
    end
    im.PopItemWidth()
    if editor.getTempBool_BoolBool() == true then
    end
    im.PopItemWidth()
    if editor.getTempBool_BoolBool() == true then
    end
    im.PopItemWidth()
    if editor.getTempBool_BoolBool() == true then
      end
      im.PopItemWidth()
      if editor.getTempBool_BoolBool() == true then
@/lua/ge/extensions/flowgraph/nodes/vehicle/customPartsConfigProvider.lua
    im.NextColumn()
    --im.PopItemWidth()
    im.Columns(1)
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  if changed then
  im.tooltip("Changing UV layer will reproject all layers.\nDepending on the amount of layers this might take some time.")
  im.PopItemWidth()
    end
    im.PopItemWidth()
    im.TextUnformatted("y")
    end
    im.PopItemWidth()
    if im.Button("Apply Changes##applyTextureResolution") then
@/lua/ge/extensions/editor/trafficDebug.lua
  im.InputInt("Add / Remove Traffic Vehicles", trafficAmountChange, 1)
  im.PopItemWidth()
  im.tooltip("Use negative values to remove vehicles.")
  im.InputInt("Add / Remove Parked Vehicles", parkingAmountChange, 1)
  im.PopItemWidth()
  im.tooltip("Use negative values to remove vehicles.")
  end
  im.PopItemWidth()
  im.tooltip("Sets the maximum amount of active (visible) traffic vehicles.")
  end
  im.PopItemWidth()
  im.tooltip("Sets how often traffic vehicles will respawn.")
  end
  im.PopItemWidth()
  im.tooltip("Sets the average direction of traffic vehicles (-1 = away from you, 1 = towards you).")
  end
  im.PopItemWidth()
  im.tooltip("Sets how risky the general driving behavior should be.")
  end
  im.PopItemWidth()
  if speedLimit >= 0 then
  end
  im.PopItemWidth()
  im.tooltip("Sets the maximum amount of active (visible) parked vehicles.")
  end
  im.PopItemWidth()
  im.tooltip("Sets the general probability of any parking spot being used for parked cars to spawn into.")
  end
  im.PopItemWidth()
  im.tooltip("Sets how neatly the parked cars will be placed.")
  end
  im.PopItemWidth()
  im.tooltip("Sets the precision needed to count as valid parking.")
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.PushItemWidth(float_item_width) imgui.PushItemWidth(float_item_width) end
function M.PopItemWidth() imgui.PopItemWidth() end
function M.SetNextItemWidth(float_item_width) imgui.SetNextItemWidth(float_item_width) end
function M.PushItemWidth(float_item_width) imgui.PushItemWidth(float_item_width) end
function M.PopItemWidth() imgui.PopItemWidth() end
function M.SetNextItemWidth(float_item_width) imgui.SetNextItemWidth(float_item_width) end
@/lua/ge/extensions/editor/missionEditor/general.lua
  editor.uiInputText("##GeneralName", self.nameText, 1024, nil, nil, nil, editEnded)
  im.PopItemWidth()
  if editEnded[0] then
    editor.uiInputTextMultiline("##Description", self.descText, 2048, im.ImVec2(0,100), nil, nil, nil, editEnded)
    im.PopItemWidth()
    if editEnded[0] then
@/lua/ge/extensions/flowgraph/nodes/types/transform.lua
  end
  im.PopItemWidth()
  im.NextColumn()
    end
    im.PopItemWidth()
  else
    end
    im.PopItemWidth()
  end
  end
  im.PopItemWidth()
  im.NextColumn()
  end
  im.PopItemWidth()
  im.Columns(1)
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
  end
  im.PopItemWidth()
  im.SameLine()
    end
    im.PopItemWidth()
  im.InputText("##fontPath_InputText", editor.getTempCharPtr(fontPath), nil, im.InputTextFlags_ReadOnly)
  im.PopItemWidth()
  im.SameLine()
  end
  im.PopItemWidth()
@/lua/ge/suspensionFrequencyTester.lua
      end
        imgui.PopItemWidth()
    end
@/lua/ge/extensions/editor/util/vehicleFilterUtil.lua
        local maxChanged = im.InputFloat("Max##max", maxPtr)
        im.PopItemWidth()
        if minChanged or maxChanged then
        local maxChanged = im.InputFloat("Max##max", maxPtr)
        im.PopItemWidth()
        if minChanged or maxChanged then
    end
    im.PopItemWidth()
    im.SameLine()
          local maxChanged = im.InputFloat("Max##max", maxPtr)
          im.PopItemWidth()
          if minChanged or maxChanged then
          local maxChanged = im.InputFloat("Max##max", maxPtr)
          im.PopItemWidth()
          if minChanged or maxChanged then
  end
  im.PopItemWidth()
  im.SameLine()
  end
  im.PopItemWidth()
  im.SameLine()
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
    im.tooltip("Amount of traffic vehicles to spawn; -1 = auto amount")
    im.PopItemWidth()
    im.tooltip("Amount of active traffic vehicles running at the same time; other vehicles stay hidden until they get cycled.")
    im.PopItemWidth()
    im.tooltip("Amount of parked vehicles to spawn.")
    im.PopItemWidth()
    im.tooltip("Traffic respawn rate; values can range from 0 to 3.")
    im.PopItemWidth()
    end
    im.PopItemWidth()
    im.SameLine()
    end
    im.PopItemWidth()
    im.SameLine()
    im.tooltip("Set to 0 to ignore this setting.")
    im.PopItemWidth()
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
    im.tooltip("Use very low values for typical fog conditions (such as 0.05).")
    im.PopItemWidth()
    im.tooltip("If true, the user can set the mission time of day.")
    im.PopItemWidth()
  else
@/lua/ge/extensions/flowgraph/nodes/math/math.lua
  end
  im.PopItemWidth()
  return reason
@/lua/ge/extensions/editor/missionEditor/startTrigger.lua
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  if startTriggerTypes[self.mission.startTrigger.type] then
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficCustomGroup.lua
  end
  im.PopItemWidth()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veCrashTester.lua
    im.SliderInt("Target Speed", targetSpeedPtr, 10, 200, "%d km/h")
    im.PopItemWidth()
    if im.Button(pickingLocation and "Picking Start Location... " or "Pick Start Location") then
@/lua/ge/extensions/editor/mainToolbar.lua
  if im.IsItemHovered() then im.SetTooltip("Grid Size") end
  im.PopItemWidth()
  if im.IsItemHovered() then im.SetTooltip("Rotate Snap Angle") end
  im.PopItemWidth()
  im.SameLine()
          end
          im.PopItemWidth()
@/lua/ge/extensions/editor/roadArchitect.lua
            im.InputText("###" .. tostring(wCtr), road.displayName, 32)
            im.PopItemWidth()
            im.tooltip('Edit the road name.')
      end
      im.PopItemWidth()
        end
        im.PopItemWidth()
        im.Separator()
          im.tooltip('Set the depth of the bridge, in meters (vertical distance from bottom to top).')
          im.PopItemWidth()
        end
            im.PopStyleVar()
            im.PopItemWidth()
            im.TreePop()
          end
          im.PopItemWidth()
        end
                  end
                  im.PopItemWidth()
                  im.tooltip('Edit the layer name.')
            end
            im.PopItemWidth()
                  im.tooltip('Set the texture length of the material.')
                  im.PopItemWidth()
                end
                  layer.laneMax = im.IntPtr(max(max(layer.laneMin[0], lMin), min(lMax, layer.laneMax[0])))
                  im.PopItemWidth()
                end
                  layer.lane = im.IntPtr(max(lMin, min(lMax, layer.lane[0])))
                  im.PopItemWidth()
                end
                  im.NextColumn()
                  im.PopItemWidth()
                  im.tooltip('Set the pre-rotation around the Z-axis for this mesh, to better align it on the lane.')
                  im.tooltip('The end node index, for this layer.')
                  im.PopItemWidth()
                end
                im.PopStyleVar()
                im.PopItemWidth()
                im.NextColumn()
                im.PopItemWidth()
                im.tooltip('Set the pre-rotation around the Z-axis for this mesh, to better align it on the lane.')
                im.tooltip('Set the vertical offset of the mesh unit.')
                im.PopItemWidth()
                im.NextColumn()
                im.PopItemWidth()
                im.tooltip('Set the pre-rotation around the Z-axis for this mesh, to better align it on the lane.')
            end
            im.PopItemWidth()

              im.PopItemWidth()
            road.thickness = im.FloatPtr(max(0.1, min(20.0, road.thickness[0])))
            im.PopItemWidth()
            road.radOffset = im.FloatPtr(max(-10.0, min(10.0, road.radOffset[0])))
            im.PopItemWidth()
            road.zOffsetFromRoad = im.FloatPtr(max(-30.0, min(30.0, road.zOffsetFromRoad[0])))
            im.PopItemWidth()
            road.protrudeS = im.FloatPtr(max(0.0, min(30.0, road.protrudeS[0])))
            im.PopItemWidth()
            road.protrudeE = im.FloatPtr(max(0.0, min(30.0, road.protrudeE[0])))
            im.PopItemWidth()
            im.PopStyleVar()
            im.PopItemWidth()
            im.tooltip('Sets the general tunnel start position, on the road.')
            im.PopStyleVar()
            im.PopItemWidth()
            im.tooltip('Sets the general tunnel end position, on the road.')
            im.PopStyleVar()
            im.PopItemWidth()
            im.tooltip('Tunnel mesh granularity.')
            im.tooltip('The number of pothole patches to include on the road.')
            im.PopItemWidth()
            if im.InputInt("Random Seed Value###3939", profile.conditionSeed, 1) then
          im.Columns(1)
          im.PopItemWidth()
          im.TreePop()
          im.InputText("###" .. tostring(wCtr), jct.name, 32)
          im.PopItemWidth()
          im.tooltip('Edit the name of this junction.')
        im.EndListBox()
        im.PopItemWidth()
      end
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          if im.InputInt("Random Seed Value###7232", selJct.conditionSeed, 1) then
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          if im.InputInt("Random Seed Value###7232", selJct.conditionSeed, 1) then
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.tooltip('The number of pothole patches to include on the road.')
          im.PopItemWidth()
          im.PopStyleVar()
          im.PopItemWidth()
          im.Columns(1)
          im.InputText("###" .. tostring(wCtr), placedGroup.name, 32)
          im.PopItemWidth()
          im.tooltip('Edit the name of this group.')
        im.EndListBox()
        im.PopItemWidth()
      end
          im.PopStyleVar()
          im.PopItemWidth()
          im.TreePop()
          end
          im.PopItemWidth()
          end
          im.PopItemWidth()
            im.tooltip('Change the name of this template profile.')
            im.PopItemWidth()
            wCtr = wCtr + 1
      end
      im.PopItemWidth()
              im.tooltip('The lane width.')
              im.PopItemWidth()
              im.SameLine()
              im.tooltip('The relative height of the lane left edge.')
              im.PopItemWidth()
              im.SameLine()
              im.tooltip('The relative height of the lane right edge.')
              im.PopItemWidth()
              im.SameLine()
      end
      im.PopItemWidth()
              im.tooltip('The lane width.')
              im.PopItemWidth()
              im.SameLine()
              im.tooltip('The relative height of the lane left edge.')
              im.PopItemWidth()
              im.SameLine()
              im.tooltip('The relative height of the right outer edge.')
              im.PopItemWidth()
              im.SameLine()
      end
      im.PopItemWidth()
      im.Separator()
      im.tooltip('Use the selected mesh and return to the main view.')
      im.PopItemWidth()
    else
      end
      im.PopItemWidth()
        im.tooltip('Sets the custom vertical offset amount.')
        im.PopItemWidth()
      end
        im.PopStyleVar()
        im.PopItemWidth()
      end
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
  )
  im.PopItemWidth()
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
  im.tooltip("Distance to begin fading into the Near value")
  end
  im.PopItemWidth()
  im.tooltip("Distance of near value")
  end
  im.PopItemWidth()
  im.tooltip("Distance of far value")
  end
  im.PopItemWidth()
  im.tooltip("Distance where the far value has completed faded")
  end
  im.PopItemWidth()
end
  end
  im.PopItemWidth()
  im.Separator()
  im.InputFloat("Size##Diffuse", terrainMtlCopyProxy.diffuseSizeInput, 1, 10, "%.0f")
  im.PopItemWidth()
  im.Checkbox("Use Side Projection##Diffuse", terrainMtlCopyProxy.useSideProjectionInput)
  im.InputFloat("Strength##Macro", terrainMtlCopyProxy.macroStrengthInput, 0.01, 0.1, "%.2f")
  im.PopItemWidth()
  im.PushItemWidth(itemWidth)
  im.InputFloat("Size##Macro", terrainMtlCopyProxy.macroSizeInput, 1, 10, "%.0f")
  im.PopItemWidth()
  im.PushItemWidth(itemWidth)
  im.InputFloat("Distance##Macro", terrainMtlCopyProxy.macroDistanceInput, 1, 10, "%.0f")
  im.PopItemWidth()
  im.EndGroup()
  im.InputFloat("Strength##Detail", terrainMtlCopyProxy.detailStrengthInput, 0.01, 0.1, "%.2f")
  im.PopItemWidth()
  im.PushItemWidth(itemWidth)
  im.InputFloat("Size##Detail", terrainMtlCopyProxy.detailSizeInput, 1, 10, "%.0f")
  im.PopItemWidth()
  im.PushItemWidth(itemWidth)
  im.InputFloat("Distance##Detail", terrainMtlCopyProxy.detailDistanceInput, 1, 10, "%.0f")
  im.PopItemWidth()
  im.EndGroup()
  im.InputFloat("Parallax Scale##Normal", terrainMtlCopyProxy.parallaxScaleInput, 0.01, 0.1, "%.2f")
  im.PopItemWidth()
  im.EndGroup()
  end
  im.PopItemWidth()
        end
        im.PopItemWidth()
@/lua/ge/extensions/editor/dynamicDecals/export.lua
    im.EndDisabled()
    im.PopItemWidth()
    -- export name
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
    -- export dir
    end
    im.PopItemWidth()
    im.SameLine()
    -- end
    -- im.PopItemWidth()
@/lua/ge/extensions/editor/multiSpawnManager.lua
  editor.uiInputText("Group Name##editGroup", imValues.groupName, nil, nil, nil, nil, edited)
  im.PopItemWidth()
  if edited[0] then
  editor.uiInputText("##editGroupTags", imValues.tagName, nil, nil, nil, nil, edited)
  im.PopItemWidth()
  im.SameLine()
    end
    im.PopItemWidth()
    end
    im.PopItemWidth()
    im.tooltip("Latest model year to include when generating the vehicle group.")
    end
    im.PopItemWidth()
    im.tooltip("Country name; allows domestic vehicles to be selected more often.")
    end
    im.PopItemWidth()
    im.tooltip("Minimum population required for model / config to be usable (useful for filtering out super rare configs).")
    end
    im.PopItemWidth()
    im.tooltip("Exponent to apply to population; lower values mean that the model will be less biased to be selected by its base population value.")
    end
    im.PopItemWidth()
    im.tooltip("Exponent to apply to population; lower values mean that the config will be less biased to be selected by its base population value.")
    end
    im.PopItemWidth()
    im.tooltip("Population multiplier after vehicle insertion; use low values to prevent repeat models / configs.")
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
  end
  im.PopItemWidth()
    end
    im.PopItemWidth()