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PopID

Definition


-- @/=[C]:-1
function PopID(...)

Callers

@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/setDragVehicle.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
              end
              im.PopID()
              loadImagesCount = loadImagesCount - 1
            end
            im.PopID()
            loadImagesCount = loadImagesCount - 1
@/lua/ge/extensions/flowgraph/nodes/ui/selectButtons.lua
  im.Columns(1)
  im.PopID()
@/lua/ge/extensions/flowgraph/nodes/string/format.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/missionEditor/startTrigger.lua
  im.Columns(1)
  im.PopID()
end
@/lua/ge/extensions/editor/objectTool.lua
    end
    imgui.PopID()
  end
@/lua/ge/extensions/editor/undoHistory.lua
      end
      imgui.PopID()
    end
      end
      imgui.PopID()
    end
@/lua/ge/extensions/editor/crawlEditor/paths.lua
    end
    im.PopID()
  end
@/lua/ge/extensions/editor/api/genericInspector.lua
  end
  imgui.PopID()
            end
            imgui.PopID()
          end
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
  im.tooltip("Remove " .. label)
  im.PopID()
end
  im.tooltip("Browse for new texture")
  im.PopID()
end
  end
  im.PopID()
  if terrainMtlCopyProxy.diffuseMap ~= "" then
  end
  im.PopID()
  if terrainMtlCopyProxy.macroMap ~= "" then
  end
  im.PopID()
  if terrainMtlCopyProxy.detailMap ~= "" then
  end
  im.PopID()
  if terrainMtlCopyProxy.normalMap ~= "" then
@/lua/ge/extensions/editor/util/transformUtil.lua
  im.SetCursorPos(endPos)
  im.PopID()
  changed = self.changedDragged or self.changedDragging or changed
    end
    im.PopID()
  end
  end
  im.PopID()
  return changed
  end
  im.PopID()
  return changed
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua
  im.Columns(1)
  im.PopID()
end
@/lua/ge/extensions/flowgraph/nodes/logic/switchcase.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/util/vehicleFilterUtil.lua
      ret = true
      im.PopID()
      break

    im.PopID()
  end
      ret = true
      im.PopID()
      break

    im.PopID()
  end
      ret = true
      im.PopID()
      break
        ret = true
        im.PopID()
        break

      im.PopID()
    end
        ret = true
        im.PopID()
        break

      im.PopID()
    end

    im.PopID()
  end
@/lua/ge/extensions/flowgraph/nodes/logic/compare.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/missionEditor/layers.lua
    im.NextColumn()
    im.PopID()
  end
@/lua/ge/extensions/editor/missionEditor.lua
              issuesWindow:draw()
              im.PopID()
              im.Separator()
              win:draw()
              im.PopID()
              im.Separator()
              win:draw()
              im.PopID()
              im.Separator()
              win:draw()
              im.PopID()
              im.Separator()
              win:draw()
              im.PopID()
              im.Separator()
@/lua/ge/extensions/flowgraph/nodes/ui/buttons/simpleMultipleButtons.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/flowgraph/nodes/ui/buttons/getMultipleButtons.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
        end
        im.PopID()
      end
@/lua/common/extensions/ui/flowgraph/editor.lua
  --im.Columns(1)
  im.PopID()
end
@/lua/ge/extensions/editor/visualization.lua
    end
    im.PopID()
    if im.IsItemHovered() then im.SetTooltip("Filter Types") end
@/lua/ge/extensions/editor/missionEditor/conditions.lua
  depth = depth -1
  im.PopID()
  im.Columns(1)
  im.PopID()
end
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua
  end
  im.PopID()
end
@/lua/ge/extensions/flowgraph/nodes/ui/monologue.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/sceneTree.lua
      end
      imgui.PopID()
      if imgui.IsItemHovered() then imgui.SetTooltip("Search text") end
@/lua/ge/extensions/flowgraph/nodes/logic/and.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/assetBrowser.lua
  im.tooltip("Thumbnail size")
  im.PopID()
  if editEnded[0] == true then
          end
          im.PopID()
        end
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/fileRace.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
        end
        im.PopID()
        if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
@/lua/ge/extensions/editor/flowgraph/variables.lua
  im.EndChild()
  im.PopID()
end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.PushID4(int_int_id) imgui.PushID4(int_int_id) end
function M.PopID() imgui.PopID() end
function M.GetID1(string_str_id)
function M.PushID4(int_int_id) imgui.PushID4(int_int_id) end
function M.PopID() imgui.PopID() end
function M.GetID1(string_str_id)
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
      self:displayDiffSetup(veh)
      im.PopID()
      self:displayDiffSetup(setupModule.playerVehicleDiffs)
      im.PopID()
    end
  im.Columns(1)
  im.PopID()
end
@/lua/ge/extensions/editor/assetManagementTool.lua
        imgui.PopItemWidth()
        imgui.PopID()
        imgui.TableNextColumn()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
  end
  im.PopID()
  if color then
@/lua/ge/extensions/editor/flowgraph/properties.lua
            local reason = node:drawCustomProperties(dt)
            im.PopID()
            if reason then
@/lua/ge/extensions/flowgraph/nodes/ui/buttons/setMultipleButtonsProperty.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
  im.SameLine()
  im.PopID()
  local ep = im.GetCursorPos()
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/signals/controller.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/camPathEditor.lua
        end
        im.PopID()
        im.PopStyleColor()
@/lua/ge/extensions/flowgraph/nodes/events/customizedTriggerBox.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/roadArchitect.lua
    im.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
    im.PopID()
    im.SameLine()
@/lua/ge/extensions/flowgraph/nodes/ui/multiDescription.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/preferences.lua
  end
  imgui.PopID()
end
      end
      imgui.PopID()
      imgui.Unindent(15)
@/lua/ge/extensions/flowgraph/nodes/ui/endStats.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/crawlEditor/missionPortTool.lua

          im.PopID()
        end
@/lua/ge/extensions/editor/dynamicDecals/history.lua
    end
    im.PopID()
  end
    end
    im.PopID()
  end
@/lua/ge/extensions/flowgraph/nodes/gameplay/removeOtherVehicles.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/materialEditor.lua
  im.tooltip("Remove " .. label)
  im.PopID()
end
  end
  im.PopID()
  dragDropTarget(property, layer)
  end
  im.PopID()
  dragDropTargetCubemapFace(index)
@/lua/ge/extensions/editor/missionEditor/careerSetup.lua
    end
    im.PopID()
  end
  end
  im.PopID()
end
@/lua/ge/extensions/editor/missionPlaybook.lua
        end
        im.PopID()
      end
      im.NextColumn()
      im.PopID()
      im.Separator()
@/lua/ge/extensions/editor/toolUtilities/materialSelectionMgr.lua
    im.ImGuiTextFilter_Draw(simSetNameFilter, "Search...", 200)
    im.PopID()
    im.tooltip("Type to filter material names by name.")
@/lua/ge/extensions/editor/api/gui.lua
    imgui.PopStyleColor()
    if id then imgui.PopID() end
    if onRelease then
@/lua/ge/extensions/editor/crawlEditor.lua
        if trail._dirty then im.PopStyleColor() end
        im.PopID()
      end
        if trail._dirty then im.PopStyleColor() end
        im.PopID()
      end
        if path._dirty then im.PopStyleColor() end
        im.PopID()
      end
        if path._dirty then im.PopStyleColor() end
        im.PopID()
      end
        if boundary._dirty then im.PopStyleColor() end
        im.PopID()
      end
        if boundary._dirty then im.PopStyleColor() end
        im.PopID()
      end
        if startingPosition._dirty then im.PopStyleColor() end
        im.PopID()
      end
@/lua/ge/extensions/editor/cameraBookmarks.lua
        imgui.TextUnformatted(bookmark:getInternalName())
        imgui.PopID()
      end
@/lua/ge/extensions/editor/roadEditor.lua
        end
        im.PopID()
        if i%4 ~= 0 then im.SameLine() end
@/lua/ge/extensions/editor/missionEditor/progressSingle.lua
      im.Checkbox(dumps(star.label.txt), im.BoolPtr(star.unlocked))
      im.PopID()
    end
@/lua/ge/extensions/editor/forestEditor.lua
    im.ImGuiTextFilter_Draw(dataBlockNameFilter, "", 200)
    im.PopID()
    im.SameLine()
@/lua/ge/extensions/editor/inspector.lua
            end
            imgui.PopID()
          end
          end
          imgui.PopID()
          imgui.Columns(1)
          imgui.Columns(1)
          imgui.PopID()
        end
@/lua/ge/extensions/editor/api/valueInspector.lua
    imgui.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
    imgui.PopID()
    imgui.SameLine()
    imgui.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
    imgui.PopID()
    imgui.SameLine()
      imgui.ImGuiTextFilter_Draw(dataBlockNameFilter, "", 200)
      imgui.PopID()
      imgui.SameLine()
  imgui.Columns(1)
  imgui.PopID()
end
@/lua/ge/extensions/flowgraph/builder.lua
  self.CurrentNodeId = 0
  im.PopID()
  ui_flowgraph_editor.PopStyleVar(1)
    self.expectedHeaderWidth = 0
    im.PopID()
  elseif oldStage == 'header' then
    im.EndGroup()
    im.PopID()
    self.HeaderRect = GetItemRect()
  elseif oldStage == 'content' then
    im.PopID()
  elseif oldStage == 'input' then
    im.EndGroup()
    im.PopID()
    im.SameLine()
    im.EndGroup()
    im.PopID()
    im.SameLine()
    self.rightPinSize = itemRect.w
    im.PopID()
    if self.drawDebug then
@/lua/ge/extensions/flowgraph/nodes/logic/sequencer.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
      end
      im.PopID() 
    else
@/lua/ge/extensions/editor/driftDataEditor.lua

        im.PopID()
      end
@/lua/ge/extensions/editor/slotTrafficEditor.lua
                  im.PopStyleColor(2)
                  im.PopID()
                end
@/lua/ge/extensions/flowgraph/nodes/util/timedSequence.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/util/groundModelDebug.lua
          im.NextColumn()
          im.PopID()
          im.SameLine()
          end
          im.PopID()
          im.NextColumn()
@/lua/ge/extensions/editor/autoSave.lua
      end
      imgui.PopID()
    end
@/lua/ge/extensions/flowgraph/nodes/logic/select.lua
  im.Columns(1)
  im.PopID()
  return reason
@/lua/ge/extensions/editor/missionEditor/objectives.lua
    end
    im.PopID()
  end
  end
  im.PopID()
end
  end
  im.PopID()
end
    end
    im.PopID()
    if i ~= #self.starKeysSorted  then
@/lua/ge/extensions/editor/roadTemplateEditor.lua
        end
        im.PopID()
        if i%4 ~= 0 then im.SameLine() end