NewLine
Definition
-- @/=[C]:-1
function NewLine(...)
Callers
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size + im.GetStyle().ItemSpacing.y))
im.NewLine()
end
if im.GetContentRegionAvailWidth() < thumbnailSize then
im.NewLine()
end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
end
function M.NewLine() imgui.NewLine() end
function M.Spacing() imgui.Spacing() end
end
function M.NewLine() imgui.NewLine() end
function M.Spacing() imgui.Spacing() end
@/lua/ge/extensions/editor/dynamicDecals/inspector/utils.lua
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size + im.GetStyle().ItemSpacing.y))
im.NewLine()
end
@/lua/ge/extensions/editor/dragRaceEditor/lanes.lua
im.NewLine()
im.NewLine()
im.Text("Waypoints: " .. #lane.waypointIds)
im.NewLine()
im.Text("Boundary ID: ")
@/lua/ge/extensions/editor/assetBrowser.lua
if im.GetContentRegionAvailWidth() < childSize.x or (newLine and newLine == true) then
im.NewLine()
end
if im.GetContentRegionAvailWidth() < childSize.x or (newLine and newLine == true) then
im.NewLine()
end
if im.GetContentRegionAvailWidth() < childSize.x then
im.NewLine()
end
if im.GetContentRegionAvailWidth() < childSize.x or (newLine and newLine == true) then
im.NewLine()
end
if im.GetContentRegionAvailWidth() < childSize.x or (newLine and newLine == true) then
im.NewLine()
end
im.Columns(1)
im.NewLine()
im.TextUnformatted("Mesh preview")
else
im.NewLine()
pressed = editor.uiButtonRightAlign("Show in ShapeEditor")
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
if im.GetContentRegionAvailWidth() < thumbnailSize then
im.NewLine()
end
@/lua/ge/extensions/flowgraph/basenode.lua
pin:draw(builder, style, nil, self:getPinInConstValue(pin.name), inPinWidth)
--im.NewLine()
inCount = inCount +1
@/lua/ge/extensions/editor/dragRaceEditor/facilities.lua
im.NewLine()
im.NewLine()
im.Text("Main Strip:")
im.NewLine()
im.Text("Strips: " .. #facility.stripIds)
@/lua/ge/extensions/editor/visualization.lua
for _, chip in ipairs(def.chips) do _colorChip(chip[1], chip[2]) end
im.NewLine()
end
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua
im.Text("Height Limits:")
im.NewLine()
im.NewLine()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
im.TextUnformatted("Signed Distance Fields (SDF) brings a range of improvements, allowing you to create more complex decals with ease.")
im.NewLine()
im.TextUnformatted("What are Signed Distance Fields?")
im.TextUnformatted("What are Signed Distance Fields?")
im.NewLine()
im.TextUnformatted("Signed Distance Fields are mathematical representations used in computer graphics to describe the shape of objects or regions. In the context of decals, SDF allows us to precisely define the boundaries and characteristics of decals.")
im.TextUnformatted("Signed Distance Fields are mathematical representations used in computer graphics to describe the shape of objects or regions. In the context of decals, SDF allows us to precisely define the boundaries and characteristics of decals.")
im.NewLine()
im.TextUnformatted("Benefits of SDF for Decals:")
im.NewLine()
im.TextUnformatted("Experiment with these features by by enaling SDF and checking out the SDF properties in the 'Decal Properties' section.")
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
smallSetButtons("bank",{-75,-45,-15,15,45,75},im.ImVec2(40,0))
im.NewLine()
smallSetButtons("bank2",{-90,-60,-30,30,60,90},im.ImVec2(40,0))
smallSetButtons("bank2",{-90,-60,-30,30,60,90},im.ImVec2(40,0))
im.NewLine()
smallSetButtons("height",{-25,-10,-5,5,10,25},im.ImVec2(35,0), true, {'-25','-10','-5','+5','+10','+25'})
im.NewLine()
im.SetCursorPosX(62)
smallSetButtons("width",{0,1,2,5,10,15,20},im.ImVec2(30,0))
im.NewLine()
@/lua/ge/extensions/gameplay/drag/debug.lua
im.NewLine()
im.Text("Phases: ")
end
im.NewLine()
im.Text("Strip Data")
im.NewLine()
if dragData.strip.endCamera then
im.NewLine()
im.Text("Lane ".. dragData.racers[selectedVehicle].lane .. " Data :")
@/lua/ge/extensions/editor/dragRaceEditor/waypoints.lua
if selectedWaypointIndex > 0 then
im.NewLine()
if im.Button("Remove") then
im.NewLine()
im.NewLine()
im.Text("Transform:")
@/lua/ge/extensions/editor/missionEditor/conditions.lua
index = index + 1
im.NewLine()
condition.nested = condition.nested or {}
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
if im.GetContentRegionAvailWidth() < previewSize then
im.NewLine()
end
if key == (fontData.header.first_char + fontData.header.glyph_count - 1) then
im.NewLine()
end
if im.GetContentRegionAvailWidth() <= (glyphPreviewSize + im.GetStyle().ItemSpacing.x) then
im.NewLine()
end
if im.GetContentRegionAvailWidth() <= (glyphPreviewSize + im.GetStyle().ItemSpacing.x) then
im.NewLine()
end
@/lua/ge/extensions/editor/dragRaceEditor/dragSettings.lua
im.NewLine()
im.NewLine()
im.NewLine()
im.Text("Prefab Path:")
im.NewLine()
if dragSettings.prefabs.displaySign.isUsed then
im.NewLine()
im.Text("Prefab Path:")
im.NewLine()
if dragSettings.prefabs.paths.isUsed then
im.NewLine()
im.Text("Prefab Path:")
im.NewLine()
if dragSettings.prefabs.decorations.isUsed then
im.NewLine()
im.Text("Prefab Path:")
im.NewLine()
if im.Button("Save Settings") then
@/lua/ge/extensions/editor/dragRaceEditor/strips.lua
im.NewLine()
im.NewLine()
local laneCount = strip.lanes and #strip.lanes or 0
if strip.lanes and #strip.lanes > 0 then
im.NewLine()
im.Text("Strip Lanes:")
im.NewLine()
im.Text("End Camera:")
im.NewLine()
local waypointCount = lane.waypoints and #lane.waypoints or 0
if lane.waypoints and #lane.waypoints > 0 then
im.NewLine()
im.Text("Waypoints:")
if selectedWaypoint then
im.NewLine()
im.Separator()
im.NewLine()
im.Text("Transform:")
im.NewLine()
im.Text("Boundary:")
if selectedBoundaryIndex == selectedLaneIndex then
im.NewLine()
im.Separator()
im.NewLine()
im.Text("Transform:")
@/lua/ge/extensions/editor/fileDialog.lua
local function imagePreviewGui()
im.NewLine()
local imgSize = getTempTextureObj(selectedFile.path).size
@/lua/ge/extensions/ui/console.lua
-- -- im.Separator()
-- --im.NewLine()
-- end
@/lua/ge/extensions/editor/crawlEditor/presets.lua
im.NewLine()
if im.Button("Save") then
im.NewLine()
if im.Button("Save") then
im.NewLine()
if im.Button("Save") then
im.NewLine()
im.Separator()
im.Separator()
im.NewLine()
im.NewLine()
im.Separator()
im.Separator()
im.NewLine()
@/lua/ge/extensions/editor/dynamicDecals/widgets.lua
i = 1
im.NewLine()
end
im.SetCursorPos(im.ImVec2(cursorPos.x, cursorPos.y + size + im.GetStyle().ItemSpacing.y))
im.NewLine()
@/lua/ge/extensions/editor/util/transformUtil.lua
prevRow = row
--im.NewLine()
im.SetCursorPosX(btnX)
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
if im.GetContentRegionAvailWidth() <= (im.GetStyle().ItemSpacing.x + 2*im.GetStyle().FramePadding.x + im.CalcTextSize("Add Texture Fill Layer").x - im.GetStyle().WindowPadding.x) then
im.NewLine()
end
if im.GetContentRegionAvailWidth() <= (im.GetStyle().ItemSpacing.x + 2*im.GetStyle().FramePadding.x + im.CalcTextSize("Add Group").x - im.GetStyle().WindowPadding.x) then
im.NewLine()
end
if im.GetContentRegionAvailWidth() <= (im.GetStyle().ItemSpacing.x + 2*im.GetStyle().FramePadding.x + im.CalcTextSize("Add Linked Set Layer").x - im.GetStyle().WindowPadding.x) then
im.NewLine()
end
if im.GetContentRegionAvailWidth() < im.CalcTextSize(layerCountText).x then
im.NewLine()
im.TextUnformatted(layerCountText)