IsItemActivated
Definition
-- @/=[C]:-1
function IsItemActivated(...)
Callers
@/lua/ge/extensions/editor/masterSpline.lua
im.tooltip('Set the strength of auto banking for the selected Master Spline.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
im.tooltip('Set how quickly auto banking falls off from nodes (higher = tighter domain of influence).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
im.tooltip('Set the lateral position of the layer on the Master Spline (-1.0 = left edge, 0.0 = center, 1.0 = right edge).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
im.tooltip('Set the Domain Of Influence, in meters.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
im.tooltip('Set the margin around the spline, in meters.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
im.tooltip('Set the slope falloff exponent (1 = soft, 5 = sharp).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
im.tooltip('Set the noise roughness/amplitude (0 = no noise, 1 = full roughness).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
im.tooltip('Set the scale/frequency of the noise (low = large bumps, high = small bumps).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
im.tooltip('Set the base width of the Auto Road, in meters.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
im.tooltip('Set the slope avoidance of the Auto Road (0 = path will accept large slopes, 1 = strong slope avoidance).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
im.tooltip('Set the amount of added width for corners (0 = no added width, 1 = max extra width).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
im.tooltip('Set the banking strength of the Auto Road (0 = no banking, 1 = strong banking).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
@/lua/ge/extensions/editor/assemblySpline.lua
im.tooltip('Set the longitudinal spacing between each component, in meters.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
im.tooltip('Set the vertical offset of the components, in meters.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
im.tooltip('Set the amount of sag of all bridge components which support sag.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
im.tooltip('Set the amount of random jitter to apply to the components, around the local Y-axis (pitch) .')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
im.tooltip('Set the amount of random jitter to apply to the components, around the local X-axis (yaw).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
im.tooltip('Set the amount of random jitter to apply to the components, around the local Z-axis (roll).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
im.tooltip('Set the random seed for the variation properties of the spline (spline jitter, component distribution, and join play).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
im.tooltip("Set the weight for the base component.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
im.tooltip("Set the weight for variation " .. tostring(j) .. ".")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
im.tooltip("Set the weight for the bridge base component.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
im.tooltip("Set the weight for bridge variation " .. tostring(j) .. ".")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
@/lua/ge/extensions/editor/drivePathEditor.lua
im.tooltip('Set the starting delay time for the selected spline, in seconds.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDrivePathSpline(selSpline)
im.tooltip('Set the starting node for the selected spline.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDrivePathSpline(selSpline)
im.tooltip('Set the route speed of the drive path spline, in meters per second.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDrivePathSpline(selSpline)
im.tooltip('Set the amount of aggression for the drive path spline.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDrivePathSpline(selSpline)
im.tooltip('Set the number of laps for the drive path spline.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDrivePathSpline(selSpline)
@/lua/ge/extensions/editor/roadSpline.lua
im.tooltip('Set the width of the layer.')
if im.IsItemActivated() then
sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
im.tooltip('Set the lateral position of the layer (-1.0 = left edge, 0.0 = center, 1.0 = right edge).')
if im.IsItemActivated() then
sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
im.tooltip('Set the texture length of the layer.')
if im.IsItemActivated() then
sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
im.tooltip('Set the render priority of the layer.')
if im.IsItemActivated() then
sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
im.tooltip('Set the fade in of the layer.')
if im.IsItemActivated() then
sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
im.tooltip('Set the fade out of the layer.')
if im.IsItemActivated() then
sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
im.tooltip('Set the margin around the road spline for terrain painting.')
if im.IsItemActivated() then
sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
im.tooltip('Set the material to be used with terrain painting.')
if im.IsItemActivated() then
sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
@/lua/ge/extensions/editor/meshSpline.lua
im.tooltip('Set the longitudinal spacing between each mesh component.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
im.tooltip('Set the vertical offset of the mesh components, in meters.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
im.tooltip('Set the amount of random jitter to apply to the mesh components, around the local Y-axis (pitch) .')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
im.tooltip('Set the amount of random jitter to apply to the mesh components, around the local X-axis (yaw).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
im.tooltip('Set the amount of random jitter to apply to the mesh components, around the local Z-axis (roll).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
im.tooltip('Set the random seed for the spline jitter and placement.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
im.tooltip("Set the weight (similar to probability) of the main mesh.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
im.tooltip("Set the weight (similar to probability) of the variation 1 mesh.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
im.tooltip("Set the weight (similar to probability) of the variation 2 mesh.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
im.tooltip("Set the weight (similar to probability) of the variation 3 mesh.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
@/lua/ge/extensions/editor/decalSpline.lua
im.tooltip('Set the longitudinal spacing between each decal component.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the amount of random jitter to apply to the decal components.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip("Set the random seed for the decal components.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip("Set the weight (similar to probability) of component 1.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip("Set the weight (similar to probability) of component 2.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip("Set the weight (similar to probability) of component 3.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip("Set the weight (similar to probability) of component 4.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the number of rows of Component 1.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the number of columns of Component 1.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the frame of Component 1 (after tiling by the number of rows and columns).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the scale of Component 1.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the number of rows of Component 2.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the number of columns of Component 2.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the frame of Component 2 (after tiling by the number of rows and columns).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the scale of Component 2.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the number of rows of Component 3.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the number of columns of Component 3.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the frame of Component 3 (after tiling by the number of rows and columns).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the scale of Component 3.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the number of rows of Component 4.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the number of columns of Component 4.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the frame of Component 4 (after tiling by the number of rows and columns).')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
im.tooltip('Set the scale of Component 4.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
@/lua/ge/extensions/editor/sidewalkSpline.lua
im.tooltip('Set the vertical offset of the sidewalk pieces.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)
im.tooltip('Set the amount of random rotation jitter applied to pieces.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)
im.tooltip('Set how much to prioritize piece orientation vs distance. Higher values prefer better alignment over exact positioning.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)
im.tooltip('Set the random seed for piece placement and variation selection.')
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)
im.tooltip("Set the weight for the base component.")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)
im.tooltip("Set the weight for variation " .. tostring(j) .. ".")
if im.IsItemActivated() then
sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.IsItemEdited() return imgui.IsItemEdited() end
function M.IsItemActivated() return imgui.IsItemActivated() end
function M.IsItemDeactivated() return imgui.IsItemDeactivated() end
function M.IsItemEdited() return imgui.IsItemEdited() end
function M.IsItemActivated() return imgui.IsItemActivated() end
function M.IsItemDeactivated() return imgui.IsItemDeactivated() end