GetWindowSize
Definition
-- @/=[C]:-1
function GetWindowSize(...)
Callers
@/lua/ge/extensions/editor/flowgraph/main.lua
self.windowSize = im.GetWindowSize()
self.windowPos = im.GetWindowPos()
@/lua/ge/extensions/editor/windows.lua
windowPos = im.GetWindowPos()
windowSize = im.GetWindowSize()
windowPosCheck()
@/lua/ge/extensions/editor/util/plotHelperUtil.lua
self.windowPos = im.GetWindowPos()
self.windowSize = im.GetWindowSize()
@/lua/ge/extensions/editor/assetBrowser.lua
local windowSize = im.GetWindowSize()
if var.imageInspectorImageSize then
var.windowPos = im.GetWindowPos()
var.windowSize = im.GetWindowSize()
@/lua/ge/extensions/ui/console.lua
winstate = {im.GetWindowPos().x, im.GetWindowPos().y,
im.GetWindowSize().x, im.GetWindowSize().y}
end
winstate = {im.GetWindowPos().x, im.GetWindowPos().y,
im.GetWindowSize().x, im.GetWindowSize().y}
end
@/lua/ge/extensions/editor/sceneTree.lua
local p1 = imgui.ImVec2(imgui.GetWindowPos().x, itemRect.min.y - imgui.GetStyle().FramePadding.y/2)
local winSize = imgui.GetWindowSize()
local p2 = imgui.ImVec2(imgui.GetWindowPos().x + winSize.x*2, p1.y)
local winPos = imgui.GetWindowPos()
local winSize = imgui.GetWindowSize()
@/lua/ge/extensions/editor/assetDeduplicator.lua
local outerSize = im.ImVec2(im.GetWindowSize().x-(10*im.uiscale[0]), im.GetWindowSize().y-(160*im.uiscale[0]))
if im.BeginTable("matchesTable", 3, tableFlags, outerSize) then
local outerSize = im.ImVec2(im.GetWindowSize().x-(10*im.uiscale[0]), im.GetWindowSize().y-(160*im.uiscale[0]))
if im.BeginTable("matchesTable", 3, tableFlags, outerSize) then
@/lua/ge/extensions/editor/api/gui.lua
if auto_resize then
ImVec2_graph_size = imgui.ImVec2(imgui.GetWindowSize().x - 2*imgui.GetStyle().WindowPadding.x - imgui.CalcTextSize(string_label).x, imgui.GetWindowSize().y - 5*imgui.GetStyle().WindowPadding.y)
else
if auto_resize then
ImVec2_graph_size = imgui.ImVec2(imgui.GetWindowSize().x - 2*imgui.GetStyle().WindowPadding.x - imgui.CalcTextSize(string_label).x, imgui.GetWindowSize().y - 5*imgui.GetStyle().WindowPadding.y)
else
@/lua/ge/extensions/editor/biomeTool.lua
--imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowViewport().Size.x * 0.5, imgui.GetWindowViewport().Size.y * 0.5))
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5 - 150, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
local framePadding = imgui.ImVec2(3, 3) --imgui.GetStyle().FramePadding
--imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowViewport().Size.x * 0.5, imgui.GetWindowViewport().Size.y * 0.5))
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5 - 150, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
local framePadding = imgui.ImVec2(3, 3) --imgui.GetStyle().FramePadding
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5 - 150, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
local framePadding = imgui.ImVec2(3, 3)
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5 - 150, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
local framePadding = imgui.ImVec2(3, 3)
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
if imgui.BeginPopupModal("No Brush Selected!") then
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
if imgui.BeginPopupModal("No Brush Selected!") then
end
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
if imgui.BeginPopupModal("No Lasso Areas!") then
end
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
if imgui.BeginPopupModal("No Lasso Areas!") then
local function drawMainPanel()
var.forestEditorWindowSize = imgui.GetWindowSize()
local cursorPos = imgui.GetCursorPos()
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
if editor_terrainEditor then editor_terrainEditor.setupVars() end
materialEditorWindowSize = im.GetWindowSize()
im.Columns(2)
@/lua/common/extensions/ui/imguiUtils.lua
-- local windowPos = im.GetWindowPos()
-- local windowSize = im.GetWindowSize()
function M.IsWindowHovered(windowPos, windowSize)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veTCSDebug.lua
local windowSize = im.GetWindowSize()
local padding = im.GetStyle().WindowPadding.x * 2
@/lua/ge/extensions/editor/forestEditor.lua
if editor.beginWindow(toolWindowName, "Forest Editor##Window", 0, true) then
var.forestEditorWindowSize = im.GetWindowSize()
@/lua/ge/extensions/editor/textEditor.lua
if editor.beginWindow(wndName, "Text Editor " .. idsToString(instance.objIds) .. " " .. instance.fieldName .. "##" .. index) then
if editor.uiInputTextMultiline('##text' .. index, instance.textInput, textInputSize, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), imgui.GetWindowSize().y - imgui.CalcTextSize('Cancel Ok').y * 4), imgui.InputTextFlags_AllowTabInput, nil, nil, nil) then
end
@/lua/ge/extensions/editor/inspector.lua
local menuBarHeight = 2*imgui.GetStyle().FramePadding.y + fontSize
local uvMainPanelHeight = imgui.GetWindowSize().y - (2*menuBarHeight - 6 + 3*imgui.GetStyle().WindowPadding.y + imgui.GetStyle().FramePadding.x + 2*imgui.GetStyle().ChildBorderSize)
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
view.windowPos = im.GetWindowPos()
view.windowSize = im.GetWindowSize()
view.windowViewport = im.GetWindowViewport()
@/lua/ge/extensions/editor/rallyEditor.lua
-- local windowSize = im.GetWindowSize()
-- local windowHeight = windowSize.y
@/lua/ge/extensions/editor/resourceChecker.lua
else
local windowSize = im.GetWindowSize()
local img = nil
@/lua/ge/extensions/editor/terrainEditor.lua
terrainPainterWindowSize = im.GetWindowSize()
local winPos = im.GetWindowPos()
local winSize = im.GetWindowSize()
local textWidthLeftBound = (im.CalcTextSize("Hard").x + var.style.ItemSpacing.x)
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetWindowPos() return imgui.GetWindowPos() end
function M.GetWindowSize() return imgui.GetWindowSize() end
function M.GetWindowWidth() return imgui.GetWindowWidth() end
function M.GetWindowPos() return imgui.GetWindowPos() end
function M.GetWindowSize() return imgui.GetWindowSize() end
function M.GetWindowWidth() return imgui.GetWindowWidth() end