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GetWindowDpiScale

Definition


-- @/=[C]:-1
function GetWindowDpiScale(...)

Callers

@/lua/common/extensions/ui/imguiUtils.lua
    if editor.getPreference("ui.general.dpiAware") then
      finalScale = finalScale * imgui.GetWindowDpiScale()
    end
  else
    finalScale = finalScale * imgui.GetWindowDpiScale()
  end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetWindowDrawList() return imgui.GetWindowDrawList() end
function M.GetWindowDpiScale() return imgui.GetWindowDpiScale() end
function M.GetWindowPos() return imgui.GetWindowPos() end
function M.GetWindowDrawList() return imgui.GetWindowDrawList() end
function M.GetWindowDpiScale() return imgui.GetWindowDpiScale() end
function M.GetWindowPos() return imgui.GetWindowPos() end
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
  ui_apps_minimap_utils.setClampToBounds(intersectionLocal, -4)
  local dpi = im.GetWindowDpiScale()
  -- Draw circle with triangle pointing toward the marker (like walking marker)
  end
  local dpi = im.GetWindowDpiScale()
  for i, cluster in ipairs(gameplay_playmodeMarkers.getPlaymodeClusters()) do
  -- setup imgui and size variables
  local dpi = im.GetWindowDpiScale()
  --avail = im.GetContentRegionAvail()
    size.y = size.y - imPadding*2
    local dpi = im.GetWindowDpiScale()
    if size.x > 0 and size.y > 0 then

  local dpi = im.GetWindowDpiScale()
  --td:circle(width/2 + offsetX-30, height/2 + offsetY, 50*dpi,20*dpi, white, white, transparent, transparent, flag, layers.DEBUG)