GetWindowDpiScale
Definition
-- @/=[C]:-1
function GetWindowDpiScale(...)
Callers
@/lua/common/extensions/ui/imguiUtils.lua
if editor.getPreference("ui.general.dpiAware") then
finalScale = finalScale * imgui.GetWindowDpiScale()
end
else
finalScale = finalScale * imgui.GetWindowDpiScale()
end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetWindowDrawList() return imgui.GetWindowDrawList() end
function M.GetWindowDpiScale() return imgui.GetWindowDpiScale() end
function M.GetWindowPos() return imgui.GetWindowPos() end
function M.GetWindowDrawList() return imgui.GetWindowDrawList() end
function M.GetWindowDpiScale() return imgui.GetWindowDpiScale() end
function M.GetWindowPos() return imgui.GetWindowPos() end
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
ui_apps_minimap_utils.setClampToBounds(intersectionLocal, -4)
local dpi = im.GetWindowDpiScale()
-- Draw circle with triangle pointing toward the marker (like walking marker)
end
local dpi = im.GetWindowDpiScale()
for i, cluster in ipairs(gameplay_playmodeMarkers.getPlaymodeClusters()) do
-- setup imgui and size variables
local dpi = im.GetWindowDpiScale()
--avail = im.GetContentRegionAvail()
size.y = size.y - imPadding*2
local dpi = im.GetWindowDpiScale()
if size.x > 0 and size.y > 0 then
local dpi = im.GetWindowDpiScale()
--td:circle(width/2 + offsetX-30, height/2 + offsetY, 50*dpi,20*dpi, white, white, transparent, transparent, flag, layers.DEBUG)