GetStateStorage
Definition
-- @/=[C]:-1
function GetStateStorage(...)
Callers
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
end
function M.GetStateStorage() return imgui.GetStateStorage() end
function M.BeginChildFrame(ImGuiID_id, ImVec2_size, ImGuiWindowFlags_flags)
end
function M.GetStateStorage() return imgui.GetStateStorage() end
function M.BeginChildFrame(ImGuiID_id, ImVec2_size, ImGuiWindowFlags_flags)
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
local state = self.setTreeNodesOpen and 1 or 0
im.ImGuiStorage_SetInt(im.GetStateStorage(),im.GetID1(d), state)
end
local state = self.setTreeNodesOpen and 1 or 0
im.ImGuiStorage_SetInt(im.GetStateStorage(),im.GetID1("Variables"), state)
end
local state = self.setTreeNodesOpen and 1 or 0
im.ImGuiStorage_SetInt(im.GetStateStorage(),im.GetID1("Project Variables"), state)
end
local state = self.setTreeNodesOpen and 1 or 0
im.ImGuiStorage_SetInt(im.GetStateStorage(),im.GetID1("Graph Variables"), state)
end
local state = self.setTreeNodesOpen and 1 or 0
im.ImGuiStorage_SetInt(im.GetStateStorage(),im.GetID1("Macros"), state)
end
local state = self.setTreeNodesOpen and 1 or 0
im.ImGuiStorage_SetInt(im.GetStateStorage(),im.GetID1(d), state)
end
local state = self.setTreeNodesOpen and 1 or 0
im.ImGuiStorage_SetInt(im.GetStateStorage(),im.GetID1(dirName), state)
end
@/lua/ge/extensions/editor/biomeTool.lua
local id = imgui.GetID1(label)
imgui.ImGuiStorage_SetInt(imgui.GetStateStorage(), id, state and 1 or 0)
end
@/lua/ge/extensions/flowgraph/nodes/vehicle/customPartsConfigProvider.lua
if not self._opened then
im.ImGuiStorage_SetInt(im.GetStateStorage(),im.GetID1("Part Config Custom:"), 0)
end