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GetItemRectMin

Definition


-- @/=[C]:-1
function GetItemRectMin(...)

Callers

@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua

    flexbodyInputTextPopupPos = im.GetItemRectMin()
    flexbodyInputTextPopupPos.y = flexbodyInputTextPopupPos.y + inputSize.y

    nodeInputTextPopupPos = im.GetItemRectMin()
    nodeInputTextPopupPos.y = nodeInputTextPopupPos.y + inputSize.y

    vertexInputTextPopupPos = im.GetItemRectMin()
    vertexInputTextPopupPos.y = vertexInputTextPopupPos.y + inputSize.y
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
    nodeColor = nodeColorHighlight
    local rMin = im.GetItemRectMin()
    local rMax = im.GetItemRectMax()
  if nodeSelected then
    local rMin = im.GetItemRectMin()
    local rMax = im.GetItemRectMax()
@/lua/ge/extensions/flowgraph/builder.lua
local function GetItemRect()
  return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
  if self.drawDebug then
    local rMin = im.GetItemRectMin()
    local rMax = im.GetItemRectMax()
  if self.drawDebug then
    local rMin = im.GetItemRectMin()
    local rMax = im.GetItemRectMax()
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
local function GetItemRect()
  return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetItemID() return imgui.GetItemID() end
function M.GetItemRectMin() return imgui.GetItemRectMin() end
function M.GetItemRectMax() return imgui.GetItemRectMax() end
function M.GetItemID() return imgui.GetItemID() end
function M.GetItemRectMin() return imgui.GetItemRectMin() end
function M.GetItemRectMax() return imgui.GetItemRectMax() end
@/lua/ge/extensions/editor/sceneTree.lua
    local mousePosY = imgui.GetMousePos().y
    local itemRect = {min = imgui.GetItemRectMin(), max = imgui.GetItemRectMax()}
    local middlePoint = itemRect.min.y - imgui.GetStyle().FramePadding.y/2
        dragSelectionList[node.listIndex] = nil
        local itemRectRange = {min = imgui.GetItemRectMin().y, max = imgui.GetItemRectMax().y}
        itemRectRange.min = itemRectRange.min - 2
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua

    nodeInputTextPopupPos = im.GetItemRectMin()
    nodeInputTextPopupPos.y = nodeInputTextPopupPos.y + inputSize.y

    beamInputTextPopupPos = im.GetItemRectMin()
    beamInputTextPopupPos.y = beamInputTextPopupPos.y + inputSize.y
@/lua/ge/extensions/editor/fileDialog.lua
        end
        local buttonPos = im.GetItemRectMin()
        local buttonSize = im.GetItemRectSize()
@/lua/ge/extensions/editor/flowgraph/welcome.lua
  --im.EndChild()
  --im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
end
  im.Image(self.headerImage.texId, self.headerImageSize, im.ImVec2(0, 0), im.ImVec2(1, 1), col)
  --im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
  end
  --im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 1, 1)))
  im.PopStyleVar()
  --im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(0.5, 0, 1, 1)))