GetItemRectMin
Definition
-- @/=[C]:-1
function GetItemRectMin(...)
Callers
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
nodeColor = nodeColorHighlight
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
if nodeSelected then
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
flexbodyInputTextPopupPos = im.GetItemRectMin()
flexbodyInputTextPopupPos.y = flexbodyInputTextPopupPos.y + inputSize.y
nodeInputTextPopupPos = im.GetItemRectMin()
nodeInputTextPopupPos.y = nodeInputTextPopupPos.y + inputSize.y
vertexInputTextPopupPos = im.GetItemRectMin()
vertexInputTextPopupPos.y = vertexInputTextPopupPos.y + inputSize.y
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
local function GetItemRect()
return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
@/lua/ge/extensions/flowgraph/builder.lua
local function GetItemRect()
return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
if self.drawDebug then
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
if self.drawDebug then
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
@/lua/ge/extensions/editor/sceneTree.lua
local mousePosY = imgui.GetMousePos().y
local itemRect = {min = imgui.GetItemRectMin(), max = imgui.GetItemRectMax()}
local middlePoint = itemRect.min.y - imgui.GetStyle().FramePadding.y/2
dragSelectionList[node.listIndex] = nil
local itemRectRange = {min = imgui.GetItemRectMin().y, max = imgui.GetItemRectMax().y}
itemRectRange.min = itemRectRange.min - 2
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetItemID() return imgui.GetItemID() end
function M.GetItemRectMin() return imgui.GetItemRectMin() end
function M.GetItemRectMax() return imgui.GetItemRectMax() end
function M.GetItemID() return imgui.GetItemID() end
function M.GetItemRectMin() return imgui.GetItemRectMin() end
function M.GetItemRectMax() return imgui.GetItemRectMax() end
@/lua/ge/extensions/editor/fileDialog.lua
end
local buttonPos = im.GetItemRectMin()
local buttonSize = im.GetItemRectSize()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
nodeInputTextPopupPos = im.GetItemRectMin()
nodeInputTextPopupPos.y = nodeInputTextPopupPos.y + inputSize.y
beamInputTextPopupPos = im.GetItemRectMin()
beamInputTextPopupPos.y = beamInputTextPopupPos.y + inputSize.y
@/lua/ge/extensions/editor/flowgraph/welcome.lua
--im.EndChild()
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
end
im.Image(self.headerImage.texId, self.headerImageSize, im.ImVec2(0, 0), im.ImVec2(1, 1), col)
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
end
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 1, 1)))
im.PopStyleVar()
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(0.5, 0, 1, 1)))