GetItemRectMin
Definition
-- @/=[C]:-1
function GetItemRectMin(...)
Callers
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
flexbodyInputTextPopupPos = im.GetItemRectMin()
flexbodyInputTextPopupPos.y = flexbodyInputTextPopupPos.y + inputSize.y
nodeInputTextPopupPos = im.GetItemRectMin()
nodeInputTextPopupPos.y = nodeInputTextPopupPos.y + inputSize.y
vertexInputTextPopupPos = im.GetItemRectMin()
vertexInputTextPopupPos.y = vertexInputTextPopupPos.y + inputSize.y
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
nodeColor = nodeColorHighlight
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
if nodeSelected then
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
@/lua/ge/extensions/flowgraph/builder.lua
local function GetItemRect()
return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
if self.drawDebug then
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
if self.drawDebug then
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
local function GetItemRect()
return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetItemID() return imgui.GetItemID() end
function M.GetItemRectMin() return imgui.GetItemRectMin() end
function M.GetItemRectMax() return imgui.GetItemRectMax() end
function M.GetItemID() return imgui.GetItemID() end
function M.GetItemRectMin() return imgui.GetItemRectMin() end
function M.GetItemRectMax() return imgui.GetItemRectMax() end
@/lua/ge/extensions/editor/sceneTree.lua
local mousePosY = imgui.GetMousePos().y
local itemRect = {min = imgui.GetItemRectMin(), max = imgui.GetItemRectMax()}
local middlePoint = itemRect.min.y - imgui.GetStyle().FramePadding.y/2
dragSelectionList[node.listIndex] = nil
local itemRectRange = {min = imgui.GetItemRectMin().y, max = imgui.GetItemRectMax().y}
itemRectRange.min = itemRectRange.min - 2
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
nodeInputTextPopupPos = im.GetItemRectMin()
nodeInputTextPopupPos.y = nodeInputTextPopupPos.y + inputSize.y
beamInputTextPopupPos = im.GetItemRectMin()
beamInputTextPopupPos.y = beamInputTextPopupPos.y + inputSize.y
@/lua/ge/extensions/editor/fileDialog.lua
end
local buttonPos = im.GetItemRectMin()
local buttonSize = im.GetItemRectSize()
@/lua/ge/extensions/editor/flowgraph/welcome.lua
--im.EndChild()
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
end
im.Image(self.headerImage.texId, self.headerImageSize, im.ImVec2(0, 0), im.ImVec2(1, 1), col)
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
end
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 1, 1)))
im.PopStyleVar()
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(0.5, 0, 1, 1)))