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GetItemRectMin

Definition


-- @/=[C]:-1
function GetItemRectMin(...)

Callers

@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
    nodeColor = nodeColorHighlight
    local rMin = im.GetItemRectMin()
    local rMax = im.GetItemRectMax()
  if nodeSelected then
    local rMin = im.GetItemRectMin()
    local rMax = im.GetItemRectMax()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua

    flexbodyInputTextPopupPos = im.GetItemRectMin()
    flexbodyInputTextPopupPos.y = flexbodyInputTextPopupPos.y + inputSize.y

    nodeInputTextPopupPos = im.GetItemRectMin()
    nodeInputTextPopupPos.y = nodeInputTextPopupPos.y + inputSize.y

    vertexInputTextPopupPos = im.GetItemRectMin()
    vertexInputTextPopupPos.y = vertexInputTextPopupPos.y + inputSize.y
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
local function GetItemRect()
  return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
@/lua/ge/extensions/flowgraph/builder.lua
local function GetItemRect()
  return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
  if self.drawDebug then
    local rMin = im.GetItemRectMin()
    local rMax = im.GetItemRectMax()
  if self.drawDebug then
    local rMin = im.GetItemRectMin()
    local rMax = im.GetItemRectMax()
@/lua/ge/extensions/editor/sceneTree.lua
    local mousePosY = imgui.GetMousePos().y
    local itemRect = {min = imgui.GetItemRectMin(), max = imgui.GetItemRectMax()}
    local middlePoint = itemRect.min.y - imgui.GetStyle().FramePadding.y/2
        dragSelectionList[node.listIndex] = nil
        local itemRectRange = {min = imgui.GetItemRectMin().y, max = imgui.GetItemRectMax().y}
        itemRectRange.min = itemRectRange.min - 2
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetItemID() return imgui.GetItemID() end
function M.GetItemRectMin() return imgui.GetItemRectMin() end
function M.GetItemRectMax() return imgui.GetItemRectMax() end
function M.GetItemID() return imgui.GetItemID() end
function M.GetItemRectMin() return imgui.GetItemRectMin() end
function M.GetItemRectMax() return imgui.GetItemRectMax() end
@/lua/ge/extensions/editor/fileDialog.lua
        end
        local buttonPos = im.GetItemRectMin()
        local buttonSize = im.GetItemRectSize()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua

    nodeInputTextPopupPos = im.GetItemRectMin()
    nodeInputTextPopupPos.y = nodeInputTextPopupPos.y + inputSize.y

    beamInputTextPopupPos = im.GetItemRectMin()
    beamInputTextPopupPos.y = beamInputTextPopupPos.y + inputSize.y
@/lua/ge/extensions/editor/flowgraph/welcome.lua
  --im.EndChild()
  --im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
end
  im.Image(self.headerImage.texId, self.headerImageSize, im.ImVec2(0, 0), im.ImVec2(1, 1), col)
  --im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
  end
  --im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 1, 1)))
  im.PopStyleVar()
  --im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(0.5, 0, 1, 1)))