GetItemRectMax
Definition
-- @/=[C]:-1
function GetItemRectMax(...)
Callers
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
im.ImDrawList_AddRect(
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
im.ImDrawList_AddRectFilled(
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.GetItemRectMin() return imgui.GetItemRectMin() end
function M.GetItemRectMax() return imgui.GetItemRectMax() end
function M.GetItemRectSize() return imgui.GetItemRectSize() end
function M.GetItemRectMin() return imgui.GetItemRectMin() end
function M.GetItemRectMax() return imgui.GetItemRectMax() end
function M.GetItemRectSize() return imgui.GetItemRectSize() end
@/lua/ge/extensions/editor/sceneTree.lua
local mousePosY = imgui.GetMousePos().y
local itemRect = {min = imgui.GetItemRectMin(), max = imgui.GetItemRectMax()}
local middlePoint = itemRect.min.y - imgui.GetStyle().FramePadding.y/2
dragSelectionList[node.listIndex] = nil
local itemRectRange = {min = imgui.GetItemRectMin().y, max = imgui.GetItemRectMax().y}
itemRectRange.min = itemRectRange.min - 2
@/lua/ge/extensions/editor/flowgraph/welcome.lua
--im.EndChild()
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
end
im.Image(self.headerImage.texId, self.headerImageSize, im.ImVec2(0, 0), im.ImVec2(1, 1), col)
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
end
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 1, 1)))
im.PopStyleVar()
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(0.5, 0, 1, 1)))
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
local function GetItemRect()
return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
@/lua/ge/extensions/flowgraph/builder.lua
local function GetItemRect()
return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
local col = im.GetColorU322(im.ImVec4(1, 0, 0, 0.4))
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
local col = im.GetColorU322(im.ImVec4(0.6, 0.9, 0, 0.4))