EndTabItem
Definition
-- @/=[C]:-1
function EndTabItem(...)
Callers
@/lua/ge/extensions/editor/sidewalkSpline.lua
selectedTab = 0
im.EndTabItem()
end
selectedTab = 1
im.EndTabItem()
end
selectedTab = 2
im.EndTabItem()
end
@/lua/ge/extensions/editor/aiTests.lua
tabRoute()
im.EndTabItem()
end
tabParams()
im.EndTabItem()
end
@/lua/ge/extensions/editor/particleEditor.lua
end
im.EndTabItem()
end
end
im.EndTabItem()
end
@/lua/ge/extensions/editor/visualization.lua
tabNo = 1
im.EndTabItem()
end
tabNo = 2
im.EndTabItem()
end
tabNo = 3
im.EndTabItem()
end
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
tabCtrlDefinitionTypes()
im.EndTabItem()
end
tabCtrlDefinitionStates()
im.EndTabItem()
end
tabInstances()
im.EndTabItem()
end
tabControllers()
im.EndTabItem()
end
tabSequences()
im.EndTabItem()
end
tabSimulation()
im.EndTabItem()
end
@/lua/ge/extensions/editor/driftDataEditor.lua
driftStuntZonesEditor()
im.EndTabItem()
end
M.clearStuntZonesEditor()
im.EndTabItem()
end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
end
function M.EndTabItem() imgui.EndTabItem() end
function M.TabItemButton(string_label, ImGuiTabItemFlags_flags)
end
function M.EndTabItem() imgui.EndTabItem() end
function M.TabItemButton(string_label, ImGuiTabItemFlags_flags)
@/lua/ge/extensions/editor/masterSpline.lua
selectedTab = 0
im.EndTabItem()
end
selectedTab = 1
im.EndTabItem()
end
selectedTab = 2
im.EndTabItem()
end
selectedTab = 3
im.EndTabItem()
end
@/lua/ge/extensions/editor/roadSpline.lua
selectedTab = 0
im.EndTabItem()
end
selectedTab = 1
im.EndTabItem()
end
@/lua/ge/extensions/editor/assemblySpline.lua
selectedTab = 0
im.EndTabItem()
end
selectedTab = 1
im.EndTabItem()
end
selectedTab = 2
im.EndTabItem()
end
@/lua/ge/extensions/editor/meshSpline.lua
selectedTab = 0
im.EndTabItem()
end
selectedTab = 1
im.EndTabItem()
end
selectedTab = 2
im.EndTabItem()
end
@/lua/ge/extensions/editor/decalEditor.lua
displayTemplates()
im.EndTabItem()
end
displayInstances()
im.EndTabItem()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
renderSingleFlexmeshUI()
im.EndTabItem()
end
renderAllFlexmeshesUI()
im.EndTabItem()
end
@/lua/ge/extensions/editor/biomeTool.lua
imgui.PopStyleVar()
imgui.EndTabItem()
end
imgui.PopStyleVar()
imgui.EndTabItem()
end
@/lua/ge/extensions/editor/raceEditor.lua
end
im.EndTabItem()
end
@/lua/ge/extensions/editor/sitesEditor.lua
end
im.EndTabItem()
end
@/lua/ge/extensions/gameplay/statistic.lua
end
im.EndTabItem()
end
end
im.EndTabItem()
end
end
im.EndTabItem()
end
end
im.EndTabItem()
end
@/lua/ge/extensions/editor/decalSpline.lua
im.EndChild()
im.EndTabItem()
end
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
end
im.EndTabItem()
end
im.EndChild()
im.EndTabItem()
end
im.EndChild()
im.EndTabItem()
end
im.EndChild()
im.EndTabItem()
end
im.EndChild()
im.EndTabItem()
end
@/lua/ge/extensions/editor/assetManagementTool.lua
duplicatedAssetsUi()
imgui.EndTabItem()
end
linkCheckerUi()
imgui.EndTabItem()
end
delinkerUi()
imgui.EndTabItem()
end
relinkerUi()
imgui.EndTabItem()
end
assetNamingCheckerUi()
imgui.EndTabItem()
end
@/lua/ge/extensions/editor/flowgraph/legend.lua
im.Text(item.name .. cp)
im.EndTabItem()
end
@/lua/ge/extensions/editor/forestEditor.lua
im.EndChild()
im.EndTabItem()
end
im.EndChild()
im.EndTabItem()
end
@/lua/ge/extensions/editor/roadArchitect.lua
selectedTab = 1
im.EndTabItem()
end
selectedTab = 2
im.EndTabItem()
end
selectedTab = 3
im.EndTabItem()
end
selectedTab = 4
im.EndTabItem()
end
im.EndTabItem()
end
end
im.EndTabItem()
end
im.EndTabItem()
end
im.tooltip('On loading a session, the saved terrain (.png) file will also be loaded to the map (checked), otherwise only the road network data will be loaded (unchecked).')
im.EndTabItem()
end
@/lua/ge/extensions/editor/resourceChecker.lua
im.Text("SFXSpace: "..tostring(scene.SFXSpace))
im.EndTabItem()
end
end
im.EndTabItem()
end
matTab()
im.EndTabItem()
end
resTab()
im.EndTabItem()
end
statsTab()
im.EndTabItem()
end
@/lua/ge/extensions/editor/trafficDebug.lua
drawTab = drawGeneralTab
im.EndTabItem()
end
drawTab = drawVehiclesTab
im.EndTabItem()
end
@/lua/ge/extensions/editor/dataBlockEditor.lua
im.EndChild()
im.EndTabItem()
end
im.EndChild()
im.EndTabItem()
end
@/lua/ge/extensions/editor/dynamicDecals/browser.lua
tab.guiFn()
im.EndTabItem()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
im.EndTabItem()
end
im.EndTabItem()
end
@/lua/ge/extensions/editor/missionEditor.lua
im.EndChild()
im.EndTabItem()
end
im.EndChild()
im.EndTabItem()
end
im.EndChild()
im.EndTabItem()
end
im.EndChild()
im.EndTabItem()
end
@/lua/ge/extensions/editor/rallyEditor.lua
end
im.EndTabItem()
end
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
staticEditorToolbar()
im.EndTabItem()
end
liveEditorToolbar()
im.EndTabItem()
end
@/lua/ge/extensions/editor/rendererComponents.lua
renderSettingsTab(entry, tabName)
im.EndTabItem()
end
-- renderBloomTab()
-- im.EndTabItem()
-- end
renderDepthOfFieldTab()
im.EndTabItem()
end
renderHDRLightingTab();
im.EndTabItem()
end
renderLightRaysTab()
im.EndTabItem()
end
end
im.EndTabItem()
end
end
im.EndTabItem()
end
@/lua/ge/extensions/editor/trafficManager.lua
tabVehicleSelector()
im.EndTabItem()
end
tabVehicleManager()
im.EndTabItem()
end
@/lua/ge/extensions/editor/shapeEditor.lua
im.EndTabItem()
end
im.EndTabItem()
end
displayTree(nodes)
im.EndTabItem()
end
end
im.EndTabItem()
end
_updateSelectedMaterial(matHover)
im.EndTabItem()
end
end
im.EndTabItem()
end
@/lua/ge/extensions/util/screenshotCreator.lua
im.EndTabItem()
end
im.EndTabItem()
end
end
im.EndTabItem()
end
im.EndTabItem()