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Dummy

Definition


-- @/=[C]:-1
function Dummy(...)

Callers

@/lua/ge/extensions/editor/raceEditor/tools.lua

  im.Dummy(im.ImVec2(0,10))
  if lastGroup then
  end
  im.Dummy(im.ImVec2(0, 5))
@/lua/ge/extensions/editor/flowgraph/properties.lua
  im.PushItemWidth(100)
  im.Dummy(im.ImVec2(0,24))
  im.SameLine()
    im.SameLine()
    im.Dummy(im.ImVec2(20,1))
    im.SameLine()
@/lua/ge/extensions/editor/missionEditor/objectives.lua
  end
  im.Dummy(im.ImVec2(2,2))
  im.NextColumn()
  end
  im.Dummy(im.ImVec2(2,2))
  im.NextColumn()
  end
  im.Dummy(im.ImVec2(2,2))
  im.NextColumn()
@/lua/ge/extensions/editor/assemblySpline.lua
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
        else
          im.Dummy(iconsSmall)
        end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
            im.NextColumn()
            im.Dummy(iconsSmall)
            im.SameLine()
          im.NextColumn()
          im.Dummy(im.ImVec2(0, 3))
            if molecule.rigids and #molecule.rigids > 0 then
              im.Dummy(im.ImVec2(0, 5))
              im.TextColored(cols.greenB, "Molecule Components:")
              im.Columns(1)
              im.Dummy(im.ImVec2(0, 5))
              im.TextColored(cols.greenB, "Bridge Components:")
                    else
                      im.Dummy(iconsSmall)
                    end
                      else
                        im.Dummy(iconsSmall)
                      end
                    else
                      im.Dummy(iconsSmall)
                    end
                      else
                        im.Dummy(iconsSmall)
                      end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsBig)
          end
@/lua/ge/extensions/editor/gen/ui.lua
	im.ImDrawList_AddRectFilled(im.GetWindowDrawList(), topLeft, bottomRight, color)
	im.Dummy(im.ImVec2(0,0))
end
	local ptr = im[tp..'Ptr'](env.ui[key] or 0)
	im.Dummy(im.ImVec2(0, 0))
	local ptr = im[tp..'Ptr'](env.ui[key] or 0)
	im.Dummy(im.ImVec2(0, 0))
	if not c then
		im.Dummy(im.ImVec2(0, 0))
		if im.Button(lbl) then
--		im.Text(' ')
		im.Dummy(im.ImVec2(0, 16))
		buttonT('CLEAR', 'gen_clear', im.ImVec4(0.7, 0.1, 0.1, 1), im.ImVec4(0.77, 0.75, 0.65, 1), nil, true)
				slider('Exit width', 'exit_w', {2, 10})
--								im.Dummy(im.ImVec2(0, 6))
				check('Roundabout', 'junction_round')
				W.ui.conf_all = W.out.D.out.inall or false
				im.Dummy(im.ImVec2(0, 6))
				check('For all', 'conf_all')

	        im.Dummy(im.ImVec2(0, 26))
			im.TextColored(colorNav, 'Hint')
--    if editor.beginWindow("PANE", "City Editor") then
		im.Dummy(im.ImVec2(0, 0))
		im.SameLine()
--        im.PushFont3("cairo_semibold_small")
--        im.Dummy(im.ImVec2(0, 2))
		im.Dummy(im.ImVec2(0, 0))
--        im.Dummy(im.ImVec2(0, 2))
		im.Dummy(im.ImVec2(0, 0))
		for k,s in pairs({'rectangle','hexagon','corner_cut','u_shape','t_shape','x_shape'}) do
]]
--        im.Dummy(im.ImVec2(10, 0))
--[[
--!!		im.Dummy(im.ImVec2(0, 4))
--		local opacity = (scope == 'building') and 1 or 0.4
--[[
		im.Dummy(im.ImVec2(0, 6))
		combo('Style', 'building_style', {'','traditional/regional','modern', 'classic/monumental','functional','contemporary','decorative','historical'})
		combo('Style', 'building_style', {'','traditional/regional','modern', 'classic/monumental','functional','contemporary','decorative','historical'})
		im.Dummy(im.ImVec2(0, 41))
		inputLeft('Seed', 'seed', true)
--		im.Columns(0)
--        im.Dummy(im.ImVec2(0, 12))
			im.Columns(0)
			im.Dummy(im.ImVec2(0, 12))
			im.TreePop()
]]
		im.Dummy(im.ImVec2(0, 8))
--        im.Separator()
--            im.SameLine()
			im.Dummy(im.ImVec2(4, 0))
			im.SameLine()
--            im.SameLine()
--            im.Dummy(im.ImVec2(8, 0))
			im.Separator()
--            im.TextColored(colorNav, 'Scope:')
			im.Dummy(im.ImVec2(8, 0))
			im.Indent(8)
			im.Indent(6)
			im.Dummy(im.ImVec2(6, 0))
		--            im.Indent(10)
		--            im.Dummy(im.ImVec2(10, 0))
  --                im.SameLine()
  --                im.Dummy(im.ImVec2(6, 0))
  --            im.Indent(2)
    --                im.SameLine()
    --                im.Dummy(im.ImVec2(6, 0))
            local ishidden = W.isHidden()
            im.SameLine()
            im.Dummy(im.ImVec2(0, 0))
    --                im.Indent(6)
		if _dbgone then return end
		im.Dummy(im.ImVec2(0, 10))
		im.Dummy(im.ImVec2(2, 0))
		im.Dummy(im.ImVec2(0, 10))
		im.Dummy(im.ImVec2(2, 0))

		im.Dummy(im.ImVec2(0, 2))
		im.Columns(3, 'UV', false)
			slider(nil, 'uv_scale', {0.2,5})
--			im.Dummy(im.ImVec2(0, -10))
			im.SameLine()
]]
		im.Dummy(im.ImVec2(0, 2))
		im.Separator()

--        im.Dummy(im.ImVec2(0, 4))
		im.Dummy(im.ImVec2(0, 2))
--        im.Dummy(im.ImVec2(0, 4))
		im.Dummy(im.ImVec2(0, 2))

--        im.Dummy(im.ImVec2(0, 0))
--        im.SameLine()
--            im.SameLine()
--            im.Dummy(im.ImVec2(0, 0))
--            im.Dummy(im.ImVec2(0, 60))
--            im.Dummy(im.ImVec2(0, 0))
--            im.Dummy(im.ImVec2(0, 60))
--            im.SameLine()
--            im.Separator()
--            im.Dummy(im.ImVec2(-10, -10))
			im.Indent(10)

			im.Dummy(im.ImVec2(10, -10))
	--            im.Columns(1, "eSelRow1", true)
			im.Dummy(im.ImVec2(2, 0))
			if true then
	--                im.SameLine()
	--                im.Dummy(im.ImVec2(142, 0))
--                    im.SameLine()
	--                im.NextColumn()
	--                im.Dummy(im.ImVec2(0, 0))
		--            im.Dummy(im.ImVec2(182, 0))
	--                im.Dummy(im.ImVec2(0, 0))
		--            im.Dummy(im.ImVec2(182, 0))
					-- CONFORM
		im.Columns(0)
		im.Dummy(im.ImVec2(0, 10))
		im.Indent(8)
				im.NextColumn()
				im.Dummy(im.ImVec2(0, 6))
				im.Dummy(im.ImVec2(2, 0))
				im.Dummy(im.ImVec2(0, 6))
				im.Dummy(im.ImVec2(2, 0))
				im.SameLine()
					-- road controls
					im.Dummy(im.ImVec2(0, 10))
					im.Dummy(im.ImVec2(2, 0))
					im.Dummy(im.ImVec2(0, 10))
					im.Dummy(im.ImVec2(2, 0))
					im.SameLine()
						im.Columns(1)
						im.Dummy(im.ImVec2(0, 6))
						im.TextColored(colorNav, 'Middle Line:')
						im.SameLine()
						im.Dummy(im.ImVec2(12, 0))
						im.SameLine()
						im.SameLine()
						im.Dummy(im.ImVec2(12, 0))
						im.SameLine()
--                    im.Separator()
					im.Dummy(im.ImVec2(0, 0))
					im.Dummy(im.ImVec2(0, 0))
					im.Dummy(im.ImVec2(0, 0))
					im.Dummy(im.ImVec2(0, 0))
--                    im.Indent(-4)
--                        im.Unindent(4)
--                        im.Dummy(im.ImVec2(20, 0))
						if false then
--                            im.SetColumnWidth(1, width)
							im.Dummy(im.ImVec2(0, 10))
							im.Text('Balcony spacing')
							im.Columns(1)
							im.Dummy(im.ImVec2(0, 0))
							im.Dummy(im.ImVec2(0, 0))
							im.Dummy(im.ImVec2(0, 0))
							im.Dummy(im.ImVec2(0, 0))
							im.Columns(0)
							im.Dummy(im.ImVec2(0, 12))
						-- BASEMENT
--                        im.Dummy(im.ImVec2(0, 6))
--                        im.Separator()
--                        im.Separator()
						im.Dummy(im.ImVec2(0, 4))
						end
						im.Dummy(im.ImVec2(0, 4))
						im.Indent(conf.inputMargin)
								end
								im.Dummy(im.ImVec2(0, 6))
								if U._PRD == 0 then
								W.ui.conf_all = W.out.D.out.inall or false
								im.Dummy(im.ImVec2(0, 6))
								check('For all', 'conf_all')
								slider('Exit width', 'exit_w', {2, 10})
--								im.Dummy(im.ImVec2(0, 6))
								check('Roundabout', 'junction_round')

--        im.Dummy(im.ImVec2(0, 26))
		im.TextColored(colorNav, 'Hint') --..tableSize(HTree[3]))
--        im.SameLine()
--        im.Dummy(im.ImVec2(12, 10))
--        im.SameLine()
				if i == 1 then
					im.Dummy(im.ImVec2(0, 0))
				else
				else
					im.Dummy(im.ImVec2(0, 24))
				end
				im.Separator()
				im.Dummy(im.ImVec2(0, 0))
				im.Dummy(im.ImVec2(0, 0))   -- add vertical space of 1pt
				im.Dummy(im.ImVec2(0, 0))
				im.Dummy(im.ImVec2(0, 0))   -- add vertical space of 1pt
--                        im.SameLine()
--                        im.Dummy(im.ImVec2(0, 30))
--                        im.SameLine()
							im.Text('')
							im.Dummy(im.ImVec2(0, 0))
						end
						end
	--                    im.Dummy(im.ImVec2(0, 4))
	--                    im.SameLine()
						im.SameLine()
						im.Dummy(im.ImVec2(4, 0))
						im.SameLine()
					end
--                    im.Dummy(im.ImVec2(8, 0))
	--                im.SameLine()
	--                im.Dummy(im.ImVec2(0, 0))
	--                im.SameLine()
	--            im.SameLine()
--                im.Dummy(im.ImVec2(0, 0))
			end
			end
--        im.Dummy(im.ImVec2(0, 10))
--            im.SameLine()

--            im.Dummy(im.ImVec2(0, 2))
--            im.Separator()
--            im.Separator()
--            im.Dummy(im.ImVec2(0, 2))
		im.Columns(1)
		im.Dummy(im.ImVec2(0, 20))
--        im.Separator()
		local colorHelp = im.ImVec4(0.7, 0.7, 0.1, 0.6)
		im.Dummy(im.ImVec2(0, 6))
		im.Dummy(im.ImVec2(2, 0))
		im.Dummy(im.ImVec2(0, 6))
		im.Dummy(im.ImVec2(2, 0))
		im.SameLine()
		im.SameLine()
		im.Dummy(im.ImVec2(3, 0))
		im.SameLine()
				im.TextColored(colorHelp, 'CLICK: split  WHEEL: slope angle  L/R: turn')
				im.Dummy(im.ImVec2(3, 0))
				im.SameLine()
--        local spacing = im.ImVec2(500, 20)
--        im.Dummy(spacing)
			if i == 1 then
				im.Dummy(im.ImVec2(0, 0))
			else
			else
				im.Dummy(im.ImVec2(0, 24))
			end
			im.Separator()
			im.Dummy(im.ImVec2(0, 0))
			im.Dummy(im.ImVec2(0, 0))   -- add vertical space of 1pt
			im.Dummy(im.ImVec2(0, 0))
			im.Dummy(im.ImVec2(0, 0))   -- add vertical space of 1pt
--                        im.SameLine()
--                        im.Dummy(im.ImVec2(0, 30))
--                        im.SameLine()
						im.Text('')
						im.Dummy(im.ImVec2(0, 0))
					end
					end
--                    im.Dummy(im.ImVec2(0, 4))
--                    im.SameLine()
					im.SameLine()
					im.Dummy(im.ImVec2(4, 0))
					im.SameLine()
				end
--                    im.Dummy(im.ImVec2(8, 0))
--                im.SameLine()
--                im.Dummy(im.ImVec2(0, 0))
--                im.SameLine()
--            im.SameLine()
--                im.Dummy(im.ImVec2(0, 0))
		end
		end
--        im.Dummy(im.ImVec2(0, 10))
--            im.SameLine()

--            im.Dummy(im.ImVec2(0, 2))
--            im.Separator()
--            im.Separator()
--            im.Dummy(im.ImVec2(0, 2))
	--            im.Space(20)
	--            im.Dummy(im.ImVec2(10, 0))
	--            im.SameLine()
@/lua/ge/extensions/editor/dynamicDecals/colorPresets.lua
  -- local spacing = im.ImVec2(0, im.GetStyle().ItemSpacing.y * 2)
  -- im.Dummy(spacing)
  -- im.Separator()
  -- im.Separator()
  -- im.Dummy(spacing)

  -- im.Dummy(spacing)
@/lua/ge/extensions/gameplay/drift/sounds.lua
      im.PopStyleColor()
      im.Dummy(im.ImVec2(1, 10))
@/lua/ge/extensions/flowgraph/basenode.lua
  builder:Header(headerColor)
  im.Dummy(im.ImVec2(1, 1))
  im.SameLine()
  im.SameLine()
  im.Dummy(im.ImVec2(0, 28))
    local fgClr = self.customIconColor or self.iconColor
    im.Dummy(im.ImVec2(math.max(1,builder.expectedHeaderWidth/2-64),0))
    im.SameLine()
    builder:makeAlignmentPin(self.alignmentPin)
    --im.Dummy(im.ImVec2(5,5))
  end
    local xOff = outPinWidth - im.CalcTextSize(txt).x - 3
    im.Dummy(im.ImVec2(xOff, 1)) im.SameLine()
    im.Text(txt)
    builder:SetStage('output')
    im.Dummy(im.ImVec2(5,0))
  end
@/lua/ge/extensions/gameplay/drift/quickMessages.lua

      im.Dummy(im.ImVec2(1, 10))
      im.Text("Quick message history : ")
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
local function verticalSpacing()
  im.Dummy(im.ImVec2(0, editor.getPreference("dynamicDecalsTool.docs.verticalSpacing")))
end
@/lua/ge/extensions/editor/dynamicDecals/news.lua

  im.Dummy(spacing)
  if im.Button("Vehicle Livery Creator Thread [Link]", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then openWebBrowser("https://www.beamng.com/threads/experimental-dynamic-decals.95559/") end
  if im.Button("Vehicle Livery Creator Thread [Link]", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then openWebBrowser("https://www.beamng.com/threads/experimental-dynamic-decals.95559/") end
  im.Dummy(spacing)
    if im.BeginChild1("DynamicDecals_NewsWindow_Child", im.ImVec2(availableSpace.x, availableSpace.y - (math.ceil(im.GetFontSize()) + 3 * style.ItemSpacing.y)), true) then
    im.Dummy(spacing)
    im.PushTextWrapPos(im.GetContentRegionAvailWidth())
      im.Separator()
      im.Dummy(spacing)
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/countdown.lua
      if tWidth.x < avail.x then
        im.Dummy(im.ImVec2((avail.x-tWidth.x)/2 -10,0))
        im.SameLine()
@/lua/ge/extensions/editor/mapSensorEditor.lua
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
@/lua/ge/extensions/editor/visualization.lua
    local avail = im.GetContentRegionAvailWidth()
    im.Dummy(vec2(math.max(1, avail - im.CalcTextSize(right).x - _uiScale(6)), 1))
    im.SameLine()
@/lua/common/extensions/ui/imgui_custom_luaintf.lua
    M.SameLine()
    M.Dummy(M.ImVec2(width - M.GetCursorPosX(), 1))
    M.EndGroup()
@/lua/ge/extensions/editor/perfProfiler.lua
        else
          im.Dummy(im.ImVec2(5,5))
        end
        else
          im.Dummy(im.ImVec2(5,5))
        end
@/lua/ge/extensions/editor/meshSpline.lua
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
          im.SetColumnWidth(2, 40)
          im.Dummy(iconsBig)
          im.SameLine()
          im.Columns(1)
          im.Dummy(im.ImVec2(0, 3))
              else
                im.Dummy(iconsSmall)
              end
                else
                  im.Dummy(iconsSmall)
                end
                else
                  im.Dummy(iconsSmall)
                end
                else
                  im.Dummy(iconsSmall)
                end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsBig)
          end
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
  local cp = im.GetCursorPos()
  --im.Dummy(nodeSize)
  --im.SetCursorPos(cp)
  --im.SetCursorPosX(cp.x)
  im.Dummy(im.ImVec2(10,nodeSize.y))
  ui_flowgraph_editor.EndPin()

  im.Dummy(im.ImVec2(10,nodeSize.y))
  ui_flowgraph_editor.EndPin()
@/lua/ge/extensions/editor/util/vehicleSelectUtil.lua
    im.Columns(1)
    im.Dummy(imDummy)
    im.Columns(2)
    im.Columns(1)
    im.Dummy(imDummy)
    im.Columns(2)
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
local function decoHeaderDraw(e, mtd) im.PushFont3("cairo_regular_medium") im.TextColored(e.color, e.text) im.PopFont() end
local function decoTextDraw(e, mtd) im.Columns(2) im.SetColumnWidth(0,columnWidth) im.Dummy(im.ImVec2(1,1)) im.NextColumn() im.TextWrapped(e.text) if e.tooltip then im.tooltip(e.tooltip) end im.Columns(1) end
local separatorColor = im.GetColorU322(im.ImVec4(1,1,1,0.5))
local separatorDummySize = im.ImVec2(0,5)
local function decoSeparatorDraw(e, mtd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, mtd) im.Dummy(im.ImVec2(0,e.height)) end
local separatorDummySize = im.ImVec2(0,5)
local function decoSeparatorDraw(e, mtd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, mtd) im.Dummy(im.ImVec2(0,e.height)) end
local function decoSeparatorDraw(e, mtd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, mtd) im.Dummy(im.ImVec2(0,e.height)) end
local drawFunctions = {
@/lua/ge/extensions/editor/trafficManager.lua
  im.SameLine()
  im.Dummy(imSizes.dummy)
  im.SameLine()
  im.SameLine()
  im.Dummy(imSizes.dummy)
  im.SameLine()
    im.SameLine()
    im.Dummy(imSizes.dummy)
    im.SameLine()
  im.SameLine()
  im.Dummy(imSizes.dummy)
  im.SameLine()
    im.SameLine()
    im.Dummy(imSizes.dummy)
    im.SameLine()

  im.Dummy(imSizes.dummy)
          im.SameLine()
          im.Dummy(imSizes.dummy)
          im.SameLine()

    im.Dummy(imSizes.dummy)

      im.Dummy(imSizes.dummy)

          im.Dummy(imSizes.dummy)

        im.Dummy(imSizes.dummy)

    im.Dummy(imSizes.dummy)

    im.Dummy(imSizes.dummy)
      im.SameLine()
      im.Dummy(imSizes.dummy)
      im.SameLine()
    im.SameLine()
    im.Dummy(imSizes.dummy)
    im.SameLine()
      im.TextUnformatted(confirmData.txt)
      im.Dummy(imSizes.dummy)
@/lua/ge/extensions/gameplay/util/crashDetection.lua

      im.Dummy(im.ImVec2(1, 10))
        -- Graph enable checkboxes
        im.Dummy(im.ImVec2(1, 5))
        im.Text("Graph Visibility:")
        im.Checkbox("Graph 4: Events", crashData.debug.graphEnabled[4])
        im.Dummy(im.ImVec2(1, 5))

      im.Dummy(im.ImVec2(1, 10))
      im.Text("Is crashing: " .. tostring(trackedVehIds[selectedVehId].isCrashing))
@/lua/ge/extensions/util/screenshotCreator.lua

      im.Dummy(im.ImVec2(1, 5))
    end

        im.Dummy(im.ImVec2(1, 20))
        else
          im.Dummy(im.ImVec2(1, 20))
        end

        im.Dummy(im.ImVec2(1, 20))

        im.Dummy(im.ImVec2(1, 10))
        im.TextWrapped(" will be used for the spawned config.")
        im.Dummy(im.ImVec2(1, 10))
          end
          im.Dummy(im.ImVec2(1, 10))
            im.Text("Thumbnail status list : ")
            im.Dummy(im.ImVec2(1, 10))
            im.Text("General info : ")
            im.Dummy(im.ImVec2(1, 10))
            im.Text("Generate missing thumbnails only : " .. (reviewData.onlyMissingThumbnails and "Yes" or "No"))
@/lua/ge/extensions/editor/rendererComponents.lua
local function renderBloomTab()
  im.Dummy(im.ImVec2(0, 5))
  if im.Checkbox('Debug##Lighting' .. tostring(newPath), tempBoolPtr) then
  end
  im.Dummy(im.ImVec2(0, 5))
  im.Separator()
  im.TextUnformatted("Brightness")
  im.Dummy(im.ImVec2(0, 5))
  local rangeMin = 0
  end
  im.Dummy(im.ImVec2(0, 5))
  im.Separator()
  im.TextUnformatted("Bloom")
  im.Dummy(im.ImVec2(0, 5))
  if im.Checkbox('Enable Bloom##Bloom', tempBoolPtr) then
  end
  im.Dummy(im.ImVec2(0, 5))
  im.Separator()
  im.TextUnformatted("Effects")
  im.Dummy(im.ImVec2(0, 5))
  if im.Checkbox('Enable Color Shift##Effects', tempBoolPtr) then

  im.Dummy(im.ImVec2(0, 5))
  tempBoolPtr[0] = DOFSettings['enable'].value
  end
  im.Dummy(im.ImVec2(0, 5))
  im.Separator()
  im.TextUnformatted("Focus Settings")
  im.Dummy(im.ImVec2(0, 5))
  im.TextUnformatted("Focus Blur (Near)")
  end
  im.Dummy(im.ImVec2(0, 15))
  im.Separator()
  im.TextUnformatted("Debug Stats")
  im.Dummy(im.ImVec2(0, 5))
  -- Estimate in-focus width (approximate, for user feedback)
local function renderLightRaysTab()
  im.Dummy(im.ImVec2(0, 5))
  tempBoolPtr[0] = lightraysSettings['enable'].value

  im.Dummy(im.ImVec2(0, 5))
  local rangeMin = lightraysSettings['brightness'].range[1]
  end
  im.Dummy(im.ImVec2(0, 15))
  if im.Button("Reset to defaults") then
    end
    im.Dummy(im.ImVec2(0, 10))
@/lua/ge/extensions/editor/audioRibbonEditor.lua
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
        else
          im.Dummy(iconsSmall)
        end
    else
      im.Dummy(iconsSmall)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
@/lua/ge/extensions/editor/util/editorElementHelper.lua
local function decoHeaderDraw(e, ctd) im.PushFont3("cairo_regular_medium") im.TextColored(e.color, e.text) im.PopFont() end
local function decoTextDraw(e, ctd) im.Columns(2) im.SetColumnWidth(0,columnWidth) im.Dummy(im.ImVec2(1,1)) im.NextColumn() im.TextWrapped(e.text) if e.tooltip then im.tooltip(e.tooltip) end im.Columns(1) end
local separatorColor = im.GetColorU322(im.ImVec4(1,1,1,0.5))
local separatorDummySize = im.ImVec2(0,5)
local function decoSeparatorDraw(e, ctd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, ctd) im.Dummy(im.ImVec2(0,e.height)) end
local separatorDummySize = im.ImVec2(0,5)
local function decoSeparatorDraw(e, ctd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, ctd) im.Dummy(im.ImVec2(0,e.height)) end
local function decoSeparatorDraw(e, ctd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, ctd) im.Dummy(im.ImVec2(0,e.height)) end
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/countdownSynced.lua
        if tWidth.x < avail.x then
          im.Dummy(im.ImVec2((avail.x-tWidth.x)/2 -10,0))
          im.SameLine()
      if tWidth.x < avail.x then
        im.Dummy(im.ImVec2((avail.x-tWidth.x)/2 -10,0))
        im.SameLine()
@/lua/ge/extensions/editor/resourceChecker.lua
      im.Spacing()
      im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-220* im.uiscale[0], 0))
      im.SameLine()
  im.Spacing()
  im.Dummy(im.ImVec2(5* im.uiscale[0], 0))
  im.SameLine()
  im.SameLine()
  im.Dummy(im.ImVec2(50* im.uiscale[0], 0))
  im.SameLine()
      warning("Remove only selected files", level, cnt, unusType, isSelected)
      im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-buttonWidth*3-11* im.uiscale[0], 0))
    else
    else
      im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-buttonWidth-5* im.uiscale[0], 0))
    end
  if filepath and testName then
    im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-200* im.uiscale[0], 0))
    im.SameLine()
          end
          im.Dummy(im.ImVec2(barW, barH))
          im.Text("Disk usage breakdown")
    im.SameLine()
    im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-180* im.uiscale[0], 0))
    im.SameLine()
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
--[[
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
                im.Dummy(im.ImVec2(0,0))
]]

                im.Dummy(im.ImVec2(0,0))
            im.Unindent(14)
            im.Dummy(im.ImVec2(0,0))
--            im.Indent(10)
@/lua/ge/extensions/editor/flowgraph/main.lua
            im.SameLine()
            im.Dummy(im.ImVec2(20,5))
            im.SameLine()
      im.PopItemWidth()
      im.Dummy(im.ImVec2(1,4))
      im.Separator()
        im.SameLine()
        im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-5,1))
        im.EndGroup()
@/lua/ge/extensions/util/groundModelDebug.lua
      im.SameLine()
      im.Dummy(im.ImVec2(30,0)) im.SameLine()
      if im.Checkbox("Mouse Focus", mouseFocus) then serializeSettings() end

    im.Dummy(im.ImVec2(0,10))
    im.Separator()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/linkedSet.lua
  if layer.propertiesDirty then
    im.Dummy(im.ImVec2(0, im.GetStyle().ItemSpacing.y * 2))
    if im.BeginChild1("PropertiesDirtyInfoChild", nil, true) then
@/lua/ge/extensions/util/maptiles.lua
      -- Advance cursor so that the next UI elements don't overlap
      im.Dummy(im.ImVec2(gridWidth, gridHeight))
@/lua/ge/extensions/editor/mainToolbar.lua
      im.BeginGroup()
      im.Dummy(im.ImVec2(0, 80)) -- Spacing to center buttons vertically
@/lua/ge/extensions/editor/materialEditor.lua
  im.SameLine()
  im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth() - (num*iconW * im.uiscale[0] + num*spacing + 10),1))
  im.SameLine()

      im.Dummy(im.ImVec2(0, im.GetStyle().ItemSpacing.y))
      im.Separator()
      im.Separator()
      im.Dummy(im.ImVec2(0, im.GetStyle().ItemSpacing.y))

    im.Dummy(im.ImVec2(0,4))
    materialInfo()
    materialInfo()
    im.Dummy(im.ImVec2(0,4))
    end
    im.Dummy(im.ImVec2(0, v.style.FramePadding.y))
    im.EndPopup()

  im.Dummy(im.ImVec2(0, v.style.ItemSpacing.y))
end
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua

    im.Dummy(im.ImVec2(sliderWidth + padding * 2, sliderHeight + 10))
  else
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Text("vehicle position, velocity and acceleration.")
        im.Dummy(im.ImVec2(5, 0))
        im.TextColored(redB, "This sensor does not require attachment/placing.")

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Text("local road heading and curvature, spline data.")
        im.Dummy(im.ImVec2(5, 0))
        im.TextColored(redB, "This sensor does not require attachment/placing.")

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Text("torque values, electric devices, etc.")
        im.Dummy(im.ImVec2(5, 0))
        im.TextColored(redB, "This sensor does not require attachment/placing.")

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Text("The mesh  geometry is also available.")
        im.Dummy(im.ImVec2(5, 0))
        im.TextColored(redB, "This sensor does not require attachment/placing.")

        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
@/lua/ge/extensions/gameplay/drift/drift.lua

      im.Dummy(im.ImVec2(1, 10))

      im.Dummy(im.ImVec2(1, 10))
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.Spacing() imgui.Spacing() end
function M.Dummy(ImVec2_size) imgui.Dummy(ImVec2_size) end
function M.Indent(float_indent_w)
function M.Spacing() imgui.Spacing() end
function M.Dummy(ImVec2_size) imgui.Dummy(ImVec2_size) end
function M.Indent(float_indent_w)
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imSeparator.lua
  if self.data.aboveSpacing > 0 then
    im.Dummy(im.ImVec2(0,self.data.aboveSpacing))
  end
  if self.data.belowSpacing > 0 then
    im.Dummy(im.ImVec2(0,self.data.belowSpacing))
  end
@/lua/ge/extensions/editor/assetBrowser.lua
  end
  im.Dummy(im.ImVec2(0, 3*var.style.ItemSpacing.y))
  if im.TreeNode1('rawdata##' .. asset.path) then
@/lua/ge/extensions/editor/missionEditor/setupModules.lua

    im.Dummy(imDummy)

      im.Dummy(imDummy)
    end
@/lua/ge/extensions/editor/roadArchitect.lua
    else
      im.Dummy(vec40)
    end
    else
      im.Dummy(vec40)
    end
    else
      im.Dummy(vec40)
    end
        else
          im.Dummy(vec36)
        end
        else
          im.Dummy(vec36)
        end
        else
          im.Dummy(vec36)
        end
        else
          im.Dummy(vec36)
        end
        else
          im.Dummy(vec36)
        end
        else
          im.Dummy(vec36)
        end
            im.SameLine()
            im.Dummy(vec36)
            im.NextColumn()

          im.Dummy(vec36)
          im.SameLine()

          im.Dummy(vec36)
          im.SameLine()
          im.NextColumn()
          im.Dummy(vec36)
          im.SameLine()
          im.NextColumn()
          im.Dummy(vec36)
          im.NextColumn()

        im.Dummy(vec36)
        im.SameLine()

      im.Dummy(vec36)
      im.SameLine()
      im.NextColumn()
      im.Dummy(vec36)
      im.SameLine()
      im.NextColumn()
      im.Dummy(vec36)
      im.NextColumn()
          im.SameLine()
          im.Dummy(vec36)
          im.NextColumn()
            else
              im.Dummy(vec24)
            end
              else
                im.Dummy(vec24)
              end
              else
                im.Dummy(vec24)
              end
@/lua/ge/extensions/editor/multiSpawnManager.lua
  im.SameLine()
  im.Dummy(dummy)
  im.SameLine()
  im.tooltip("Auto generated vehicle selections.")
  im.Dummy(dummy)
  im.SameLine()
      im.SameLine()
      im.Dummy(dummy)
      if i % 4 ~= 0 then
    end
    im.Dummy(im.ImVec2(0, 0))
  end

  im.Dummy(dummy)

    im.Dummy(dummy)

    im.Dummy(dummy)

    im.Dummy(dummy)
    if im.Button("Test Generator...##editGroup") then

      im.Dummy(dummy)
      im.Separator()
    im.Columns(1)
    im.Dummy(dummy)
    end
    im.Dummy(dummy)
    if im.Button("Done##customPaint", im.ImVec2(im.GetContentRegionAvailWidth(), 20)) then

  im.Dummy(dummy)
      editGroup()
      im.Dummy(dummy)
      im.Separator()
@/lua/ge/extensions/editor/objectToSplineEditor.lua
    -- advanced parameters
    im.Dummy(im.ImVec2(0, 5))
    im.TextUnformatted("Advanced")
@/lua/ge/extensions/editor/flowgraph/references.lua
        im.TableSetBgColor(im.TableBgTarget_CellBg, im.GetColorU322(columnBackground), 2)
        im.Dummy(im.ImVec2(0, 3))
        im.TableNextColumn()
      im.TableNextColumn()
      im.Dummy(im.ImVec2(0, 3))
      im.TableNextColumn()
      im.TableNextColumn()
      im.Dummy(im.ImVec2(0, 3))
      im.TableNextColumn()
@/lua/ge/extensions/editor/driftDataEditor.lua
      im.Text(lineName)
      im.Dummy(im.ImVec2(1, 5))

      im.Dummy(im.ImVec2(1, 10))
      -- Add marker objects list
      im.Dummy(im.ImVec2(1, 10))
      im.Text("Marker Objects")
      if lineName == "lineOne" then
        im.Dummy(im.ImVec2(1, 10))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(1, 10))
      end
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
                    end
                    im.Dummy(im.ImVec2(0,0))
--------------------------
                                        local w = im.GetColumnWidth()
                                        im.Dummy(im.ImVec2(w-40,0))
                                        im.SameLine()
                            local w = im.GetColumnWidth()
                            im.Dummy(im.ImVec2(w-40,0))
                            im.SameLine()
                                    local grp = beamdata.agpick[1]
                                    im.Dummy(im.ImVec2(0,8))
                                    im.Columns(2)
--            UI.columnRight(60)
--            im.Dummy(im.ImVec2(0, 2))
---------------------------------
--                im.SameLine()
--                im.Dummy(im.ImVec2(0,0))
--                im.Dummy(im.ImVec2(0,0))
--                im.Dummy(im.ImVec2(0,0))
--                im.Dummy(im.ImVec2(0,0))
                im.Indent(12)
                if not env.ui['model_on'] or inmesh then
                    im.Dummy(im.ImVec2(0, 1))
                    UI.combo('Material', 'mat_on', amat, cmat-1)

    --            im.Dummy(im.ImVec2(40, 40))
    --            im.BeginGroup()

--                im.Dummy(im.ImVec2(0,0))
--                UI.combo('Models','model_up',amodel,env.ui['model_up'])
            end
            im.Dummy(im.ImVec2(0,0))
            im.PushFont3("cairo_regular_medium")
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTree.lua
    im.SameLine()
    im.Dummy(im.ImVec2(8, 1))
    im.SameLine()
    im.SameLine()
    im.Dummy(im.ImVec2(3, 1))
    im.SameLine()
      im.SameLine()
      im.Dummy(im.ImVec2(3, 1))
      im.SameLine()
@/lua/ge/extensions/gameplay/drift/general.lua

      im.Dummy(im.ImVec2(1, 7))

      im.Dummy(im.ImVec2(1, 10))
        end
        im.Dummy(im.ImVec2(1, 10))
      end
@/lua/ge/extensions/editor/roadSpline.lua
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      im.TextColored(cols.greenB, "Spline Properties:")
      im.Dummy(im.ImVec2(0, 3))
      im.tooltip('Toggle whether all layers in this spline should render over other objects.')
      im.Dummy(im.ImVec2(0, 3))
    end
          im.TextColored(cols.greenB, "Auto-Generated Layers:")
          im.Dummy(im.ImVec2(0, 3))
          im.Columns(1)
                    else
                      im.Dummy(iconsSmall)
                    end
                  else
                    im.Dummy(iconsSmall)
                  end
                  if not selLayer then
                    im.Dummy(iconsSmall)
                  else
          else
            im.Dummy(iconsBig)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsBig)
          end
            im.Columns(1)
            im.Dummy(im.ImVec2(0, 3))
            im.TextColored(cols.greenB, "Layer Properties:")
            im.Dummy(im.ImVec2(0, 3))
            im.PushItemWidth(-1)
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(im.ImVec2(iconsSmall.x + 4, iconsSmall.y))
            end
            else
              im.Dummy(im.ImVec2(iconsSmall.x + 4, iconsSmall.y))
            end
@/lua/ge/extensions/editor/dynamicDecals/settings.lua

    im.Dummy(im.ImVec2(0,4))
    im.TextUnformatted("x")
@/lua/ge/extensions/editor/masterSpline.lua
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
          else
            im.Dummy(iconsSmall)
          end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
                  else
                    im.Dummy(iconsSmall)
                  end
            else
              im.Dummy(iconsBig)
            end
              im.TextColored(cols.greenB, "Layer Controls:")
              im.Dummy(im.ImVec2(0, 2))
              im.PushItemWidth(-1)
              else
                im.Dummy(iconsSmall)
              end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsBig)
            end
          im.tooltip('Analyze width gradient violations for smooth lane transitions.')
          im.Dummy(im.ImVec2(0, 3))
          im.Separator()
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsBig)
            end
            else
              im.Dummy(iconsBig)
            end
            else
              im.Dummy(iconsBig)
            end
@/lua/ge/extensions/editor/sceneTree.lua
        imgui.SameLine()
        --imgui.Dummy(imgui.ImVec2(5, imgui.GetStyle().ItemSpacing.y))
        local label = tostring(#searchResults) .. ' matches'
@/lua/ge/extensions/editor/flowgraph/variables.lua
    im.Separator()
    im.Dummy(im.ImVec2(1,1))
    ui_flowgraph_editor.variableEditor(target, varName, {global = global, showNodes = true, allowDelete = true})
@/lua/ge/extensions/editor/biomeTool.lua

    imgui.Dummy(imgui.ImVec2(5,10))
    imgui.Text("Layer Mask:")
      imgui.SameLine()
      imgui.Dummy(imgui.ImVec2(5,1))
      imgui.SameLine()
  imgui.SameLine()
  imgui.Dummy(imgui.ImVec2(20,1))
  imgui.SameLine()
      local brushName = tableIsEmpty(brush) and "None" or brush[1]
      imgui.Dummy(imgui.ImVec2(10,1))
      imgui.SameLine()
      imgui.SameLine()
      imgui.Dummy(imgui.ImVec2(10,1))
      imgui.SameLine()
@/lua/ge/extensions/editor/aiTests.lua
    change = change or marker:update()
    im.Dummy(im.ImVec2(0, 5))
      end
      im.Dummy(im.ImVec2(0, 5))
    end

    im.Dummy(im.ImVec2(0, 5))
    im.Separator()

    im.Dummy(im.ImVec2(0, 5))
    im.Separator()
@/lua/ge/extensions/ui/apps/minimap/minimap.lua

  im.Dummy(imVec01)
  if p then p:add("setup") end
@/lua/ge/extensions/editor/decalSpline.lua
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      im.Columns(1)
      im.Dummy(im.ImVec2(0, 3))
      im.Separator()
      -- Component 1 material thumbnail, selection button and name.
      im.Dummy(iconsSmall)
      im.SameLine()
        else
          im.Dummy(iconsSmall)
        end
      else
        im.Dummy(iconsSmall)
      end
        else
          im.Dummy(iconsSmall)
        end
      else
        im.Dummy(iconsSmall)
      end
        else
          im.Dummy(iconsSmall)
        end
      else
        im.Dummy(iconsSmall)
      end
        else
          im.Dummy(iconsSmall)
        end
      else
        im.Dummy(iconsSmall)
      end
        im.Columns(1)
        im.Dummy(im.ImVec2(0, 3))
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
            else
              im.Dummy(iconsSmall)
            end
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end

              im.Dummy(im.ImVec2(0, 3))
              im.Separator()
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end

              im.Dummy(im.ImVec2(0, 3))
              im.Separator()
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end

              im.Dummy(im.ImVec2(0, 3))
              im.Separator()
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end
              else
                im.Dummy(iconsSmall)
              end

              im.Dummy(im.ImVec2(0, 3))
              im.Separator()
            end
            im.Dummy(im.ImVec2(0, 3))
            im.Separator()
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
      im.TextUnformatted("Found the following textures:")
      im.Dummy(im.ImVec2(0, 10))
      im.Columns(1)
      im.Dummy(im.ImVec2(0, 10))
      im.TextUnformatted("Would you like to bulk change them?")
        im.TextUnformatted("The following Terrain Materials will be moved to a new file using the the most recent file format.")
        im.Dummy(im.ImVec2(0, 10))
        im.TextUnformatted("Old file path: " .. upgradeFileFormatMaterials.oldFile)

        im.Dummy(im.ImVec2(0, 10))
        if im.BeginTable('##terrainMaterialsTable', 2) then

        im.Dummy(im.ImVec2(0, 10))
      end
]])
      im.Dummy(im.ImVec2(0,10))
      im.TextColored(editor.color.warning.Value, "Once the terrain materials are upgraded you won't be able to fallback to the former system within this editor.")
      im.TextUnformatted("Do not forget to save the level in order to apply the changes that have been made to the TerrainBlock object.")
      im.Dummy(im.ImVec2(0,20))
      if not editor_terrainEditor.getTerrainBlock() then
        if editor_terrainEditor.getTerrainBlock():getField('materialTextureSet', 0) == "" then
          im.Dummy(im.ImVec2(0,10))
          if im.Button("Upgrade Terrain Materials", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
      if editor_terrainEditor.getErrors()['deprecated_material_file'] == true then
        im.Dummy(im.ImVec2(0,20))
        im.PushTextWrapPos(im.GetContentRegionAvailWidth())
@/lua/ge/extensions/editor/gen/lib/ui.lua
	im.ImDrawList_AddRectFilled(im.GetWindowDrawList(), topLeft, bottomRight, color)
	im.Dummy(im.ImVec2(0,0))
end
	local ptr = im[tp..'Ptr'](env.ui[key] or 0)
	im.Dummy(im.ImVec2(0, 0))
	if not nolabel then
	local ptr = im[tp..'Ptr'](env.ui[key] or 0)
	im.Dummy(im.ImVec2(0, 0))
	if not nolabel then
            im.SameLine()
            im.Dummy(im.ImVec2(4, 0))
            im.SameLine()
                im.SameLine()
                im.Dummy(im.ImVec2(4, 0))
                im.SameLine()
			if i == 1 then
				im.Dummy(im.ImVec2(0, 0))
			else
			else
				im.Dummy(im.ImVec2(0, 24))
			end
            im.SameLine()
--			im.Dummy(im.ImVec2(0, 0))
--			im.Dummy(im.ImVec2(0, 0))   -- add vertical space of 1pt
--			im.Dummy(im.ImVec2(0, 0))
--			im.Dummy(im.ImVec2(0, 0))   -- add vertical space of 1pt
--                        im.SameLine()
--                        im.Dummy(im.ImVec2(0, 30))
--                        im.SameLine()
						im.Text('')
						im.Dummy(im.ImVec2(0, 0))
					end
					end
--                    im.Dummy(im.ImVec2(0, 4))
--                    im.SameLine()
					im.SameLine()
					im.Dummy(im.ImVec2(4, 0))
					im.SameLine()
--            im.SameLine()
--                im.Dummy(im.ImVec2(0, 0))
		end
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
  im.SameLine()
  im.Dummy(im.ImVec2(im.GetStyle().ItemSpacing.x, 0))
@/lua/ge/extensions/editor/terrainEditor.lua
        im.PopTextWrapPos()
        im.Dummy(im.ImVec2(0, 10))
              if not drewPreview then
                im.Dummy(im.ImVec2(previewPx, previewPx))
              end
@/lua/ge/extensions/editor/trafficDebug.lua

  im.Dummy(im.ImVec2(0, 5))
  im.TextUnformatted("Traffic Variables")

  im.Dummy(im.ImVec2(0, 5))
  im.TextUnformatted("Parking Variables")
    im.BulletText("System: "..system)
    im.Dummy(im.ImVec2(0, 5))
    im.BulletText("Action: "..currVeh.role.actionName)
    im.Dummy(im.ImVec2(0, 5))
@/lua/ge/extensions/flowgraph/nodes/gameplay/countdown.lua
      if tWidth.x < avail.x then
        im.Dummy(im.ImVec2((avail.x-tWidth.x)/2 -10,0))
        im.SameLine()
@/lua/ge/extensions/editor/missionEditor/conditions.lua
  end
  im.Dummy(im.ImVec2(depth * padPerDepth, 1)) im.SameLine()
  if im.Button("Add##"..index) then
  index = index + 1
  im.Dummy(im.ImVec2(1,1))
end

  im.Dummy(im.ImVec2(depth * padPerDepth, 1)) im.SameLine()
  if condition.transient then
@/lua/ge/extensions/editor/flowgraph/welcome.lua
  im.SetWindowFontScale(1)
  im.Dummy(im.ImVec2(0, 10))
end
  im.BeginGroup()
  im.Dummy(im.ImVec2(leftpadding, 0))
  im.SameLine()
  im.SameLine()
  im.Dummy(im.ImVec2(leftpadding, 0))
  im.SameLine()
  im.BeginChild1("##leftColumn", im.ImVec2(450, 820), nil, im.WindowFlags_NoScrollWithMouse)
  im.Dummy(im.ImVec2(0, 10))
  headerText('Projects')
  im.BeginGroup()
  im.Dummy(im.ImVec2(0, 20))
  im.PushTextWrapPos(im.GetCursorPosX() + math.max(minWrap,math.min(im.GetContentRegionAvailWidth(), maxWrap)))
  im.TextWrapped("Welcome to the Flowgraph Editor! You can use it to create gameplay, experiments, and other interactive content for BeamNG. If you're new, there are examples you can check out below.")
  im.Dummy(im.ImVec2(0,1))
  im.TextWrapped("Please keep in mind, while the Flowgraph Editor is in a good shape and can already be used to create new content, it is still WIP. That means projects that work now may not work after another update in the future.")
  im.TextWrapped("Please keep in mind, while the Flowgraph Editor is in a good shape and can already be used to create new content, it is still WIP. That means projects that work now may not work after another update in the future.")
  im.Dummy(im.ImVec2(0,5))
  im.TextWrapped("These are some simple examples you can check out to learn about Flowgraph. They showcase basic concepts of the Editor, such as creating and editing nodes, or working with the state system.")
  im.Dummy(im.ImVec2(0,1))
  im.TextWrapped("You can find more examples in the Examples Window when you have a project opened.")
  im.TextWrapped("You can find more examples in the Examples Window when you have a project opened.")
  im.Dummy(im.ImVec2(0,5))

  im.Dummy(im.ImVec2(0,5))
  headerText('Advanced Examples')
  im.TextWrapped("These are some more complex examples, containing many states and nodes. Take a look and discover the full potential of the Flowgraph Editor.")
  im.Dummy(im.ImVec2(0,5))
  --]]
  --im.Dummy(im.ImVec2(self.headerImageSize.x,1))
  im.PushStyleVar2(im.StyleVar_ItemSpacing, im.ImVec2(0, 0))
  im.PushStyleVar2(im.StyleVar_ItemSpacing,im.ImVec2(3, 3))
  im.Dummy(im.ImVec2(40, 0))
  im.SameLine()
  im.SameLine()
  im.Dummy(im.ImVec2(40, 0))
  im.SameLine()
  im.SameLine()
  im.Dummy(im.ImVec2(40, 0))
  im.PopStyleVar()
@/lua/ge/extensions/editor/sidewalkSpline.lua
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
      else
        im.Dummy(iconsSmall)
      end
          im.NextColumn()
          im.Dummy(im.ImVec2(0, 3))
                    else
                      im.Dummy(iconsSmall)
                    end
                        else
                          im.Dummy(iconsSmall)
                        end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsBig)
          end
          else
            im.Dummy(iconsBig)
          end
@/lua/ge/extensions/flowgraph/nodes/util/template.lua
  im.SameLine()
  im.Dummy(im.ImVec2(self.sliderWidth[0],0))
  im.SameLine()
@/lua/ge/extensions/editor/drivePathEditor.lua
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
    else
      im.Dummy(iconsBig)
    end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
              else
                im.Dummy(iconsSmall)
              end
          else
            im.Dummy(iconsSmall)
          end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
          else
            im.Dummy(iconsSmall)
          end
          else
            im.Dummy(iconsSmall)
          end
              else
                im.Dummy(iconsSmall)
              end
          else
            im.Dummy(iconsSmall)
          end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      else
        im.Dummy(iconsBig)
      end
      end
      im.Dummy(im.ImVec2(0, 3))
      im.Separator()
      im.Columns(1)
      im.Dummy(im.ImVec2(0, 3))
      im.Separator()
    -- Properties checkboxes and sliders.
    im.Dummy(im.ImVec2(0, 3))
    im.Separator()
    else
      im.Dummy(iconsSmall)
    end
      else
        im.Dummy(iconsSmall)
      end
    else
      im.Dummy(iconsSmall)
    end
    else
      im.Dummy(iconsSmall)
    end
      else
        im.Dummy(iconsSmall)
      end
    im.Columns(1)
    im.Dummy(im.ImVec2(0, 3))
    im.Separator()
@/lua/ge/extensions/career/modules/linearTutorial.lua

    im.Dummy(im.ImVec2(1,3))
    im.Separator()
    im.Separator()
    im.Dummy(im.ImVec2(1,3))
    for _,  file in ipairs(introPopupFiles) do
      if not next(file) then
        im.Dummy(im.ImVec2(1,3))
        im.Separator()
        im.Separator()
        im.Dummy(im.ImVec2(1,3))
      else
@/lua/ge/extensions/editor/missionEditor.lua
  else
    im.Dummy(infoSize)
  end
@/lua/ge/extensions/editor/scriptAIEditor.lua

    im.Dummy(im.ImVec2(5, 0))
    im.SameLine()
    im.Dummy(im.ImVec2(5, 0))
    im.SameLine()
    im.Dummy(im.ImVec2(5, 0))
    im.SameLine()
    im.Dummy(im.ImVec2(5, 0))
              im.SameLine()
              im.Dummy(im.ImVec2(5, 0))
              im.SameLine()
          -- The row of buttons below the nodes list.
          im.Dummy(im.ImVec2(gapA, 0))
          im.SameLine()
              im.SameLine()
              im.Dummy(im.ImVec2(gapB, 0))
              im.SameLine()
              im.SameLine()
              im.Dummy(im.ImVec2(gapB, 0))
              im.SameLine()
            im.SameLine()
            im.Dummy(im.ImVec2(gapB, 0))
            im.SameLine()
          end
          im.Dummy(im.ImVec2(gapB, 0))
          im.SameLine()
          im.SameLine()
          im.Dummy(im.ImVec2(gapB, 0))
          im.SameLine()
          im.SameLine()
          im.Dummy(im.ImVec2(gapB, 0))
          im.SameLine()
          im.SameLine()
          im.Dummy(im.ImVec2(gapB, 0))
          im.SameLine()
          else
            im.Dummy(im.ImVec2(25, 25))
            im.NextColumn()
            im.NextColumn()
            im.Dummy(im.ImVec2(25, 25))
            im.NextColumn()
@/lua/ge/extensions/editor/shortcutLegend.lua
          -- Overwrite the last SameLine()
          im.Dummy(im.ImVec2(0, 0))
          im.Dummy(im.ImVec2(0, 2))
          im.Dummy(im.ImVec2(0, 0))
          im.Dummy(im.ImVec2(0, 2))
        end
        im.SameLine()
        im.Dummy(im.ImVec2(20, 0))
        im.SameLine()
@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
      -- Top row of checkboxes for each available signals group.
      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()
      im.SameLine()
      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()
      im.SameLine()
      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()
      im.SameLine()
      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()
      im.SameLine()
      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()
      im.SameLine()
      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()
      im.SameLine()
      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()

      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()
      -- Display the proposed message sizes.
      im.Dummy(im.ImVec2(5, 0))
      im.SameLine()

      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()

      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()
      im.SameLine()
      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()

      im.Dummy(im.ImVec2(15, 0))
      im.SameLine()
@/lua/ge/extensions/flowgraph/pin.lua
  im.SameLine()
  im.Dummy(im.ImVec2((xStart + outWidth - (im.GetCursorPosX() + 4)), 1))
end
@/lua/ge/extensions/editor/scriptAIManager.lua
    im.NextColumn()
    im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth(), 0))
    im.Separator()

    im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth(), 0))
    im.Text('Debug: ')
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
  im.SameLine()
  im.Dummy(im.ImVec2(im.GetStyle().ItemSpacing.x, 0))
  im.SameLine()
@/lua/ge/extensions/editor/dataBlockEditor.lua
          im.SameLine()
          im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth() - 60 * im.uiscale[0], 1))
          im.SameLine()
@/lua/ge/extensions/flowgraph/builder.lua
  elseif stage == 'middle' then
    --im.Dummy(im.ImVec2(4,0))
    --im.SameLine()
    --end
    --im.Dummy(im.ImVec2(4,0))
    --im.SameLine()
        --im.SameLine()
        im.Dummy(im.ImVec2(paddingRequired,2))
        im.SameLine()
  im.SetCursorPosY(im.GetCursorPosY() + 12 )
  im.Dummy(im.ImVec2(00,12))
  --ui_flowgraph_editor.EndPin()
@/lua/ge/extensions/editor/trafficSignalsEditor.lua

  im.Dummy(dummyVec)
  local currName = signalCtrlDefinitions.typesSorted[selected.ctrlDefType] or ""

    im.Dummy(dummyVec)

  im.Dummy(dummyVec)
end

  im.Dummy(dummyVec)
  local currName = signalCtrlDefinitions.statesSorted[selected.ctrlDefState] or ''
      im.PopItemWidth()
      im.Dummy(dummyVec)
      end
      im.Dummy(dummyVec)

      im.Dummy(dummyVec)

  im.Dummy(dummyVec)
end

    im.Dummy(dummyVec)

    im.Dummy(dummyVec)

    im.Dummy(dummyVec)

    im.Dummy(dummyVec)
    im.Separator()

    im.Dummy(dummyVec)

    im.Dummy(dummyVec)
    im.Separator()

    im.Dummy(dummyVec)

    im.Dummy(dummyVec)

    im.Dummy(dummyVec)
    im.Separator()

    im.Dummy(dummyVec)

      im.Dummy(dummyVec)
      im.TextUnformatted("No settings available for this controller.")

    im.Dummy(dummyVec)
    im.Separator()

    im.Dummy(dummyVec)

    im.Dummy(dummyVec)

        im.Dummy(dummyVec)
      end

      im.Dummy(dummyVec)
      im.Separator()
      im.TextUnformatted("Are you sure you want to clear signals data?")
      im.Dummy(dummyVec)