ColorConvertFloat4ToU32
Definition
-- @/=[C]:-1
function ColorConvertFloat4ToU32(...)
Callers
@/lua/ge/extensions/editor/assetDeduplicator.lua
local v = im.GetStyleColorVec4(im.Col_HeaderHovered)
col = im.ColorConvertFloat4ToU32(v)
end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.ColorConvertU32ToFloat4(_in) return imgui.ColorConvertU32ToFloat4(_in) end
function M.ColorConvertFloat4ToU32(_in) return imgui.ColorConvertFloat4ToU32(_in) end
function M.ColorConvertRGBtoHSV(float_r, float_g, float_b, float_out_h, float_out_s, float_out_v) imgui.ColorConvertRGBtoHSV(float_r, float_g, float_b, float_out_h, float_out_s, float_out_v) end
function M.ColorConvertU32ToFloat4(_in) return imgui.ColorConvertU32ToFloat4(_in) end
function M.ColorConvertFloat4ToU32(_in) return imgui.ColorConvertFloat4ToU32(_in) end
function M.ColorConvertRGBtoHSV(float_r, float_g, float_b, float_out_h, float_out_s, float_out_v) imgui.ColorConvertRGBtoHSV(float_r, float_g, float_b, float_out_h, float_out_s, float_out_v) end
@/lua/ge/extensions/editor/api/gui.lua
while y < yMax do
local mColor = imgui.ColorConvertFloat4ToU32(not isOdd and mEvenColor or mOddColor)
imgui.ImDrawList_AddRectFilled(mDrawList, imgui.ImVec2(xMin, y - mStyle.ItemSpacing.y), imgui.ImVec2(xMax, y + mHeight), mColor)