BeginDragDropSource
Definition
-- @/=[C]:-1
function BeginDragDropSource(...)
Callers
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.LogButtons() imgui.LogButtons() end
function M.BeginDragDropSource(ImGuiDragDropFlags_flags)
if ImGuiDragDropFlags_flags == nil then ImGuiDragDropFlags_flags = 0 end
if ImGuiDragDropFlags_flags == nil then ImGuiDragDropFlags_flags = 0 end
return imgui.BeginDragDropSource(ImGuiDragDropFlags_flags)
end
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
local function dragDropSource(texture)
if im.BeginDragDropSource() then
onDrag()
local function dragDropSourceTextureSet(name, set)
if im.BeginDragDropSource() then
onDrag()
local function dragDropSourceGlowMap(name, glowMap)
if im.BeginDragDropSource() then
onDrag()
@/lua/ge/extensions/editor/assetBrowser.lua
if im.BeginDragDropSource(im.DragDropFlags_SourceAllowNullID) then
if asset.ready == false then createAssetData(asset, true, true) end
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
if im.BeginDragDropSource(im.DragDropFlags_SourceAllowNullID) then
local payload = im.ArrayChar(256, filePath)
@/lua/ge/extensions/flowgraph/manager.lua
function C:dragDropSource(payloadType, data)
if im.BeginDragDropSource() then
self:onDrag()
@/lua/ge/extensions/editor/api/assets.lua
local function dragDropSource(dragDropId, data, callback)
if imgui.BeginDragDropSource(imgui.DragDropFlags_SourceAllowNullID) then
if not dragDropAsset.data then dragDropAsset.data = im.ArrayChar(2048, data) end
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
im.tooltip("LMB + drag to move layer")
if im.BeginDragDropSource(im.DragDropFlags_SourceAllowNullID) then
dragging = true